Base Stats

Greninja#0658

#0658Window Oct 07 – Nov 04M-1M-2M-3M-4M-5M-6M-72026-10-08DoublesSinglesM-1#71#28M-2#80#33M-3#70#21M-4#68#13M-5#63#19M-6#91#24M-7#93#22
Type
  • Water
  • Dark
Abilities
  • TorrentBoosts the power of the Pokémon’s Water-type moves by 50% when its HP drops to 1/3 or less of its max.
  • HiddenProteanChanges the Pokémon’s type to the type of the move it’s about to use. This works only once per time the Pokémon enters battle.
Weight88.2 lbs · 40.0kg
@50
HP72147
Atk95115
Def6787
SpA103123
SpD7191
Spe122142
Σ530
Speed Range
127min1420 EV17432 EV191max
Mega Greninja
Type
  • Water
  • Dark
Abilities
  • ProteanChanges the Pokémon’s type to the type of the move it’s about to use. This works only once per time the Pokémon enters battle.
Weight88.2 lbs · 40.0kg
@50
HP72147
Atk125145
Def7797
SpA133153
SpD81101
Spe142162
Σ630
Speed Range
145min1620 EV19432 EV213max
#93

Doubles

Moves

Ice BeamHas a 10% chance of freezing the target.9010080.6
Dark PulseHas a 20% chance of making the target flinch.8010075
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——61.9
ExtrasensoryHas a 10% chance of making the target flinch.8010041.3
Hydro Pump1108031.3
Water ShurikenThe user attacks 2 to 5 times in a row.+11510017.9
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).110016.3
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.5010013.5
SurfThis move’s power is doubled against targets that have the Submerged status.all9010012.7
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes1107011.5

Abilities

  • ProteanChanges the Pokémon’s type to the type of the move it’s about to use. This works only once per time the Pokémon enters battle.95.6
  • TorrentBoosts the power of the Pokémon’s Water-type moves by 50% when its HP drops to 1/3 or less of its max.4.4

Items

  • GreninjiteA held item that allows Greninja to Mega Evolve.51.2
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.20.2
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.11.5
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.7.1
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.7.1
  • Never-Melt IceBoosts the power of the holder’s Ice-type moves by 20%.2.8

Natures

  • TimidSpeAtk63.1
  • ModestSpAAtk20.2
  • JollySpeSpA6
  • HastySpeDef4
  • NaiveSpeSpD4
  • MildSpADef2.8

EV Spreads

HPAtkDefSpASpDSpe%
2003203254.8
8003202611.9
002320328.3
232000326
1003235254.4
020320324
000322323.6
008290292
803270282
400321291.2
600320280.8
001321320.4
6032911170.4
1200280260.4

Most common spreads (9, 97%)Most common spreads (14, 100%)

Teammates

Beats
Won with
Ice BeamHas a 10% chance of freezing the target.9010023.5
Dark PulseHas a 20% chance of making the target flinch.8010018.6
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.5010013.7
SurfThis move’s power is doubled against targets that have the Submerged status.all9010010.8
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes1107010.8
ExtrasensoryHas a 10% chance of making the target flinch.801007.8
Hydro Pump110806.9
Water ShurikenThe user attacks 2 to 5 times in a row.+1151004.9
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).11002
Rock TombLowers the target’s Speed stat by 1 stage.60951
Loses To
Beaten by
Zap CannonParalyzes the target.120507
Hyper Voicefoes901007
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201007
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951005.6
Grassy GlideIf the user is under the effect of Grassy Terrain, this move’s priority becomes +1.551005.6
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801004.2
Heat WaveHas a 10% chance of burning targets.foes95904.2
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501004.2
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701004.2
Aura SphereThis move never misses.80—4.2
#22

Singles

Moves

Dark PulseHas a 20% chance of making the target flinch.8010089
Ice BeamHas a 10% chance of freezing the target.9010083.8
Sludge WaveHas a 10% chance of poisoning targets.all9510072.4
Water ShurikenThe user attacks 2 to 5 times in a row.+11510050.5
SurfThis move’s power is doubled against targets that have the Submerged status.all9010036.4
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).110013.7
Mud ShotLowers the target’s Speed stat by 1 stage.55959.9
Gunk ShotHas a 30% chance of poisoning the target.120809.8
Hydro Pump110808.1
TauntGives the target the Taunted status.—1006

Abilities

  • ProteanChanges the Pokémon’s type to the type of the move it’s about to use. This works only once per time the Pokémon enters battle.72.3
  • TorrentBoosts the power of the Pokémon’s Water-type moves by 50% when its HP drops to 1/3 or less of its max.27.7

