Base Stats

Maushold — Family of Four#0925

#0925Window Oct 07 – Nov 04M-1M-2M-3M-4M-5M-6M-72026-10-08DoublesSinglesM-5#28#59M-6#52#95M-7#58#137
Type
  • Normal
Abilities
  • Friend GuardReduces the damage allies take by 25%.
  • Cheek PouchThe Pokémon has 1/3 of its max HP restored when it eats a Berry, in addition to the Berry’s usual effect.
  • HiddenTechnicianBoosts the power of the Pokémon’s moves by 50% if their power is 60 or less.
@50
HP74149
Atk7595
Def7090
SpA6585
SpD7595
Spe111131
Σ470
Speed Range
117min1310 EV16332 EV179max
#58

Doubles

Moves

Follow MeThe user redirects opponents’ moves toward itself. This effect works only on single-target moves.+2self——92.9
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——66.6
Population BombThe user attacks 1 to 10 times in a row. The attack ends if the user misses.209050.6
TauntGives the target the Taunted status.—10036.2
Super FangDeals damage to the target equal to 1/2 of its remaining HP. Deals 1 HP of damage to a target that has only 1 HP left.19031.3
FeintThis move can hit a target using a move such as Protect or Detect and removes the effects of those moves.+23010030.3
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——22
EncoreGives the target the Encore status.—10019.2
After YouMakes the target move immediately after the user.——17.6
Beat UpThe target is attacked as many times as the number of Pokémon in the user’s party. Pokémon that have fainted or have a status condition are not counted. This move’s power is calculated based on the Attack stats of the party Pokémon.11009.2

Abilities

  • Friend GuardReduces the damage allies take by 25%.51.6
  • TechnicianBoosts the power of the Pokémon’s moves by 50% if their power is 60 or less.46.4
  • Cheek PouchThe Pokémon has 1/3 of its max HP restored when it eats a Berry, in addition to the Berry’s usual effect.2

Items

  • Wide LensBoosts the accuracy of the holder’s moves by 10%.46
  • Chople BerryHalves the damage taken when the holder is hit with a supereffective Fighting-type move. Disappears for the duration of the battle after a single use.40.8
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.8.7
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.4.1
  • Silk ScarfBoosts the power of the holder’s Normal-type moves by 20%.0.1
  • Rocky HelmetWhen the holder is hit by a contact move, the attacker takes damage equal to 1/6 of its max HP.0.1
  • Red CardWhen the holder takes damage from a move, the attacker is forced to switch out of battle. Disappears for the duration of the battle after a single use.0.1

Natures

  • JollySpeSpA68.2
  • ImpishDefSpA13.5
  • BoldDefAtk6.8
  • AdamantAtkSpA4.5
  • TimidSpeAtk4.3
  • CalmSpDAtk2.4
  • CarefulSpDSpA0.3

EV Spreads

HPAtkDefSpASpDSpe%
2320003232.1
320200328
032200326.1
3201701705.1
8016010325
3202001403.4
032000323.1
320600282.7
3201901502.6
320000322.6
3201601802.4
2602002002.3
3201704132.1
032002322
320300402
3200014201.8
131101321.8
320320201.8
0200014321.6
320320021.4
253270201.3
3221801401.3
3210000241.3
3201701521.1
3201509100.7
320002320.6
628000320.4
275200320.4
3102001500.4
320008260.3

Most common spreads (15, 82%)Most common spreads (30, 98%)

Teammates

Beats
Won with
Population BombThe user attacks 1 to 10 times in a row. The attack ends if the user misses.209092.8
FeintThis move can hit a target using a move such as Protect or Detect and removes the effects of those moves.+2301004.3
Beat UpThe target is attacked as many times as the number of Pokémon in the user’s party. Pokémon that have fainted or have a status condition are not counted. This move’s power is calculated based on the Attack stats of the party Pokémon.11001.4
Super FangDeals damage to the target equal to 1/2 of its remaining HP. Deals 1 HP of damage to a target that has only 1 HP left.1900.7
Bullet SeedThe user attacks 2 to 5 times in a row.251000.7
Loses To
Beaten by
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201007.8
Heat WaveHas a 10% chance of burning targets.foes95907.2
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801005.5
Hyper Voicefoes901005.2
Wave CrashThe user takes 1/3 of the damage dealt by this move.1201004.9
Kowtow CleaveThis move never misses.85—4.6
Electro ShotThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In rain, the user does not gain the Charging status and can attack immediately. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.1301004.2
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001003.9
Leech LifeThe user’s HP is restored by 1/2 of the damage dealt by this move.801003.9
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501003.9
#137

