Base Stats

Sneasler#0903

#0903Window Jun 17 – Jul 08M-1M-2M-3M-4M-5M-6M-72026-07-08DoublesSinglesM-1#1#27M-2#4#32M-3#10#43
Past season
Type
  • Fighting
  • Poison
Abilities
  • PressureCauses opponents to expend 1 more PP when using moves against the Pokémon.
  • UnburdenDoubles the Pokémon’s Speed stat when its held item is consumed or lost.
  • HiddenPoison TouchWhen the Pokémon hits a target with a contact move, the target has a 30% chance of being poisoned.
Weight94.8 lbs · 43.0kg
@50
HP80155
Atk130150
Def6080
SpA4060
SpD80100
Spe120140
Σ510
Speed Range
126min1400 EV17232 EV189max
#10

Doubles

Moves

Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010098.4
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+34010093.7
Dire ClawHas a 30% chance of leaving the target poisoned, paralyzed, or asleep.8010091.9
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——60.7
CoachingBoosts allies’ Attack and Defense stats by 1 stage.allies——10
Rock SlideHas a 30% chance of making targets flinch.foes75908.1
Quick GuardThe user protects itself and its allies from priority moves for the turn.+3side——5.8
Poison JabHas a 30% chance of poisoning the target.801005
Throat ChopGives the target the Throat Chopped status.801004.9
U-turnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.701003.2

Abilities

  • UnburdenDoubles the Pokémon’s Speed stat when its held item is consumed or lost.79.8
  • Poison TouchWhen the Pokémon hits a target with a contact move, the target has a 30% chance of being poisoned.19.4
  • PressureCauses opponents to expend 1 more PP when using moves against the Pokémon.0.8

Items

  • White HerbRestores the holder’s stats to their usual value when they are lowered. Disappears for the duration of the battle after a single use.72.1
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.21.4
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.1.8
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.0.7
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.0.5
  • Iron BallHalves the holder’s Speed stat. If the holder is off the ground, it will be grounded, meaning it can be affected by Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses.0.5
  • Mental HerbCures the holder of the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, and Encore statuses. Disappears for the duration of the battle after a single use.0.4
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.0.4
  • King’s RockWhen the holder deals damage with its moves, there is a 10% chance that targets will flinch.0.3
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.0.3

Natures

  • JollySpeSpA57.4
  • AdamantAtkSpA36.6
  • NaiveSpeSpD1.1
  • NaughtyAtkSpD1.1
  • LonelyAtkDef1.1
  • HastySpeDef0.8
  • BraveAtkSpe0.6
  • ImpishDefSpA0.4
  • CarefulSpDSpA0.3
  • TimidSpeAtk0.1

EV Spreads

HPAtkDefSpASpDSpe%
2320003251
0322003213
032002328
032000322.9
132100322.6
4162300231.6
323200021.1
323220000.8
032101320.7
132000320.7
132001320.6
032003220.5
323200200.5
232003200.5
1518001320.4
4131700320.4
032320020.4
032100320.4
432000300.4
2003100150.3
232320000.3
032203200.3
632700300.3
321280140.3

Most common spreads (9, 82%)Most common spreads (24, 88%)

Teammates

Beats
Won with
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010051.7
Dire ClawHas a 30% chance of leaving the target poisoned, paralyzed, or asleep.8010036.3
Rock SlideHas a 30% chance of making targets flinch.foes75903.1
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+3401002.7
Poison JabHas a 30% chance of poisoning the target.801002
Throat ChopGives the target the Throat Chopped status.801000.9
Gunk ShotHas a 30% chance of poisoning the target.120800.8
AcrobaticsThis move’s power is doubled if the user isn’t holding an item.551000.5
Strugglerandom50—0.4
U-turnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.701000.3
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010012.5
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901006.7
Heat WaveHas a 10% chance of burning targets.foes95906
HurricaneHas a 30% chance of confusing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.110704.3
Dual WingbeatThe user attacks twice in a row.40903.5
Brave BirdThe user takes 1/3 of the damage dealt by this move.1201003.5
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.851003.4
Wave CrashThe user takes 1/3 of the damage dealt by this move.1201003
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501002.8
Twin BeamThe user attacks twice in a row.401002.3
#43

Singles

Moves

Dire ClawHas a 30% chance of leaving the target poisoned, paralyzed, or asleep.8010096.3
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010095.5
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+34010056.2
Throat ChopGives the target the Throat Chopped status.8010033.1
Swords DanceBoosts the user’s Attack stat by 2 stages.self——18.8
U-turnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.7010017.9
AcrobaticsThis move’s power is doubled if the user isn’t holding an item.5510014.5
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.701009.8
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——7.1
Rock SlideHas a 30% chance of making targets flinch.foes75906.4

Abilities

  • UnburdenDoubles the Pokémon’s Speed stat when its held item is consumed or lost.76.1
  • Poison TouchWhen the Pokémon hits a target with a contact move, the target has a 30% chance of being poisoned.22.8
  • PressureCauses opponents to expend 1 more PP when using moves against the Pokémon.1.1

