Base Stats

Gholdengo#1000

#1000Window Oct 07 – Nov 04M-1M-2M-3M-4M-5M-6M-72026-10-08DoublesSinglesM-3#22#26M-4#21#29M-5#23#24M-6#8#9M-7#11#11
Type
  • Steel
  • Ghost
Abilities
  • Good as GoldThe Pokémon is immune to status moves used by other Pokémon.
@50
HP87162
Atk6080
Def95115
SpA133153
SpD91111
Spe84104
Σ550
Speed Range
93min1040 EV13632 EV149max
#11

Doubles

Moves

Make It RainLowers the user’s Sp. Atk stat by 2 stages.foes1209599.8
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.8010099.2
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——89.9
Nasty PlotBoosts the user’s Sp. Atk stat by 2 stages.self——81.9
Power Gem8010015.3
TrickThe user and the target swap their held items.—1005.2
ThunderboltHas a 10% chance of paralyzing the target.901004
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901001.5
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.120700.8
RecoverRestores 1/2 of the user’s max HP.self——0.7

Abilities

  • Good as GoldThe Pokémon is immune to status moves used by other Pokémon.100

Items

  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.77.9
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.9.2
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.3.7
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.2.8
  • White HerbRestores the holder’s stats to their usual value when they are lowered. Disappears for the duration of the battle after a single use.1.1
  • Grassy SeedBoosts the holder’s Defense stat by 1 stage on Grassy Terrain. Disappears for the duration of the battle after a single use.1
  • Psychic SeedBoosts the holder’s Sp. Def stat by 1 stage on Psychic Terrain. Disappears for the duration of the battle after a single use.1
  • Air BalloonCauses the holder to float off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses. Disappears for the duration of the battle if the holder takes damage from a move.0.8
  • Spell TagBoosts the power of the holder’s Ghost-type moves by 20%.0.7
  • Metal CoatBoosts the power of the holder’s Steel-type moves by 20%.0.6

Natures

  • ModestSpAAtk80.6
  • TimidSpeAtk18.6
  • QuietSpASpe0.7
  • BoldDefAtk0.1
  • HastySpeDef~0
  • MildSpADef~0
  • CalmSpDAtk~0
  • AdamantAtkSpA~0

EV Spreads

HPAtkDefSpASpDSpe%
2003203214.5
17007222012.6
2600125144.4
700270323.9
1700170323.9
270102992.9
270072391.8
000322321.8
100321321.3
002320321.2
2400321001.2
17021716141.2
101320321.1
1400200321.1
2702716141.1
2700719131.1
1400731141
17011321140.9
303280320.8
2700171750.7
2700270120.7
700320270.7
701494320.6
2700029100.6
320207700.6
270070320.6
2700722100.6
3102171150.6
270072480.5
2707022100.5

Most common spreads (15, 54%)Most common spreads (30, 64%)

Teammates

Beats
Won with
Make It RainLowers the user’s Sp. Atk stat by 2 stages.foes1209553.9
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.8010040.8
Power Gem801004.1
ThunderboltHas a 10% chance of paralyzing the target.901000.7
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901000.3
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.120700.1
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801000.1
HexThis move’s power is doubled if the target has a status condition.651000.1
Steel BeamAfter attacking, the user takes damage equal to 1/2 of its max HP.14095~0
Loses To
Beaten by
Heat WaveHas a 10% chance of burning targets.foes959010.3
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201009.1
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801007.5
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501005
Kowtow CleaveThis move never misses.85—4.9
High Horsepower95954.3
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701004.2
Electro ShotThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In rain, the user does not gain the Charging status and can attack immediately. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.1301003.9
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901003.6
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.751003.1
#11

Singles

Moves

Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.8010098.5
Make It RainLowers the user’s Sp. Atk stat by 2 stages.foes1209590.8
Nasty PlotBoosts the user’s Sp. Atk stat by 2 stages.self——80.9
RecoverRestores 1/2 of the user’s max HP.self——65.9
ThunderboltHas a 10% chance of paralyzing the target.9010026.4
TrickThe user and the target swap their held items.—10015.1
Power Gem801004.5
Dazzling Gleamfoes801003.8
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.120703.5
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——3.2