Items

  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.42.2
  • GreninjiteA held item that allows Greninja to Mega Evolve.40.2
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.8.3
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.7.4
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.1
  • King’s RockWhen the holder deals damage with its moves, there is a 10% chance that targets will flinch.0.4
  • Mystic WaterBoosts the power of the holder’s Water-type moves by 20%.0.4
  • Air BalloonCauses the holder to float off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses. Disappears for the duration of the battle if the holder takes damage from a move.0.1
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.~0
  • Rindo BerryHalves the damage taken when the holder is hit with a supereffective Grass-type move. Disappears for the duration of the battle after a single use.~0

Natures

  • ModestSpAAtk46.1
  • TimidSpeAtk37.8
  • RashSpASpD11.3
  • NaiveSpeSpD2.5
  • NaughtyAtkSpD1.1
  • HastySpeDef0.5
  • MildSpADef0.4
  • JollySpeSpA0.2
  • AdamantAtkSpA0.1

EV Spreads

HPAtkDefSpASpDSpe%
2003203254.3
020320329.5
002320325.9
600320283.9
000322322.1
1200321212
300320311.8
1201261261.8
000320321.4
001321321.4
201320310.9
032020320.8
2400191220.8
800320260.7
900320250.5
204320280.5
050290320.5
400322280.5
101320320.4
320032020.4
1600271220.3
030040320.3
232000320.3
700270320.3
1300261260.3
1400240280.3
0013320210.3
205320270.3
1400320200.3

Most common spreads (10, 84%)Most common spreads (29, 93%)

Teammates

Beats
Won with
Dark PulseHas a 20% chance of making the target flinch.8010027.2
Ice BeamHas a 10% chance of freezing the target.9010023.2
Water ShurikenThe user attacks 2 to 5 times in a row.+11510016.1
Sludge WaveHas a 10% chance of poisoning targets.all9510014
SurfThis move’s power is doubled against targets that have the Submerged status.all9010011
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).11002.2
Hydro Pump110801.9
Mud ShotLowers the target’s Speed stat by 1 stage.55951.4
Gunk ShotHas a 30% chance of poisoning the target.120800.8
CounterThe user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.−5varies11000.6
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001006.8
Aura SphereThis move never misses.80—4.3
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951003.7
FlamethrowerHas a 10% chance of burning the target.901003
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201003
Aqua Jet+1401002.8
Shadow Sneak+1401002.7
Vacuum Wave+1401002.6
Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.130902.5
ThunderboltHas a 10% chance of paralyzing the target.901002.3

Move Pool

Physical29

LiquidationHas a 20% chance of lowering the target’s Defense stat by 1 stage.85100
WaterfallHas a 20% chance of making the target flinch.80100
DiveThe user gains the Submerged status on the turn this move is used, then attacks on the following turn.80100
Flip TurnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.60100
Night SlashThis move has a 1-stage Critical-Hit Ratio Boost.70100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
Brutal Swingall60100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Quick Attack+140100
Gunk ShotHas a 30% chance of poisoning the target.12080
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Ice PunchHas a 10% chance of freezing the target.75100
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
Low SweepLowers the target’s Speed stat by 1 stage.65100
Upper HandMakes the target flinch. This move fails if the target isn’t about to use a priority attack.+365100
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100
CounterThe user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.−5varies1100
BounceThe user gains the Sky-High status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of paralyzing the target.8585
Aerial AceThis move never misses.60—
AcrobaticsThis move’s power is doubled if the user isn’t holding an item.55100
U-turnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.70100
Skitter SmackLowers the target’s Sp. Atk stat by 1 stage.7090
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Smack DownIf the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status.50100
TrailblazeBoosts the user’s Speed stat by 1 stage.50100
Shadow Sneak+140100

Special19

Hydro CannonThe user gains the Recharging status on the turn after this move is used.15090
SurfThis move’s power is doubled against targets that have the Submerged status.all90100
Hydro Pump11080
Water PulseHas a 20% chance of confusing the target.60100
Chilling WaterLowers the target’s Attack stat by 1 stage.50100
Water ShurikenThe user attacks 2 to 5 times in a row.+115100
Dark PulseHas a 20% chance of making the target flinch.80100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.50100
Sludge WaveHas a 10% chance of poisoning targets.all95100
Ice BeamHas a 10% chance of freezing the target.90100
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes11070
Icy WindLowers targets’ Speed stats by 1 stage.foes5595
ExtrasensoryHas a 10% chance of making the target flinch.80100
Mud ShotLowers the target’s Speed stat by 1 stage.5595
Mud-SlapLowers the target’s accuracy by 1 stage.20100
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100

Status16

Double TeamBoosts the user’s evasiveness by 1 stage.self——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
HazeEliminates every stat change on the entire field.field——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
Role PlayChanges the user’s Ability to be the same as the target’s.——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SnowscapeSummons snow for 5 turns.field——
SpikesGives the opponent’s side the Spikes status.hazard——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
SwitcherooThe user and the target swap their held items.—100
Swords DanceBoosts the user’s Attack stat by 2 stages.self——
TauntGives the target the Taunted status.—100
Toxic SpikesGives the opponent’s side the Toxic Spikes status.hazard——