Singles

Moves

Tidy UpRemoves the Sticky Web, Stealth Rock, Substitute, Spikes, and Toxic Spikes statuses from the entire field. Boosts the user’s Attack and Speed stats by 1 stage.self——96
EncoreGives the target the Encore status.—10088.2
Population BombThe user attacks 1 to 10 times in a row. The attack ends if the user misses.209086.8
BiteHas a 30% chance of making the target flinch.6010051.5
Baton PassThe user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in.self——25.7
TauntGives the target the Taunted status.—10015.4
Bullet SeedThe user attacks 2 to 5 times in a row.2510012.1
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.90908.8
Beat UpThe target is attacked as many times as the number of Pokémon in the user’s party. Pokémon that have fainted or have a status condition are not counted. This move’s power is calculated based on the Attack stats of the party Pokémon.11005.1
SwitcherooThe user and the target swap their held items.—1002.2

Abilities

  • TechnicianBoosts the power of the Pokémon’s moves by 50% if their power is 60 or less.73.2
  • Cheek PouchThe Pokémon has 1/3 of its max HP restored when it eats a Berry, in addition to the Berry’s usual effect.26.8

Items

  • Wide LensBoosts the accuracy of the holder’s moves by 10%.73.5
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.17.3
  • King’s RockWhen the holder deals damage with its moves, there is a 10% chance that targets will flinch.4
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.2.2
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.2.2
  • Mental HerbCures the holder of the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, and Encore statuses. Disappears for the duration of the battle after a single use.0.7

Natures

  • JollySpeSpA58.8
  • AdamantAtkSpA22.4
  • ImpishDefSpA17.3
  • BoldDefAtk0.7
  • HastySpeDef0.4
  • NaughtyAtkSpD0.4

EV Spreads

HPAtkDefSpASpDSpe%
2320003246
3203202012.5
322000328.8
032200328.1
032002324.8
310300504.8
323200203.3
1032000242.9
1232200202.9
032000322.2
2224000201.1
032101320.7
32010010140.7
0272000190.4
831000270.4
321010320.4

Most common spreads (11, 97%)Most common spreads (16, 100%)

Teammates

Beats
Won with
Population BombThe user attacks 1 to 10 times in a row. The attack ends if the user misses.209088.1
BiteHas a 30% chance of making the target flinch.601009
Bullet SeedThe user attacks 2 to 5 times in a row.251001.5
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.90901.5
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001008.2
Aura SphereThis move never misses.80—5.9
Sludge WaveHas a 10% chance of poisoning targets.all951005.9
Wave CrashThe user takes 1/3 of the damage dealt by this move.1201005.9
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201004.7
Ice Shard+1401004.7
Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.130904.7
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.90904.7
Extreme Speed+2801003.5
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901002.4

Move Pool

Physical21

Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Double HitThe user attacks twice in a row.3590
FeintThis move can hit a target using a move such as Protect or Detect and removes the effects of those moves.+230100
Population BombThe user attacks 1 to 10 times in a row. The attack ends if the user misses.2090
Super FangDeals damage to the target equal to 1/2 of its remaining HP. Deals 1 HP of damage to a target that has only 1 HP left.190
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.9090
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.80100
BiteHas a 30% chance of making the target flinch.60100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
Beat UpThe target is attacked as many times as the number of Pokémon in the user’s party. Pokémon that have fainted or have a status condition are not counted. This move’s power is calculated based on the Attack stats of the party Pokémon.1100
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Seed Bomb80100
TrailblazeBoosts the user’s Speed stat by 1 stage.50100
Bullet SeedThe user attacks 2 to 5 times in a row.25100
U-turnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.70100
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.70100
Low SweepLowers the target’s Speed stat by 1 stage.65100
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100
Aerial AceThis move never misses.60—

Special8

Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
Hyper Voicefoes90100
Echoed Voice40100
Water PulseHas a 20% chance of confusing the target.60100
Chilling WaterLowers the target’s Attack stat by 1 stage.50100
Mud ShotLowers the target’s Speed stat by 1 stage.5595
Mud-SlapLowers the target’s accuracy by 1 stage.20100
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100

Status22

After YouMakes the target move immediately after the user.——
AgilityBoosts the user’s Speed stat by 2 stages.self——
Baby-Doll EyesLowers the target’s Attack stat by 1 stage.+1—100
Baton PassThe user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in.self——
CharmLowers the target’s Attack stat by 2 stages.—100
CopycatThe user mimics the move that was last used. This move fails if no other move has been used yet.self——
EncoreGives the target the Encore status.—100
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Fake TearsLowers the target’s Sp. Def stat by 2 stages.—100
Follow MeThe user redirects opponents’ moves toward itself. This effect works only on single-target moves.+2self——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
SwitcherooThe user and the target swap their held items.—100
TauntGives the target the Taunted status.—100
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—90
TickleLowers the target’s Attack and Defense stats by 1 stage.—100
Tidy UpRemoves the Sticky Web, Stealth Rock, Substitute, Spikes, and Toxic Spikes statuses from the entire field. Boosts the user’s Attack and Speed stats by 1 stage.self——