Base Stats

Bellibolt#0939

#0939Window Sep 09 – Oct 07M-1M-2M-3M-4M-5M-6M-72026-10-07DoublesSinglesM-1#93#39M-2#73#25M-3#97#45M-4#86#28M-5#78#36M-6#99#54
Past season
Type
  • Electric
Abilities
  • ElectromorphosisWhen the Pokémon takes damage from a move, it gains the Electric Boost status.
  • StaticWhen the Pokémon is hit by a contact move, the attacker has a 30% chance of being paralyzed.
  • HiddenDampAll Pokémon become unable to use explosive moves. Explosive Abilities also fail to trigger.
Weight33.1 lbs · 15.0kg
@50
HP109184
Atk6484
Def91111
SpA103123
SpD83103
Spe4565
Σ495
Speed Range
58min650 EV9732 EV106max
#99

Doubles

Moves

Parabolic ChargeThe user’s HP is restored by 1/2 of the damage dealt by this move.all6510096.1
SoakChanges the target’s type to Water.—10078.1
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——65.7
ThunderboltHas a 10% chance of paralyzing the target.9010033.1
Slack OffRestores 1/2 of the user’s max HP.self——19.8
ToxicBadly poisons the target. If the user is a Poison type, this move will never miss.—9016.7
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes908513.9
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.7010011.7
Acid SprayLowers the target’s Sp. Def stat by 2 stages.401008.7
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501006.7

Abilities

  • ElectromorphosisWhen the Pokémon takes damage from a move, it gains the Electric Boost status.97.9
  • StaticWhen the Pokémon is hit by a contact move, the attacker has a 30% chance of being paralyzed.1.7
  • DampAll Pokémon become unable to use explosive moves. Explosive Abilities also fail to trigger.0.4

Items

  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.30.4
  • MagnetBoosts the power of the holder’s Electric-type moves by 20%.18.8
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.15.9
  • Big RootBoosts the amount of HP restored through HP-absorbing moves by 30%. HP restored by moves such as Ingrain and Strength Sap will also be boosted by 30%.5.3
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.3.6
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.3.1
  • Shell BellWhen the holder deals damage with its moves, its HP is restored by 1/8 of the damage dealt.3.1
  • MetronomeBoosts the power of a move that is used repeatedly. This boost will be 20% on the second usage, 40% on the third, and so on, up to a maximum boost of 100%. If the streak is broken, the move’s power returns to its usual value.3.1
  • Electric SeedBoosts the holder’s Defense stat by 1 stage on Electric Terrain. Disappears for the duration of the battle after a single use.3
  • Grassy SeedBoosts the holder’s Defense stat by 1 stage on Grassy Terrain. Disappears for the duration of the battle after a single use.2.7

Natures

  • ModestSpAAtk36.2
  • QuietSpASpe24.9
  • CalmSpDAtk12.9
  • BoldDefAtk11.4
  • RelaxedDefSpe5.9
  • SassySpDSpe4.6
  • TimidSpeAtk1.5
  • MildSpADef1.1
  • HastySpeDef0.5
  • GentleSpDDef0.3

EV Spreads

HPAtkDefSpASpDSpe%
3200322016.6
320232009.3
203232003.6
200323202.6
003232202.5
002323202.5
320320202.1
320203201.9
203203201.9
2801412301.8
320032021.7
320132101.4
320322001.1
3201701701.1
003232020.8
320023200.8
003223200.8
320032000.8
200320320.7
000322320.7
3201901500.7
260032800.7
000323220.6
320902500.6
310402830.6
3200171700.5
003203200.5
3201302100.5
320072700.4
1605321300.4

Most common spreads (15, 51%)Most common spreads (30, 60%)

Teammates

Beats
Won with
Parabolic ChargeThe user’s HP is restored by 1/2 of the damage dealt by this move.all6510077.7
ThunderboltHas a 10% chance of paralyzing the target.9010012.1
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.701002
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes90851.6
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.110701.6
DischargeHas a 30% chance of paralyzing targets.all801001.4
ElectrowebLowers targets’ Speed stats by 1 stage.foes55951.1
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501000.7
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701000.4
Acid SprayLowers the target’s Sp. Def stat by 2 stages.401000.4
Loses To
Beaten by
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801006.8
High Horsepower95956
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001004.8
Hyper Voicefoes901004.7
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201004
Wood HammerThe user takes 1/3 of the damage dealt by this move.1201003.7
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901003.7
Heat WaveHas a 10% chance of burning targets.foes95903.6
Leech LifeThe user’s HP is restored by 1/2 of the damage dealt by this move.801003.2
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501002.9
#54

Singles

Moves

SoakChanges the target’s type to Water.—10092.5
Slack OffRestores 1/2 of the user’s max HP.self——82.9
Parabolic ChargeThe user’s HP is restored by 1/2 of the damage dealt by this move.all6510075.4
ToxicBadly poisons the target. If the user is a Poison type, this move will never miss.—9070.8
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.7010053.5
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——4.5
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701003.8
Acid SprayLowers the target’s Sp. Def stat by 2 stages.401003.5
ThunderboltHas a 10% chance of paralyzing the target.901002
ReflectGives the user’s side the Reflect status for 5 turns.side——1.4

