Base Stats

Sneasler#0903

#0903Window Oct 07 – Nov 04M-1M-2M-3M-4M-5M-6M-72026-10-08DoublesSinglesM-1#1#27M-2#4#32M-3#10#43M-4#9#50M-5#3#48M-6#2#16M-7#1#29
Type
  • Fighting
  • Poison
Abilities
  • PressureCauses opponents to expend 1 more PP when using moves against the Pokémon.
  • UnburdenDoubles the Pokémon’s Speed stat when its held item is consumed or lost.
  • HiddenPoison TouchWhen the Pokémon hits a target with a contact move, the target has a 30% chance of being poisoned.
Weight94.8 lbs · 43.0kg
@50
HP80155
Atk130150
Def6080
SpA4060
SpD80100
Spe120140
Σ510
Speed Range
126min1400 EV17232 EV189max
#1

Doubles

Moves

Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010099.7
Dire ClawHas a 30% chance of leaving the target poisoned, paralyzed, or asleep.8010086.9
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——70.2
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+34010044
Rock SlideHas a 30% chance of making targets flinch.foes759035.2
Throat ChopGives the target the Throat Chopped status.8010013.1
Rock TombLowers the target’s Speed stat by 1 stage.60958.6
Poison JabHas a 30% chance of poisoning the target.801007
CoachingBoosts allies’ Attack and Defense stats by 1 stage.allies——6.7
FeintThis move can hit a target using a move such as Protect or Detect and removes the effects of those moves.+2301005.1

Abilities

  • UnburdenDoubles the Pokémon’s Speed stat when its held item is consumed or lost.81.7
  • Poison TouchWhen the Pokémon hits a target with a contact move, the target has a 30% chance of being poisoned.18.3

Items

  • White HerbRestores the holder’s stats to their usual value when they are lowered. Disappears for the duration of the battle after a single use.33.5
  • Psychic SeedBoosts the holder’s Sp. Def stat by 1 stage on Psychic Terrain. Disappears for the duration of the battle after a single use.30.7
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.21.1
  • Grassy SeedBoosts the holder’s Defense stat by 1 stage on Grassy Terrain. Disappears for the duration of the battle after a single use.10.7
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.0.9
  • Iron BallHalves the holder’s Speed stat. If the holder is off the ground, it will be grounded, meaning it can be affected by Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses.0.8
  • Electric SeedBoosts the holder’s Defense stat by 1 stage on Electric Terrain. Disappears for the duration of the battle after a single use.0.6
  • Normal GemBoosts the power of the holder’s Normal-type moves by 30%. Disappears for the duration of the battle after a single use.0.5
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.0.4
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.0.4

Natures

  • AdamantAtkSpA66
  • JollySpeSpA32.7
  • BraveAtkSpe0.5
  • NaughtyAtkSpD0.4
  • NaiveSpeSpD0.2
  • HastySpeDef0.1
  • RelaxedDefSpe0.1
  • CarefulSpDSpA~0
  • TimidSpeAtk~0
  • LonelyAtkDef~0

EV Spreads

HPAtkDefSpASpDSpe%
2320003250
032200328.6
032002323.7
132100323.3
2114001303.1
1620000301.2
430000321.1
032000321.1
1420000321
432000300.9
1232000220.9
2010105300.8
032004300.7
032101320.6
323220000.6
032400300.6
230200320.6
2620200180.6
2201301300.5
030004320.4
1518001320.4
1825401180.4
1432500150.4
2623100250.4
2120700180.4
030400320.3
1932000150.3
2220205170.3
032001320.3
1220200320.3

Most common spreads (10, 74%)Most common spreads (30, 84%)

Teammates

Beats
Won with
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010047.2
Dire ClawHas a 30% chance of leaving the target poisoned, paralyzed, or asleep.8010027.3
Rock SlideHas a 30% chance of making targets flinch.foes759013.5
Throat ChopGives the target the Throat Chopped status.801002.8
AcrobaticsThis move’s power is doubled if the user isn’t holding an item.551002.2
Poison JabHas a 30% chance of poisoning the target.801002
Rock TombLowers the target’s Speed stat by 1 stage.60951.8
Gunk ShotHas a 30% chance of poisoning the target.120801.2
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+3401000.9
FeintThis move can hit a target using a move such as Protect or Detect and removes the effects of those moves.+2301000.5
Loses To
Beaten by
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801007.4
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001006.1
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901005.9
Heat WaveHas a 10% chance of burning targets.foes95904.6
Hyper Voicefoes901004.3
High Horsepower95954
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901003.9
HurricaneHas a 30% chance of confusing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.110703.2
Electro ShotThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In rain, the user does not gain the Charging status and can attack immediately. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.1301002.9
Make It RainLowers the user’s Sp. Atk stat by 2 stages.foes120952.8
#29

Singles

Moves

Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010099.5
Dire ClawHas a 30% chance of leaving the target poisoned, paralyzed, or asleep.8010095.3
Swords DanceBoosts the user’s Attack stat by 2 stages.self——62.1
Throat ChopGives the target the Throat Chopped status.8010055.3
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+34010028.9
Fire PunchHas a 10% chance of burning the target.7510018.5
AcrobaticsThis move’s power is doubled if the user isn’t holding an item.551009.9
Rock SlideHas a 30% chance of making targets flinch.foes75908.3
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.701004.6
U-turnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.701003.9

Abilities

  • UnburdenDoubles the Pokémon’s Speed stat when its held item is consumed or lost.95.1
  • Poison TouchWhen the Pokémon hits a target with a contact move, the target has a 30% chance of being poisoned.4.9

