Base Stats

Annihilape#0979

#0979Window Oct 07 – Nov 04M-1M-2M-3M-4M-5M-6M-72026-10-08DoublesSinglesM-3#39#48M-4#36#60M-5#43#66M-6#47#79M-7#39#78
Type
  • Fighting
  • Ghost
Abilities
  • Vital SpiritThe Pokémon cannot become drowsy or be put to sleep.
  • Inner FocusThe Pokémon never flinches when attacked and is unaffected by Intimidate.
  • HiddenDefiantWhen the Pokémon has any of its stats lowered by an opponent, its Attack stat is boosted by 2 stages.
@50
HP110185
Atk115135
Def80100
SpA5070
SpD90110
Spe90110
Σ535
Speed Range
99min1100 EV14232 EV156max
#39

Doubles

Moves

Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010076.8
Ice PunchHas a 10% chance of freezing the target.7510059.7
Rock SlideHas a 30% chance of making targets flinch.foes759053.5
Rage FistThis move’s power is increased by 50 each time the user takes damage from a move, up to a maximum power of 350. If the user switches out of battle, the move’s power returns to its usual value.5010037.4
Phantom ForceThe user gains the Concealed status on the turn this move is used, then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.9010037.3
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——25.9
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.7010021.2
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.7510019.7
Bulk UpBoosts the user’s Attack and Defense stats by 1 stage.self——16.6
Rock TombLowers the target’s Speed stat by 1 stage.60959.5

Abilities

  • DefiantWhen the Pokémon has any of its stats lowered by an opponent, its Attack stat is boosted by 2 stages.99.5
  • Vital SpiritThe Pokémon cannot become drowsy or be put to sleep.0.3
  • Inner FocusThe Pokémon never flinches when attacked and is unaffected by Intimidate.0.2

Items

  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.64.5
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.11.2
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.9
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.5.5
  • Psychic SeedBoosts the holder’s Sp. Def stat by 1 stage on Psychic Terrain. Disappears for the duration of the battle after a single use.3.5
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.1.5
  • Coba BerryHalves the damage taken when the holder is hit with a supereffective Flying-type move. Disappears for the duration of the battle after a single use.1.5
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.1.4
  • Kasib BerryHalves the damage taken when the holder is hit with a supereffective Ghost-type move. Disappears for the duration of the battle after a single use.0.9
  • Black BeltBoosts the power of the holder’s Fighting-type moves by 20%.0.6

Natures

  • AdamantAtkSpA50.9
  • JollySpeSpA43
  • CarefulSpDSpA5.3
  • BraveAtkSpe0.6
  • ImpishDefSpA0.2

EV Spreads

HPAtkDefSpASpDSpe%
2320003232.2
0322003225.3
1025000314.1
732000274.1
032000322.9
032101322.2
303003211.8
2342601121.7
23110017151.3
032002321.2
1432000201.1
731000281.1
1032000241
3201002220.9
2400020210.9
323200200.9
1327002240.8
249003210.8
320203200.7
323200020.6
320003040.6
0320019150.5
702103080.5
0320016180.5
132000320.5
332000310.5
2311000320.5
323220000.5
031003320.4
0321202020.4

Most common spreads (12, 79%)Most common spreads (30, 90%)

Teammates

Beats
Won with
Rage FistThis move’s power is increased by 50 each time the user takes damage from a move, up to a maximum power of 350. If the user switches out of battle, the move’s power returns to its usual value.5010023.9
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010023.4
Rock SlideHas a 30% chance of making targets flinch.foes759013.3
Phantom ForceThe user gains the Concealed status on the turn this move is used, then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.9010011.3
Ice PunchHas a 10% chance of freezing the target.7510011
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.751008.8
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.701003
Rock TombLowers the target’s Speed stat by 1 stage.60951.9
Storm ThrowAlways a critical hit.601001.2
U-turnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.701000.7
Loses To
Beaten by
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801009.2
Hyper Voicefoes901006.9
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801006.2
Heat WaveHas a 10% chance of burning targets.foes95904.6
Wood HammerThe user takes 1/3 of the damage dealt by this move.1201004.3
HurricaneHas a 30% chance of confusing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.110704.2
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951003.5
Dazzling Gleamfoes801003.2
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501003
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901002.8
#78

Singles

Moves

Rage FistThis move’s power is increased by 50 each time the user takes damage from a move, up to a maximum power of 350. If the user switches out of battle, the move’s power returns to its usual value.5010094.7
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.7510086.5
Bulk UpBoosts the user’s Attack and Defense stats by 1 stage.self——75.9
TauntGives the target the Taunted status.—10056.6
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——16.1
Ice PunchHas a 10% chance of freezing the target.7510015.5
EncoreGives the target the Encore status.—10011.5
Gunk ShotHas a 30% chance of poisoning the target.120806.6
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201006.2
Rock TombLowers the target’s Speed stat by 1 stage.60954.9

Abilities

  • DefiantWhen the Pokémon has any of its stats lowered by an opponent, its Attack stat is boosted by 2 stages.70.1
  • Vital SpiritThe Pokémon cannot become drowsy or be put to sleep.26.1
  • Inner FocusThe Pokémon never flinches when attacked and is unaffected by Intimidate.3.8

