Base Stats

Toxapex#0748

#0748Window Aug 05 – Sep 09M-1M-2M-3M-4M-5M-6M-72026-09-09DoublesSinglesM-1#106#38M-2#101#55M-3#55#47M-4#41#43M-5#53#37
Past season
Type
  • Poison
  • Water
Abilities
  • MercilessThe Pokémon’s attacks become critical hits if the target is poisoned or badly poisoned.
  • LimberThe Pokémon cannot be paralyzed.
  • HiddenRegeneratorThe Pokémon has 1/3 of its max HP restored when it switches out of battle.
Weight32 lbs · 14.5kg
@50
HP50125
Atk6383
Def152172
SpA5373
SpD142162
Spe3555
Σ495
Speed Range
49min550 EV8732 EV95max
#53

Doubles

Moves

ToxicBadly poisons the target. If the user is a Poison type, this move will never miss.—9094.5
Baneful BunkerThe user protects itself from incoming moves for the turn. Any attackers that use contact moves against the user during this turn become poisoned. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——91.9
InfestationGives the target the Bound status.2010088.3
Wide GuardDuring the turn this move is used, the user protects its side from moves that target all allies.+3side——67.4
RecoverRestores 1/2 of the user’s max HP.self——27.5
StockpileBoosts the user’s Defense and Sp. Def stats by 1 stage. Raises the user’s Stockpiling level by 1. Can be used up to 3 times.self——3.7
HazeEliminates every stat change on the entire field.field——3.6
VenoshockThis move’s power is doubled if the target is poisoned or badly poisoned.651002.7
LiquidationHas a 20% chance of lowering the target’s Defense stat by 1 stage.851002.6
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes90852.1

Abilities

  • RegeneratorThe Pokémon has 1/3 of its max HP restored when it switches out of battle.90.4
  • MercilessThe Pokémon’s attacks become critical hits if the target is poisoned or badly poisoned.7.6
  • LimberThe Pokémon cannot be paralyzed.2

Items

  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.89.3
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.5.2
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.0.9
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.0.9
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.0.5
  • Mental HerbCures the holder of the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, and Encore statuses. Disappears for the duration of the battle after a single use.0.5
  • Poison BarbBoosts the power of the holder’s Poison-type moves by 20%.0.4
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.0.3
  • Shell BellWhen the holder deals damage with its moves, its HP is restored by 1/8 of the damage dealt.0.2
  • Focus BandIf the holder takes damage from a move that would knock it out, there’s a 10% chance the holder will endure the hit with 1 HP.0.2

Natures

  • BoldDefAtk47.3
  • ImpishDefSpA11.5
  • CalmSpDAtk11.2
  • RelaxedDefSpe10.1
  • SassySpDSpe9.2
  • CarefulSpDSpA5.9
  • ModestSpAAtk1.3
  • AdamantAtkSpA0.7
  • QuietSpASpe0.7
  • BraveAtkSpe0.7

EV Spreads

HPAtkDefSpASpDSpe%
32018016023.8
3201501908.8
320203207.2
320320206.9
203203205.9
3201601804
3202101303.5
320802603.4
3201402001.9
3202001401.8
3201701701.4
003223201.2
023203201.2
320602801.2
3201901501.1
320280601
320502900.9
3201002400.8
320250900.8
320003200.6
322003200.6
003203200.5
320403000.5
320032200.5
1802802000.5
320023200.5
3201202200.4
320322000.4
320320000.4
003232200.4

Most common spreads (14, 72%)Most common spreads (30, 82%)

Teammates

Beats
Won with
InfestationGives the target the Bound status.2010053.3
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes90859.7
VenoshockThis move’s power is doubled if the target is poisoned or badly poisoned.651008.9
LiquidationHas a 20% chance of lowering the target’s Defense stat by 1 stage.851007
Gunk ShotHas a 30% chance of poisoning the target.120802.6
Poison JabHas a 30% chance of poisoning the target.801002.3
Sludge BombHas a 30% chance of poisoning the target.901002.2
Icy WindLowers targets’ Speed stats by 1 stage.foes55951.7
Chilling WaterLowers the target’s Attack stat by 1 stage.501001.6
HexThis move’s power is doubled if the target has a status condition.651001.5
Loses To
Beaten by
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901009.7
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001007.1
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501006
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901005.2
Kowtow CleaveThis move never misses.85—4.5
Zap CannonParalyzes the target.120504.4
Electro ShotThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In rain, the user does not gain the Charging status and can attack immediately. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.1301004.3
ThunderboltHas a 10% chance of paralyzing the target.901003.5
High Horsepower95952.8
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.751002.6
#37

Singles

Moves

RecoverRestores 1/2 of the user’s max HP.self——96.3
ToxicBadly poisons the target. If the user is a Poison type, this move will never miss.—9093.5
HazeEliminates every stat change on the entire field.field——59.1
InfestationGives the target the Bound status.2010047.6
Baneful BunkerThe user protects itself from incoming moves for the turn. Any attackers that use contact moves against the user during this turn become poisoned. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——43.5
LiquidationHas a 20% chance of lowering the target’s Defense stat by 1 stage.8510025.5
Toxic SpikesGives the opponent’s side the Toxic Spikes status.hazard——12.1
Chilling WaterLowers the target’s Attack stat by 1 stage.501003.9
PaybackThis move’s power is doubled if the user attacks after the target.501002.2
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——1.7

