Base Stats

Blaziken#0257

#0257Window Oct 07 – Nov 04M-1M-2M-3M-4M-5M-6M-72026-10-08DoublesSinglesM-3#37#9M-4#44#12M-5#48#22M-6#59#39M-7#59#40
Type
  • Fire
  • Fighting
Abilities
  • BlazeBoosts the power of the Pokémon’s Fire-type moves by 50% when its HP drops to 1/3 or less of its max.
  • HiddenSpeed BoostBoosts the Pokémon’s Speed stat by 1 stage at the end of every turn. The Speed stat will not be boosted on the turn that the Pokémon switches into battle.
Weight114.6 lbs · 52.0kg
@50
HP80155
Atk120140
Def7090
SpA110130
SpD7090
Spe80100
Σ530
Speed Range
90min1000 EV13232 EV145max
Mega Blaziken
Type
  • Fire
  • Fighting
Abilities
  • Speed BoostBoosts the Pokémon’s Speed stat by 1 stage at the end of every turn. The Speed stat will not be boosted on the turn that the Pokémon switches into battle.
Weight114.6 lbs · 52.0kg
@50
HP80155
Atk160180
Def80100
SpA130150
SpD80100
Spe100120
Σ630
Speed Range
108min1200 EV15232 EV167max
#59

Doubles

Moves

Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010062.1
Rock SlideHas a 30% chance of making targets flinch.foes759060.7
DetectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——58.4
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.12010056.1
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——39.7
Aura SphereThis move never misses.80—25
Heat WaveHas a 10% chance of burning targets.foes959024.9
Blaze KickHas a 10% chance of burning the target. This move has a 1-stage Critical-Hit Ratio Boost.859016.8
CoachingBoosts allies’ Attack and Defense stats by 1 stage.allies——15.6
High Jump KickIf this move misses or fails, the user takes damage equal to 1/2 of its max HP.1309015.5

Abilities

  • Speed BoostBoosts the Pokémon’s Speed stat by 1 stage at the end of every turn. The Speed stat will not be boosted on the turn that the Pokémon switches into battle.99.9
  • BlazeBoosts the power of the Pokémon’s Fire-type moves by 50% when its HP drops to 1/3 or less of its max.0.1

Items

  • BlazikeniteA held item that allows Blaziken to Mega Evolve.49.7
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.30.2
  • Wide LensBoosts the accuracy of the holder’s moves by 10%.11
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.6.8
  • Air BalloonCauses the holder to float off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses. Disappears for the duration of the battle if the holder takes damage from a move.1.3
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.0.7
  • Black BeltBoosts the power of the holder’s Fighting-type moves by 20%.0.1
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.0.1

Natures

  • AdamantAtkSpA51
  • JollySpeSpA16.9
  • ModestSpAAtk15.3
  • TimidSpeAtk8.4
  • NaiveSpeSpD7.1
  • RashSpASpD1.3

EV Spreads

HPAtkDefSpASpDSpe%
2320003243.2
0322003216.2
2003203215.8
400300323.6
032002323.5
002320322
131101322
00113211121.4
0320120221.3
1732000171.3
1220004301
1820000281
10113211110.7
730000290.7
001321320.6
327600300.6
630000300.6
1422000300.6
032000320.4
032100320.4
332000310.4
320032200.4
0321002400.3
300320310.3
532000290.3
17241005100.3

Most common spreads (11, 91%)Most common spreads (26, 99%)

Teammates

Beats
Won with
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.12010026.6
Rock SlideHas a 30% chance of making targets flinch.foes759021.7
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010020.9
Heat WaveHas a 10% chance of burning targets.foes959014.2
Aura SphereThis move never misses.80—6.7
Blaze KickHas a 10% chance of burning the target. This move has a 1-stage Critical-Hit Ratio Boost.85904.9
High Jump KickIf this move misses or fails, the user takes damage equal to 1/2 of its max HP.130903.1
OverheatLowers the user’s Sp. Atk stat by 2 stages.130900.8
Fire PunchHas a 10% chance of burning the target.751000.3
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001000.3
Loses To
Beaten by
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.8010011
Hyper Voicefoes901008.7
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201006.7
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501004.7
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes90854.7
Heat WaveHas a 10% chance of burning targets.foes95904.3
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001003.7
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201003.3
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901003.3
Electro ShotThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In rain, the user does not gain the Charging status and can attack immediately. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.1301003.3
#40

Singles

Moves

Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.12010087.2
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010070.3
Thunder PunchHas a 10% chance of paralyzing the target.7510053.2
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——44.6
DetectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——33.5
Swords DanceBoosts the user’s Attack stat by 2 stages.self——29.8
High Jump KickIf this move misses or fails, the user takes damage equal to 1/2 of its max HP.1309019.4
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.1008016.9
Baton PassThe user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in.self——11.4
Rock SlideHas a 30% chance of making targets flinch.foes75907.3

Abilities

  • Speed BoostBoosts the Pokémon’s Speed stat by 1 stage at the end of every turn. The Speed stat will not be boosted on the turn that the Pokémon switches into battle.99.5
  • BlazeBoosts the power of the Pokémon’s Fire-type moves by 50% when its HP drops to 1/3 or less of its max.0.5