Abilities

  • ElectromorphosisWhen the Pokémon takes damage from a move, it gains the Electric Boost status.98.7
  • StaticWhen the Pokémon is hit by a contact move, the attacker has a 30% chance of being paralyzed.1
  • DampAll Pokémon become unable to use explosive moves. Explosive Abilities also fail to trigger.0.2

Items

  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.54.8
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.26.1
  • Air BalloonCauses the holder to float off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses. Disappears for the duration of the battle if the holder takes damage from a move.4.3
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.3.8
  • MagnetBoosts the power of the holder’s Electric-type moves by 20%.3.1
  • Rocky HelmetWhen the holder is hit by a contact move, the attacker takes damage equal to 1/6 of its max HP.2.2
  • Big RootBoosts the amount of HP restored through HP-absorbing moves by 30%. HP restored by moves such as Ingrain and Strength Sap will also be boosted by 30%.2
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.0.5
  • Grassy SeedBoosts the holder’s Defense stat by 1 stage on Grassy Terrain. Disappears for the duration of the battle after a single use.0.5
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.0.3

Natures

  • CalmSpDAtk65
  • BoldDefAtk14.7
  • ModestSpAAtk7.5
  • SassySpDSpe6.6
  • QuietSpASpe2.5
  • RelaxedDefSpe2.2
  • TimidSpeAtk0.3
  • MildSpADef0.3
  • ImpishDefSpA0.3
  • CarefulSpDSpA0.2

EV Spreads

HPAtkDefSpASpDSpe%
3104028314.1
3202032011.1
310003234.7
310303204.5
320023203.6
310403103.2
320320203.1
320092232.6
320003131.6
203203201.4
320232001.4
320322001.3
320032201.2
203232001
320003221
320003200.9
310033200.9
310003050.8
310302750.8
320702700.7
200323200.7
003232200.6
3201701700.6
310320300.5
320402730.5
3101002230.5
310802700.5
002323200.5
3201901500.5
310702800.5

Most common spreads (15, 56%)Most common spreads (30, 65%)

Teammates

Beats
Won with
Parabolic ChargeThe user’s HP is restored by 1/2 of the damage dealt by this move.all6510074.2
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.7010022.3
ThunderboltHas a 10% chance of paralyzing the target.901001.2
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701001.1
DischargeHas a 30% chance of paralyzing targets.all801000.3
Acid SprayLowers the target’s Sp. Def stat by 2 stages.401000.2
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.110700.1
Mud ShotLowers the target’s Speed stat by 1 stage.55950.1
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes90850.1
Chilling WaterLowers the target’s Attack stat by 1 stage.501000.1
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010025.4
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201004
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901003.8
FlamethrowerHas a 10% chance of burning the target.901003
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801003
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951003
Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.130902.7
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501002.4
Aura SphereThis move never misses.80—2.3
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801002.1

Move Pool

Physical6

Supercell SlamIf this move misses or fails, the user takes damage equal to 1/2 of its max HP. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.10095
Wild ChargeThe user takes 1/4 of the damage dealt by this move.90100
Spark65100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
FlailThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+170100

Special18

ThunderboltHas a 10% chance of paralyzing the target.90100
DischargeHas a 30% chance of paralyzing targets.all80100
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.11070
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.70100
Parabolic ChargeThe user’s HP is restored by 1/2 of the damage dealt by this move.all65100
Zap CannonParalyzes the target.12050
ElectrowebLowers targets’ Speed stats by 1 stage.foes5595
Charge BeamHas a 70% chance of boosting the user’s Sp. Atk stat by 1 stage.5090
Electro BallThe higher the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 40 and 150).1100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
Hyper Voicefoes90100
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.50100
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes9085
Water PulseHas a 20% chance of confusing the target.60100
Chilling WaterLowers the target’s Attack stat by 1 stage.50100
Mud ShotLowers the target’s Speed stat by 1 stage.5595
Mud-SlapLowers the target’s accuracy by 1 stage.20100
Acid SprayLowers the target’s Sp. Def stat by 2 stages.40100

Status16

ChargeBoosts the user’s Sp. Def stat by 1 stage. The user gains the Electric Boost status.self——
Confuse RayConfuses the target.—100
Eerie ImpulseLowers the target’s Sp. Atk stat by 2 stages.—100
Electric TerrainTurns the entire field into Electric Terrain for 5 turns.field——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
ReflectGives the user’s side the Reflect status for 5 turns.side——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
Slack OffRestores 1/2 of the user’s max HP.self——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SoakChanges the target’s type to Water.—100
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—90
ToxicBadly poisons the target. If the user is a Poison type, this move will never miss.—90