Base Stats

Grimmsnarl#0861

#0861Window Oct 07 – Nov 04M-1M-2M-3M-4M-5M-6M-72026-10-08DoublesSinglesM-3#15#25M-4#19#40M-5#24#45M-6#32#52M-7#26#60
Type
  • Dark
  • Fairy
Abilities
  • PranksterIncreases the priority of the Pokémon’s status moves by 1 stage. However, the Pokémon’s status moves no longer work against Dark-type Pokémon.
  • FriskWhen the Pokémon enters a battle, it identifies opponents’ held items.
  • HiddenPickpocketWhen the Pokémon is hit by a contact move, it will steal the held item of the attacker if it is not already holding an item.
Weight134.5 lbs · 61.0kg
@50
HP95170
Atk120140
Def6585
SpA95115
SpD7595
Spe6080
Σ510
Speed Range
72min800 EV11232 EV123max
#26

Doubles

Moves

Parting ShotLowers the target’s Attack and Sp. Atk stats by 1 stage. The user then switches out of battle to be replaced by another party Pokémon.—10097.5
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——96.9
ReflectGives the user’s side the Reflect status for 5 turns.side——96.4
Spirit BreakLowers the target’s Sp. Atk stat by 1 stage.7510092.7
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+3401005.2
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.951002.9
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701002.1
Fake TearsLowers the target’s Sp. Def stat by 2 stages.—1001.3
Scary FaceLowers the target’s Speed stat by 2 stages.—1001.1
TauntGives the target the Taunted status.—1000.8

Abilities

  • PranksterIncreases the priority of the Pokémon’s status moves by 1 stage. However, the Pokémon’s status moves no longer work against Dark-type Pokémon.99.1
  • FriskWhen the Pokémon enters a battle, it identifies opponents’ held items.0.9

Items

  • Light ClayWhen the holder uses Light Screen, Reflect, or Aurora Veil, the duration is extended by 3 turns. (Total duration: 8 turns)96.1
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.0.8
  • Eject ButtonSwitches the holder out of battle when the holder takes damage from a move. Disappears for the duration of the battle after a single use.0.7
  • Rocky HelmetWhen the holder is hit by a contact move, the attacker takes damage equal to 1/6 of its max HP.0.5
  • Roseli BerryHalves the damage taken when the holder is hit with a supereffective Fairy-type move. Disappears for the duration of the battle after a single use.0.4
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.0.4
  • Black GlassesBoosts the power of the holder’s Dark-type moves by 20%.0.4
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.0.3
  • Psychic SeedBoosts the holder’s Sp. Def stat by 1 stage on Psychic Terrain. Disappears for the duration of the battle after a single use.0.3
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.0.1

Natures

  • CarefulSpDSpA34.8
  • ImpishDefSpA33
  • SassySpDSpe23.6
  • AdamantAtkSpA4.2
  • CalmSpDAtk2.1
  • BraveAtkSpe0.9
  • RelaxedDefSpe0.9
  • JollySpeSpA0.4
  • BoldDefAtk0.1

EV Spreads

HPAtkDefSpASpDSpe%
32019015018.8
30025010116.9
2902201507.3
3102001505.6
3102001414.8
3202201203.4
320240913.2
3202001402.3
3201402002
3201501901.9
3201801601.7
320320001.5
003203201.4
320270701.3
3202401001.3
320203201.2
3201701701
320271511
320320111
3201801510.9
3201601800.9
322003200.9
322320000.8
320250900.8
320280510.8
320320200.8
2801802000.7
3201801500.7
3102401100.7
3102501000.7

Most common spreads (15, 73%)Most common spreads (30, 86%)

Teammates

Beats
Won with
Spirit BreakLowers the target’s Sp. Atk stat by 1 stage.7510089.2
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.951006.9
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701002
Throat ChopGives the target the Throat Chopped status.801001.5
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.90900.5
Loses To
Beaten by
Hyper Voicefoes9010010.5
Heat WaveHas a 10% chance of burning targets.foes95907.8
Iron HeadHas a 20% chance of making the target flinch.801006.7
Dire ClawHas a 30% chance of leaving the target poisoned, paralyzed, or asleep.801006
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951005
Electro ShotThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In rain, the user does not gain the Charging status and can attack immediately. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.1301004
Make It RainLowers the user’s Sp. Atk stat by 2 stages.foes120953.8
Grassy GlideIf the user is under the effect of Grassy Terrain, this move’s priority becomes +1.551003.5
Sludge BombHas a 30% chance of poisoning the target.901003.5
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501003.5
#60

Singles

Moves

Light ScreenGives the user’s side the Light Screen status for 5 turns.side——87
ReflectGives the user’s side the Reflect status for 5 turns.side——85.4
TauntGives the target the Taunted status.—10056.7
Spirit BreakLowers the target’s Sp. Atk stat by 1 stage.7510055.3
Parting ShotLowers the target’s Attack and Sp. Atk stats by 1 stage. The user then switches out of battle to be replaced by another party Pokémon.—10047.5
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.9510033.3
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701009.3
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+3401005.8
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.90904.4
Power Whip120853.7

Abilities

  • PranksterIncreases the priority of the Pokémon’s status moves by 1 stage. However, the Pokémon’s status moves no longer work against Dark-type Pokémon.99.9
  • PickpocketWhen the Pokémon is hit by a contact move, it will steal the held item of the attacker if it is not already holding an item.0.1