Abilities

  • Good as GoldThe Pokémon is immune to status moves used by other Pokémon.100

Items

  • Air BalloonCauses the holder to float off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses. Disappears for the duration of the battle if the holder takes damage from a move.53.1
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.18.5
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.17.1
  • Grassy SeedBoosts the holder’s Defense stat by 1 stage on Grassy Terrain. Disappears for the duration of the battle after a single use.3
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.2.9
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.1.3
  • Psychic SeedBoosts the holder’s Sp. Def stat by 1 stage on Psychic Terrain. Disappears for the duration of the battle after a single use.0.9
  • Spell TagBoosts the power of the holder’s Ghost-type moves by 20%.0.6
  • Rocky HelmetWhen the holder is hit by a contact move, the attacker takes damage equal to 1/6 of its max HP.0.6
  • Kasib BerryHalves the damage taken when the holder is hit with a supereffective Ghost-type move. Disappears for the duration of the battle after a single use.0.5

Natures

  • ModestSpAAtk52
  • TimidSpeAtk22.3
  • BoldDefAtk14.1
  • CalmSpDAtk11.4
  • HastySpeDef0.1
  • MildSpADef~0
  • QuietSpASpe~0
  • ImpishDefSpA~0

EV Spreads

HPAtkDefSpASpDSpe%
1013203211.1
200320326.7
3100024115.2
100321323
3100171802.7
2900270102.5
3101618102.5
320032022.3
2902510111.9
31013012101.9
3101302201.9
2700220171.3
2901221131.2
3200024101.1
320032201
310032031
002320320.9
310062900.8
2901171090.7
320320200.7
3102500100.6
3100178100.6
310255140.6
1500260250.6
320070270.5
320023200.5
3104181120.5
700320270.5
320232000.5
2500300110.5

Most common spreads (16, 47%)Most common spreads (30, 56%)

Teammates

Beats
Won with
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.8010062.9
Make It RainLowers the user’s Sp. Atk stat by 2 stages.foes1209525.9
ThunderboltHas a 10% chance of paralyzing the target.901006
Power Gem801001.4
Dazzling Gleamfoes801001.2
Steel BeamAfter attacking, the user takes damage equal to 1/2 of its max HP.140950.8
MementoLowers the target’s Attack and Sp. Atk stats by 2 stages. The user faints upon using this move.—1000.6
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.120700.5
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801000.4
SurfThis move’s power is doubled against targets that have the Submerged status.all901000.2
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010017.5
FlamethrowerHas a 10% chance of burning the target.901008.7
Dark PulseHas a 20% chance of making the target flinch.801008.2
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801007.4
Sparkling AriaCures targets of their burns.all901003.9
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701003.3
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501003
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901003
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.701002.2
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201002.1

Move Pool

Physical11

PoltergeistThis move fails if the target isn’t holding an item.11090
Shadow PunchThis move never misses.60—
Iron HeadHas a 20% chance of making the target flinch.80100
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.1100
Focus PunchThis move fails if the user has already taken damage from a move in the same turn.−3150100
Low SweepLowers the target’s Speed stat by 1 stage.65100
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Thunder PunchHas a 10% chance of paralyzing the target.75100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100

Special17

Steel BeamAfter attacking, the user takes damage equal to 1/2 of its max HP.14095
Make It RainLowers the user’s Sp. Atk stat by 2 stages.foes12095
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
HexThis move’s power is doubled if the target has a status condition.65100
Night ShadeDeals 50 HP of damage.1100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
SurfThis move’s power is doubled against targets that have the Submerged status.all90100
ThunderboltHas a 10% chance of paralyzing the target.90100
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.11070
Charge BeamHas a 70% chance of boosting the user’s Sp. Atk stat by 1 stage.5090
Electro BallThe higher the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 40 and 150).1100
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.80100
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.12070
Power Gem80100
Dazzling Gleamfoes80100

Status14

Confuse RayConfuses the target.—100
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——
MementoLowers the target’s Attack and Sp. Atk stats by 2 stages. The user faints upon using this move.—100
Metal SoundLowers the target’s Sp. Def stat by 2 stages.—85
Nasty PlotBoosts the user’s Sp. Atk stat by 2 stages.self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
RecoverRestores 1/2 of the user’s max HP.self——
ReflectGives the user’s side the Reflect status for 5 turns.side——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
SandstormSummons a sandstorm for 5 turns.field——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
TrickThe user and the target swap their held items.—100