Base Stats

Pawmot#0923

#0923Window Oct 07 – Nov 04M-1M-2M-3M-4M-5M-6M-72026-10-08DoublesSinglesM-6#49#27M-7#71#27
Type
  • Electric
  • Fighting
Abilities
  • Volt AbsorbElectric-type moves do not work on the Pokémon. Instead, they restore 1/4 of its max HP.
  • Natural CureThe Pokémon’s status conditions are cured when it switches out of battle.
  • HiddenIron FistBoosts the power of the Pokémon’s punching moves by 20%.
@50
HP70145
Atk115135
Def7090
SpA7090
SpD6080
Spe105125
Σ490
Speed Range
112min1250 EV15732 EV172max
#71

Doubles

Moves

Double ShockThe user loses the Electric type. This move fails unless it is used by an Electric type.12010099.2
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010097.2
Revival BlessingRevives a Pokémon in the user’s party that has fainted and restores 1/2 of that Pokémon’s max HP.self——72.1
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+34010043.4
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——42.6
EncoreGives the target the Encore status.—10014.7
Mach Punch+14010012.9
Ice PunchHas a 10% chance of freezing the target.751007.6
CoachingBoosts allies’ Attack and Defense stats by 1 stage.allies——4.4
CharmLowers the target’s Attack stat by 2 stages.—1004

Abilities

  • Iron FistBoosts the power of the Pokémon’s punching moves by 20%.93
  • Volt AbsorbElectric-type moves do not work on the Pokémon. Instead, they restore 1/4 of its max HP.5
  • Natural CureThe Pokémon’s status conditions are cured when it switches out of battle.2

Items

  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.91
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.2.2
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.2
  • Eject ButtonSwitches the holder out of battle when the holder takes damage from a move. Disappears for the duration of the battle after a single use.1.6
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.1.2
  • Air BalloonCauses the holder to float off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses. Disappears for the duration of the battle if the holder takes damage from a move.0.8
  • Leppa BerryRestores 10 PP to a move when its PP is fully depleted. Disappears for the duration of the battle after a single use.0.6
  • Chople BerryHalves the damage taken when the holder is hit with a supereffective Fighting-type move. Disappears for the duration of the battle after a single use.0.4
  • White HerbRestores the holder’s stats to their usual value when they are lowered. Disappears for the duration of the battle after a single use.0.2

Natures

  • JollySpeSpA85.1
  • AdamantAtkSpA14.9

EV Spreads

HPAtkDefSpASpDSpe%
2320003265.7
0320023213.9
0322003211
232001315
032101321.2
2232000121.2
132000321
432000300.6
032004300.4

Most common spreads (6, 98%)Most common spreads (9, 100%)

Teammates

Beats
Won with
Double ShockThe user loses the Electric type. This move fails unless it is used by an Electric type.12010053.7
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010039
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+3401003.7
Mach Punch+1401002.9
Strugglerandom50—0.7
Loses To
Beaten by
Heat WaveHas a 10% chance of burning targets.foes95906.6
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201005.4
Hyper Voicefoes901004.8
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001004.2
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901003.6
Rock SlideHas a 30% chance of making targets flinch.foes75903.6
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801003.6
Dazzling Gleamfoes801003.6
High Horsepower95953.6
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801003.6
#27

Singles

Moves

Double ShockThe user loses the Electric type. This move fails unless it is used by an Electric type.12010094.2
Ice PunchHas a 10% chance of freezing the target.7510075.3
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010071.3
Revival BlessingRevives a Pokémon in the user’s party that has fainted and restores 1/2 of that Pokémon’s max HP.self——69.5
Mach Punch+14010052.1
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+34010014
NuzzleParalyzes the target.2010012.7
Fire PunchHas a 10% chance of burning the target.751003.6
EncoreGives the target the Encore status.—1003.2
Thunder PunchHas a 10% chance of paralyzing the target.751001.3

Abilities

  • Iron FistBoosts the power of the Pokémon’s punching moves by 20%.96.7
  • Volt AbsorbElectric-type moves do not work on the Pokémon. Instead, they restore 1/4 of its max HP.2.4
  • Natural CureThe Pokémon’s status conditions are cured when it switches out of battle.1

Items

  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.84.9
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.10.4
  • Air BalloonCauses the holder to float off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses. Disappears for the duration of the battle if the holder takes damage from a move.1.3
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.1
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.0.6
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.0.5
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.0.5
  • Leppa BerryRestores 10 PP to a move when its PP is fully depleted. Disappears for the duration of the battle after a single use.0.4
  • Focus BandIf the holder takes damage from a move that would knock it out, there’s a 10% chance the holder will endure the hit with 1 HP.0.2
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.0.1

