Base Stats

Lycanroc — Dusk Form#0745

#0745Window Aug 05 – Sep 09M-1M-2M-3M-4M-5M-6M-72026-09-09DoublesSinglesM-1#143#113M-2#99#113M-3#80#133M-4#65#127M-5#56#123
Past season
Type
  • Rock
Abilities
  • Tough ClawsBoosts the power of the Pokémon’s contact moves by 30%.
Weight55.1 lbs · 25.0kg
@50
HP75150
Atk117137
Def6585
SpA5575
SpD6585
Spe110130
Σ487
Speed Range
117min1300 EV16232 EV178max
#56

Doubles

Moves

Accelerock+14010097.6
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010089.1
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——87.6
Rock SlideHas a 30% chance of making targets flinch.foes759083.8
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.851007.6
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701004.7
Drill RunThis move has a 1-stage Critical-Hit Ratio Boost.80954.4
Iron HeadHas a 20% chance of making the target flinch.801004.1
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.90902.6
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.801001.6

Abilities

  • Tough ClawsBoosts the power of the Pokémon’s contact moves by 30%.100

Items

  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.85
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.6.7
  • Hard StoneBoosts the power of the holder’s Rock-type moves by 20%.2.5
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.1.5
  • Muscle BandBoosts the power of the holder’s physical moves by 10%.0.6
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.0.6
  • King’s RockWhen the holder deals damage with its moves, there is a 10% chance that targets will flinch.0.5
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.0.4
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.0.4
  • White HerbRestores the holder’s stats to their usual value when they are lowered. Disappears for the duration of the battle after a single use.0.3

Natures

  • AdamantAtkSpA77.4
  • JollySpeSpA18.9
  • LonelyAtkDef0.9
  • NaughtyAtkSpD0.7
  • NaiveSpeSpD0.6
  • HastySpeDef0.6
  • BraveAtkSpe0.2
  • ImpishDefSpA0.2
  • CarefulSpDSpA0.2
  • TimidSpeAtk0.1

EV Spreads

HPAtkDefSpASpDSpe%
2320003251
1321003215.1
0322003212
032002326.1
032101323.4
132001323.1
032000322.1
323200020.6
320200320.4
323220000.4
132000320.3
232320000.3
032003220.3

Most common spreads (8, 93%)Most common spreads (13, 95%)

Teammates

Beats
Won with
Accelerock+14010042.8
Rock SlideHas a 30% chance of making targets flinch.foes759026.8
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010024.5
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.851001.4
Drill RunThis move has a 1-stage Critical-Hit Ratio Boost.80951
Iron HeadHas a 20% chance of making the target flinch.801000.7
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701000.7
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.90900.4
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.751000.3
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.801000.3
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001008.8
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201007.7
Rock SlideHas a 30% chance of making targets flinch.foes75904.7
Hyper Voicefoes901004.6
Aqua Jet+1401003.8
Heat WaveHas a 10% chance of burning targets.foes95903.5
Iron HeadHas a 20% chance of making the target flinch.801003
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701002.6
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901002.6
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951002.4
#123

Singles

Moves

Accelerock+14010095.1
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010062.6
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.110030.4
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——28.6
CounterThe user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.−5varies110022.1
Drill RunThis move has a 1-stage Critical-Hit Ratio Boost.809520
Swords DanceBoosts the user’s Attack stat by 2 stages.self——18.5
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.8510015.6
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+17010015.1
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.909012.3

Abilities

  • Tough ClawsBoosts the power of the Pokémon’s contact moves by 30%.100

Items

  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.81.1
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.9.2
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.2.3
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.1.4
  • Hard StoneBoosts the power of the holder’s Rock-type moves by 20%.1.2
  • Muscle BandBoosts the power of the holder’s physical moves by 10%.0.9
  • Scope LensGives the holder a 1-stage Critical-Hit Ratio Boost.0.6
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.0.4
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.0.4
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.0.3

Natures

  • JollySpeSpA55.7
  • AdamantAtkSpA36.8
  • HastySpeDef2.1
  • NaughtyAtkSpD1.6
  • LonelyAtkDef1.4
  • NaiveSpeSpD1.3
  • BraveAtkSpe0.3
  • CarefulSpDSpA0.3
  • ImpishDefSpA0.2
  • GentleSpDDef0.2

EV Spreads

HPAtkDefSpASpDSpe%
2320003255.3
132100329.5
032200328
032002326.9
032000325.1
132001323.4
032101321.9
132000321.6
323200021
932000250.6
323220000.4
032003220.4
232320000.3
323200200.3
032020320.3
432000300.3

Most common spreads (9, 93%)Most common spreads (16, 95%)

Teammates

Beats
Won with
Accelerock+14010048.5
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010021.4
CounterThe user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.−5varies11008.2
Drill RunThis move has a 1-stage Critical-Hit Ratio Boost.80953.9
ReversalThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).11003.2
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701003
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.851002.1
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.90901.9
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.100801.8
Iron HeadHas a 20% chance of making the target flinch.801001.5
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010011.5
Aqua Jet+1401004.9
Shadow Sneak+1401004.6
Bullet Punch+1401004.5
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201004
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701002.8
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801002.5
Giga DrainThe user’s HP is restored by 1/2 of the damage dealt by this move.751002.3
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801002.1
Flower TrickThis move never misses and is always a critical hit.70—1.9

Move Pool

Physical36

Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.10080
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Accelerock+140100
Rock BlastThe user attacks 2 to 5 times in a row.2590
Last ResortThis move fails unless the user has already used all the other moves it knows.140100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
ThrashThe user gains the Rampaging status.random120100
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
Crush ClawHas a 50% chance of lowering the target’s Defense stat by 1 stage.7595
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Quick Attack+140100
Tail SlapThe user attacks 2 to 5 times in a row.2585
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.1100
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.120100
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
CounterThe user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.−5varies1100
ReversalThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
OutrageThe user gains the Rampaging status.random120100
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.85100
Zen HeadbuttHas a 20% chance of making the target flinch.8090
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.9090
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.80100
Throat ChopGives the target the Throat Chopped status.80100
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+170100
BiteHas a 30% chance of making the target flinch.60100
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Drill RunThis move has a 1-stage Critical-Hit Ratio Boost.8095
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Iron HeadHas a 20% chance of making the target flinch.80100
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.10075
Thunder FangHas a 10% chance of paralyzing the target and a 10% chance of making the target flinch.6595
Fire FangHas a 10% chance of burning the target and a 10% chance of making the target flinch.6595
TrailblazeBoosts the user’s Speed stat by 1 stage.50100

Special6

Hyper Voicefoes90100
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Mud-SlapLowers the target’s accuracy by 1 stage.20100
SnarlLowers targets’ Sp. Atk stats by 1 stage.foes5595

Status19

Bulk UpBoosts the user’s Attack and Defense stats by 1 stage.self——
CharmLowers the target’s Attack stat by 2 stages.—100
Double TeamBoosts the user’s evasiveness by 1 stage.self——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Focus EnergyThe user gains a 2-stage Critical-Hit Ratio Boost.self——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
HowlBoosts the Attack stats of the user and its allies by 1 stage.party——
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Quick GuardThe user protects itself and its allies from priority moves for the turn.+3side——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
RoarIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——
SandstormSummons a sandstorm for 5 turns.field——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Swords DanceBoosts the user’s Attack stat by 2 stages.self——
TauntGives the target the Taunted status.—100