Items

  • BlazikeniteA held item that allows Blaziken to Mega Evolve.57.7
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.23
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.9.4
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.3
  • Mental HerbCures the holder of the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, and Encore statuses. Disappears for the duration of the battle after a single use.1.2
  • Black BeltBoosts the power of the holder’s Fighting-type moves by 20%.1.2
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.0.8
  • Psychic SeedBoosts the holder’s Sp. Def stat by 1 stage on Psychic Terrain. Disappears for the duration of the battle after a single use.0.7
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.0.5
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.0.4

Natures

  • AdamantAtkSpA72.7
  • JollySpeSpA19.8
  • ImpishDefSpA2.9
  • CarefulSpDSpA1.4
  • ModestSpAAtk1.2
  • NaughtyAtkSpD1.1
  • NaiveSpeSpD0.5
  • MildSpADef0.2
  • LonelyAtkDef0.1
  • TimidSpeAtk0.1

EV Spreads

HPAtkDefSpASpDSpe%
2320003246.7
232001316.9
032200325.6
1632000183.9
032002323.5
032101322.1
432000302.1
530100301.3
320200321.2
032000321.2
0322000141.2
232101301
1603203150.9
1032100230.8
1620000300.8
1832000160.7
232100310.7
200320320.7
320320200.6
632000280.6
1432000200.6
320101320.6
631000290.5
320320020.5
732000270.5
3202101120.5
1032000240.5
332000310.5
2020001250.5
3201002310.5

Most common spreads (11, 76%)Most common spreads (30, 88%)

Teammates

Beats
Won with
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.12010043
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010026.6
Thunder PunchHas a 10% chance of paralyzing the target.7510013.4
High Jump KickIf this move misses or fails, the user takes damage equal to 1/2 of its max HP.130908.3
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.100803.8
Rock SlideHas a 30% chance of making targets flinch.foes75901.4
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001000.7
OverheatLowers the user’s Sp. Atk stat by 2 stages.130900.5
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651000.4
FlamethrowerHas a 10% chance of burning the target.901000.3
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010018.1
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201009
Sparkling AriaCures targets of their burns.all901003.6
Aqua Jet+1401003.3
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901003.3
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801003.3
Shadow Sneak+1401002.8
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201002.6
SurfThis move’s power is doubled against targets that have the Submerged status.all901002.3
Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.130902.2

Move Pool

Physical45

Focus PunchThis move fails if the user has already taken damage from a move in the same turn.−3150100
SuperpowerLowers the user’s Attack and Defense stats by 1 stage.120100
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.120100
High Jump KickIf this move misses or fails, the user takes damage equal to 1/2 of its max HP.13090
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
Low SweepLowers the target’s Speed stat by 1 stage.65100
Upper HandMakes the target flinch. This move fails if the target isn’t about to use a priority attack.+365100
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100
CounterThe user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.−5varies1100
ReversalThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.120100
Blaze KickHas a 10% chance of burning the target. This move has a 1-stage Critical-Hit Ratio Boost.8590
Fire PunchHas a 10% chance of burning the target.75100
Temper FlareThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
Flame ChargeBoosts the user’s Speed stat by 1 stage.50100
Heat CrashThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.1100
Last ResortThis move fails unless the user has already used all the other moves it knows.140100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Mega Kick12075
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
SlashThis move has a 1-stage Critical-Hit Ratio Boost.80100
Crush ClawHas a 50% chance of lowering the target’s Defense stat by 1 stage.7595
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Quick Attack+140100
FeintThis move can hit a target using a move such as Protect or Detect and removes the effects of those moves.+230100
Brave BirdThe user takes 1/3 of the damage dealt by this move.120100
BounceThe user gains the Sky-High status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of paralyzing the target.8585
Aerial AceThis move never misses.60—
AcrobaticsThis move’s power is doubled if the user isn’t holding an item.55100
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.10080
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Poison JabHas a 30% chance of poisoning the target.80100
Thunder PunchHas a 10% chance of paralyzing the target.75100
Night SlashThis move has a 1-stage Critical-Hit Ratio Boost.70100
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.65100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
AssuranceThis move’s power is doubled if the target has already taken damage during the turn this move is used.60100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100
U-turnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.70100
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.70100

Special16

Blast BurnThe user gains the Recharging status on the turn after this move is used.15090
OverheatLowers the user’s Sp. Atk stat by 2 stages.13090
Fire BlastHas a 10% chance of burning the target.11085
FlamethrowerHas a 10% chance of burning the target.90100
Heat WaveHas a 10% chance of burning targets.foes9590
Fire SpinGives the target the Bound status.3585
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.12070
Aura SphereThis move never misses.80—
Vacuum Wave+140100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
UproarThe user gains the Uproar status.random90100
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.120100
Scorching SandsHas a 30% chance of burning the target. Cures the user and target of being frozen.70100
Mud-SlapLowers the target’s accuracy by 1 stage.20100

Status18

AgilityBoosts the user’s Speed stat by 2 stages.self——
Baton PassThe user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in.self——
Bulk UpBoosts the user’s Attack and Defense stats by 1 stage.self——
CoachingBoosts allies’ Attack and Defense stats by 1 stage.allies——
Cursevaries——
DetectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Feather DanceLowers the target’s Attack stat by 2 stages.—100
Focus EnergyThe user gains a 2-stage Critical-Hit Ratio Boost.self——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
RoarIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
Swords DanceBoosts the user’s Attack stat by 2 stages.self——
Will-O-WispBurns the target.—85