Abilities

  • RegeneratorThe Pokémon has 1/3 of its max HP restored when it switches out of battle.95.5
  • MercilessThe Pokémon’s attacks become critical hits if the target is poisoned or badly poisoned.3.6
  • LimberThe Pokémon cannot be paralyzed.0.9

Items

  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.67.3
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.18.9
  • Mental HerbCures the holder of the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, and Encore statuses. Disappears for the duration of the battle after a single use.4
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.3
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.1.5
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.0.5
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.0.5
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.0.4
  • Shed ShellEnables the holder to ignore any effects that would usually prevent it from switching out of battle and being replaced by another party Pokémon.0.4
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.0.2

Natures

  • CarefulSpDSpA33.3
  • BoldDefAtk25.4
  • CalmSpDAtk16.7
  • ImpishDefSpA12.6
  • SassySpDSpe5.2
  • RelaxedDefSpe4.5
  • ModestSpAAtk0.9
  • AdamantAtkSpA0.4
  • QuietSpASpe0.2
  • BraveAtkSpe0.2

EV Spreads

HPAtkDefSpASpDSpe%
32014020024.9
3203202018.1
3202032018
320280603.6
203203203.6
3201801602.7
320602802.3
3201601802
320310301.6
3202001401.3
320003201.2
320320000.8
3201002400.8
023203200.7
003223200.7
320802600.7
3201701700.7
3201102300.5
320322000.5
3202101300.5
320023200.5
322320000.5
322003200.4
3201901500.4
3201501900.4
003203200.4
320403000.4
320260800.3
320032200.3
3201202200.3

Most common spreads (13, 81%)Most common spreads (30, 89%)

Teammates

Beats
Won with
LiquidationHas a 20% chance of lowering the target’s Defense stat by 1 stage.8510059.2
InfestationGives the target the Bound status.2010015.8
Chilling WaterLowers the target’s Attack stat by 1 stage.501005
VenoshockThis move’s power is doubled if the target is poisoned or badly poisoned.651002.7
PaybackThis move’s power is doubled if the user attacks after the target.501002.7
Ice BeamHas a 10% chance of freezing the target.901002.1
SurfThis move’s power is doubled against targets that have the Submerged status.all901002.1
Hydro Pump110801.9
Poison JabHas a 30% chance of poisoning the target.801001.2
HexThis move’s power is doubled if the target has a status condition.651001.2
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010023.3
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901006.1
ThunderboltHas a 10% chance of paralyzing the target.901004.8
Zap CannonParalyzes the target.120504.2
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501003.6
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.851003.6
Thunder PunchHas a 10% chance of paralyzing the target.751003.6
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801003
OutrageThe user gains the Rampaging status.random1201002
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.801002

Move Pool

Physical14

Gunk ShotHas a 30% chance of poisoning the target.12080
Poison JabHas a 30% chance of poisoning the target.80100
Cross PoisonHas a 10% chance of poisoning the target. This move has a 1-stage Critical-Hit Ratio Boost.70100
LiquidationHas a 20% chance of lowering the target’s Defense stat by 1 stage.85100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
LungeLowers the target’s Attack stat by 1 stage.80100
PounceLowers the target’s Speed stat by 1 stage.50100
Pin MissileThe user attacks 2 to 5 times in a row.2595
Ice SpinnerRemoves any terrain.80100
BiteHas a 30% chance of making the target flinch.60100
PaybackThis move’s power is doubled if the user attacks after the target.50100
Smack DownIf the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status.50100

Special20

Sludge WaveHas a 10% chance of poisoning targets.all95100
Sludge BombHas a 30% chance of poisoning the target.90100
VenoshockThis move’s power is doubled if the target is poisoned or badly poisoned.65100
Acid SprayLowers the target’s Sp. Def stat by 2 stages.40100
SurfThis move’s power is doubled against targets that have the Submerged status.all90100
Hydro Pump11080
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes9085
Water PulseHas a 20% chance of confusing the target.60100
Chilling WaterLowers the target’s Attack stat by 1 stage.50100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
Tera Blast80100
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Spit UpThe higher the user’s Stockpiling level, the greater this move’s power (ranging between 100 and 300). This move fails unless the user has the Stockpiling status.1100
Ice BeamHas a 10% chance of freezing the target.90100
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes11070
Icy WindLowers targets’ Speed stats by 1 stage.foes5595
HexThis move’s power is doubled if the target has a status condition.65100
Mud ShotLowers the target’s Speed stat by 1 stage.5595
InfestationGives the target the Bound status.20100

Status18

Baneful BunkerThe user protects itself from incoming moves for the turn. Any attackers that use contact moves against the user during this turn become poisoned. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
HazeEliminates every stat change on the entire field.field——
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——
Pain SplitThe user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RecoverRestores 1/2 of the user’s max HP.self——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
StockpileBoosts the user’s Defense and Sp. Def stats by 1 stage. Raises the user’s Stockpiling level by 1. Can be used up to 3 times.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
SwallowThe higher the user’s Stockpiling level, the more HP the user restores. Level 1: 1/4 of the user’s max HP is restored. Level 2: 1/2 of the user’s max HP is restored. Level 3: The user’s HP is fully restored. This move fails unless the user has the Stockpiling status.self——
ToxicBadly poisons the target. If the user is a Poison type, this move will never miss.—90
Toxic SpikesGives the opponent’s side the Toxic Spikes status.hazard——
Wide GuardDuring the turn this move is used, the user protects its side from moves that target all allies.+3side——