Items

  • Psychic SeedBoosts the holder’s Sp. Def stat by 1 stage on Psychic Terrain. Disappears for the duration of the battle after a single use.45.5
  • Normal GemBoosts the power of the holder’s Normal-type moves by 30%. Disappears for the duration of the battle after a single use.24.7
  • Air BalloonCauses the holder to float off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses. Disappears for the duration of the battle if the holder takes damage from a move.7
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.6.2
  • Grassy SeedBoosts the holder’s Defense stat by 1 stage on Grassy Terrain. Disappears for the duration of the battle after a single use.5.5
  • White HerbRestores the holder’s stats to their usual value when they are lowered. Disappears for the duration of the battle after a single use.3.3
  • Electric SeedBoosts the holder’s Defense stat by 1 stage on Electric Terrain. Disappears for the duration of the battle after a single use.1.7
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.1.4
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.1.3
  • Chesto BerryCures being asleep. Disappears for the duration of the battle after a single use.1.2

Natures

  • AdamantAtkSpA92
  • JollySpeSpA6.6
  • ImpishDefSpA0.8
  • NaughtyAtkSpD0.4
  • NaiveSpeSpD0.1
  • CarefulSpDSpA0.1
  • HastySpeDef~0
  • LonelyAtkDef~0

EV Spreads

HPAtkDefSpASpDSpe%
2320003224.2
283210056.7
032200325.1
283200063.4
293200053
2432100002.8
323220002.7
432250052.7
1232170051.9
2810002801.4
263230051.3
032290051.3
283260001.3
273220051.3
323200021.2
432000301.1
032000321.1
322030651
203270071
632000280.9
1432000200.9
232320000.8
032002320.8
932200050.8
032101320.7
1432200000.7
263210070.6
1932000150.6
032320200.6
322800060.6

Most common spreads (15, 60%)Most common spreads (30, 72%)

Teammates

Beats
Won with
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010040.9
Dire ClawHas a 30% chance of leaving the target poisoned, paralyzed, or asleep.8010034.7
Throat ChopGives the target the Throat Chopped status.8010012.4
Fire PunchHas a 10% chance of burning the target.751004.5
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+3401002.2
AcrobaticsThis move’s power is doubled if the user isn’t holding an item.551001.9
Rock SlideHas a 30% chance of making targets flinch.foes75901.1
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.701000.8
U-turnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.701000.3
Poison JabHas a 30% chance of poisoning the target.801000.2
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010023.9
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501002.9
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.851002.9
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.90902.8
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801002.4
Double-EdgeThe user takes 1/3 of the damage dealt by this move.1201002.3
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901002.3
Shadow Sneak+1401002.2
Iron HeadHas a 20% chance of making the target flinch.801001.9
Brave BirdThe user takes 1/3 of the damage dealt by this move.1201001.8

Move Pool

Physical34

Focus PunchThis move fails if the user has already taken damage from a move in the same turn.−3150100
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.120100
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
Low SweepLowers the target’s Speed stat by 1 stage.65100
Upper HandMakes the target flinch. This move fails if the target isn’t about to use a priority attack.+365100
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100
CounterThe user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.−5varies1100
ReversalThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
Gunk ShotHas a 30% chance of poisoning the target.12080
Poison JabHas a 30% chance of poisoning the target.80100
Dire ClawHas a 30% chance of leaving the target poisoned, paralyzed, or asleep.80100
Poison Tail50100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
SlashThis move has a 1-stage Critical-Hit Ratio Boost.80100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Quick Attack+140100
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+340100
Double HitThe user attacks twice in a row.3590
FeintThis move can hit a target using a move such as Protect or Detect and removes the effects of those moves.+230100
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Throat ChopGives the target the Throat Chopped status.80100
Lash OutThis move’s power is doubled if the user’s stats were lowered during the turn this move is used.75100
Night SlashThis move has a 1-stage Critical-Hit Ratio Boost.70100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100
X-Scissor80100
U-turnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.70100
Fire PunchHas a 10% chance of burning the target.75100
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.70100
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Aerial AceThis move never misses.60—
AcrobaticsThis move’s power is doubled if the user isn’t holding an item.55100
TrailblazeBoosts the user’s Speed stat by 1 stage.50100

Special9

Sludge WaveHas a 10% chance of poisoning targets.all95100
Sludge BombHas a 30% chance of poisoning the target.90100
VenoshockThis move’s power is doubled if the target is poisoned or badly poisoned.65100
Acid SprayLowers the target’s Sp. Def stat by 2 stages.40100
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.12070
Vacuum Wave+140100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100

Status21

AgilityBoosts the user’s Speed stat by 2 stages.self——
Bulk UpBoosts the user’s Attack and Defense stats by 1 stage.self——
Calm MindBoosts the user’s Sp. Atk and Sp. Def stats by 1 stage.self——
CoachingBoosts allies’ Attack and Defense stats by 1 stage.allies——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Hone Clawsself——
Nasty PlotBoosts the user’s Sp. Atk stat by 2 stages.self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Quick GuardThe user protects itself and its allies from priority moves for the turn.+3side——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
ScreechLowers the target’s Defense stat by 2 stages.—85
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SpiteRemoves 4 PP from the move last used by the target.—100
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
SwitcherooThe user and the target swap their held items.—100
Swords DanceBoosts the user’s Attack stat by 2 stages.self——
TauntGives the target the Taunted status.—100
ToxicBadly poisons the target. If the user is a Poison type, this move will never miss.—90
Toxic SpikesGives the opponent’s side the Toxic Spikes status.hazard——