Items

  • White HerbRestores the holder’s stats to their usual value when they are lowered. Disappears for the duration of the battle after a single use.50.7
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.27.3
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.7.3
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.3.4
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.3.4
  • King’s RockWhen the holder deals damage with its moves, there is a 10% chance that targets will flinch.1.2
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.1.1
  • Muscle BandBoosts the power of the holder’s physical moves by 10%.0.6
  • Light BallWhen held by a Pikachu, doubles the holder’s Attack and Sp. Atk.0.5
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.0.5

Natures

  • AdamantAtkSpA53.3
  • JollySpeSpA37.4
  • ImpishDefSpA2.1
  • NaughtyAtkSpD1.9
  • LonelyAtkDef1.6
  • NaiveSpeSpD1.3
  • HastySpeDef1.2
  • CarefulSpDSpA0.3
  • BraveAtkSpe0.2
  • TimidSpeAtk0.1

EV Spreads

HPAtkDefSpASpDSpe%
2320003252.5
0322003211.1
032002328.7
032000323.5
323200021.4
323220001.1
293200050.8
320320200.8
032101320.8
432000300.7
3110200140.7
323200200.7
132000320.6
032003220.6
132100320.5
032020320.5
032320020.5
232003200.4
232320000.4
322320000.4
032320200.3
032203200.3
3217140210.3

Most common spreads (9, 81%)Most common spreads (23, 88%)

Teammates

Beats
Won with
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010047.4
Dire ClawHas a 30% chance of leaving the target poisoned, paralyzed, or asleep.8010031
Throat ChopGives the target the Throat Chopped status.801006.3
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+3401003.4
AcrobaticsThis move’s power is doubled if the user isn’t holding an item.551002.7
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.701002.1
U-turnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.701001.2
Rock SlideHas a 30% chance of making targets flinch.foes75901.1
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.751000.8
Gunk ShotHas a 30% chance of poisoning the target.120800.6
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010017.8
Shadow Sneak+1401004.6
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.851004.3
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201003.3
Bullet Punch+1401003.3
Brave BirdThe user takes 1/3 of the damage dealt by this move.1201003
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901002.9
Triple AxelThe user attacks 3 times in a row—first with a power of 20, then with a power of 40, then with a power of 60. The attack ends if the user misses.20902.5
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.90902.5
Zap CannonParalyzes the target.120502.3

Move Pool

Physical34

Focus PunchThis move fails if the user has already taken damage from a move in the same turn.−3150100
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.120100
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
Low SweepLowers the target’s Speed stat by 1 stage.65100
Upper HandMakes the target flinch. This move fails if the target isn’t about to use a priority attack.+365100
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100
CounterThe user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.−5varies1100
ReversalThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
Gunk ShotHas a 30% chance of poisoning the target.12080
Poison JabHas a 30% chance of poisoning the target.80100
Dire ClawHas a 30% chance of leaving the target poisoned, paralyzed, or asleep.80100
Poison Tail50100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
SlashThis move has a 1-stage Critical-Hit Ratio Boost.80100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Quick Attack+140100
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+340100
Double HitThe user attacks twice in a row.3590
FeintThis move can hit a target using a move such as Protect or Detect and removes the effects of those moves.+230100
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Throat ChopGives the target the Throat Chopped status.80100
Lash OutThis move’s power is doubled if the user’s stats were lowered during the turn this move is used.75100
Night SlashThis move has a 1-stage Critical-Hit Ratio Boost.70100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100
X-Scissor80100
U-turnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.70100
Fire PunchHas a 10% chance of burning the target.75100
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.70100
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Aerial AceThis move never misses.60—
AcrobaticsThis move’s power is doubled if the user isn’t holding an item.55100
TrailblazeBoosts the user’s Speed stat by 1 stage.50100

Special9

Sludge WaveHas a 10% chance of poisoning targets.all95100
Sludge BombHas a 30% chance of poisoning the target.90100
VenoshockThis move’s power is doubled if the target is poisoned or badly poisoned.65100
Acid SprayLowers the target’s Sp. Def stat by 2 stages.40100
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.12070
Vacuum Wave+140100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100

Status21

AgilityBoosts the user’s Speed stat by 2 stages.self——
Bulk UpBoosts the user’s Attack and Defense stats by 1 stage.self——
Calm MindBoosts the user’s Sp. Atk and Sp. Def stats by 1 stage.self——
CoachingBoosts allies’ Attack and Defense stats by 1 stage.allies——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Hone Clawsself——
Nasty PlotBoosts the user’s Sp. Atk stat by 2 stages.self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Quick GuardThe user protects itself and its allies from priority moves for the turn.+3side——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
ScreechLowers the target’s Defense stat by 2 stages.—85
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SpiteRemoves 4 PP from the move last used by the target.—100
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
SwitcherooThe user and the target swap their held items.—100
Swords DanceBoosts the user’s Attack stat by 2 stages.self——
TauntGives the target the Taunted status.—100
ToxicBadly poisons the target. If the user is a Poison type, this move will never miss.—90
Toxic SpikesGives the opponent’s side the Toxic Spikes status.hazard——