Items

  • Light ClayWhen the holder uses Light Screen, Reflect, or Aurora Veil, the duration is extended by 3 turns. (Total duration: 8 turns)85.1
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.5.5
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.2.3
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.2.3
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.1.3
  • Rocky HelmetWhen the holder is hit by a contact move, the attacker takes damage equal to 1/6 of its max HP.1.1
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.0.8
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.0.5
  • Black GlassesBoosts the power of the holder’s Dark-type moves by 20%.0.4
  • Red CardWhen the holder takes damage from a move, the attacker is forced to switch out of battle. Disappears for the duration of the battle after a single use.0.3

Natures

  • ImpishDefSpA43.7
  • CarefulSpDSpA25.8
  • AdamantAtkSpA17.5
  • CalmSpDAtk4.7
  • SassySpDSpe2.6
  • NaughtyAtkSpD1.9
  • BoldDefAtk1.8
  • JollySpeSpA0.6
  • BraveAtkSpe0.5
  • LonelyAtkDef0.4

EV Spreads

HPAtkDefSpASpDSpe%
3203202019.1
203203206.2
320203205.2
3102501004.6
323220003.7
310300502.8
3102001502.3
3201302102.2
3101501731.9
032200321.9
232320001.8
320902501.7
2102302201.7
3201901501.7
322270501.7
132004291.6
310320301.6
3201701701.4
320260711.4
320320001.3
232003201.2
320003221.2
320320021.1
3210170701.1
2302701601
232000320.9
313200300.9
3201501900.9
320290500.8
18201500130.8

Most common spreads (16, 60%)Most common spreads (30, 76%)

Teammates

Beats
Won with
Spirit BreakLowers the target’s Sp. Atk stat by 1 stage.7510041.5
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.9510038
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+17010010.5
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.90905.2
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+3401001.7
Power Whip120851.4
Throat ChopGives the target the Throat Chopped status.801001
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.801000.3
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.751000.3
Loses To
Beaten by
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951009.7
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801007.1
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001007
Sludge WaveHas a 10% chance of poisoning targets.all951006.6
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.90904.5
Iron HeadHas a 20% chance of making the target flinch.801003.5
Bullet Punch+1401003
Dire ClawHas a 30% chance of leaving the target poisoned, paralyzed, or asleep.801002.4
FlamethrowerHas a 10% chance of burning the target.901002.3
Gunk ShotHas a 30% chance of poisoning the target.120802.2

Move Pool

Physical33

Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.95100
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.80100
Throat ChopGives the target the Throat Chopped status.80100
False Surrender80—
Lash OutThis move’s power is doubled if the user’s stats were lowered during the turn this move is used.75100
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+170100
BiteHas a 30% chance of making the target flinch.60100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
AssuranceThis move’s power is doubled if the target has already taken damage during the turn this move is used.60100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.9090
Spirit BreakLowers the target’s Sp. Atk stat by 1 stage.75100
Focus PunchThis move fails if the user has already taken damage from a move in the same turn.−3150100
SuperpowerLowers the user’s Attack and Defense stats by 1 stage.120100
Hammer ArmLowers the user’s Speed stat by 1 stage.10090
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.80100
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.75100
Low SweepLowers the target’s Speed stat by 1 stage.65100
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Mega Kick12075
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+340100
Power Whip12085
TrailblazeBoosts the user’s Speed stat by 1 stage.50100
Leech LifeThe user’s HP is restored by 1/2 of the damage dealt by this move.80100
Fire PunchHas a 10% chance of burning the target.75100
Ice PunchHas a 10% chance of freezing the target.75100
Thunder PunchHas a 10% chance of paralyzing the target.75100
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.70100

Special10

Dark PulseHas a 20% chance of making the target flinch.80100
Dazzling Gleamfoes80100
Draining KissThe user’s HP is restored by 3/4 of the damage dealt by this move.50100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
UproarThe user gains the Uproar status.random90100
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.12070
Burning JealousyBurns targets if their stats were boosted during the turn this move is used.foes70100
Chilling WaterLowers the target’s Attack stat by 1 stage.50100

Status23

Bulk UpBoosts the user’s Attack and Defense stats by 1 stage.self——
Confide——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Fake TearsLowers the target’s Sp. Def stat by 2 stages.—100
FlatterBoosts the target’s Sp. Atk stat by 1 stage and confuses it.—100
Focus EnergyThe user gains a 2-stage Critical-Hit Ratio Boost.self——
ImprisonThe user gains the Sealing Off status.self——
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——
Misty TerrainTurns the entire field into Misty Terrain for 5 turns.field——
Nasty PlotBoosts the user’s Sp. Atk stat by 2 stages.self——
Parting ShotLowers the target’s Attack and Sp. Atk stats by 1 stage. The user then switches out of battle to be replaced by another party Pokémon.—100
Power SwapThe user swaps the changes to its Attack and Sp. Atk stats with the changes to the target’s Attack and Sp. Atk stats.——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
ReflectGives the user’s side the Reflect status for 5 turns.side——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
SwaggerBoosts the target’s Attack stat by 2 stages and confuses it.—85
TauntGives the target the Taunted status.—100
TormentGives the target the Unable to Repeat status.—100
TrickThe user and the target swap their held items.—100
Wonder RoomGives the entire field the Wonder Room status for 5 turns.field——