Items

  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.35.9
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.34.2
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.7.2
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.5.5
  • Coba BerryHalves the damage taken when the holder is hit with a supereffective Flying-type move. Disappears for the duration of the battle after a single use.3.4
  • Rocky HelmetWhen the holder is hit by a contact move, the attacker takes damage equal to 1/6 of its max HP.3.2
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.3.1
  • Light BallWhen held by a Pikachu, doubles the holder’s Attack and Sp. Atk.2.4
  • Roseli BerryHalves the damage taken when the holder is hit with a supereffective Fairy-type move. Disappears for the duration of the battle after a single use.1.5
  • Kasib BerryHalves the damage taken when the holder is hit with a supereffective Ghost-type move. Disappears for the duration of the battle after a single use.1.1

Natures

  • AdamantAtkSpA36.5
  • JollySpeSpA30.2
  • ImpishDefSpA15.4
  • CarefulSpDSpA10.8
  • Serious6.8
  • NaiveSpeSpD0.3

EV Spreads

HPAtkDefSpASpDSpe%
232000328.5
323200208
2425130047.1
320004306.1
320320024.5
322003203.9
3214140603.4
10010016303.2
3215140053
320320202.7
322000322.7
320300402.7
1632130502.2
323200022
2010400321.9
324000301.8
323220001.8
325200901.8
3202001401.7
2410000321.5
2432000101.5
6100020301.5
032200321.4
3215140231.3
0530018131.1
032003221.1
313200031.1
2400010321
3216180001
3224100001

Most common spreads (17, 66%)Most common spreads (30, 82%)

Teammates

Beats
Won with
Rage FistThis move’s power is increased by 50 each time the user takes damage from a move, up to a maximum power of 350. If the user switches out of battle, the move’s power returns to its usual value.5010053.8
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.7510036.3
Ice PunchHas a 10% chance of freezing the target.751002.1
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201001.8
Storm ThrowAlways a critical hit.601001.8
Cursevaries——0.9
Rock TombLowers the target’s Speed stat by 1 stage.60950.9
Gunk ShotHas a 30% chance of poisoning the target.120800.7
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.100800.5
Fire PunchHas a 10% chance of burning the target.751000.2
Loses To
Beaten by
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.9510010.5
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001006.9
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801005.8
FlamethrowerHas a 10% chance of burning the target.901003.3
Dragon Pulse851003.1
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801003.1
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.90903.1
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801003.1
OutrageThe user gains the Rampaging status.random1201002.9
Shadow Sneak+1401002.9

Move Pool

Physical46

Focus PunchThis move fails if the user has already taken damage from a move in the same turn.−3150100
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.120100
Cross ChopThis move has a 1-stage Critical-Hit Ratio Boost.10080
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.75100
Low SweepLowers the target’s Speed stat by 1 stage.65100
Storm ThrowAlways a critical hit.60100
Dynamic PunchConfuses the target.10050
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100
CounterThe user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.−5varies1100
Seismic TossDeals 50 HP of damage.1100
ReversalThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
Phantom ForceThe user gains the Concealed status on the turn this move is used, then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.90100
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.70100
Shadow PunchThis move never misses.60—
Rage FistThis move’s power is increased by 50 each time the user takes damage from a move, up to a maximum power of 350. If the user switches out of battle, the move’s power returns to its usual value.50100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
ThrashThe user gains the Rampaging status.random120100
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.1100
OutrageThe user gains the Rampaging status.random120100
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Gunk ShotHas a 30% chance of poisoning the target.12080
Poison JabHas a 30% chance of poisoning the target.80100
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.10080
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Smack DownIf the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status.50100
Throat ChopGives the target the Throat Chopped status.80100
Lash OutThis move’s power is doubled if the user’s stats were lowered during the turn this move is used.75100
Night SlashThis move has a 1-stage Critical-Hit Ratio Boost.70100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
AssuranceThis move’s power is doubled if the target has already taken damage during the turn this move is used.60100
Beat UpThe target is attacked as many times as the number of Pokémon in the user’s party. Pokémon that have fainted or have a status condition are not counted. This move’s power is calculated based on the Attack stats of the party Pokémon.1100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100
Seed Bomb80100
Fire PunchHas a 10% chance of burning the target.75100
Ice PunchHas a 10% chance of freezing the target.75100
Thunder PunchHas a 10% chance of paralyzing the target.75100
U-turnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.70100
AcrobaticsThis move’s power is doubled if the user isn’t holding an item.55100

Special9

Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.12070
Vacuum Wave+140100
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Night ShadeDeals 50 HP of damage.1100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
UproarThe user gains the Uproar status.random90100
OverheatLowers the user’s Sp. Atk stat by 2 stages.13090
ThunderboltHas a 10% chance of paralyzing the target.90100
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.11070

Status20

Bulk UpBoosts the user’s Attack and Defense stats by 1 stage.self——
CoachingBoosts allies’ Attack and Defense stats by 1 stage.allies——
Cursevaries——
EncoreGives the target the Encore status.—100
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Focus EnergyThe user gains a 2-stage Critical-Hit Ratio Boost.self——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
ScreechLowers the target’s Defense stat by 2 stages.—85
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SpiteRemoves 4 PP from the move last used by the target.—100
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
SwaggerBoosts the target’s Attack stat by 2 stages and confuses it.—85
TauntGives the target the Taunted status.—100
TormentGives the target the Unable to Repeat status.—100