Natures

  • JollySpeSpA83.3
  • AdamantAtkSpA15.1
  • LonelyAtkDef0.5
  • CarefulSpDSpA0.4
  • NaiveSpeSpD0.2
  • ImpishDefSpA0.2
  • TimidSpeAtk0.1
  • HastySpeDef0.1
  • NaughtyAtkSpD0.1

EV Spreads

HPAtkDefSpASpDSpe%
2320003272.9
0322003210.8
032002327.2
032000321.8
032101321.7
132100321.3
2221000320.5
432000300.5
032100320.3
1000032240.3
032004300.3
132000320.3
304000320.3

Most common spreads (5, 94%)Most common spreads (13, 98%)

Teammates

Beats
Won with
Double ShockThe user loses the Electric type. This move fails unless it is used by an Electric type.12010034.8
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010023.6
Ice PunchHas a 10% chance of freezing the target.7510023
Mach Punch+14010015.8
NuzzleParalyzes the target.201000.7
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+3401000.7
Supercell SlamIf this move misses or fails, the user takes damage equal to 1/2 of its max HP. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.100950.4
Fire PunchHas a 10% chance of burning the target.751000.4
Thunder PunchHas a 10% chance of paralyzing the target.751000.4
Strugglerandom50—0.3
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010016.5
Shadow Sneak+1401004.4
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901002.8
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201002.6
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801002.4
Aqua Jet+1401002.4
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801002.4
FlamethrowerHas a 10% chance of burning the target.901002.3
Dragon Pulse851002.3
Ice Shard+1401002.1

Move Pool

Physical32

Focus PunchThis move fails if the user has already taken damage from a move in the same turn.−3150100
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.120100
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.80100
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
Low SweepLowers the target’s Speed stat by 1 stage.65100
Upper HandMakes the target flinch. This move fails if the target isn’t about to use a priority attack.+365100
Mach Punch+140100
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100
Double ShockThe user loses the Electric type. This move fails unless it is used by an Electric type.120100
Supercell SlamIf this move misses or fails, the user takes damage equal to 1/2 of its max HP. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.10095
Wild ChargeThe user takes 1/4 of the damage dealt by this move.90100
Thunder PunchHas a 10% chance of paralyzing the target.75100
Thunder FangHas a 10% chance of paralyzing the target and a 10% chance of making the target flinch.6595
NuzzleParalyzes the target.20100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Quick Attack+140100
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+340100
Super FangDeals damage to the target equal to 1/2 of its remaining HP. Deals 1 HP of damage to a target that has only 1 HP left.190
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.9090
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.80100
Throat ChopGives the target the Throat Chopped status.80100
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.65100
BiteHas a 30% chance of making the target flinch.60100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Seed Bomb80100
Fire PunchHas a 10% chance of burning the target.75100
Ice PunchHas a 10% chance of freezing the target.75100
Rock TombLowers the target’s Speed stat by 1 stage.6095

Special10

ThunderboltHas a 10% chance of paralyzing the target.90100
DischargeHas a 30% chance of paralyzing targets.all80100
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.11070
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.70100
ElectrowebLowers targets’ Speed stats by 1 stage.foes5595
Charge BeamHas a 70% chance of boosting the user’s Sp. Atk stat by 1 stage.5090
Electro BallThe higher the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 40 and 150).1100
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.12070
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100

Status22

AgilityBoosts the user’s Speed stat by 2 stages.self——
Baton PassThe user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in.self——
Bulk UpBoosts the user’s Attack and Defense stats by 1 stage.self——
ChargeBoosts the user’s Sp. Def stat by 1 stage. The user gains the Electric Boost status.self——
CharmLowers the target’s Attack stat by 2 stages.—100
CoachingBoosts allies’ Attack and Defense stats by 1 stage.allies——
Eerie ImpulseLowers the target’s Sp. Atk stat by 2 stages.—100
Electric TerrainTurns the entire field into Electric Terrain for 5 turns.field——
EncoreGives the target the Encore status.—100
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
EntrainmentChanges the target’s Ability to be the same as the user’s.—100
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
Revival BlessingRevives a Pokémon in the user’s party that has fainted and restores 1/2 of that Pokémon’s max HP.self——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
Sweet KissConfuses the target.—75
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—90
WishGives the user’s spot the Wish status.self——