Base Stats

Gallade#0475

#0475Window Oct 07 – Nov 04M-1M-2M-3M-4M-5M-6M-72026-10-08DoublesSinglesM-1#54#55M-2#40#46M-3#61#76M-4#54#78M-5#55#68M-6#63#87M-7#70#76
Type
  • Psychic
  • Fighting
Abilities
  • SteadfastWhen the Pokémon flinches, its Speed stat is boosted by 1 stage.
  • SharpnessBoosts the power of the Pokémon’s slicing moves by 50%.
  • HiddenJustifiedWhen the Pokémon takes damage from a Dark-type move, its Attack stat is boosted by 1 stage.
Weight114.6 lbs · 52.0kg
@50
HP68143
Atk125145
Def6585
SpA6585
SpD115135
Spe80100
Σ518
Speed Range
90min1000 EV13232 EV145max
Mega Gallade
Type
  • Psychic
  • Fighting
Abilities
  • Inner FocusThe Pokémon never flinches when attacked and is unaffected by Intimidate.
Weight124.3 lbs · 56.4kg
@50
HP68143
Atk165185
Def95115
SpA6585
SpD115135
Spe110130
Σ618
Speed Range
117min1300 EV16232 EV178max
#70

Doubles

Moves

Sacred SwordThis move ignores the target’s stat changes when dealing damage.9010093.1
Psycho CutThis move has a 1-stage Critical-Hit Ratio Boost.7010086.5
Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——48.5
Wide GuardDuring the turn this move is used, the user protects its side from moves that target all allies.+3side——41.8
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——35.5
Leaf BladeThis move has a 1-stage Critical-Hit Ratio Boost.9010029.1
Night SlashThis move has a 1-stage Critical-Hit Ratio Boost.7010022.2
Rock SlideHas a 30% chance of making targets flinch.foes75908.4
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.751006
Shadow Sneak+1401004

Abilities

  • SharpnessBoosts the power of the Pokémon’s slicing moves by 50%.92.5
  • JustifiedWhen the Pokémon takes damage from a Dark-type move, its Attack stat is boosted by 1 stage.4.7
  • SteadfastWhen the Pokémon flinches, its Speed stat is boosted by 1 stage.2.7

Items

  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.18
  • GalladiteA held item that allows Gallade to Mega Evolve.11.3
  • Kasib BerryHalves the damage taken when the holder is hit with a supereffective Ghost-type move. Disappears for the duration of the battle after a single use.11.1
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.11.1
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.10.4
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.6.7
  • Payapa BerryHalves the damage taken when the holder is hit with a supereffective Psychic-type move. Disappears for the duration of the battle after a single use.5.5
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.5.5
  • White HerbRestores the holder’s stats to their usual value when they are lowered. Disappears for the duration of the battle after a single use.5.1
  • Iron BallHalves the holder’s Speed stat. If the holder is off the ground, it will be grounded, meaning it can be affected by Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses.4.4

Natures

  • AdamantAtkSpA32.7
  • BraveAtkSpe30
  • JollySpeSpA16.7
  • ImpishDefSpA12.2
  • SassySpDSpe6.7
  • CarefulSpDSpA1.3
  • QuietSpASpe0.4

EV Spreads

HPAtkDefSpASpDSpe%
2320003221.5
1723250109.6
320320206.5
322320005.6
323220005.5
032002325.3
2132130004.2
232003203.8
323210103.5
323200203.3
032000322.9
320290502.7
3210240002.7
322730042.5
322640132.4
1432000202.2
232320002
1732100161.3
1732500121.3
1816000321.3
2919170101.3
322500091.3
032200321.1
325290000.9
3219500100.9
3205011180.7
332000310.5
320320000.5
030004320.4
032320200.4

Most common spreads (16, 84%)Most common spreads (30, 98%)

Teammates

Beats
Won with
Sacred SwordThis move ignores the target’s stat changes when dealing damage.9010042.1
Psycho CutThis move has a 1-stage Critical-Hit Ratio Boost.7010029.2
Leaf BladeThis move has a 1-stage Critical-Hit Ratio Boost.901007.4
Night SlashThis move has a 1-stage Critical-Hit Ratio Boost.701006.4
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.751005.9
Rock SlideHas a 30% chance of making targets flinch.foes75902
Shadow Sneak+1401002
X-Scissor801001.5
Triple AxelThe user attacks 3 times in a row—first with a power of 20, then with a power of 40, then with a power of 60. The attack ends if the user misses.20901.5
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.701001
Loses To
Beaten by
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801007.3
Hyper Voicefoes901005.8
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801004.9
Heat WaveHas a 10% chance of burning targets.foes95904.4
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901003.9
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501003.9
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201003.9
Dragon Pulse851003.9
HurricaneHas a 30% chance of confusing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.110703.9
Brave BirdThe user takes 1/3 of the damage dealt by this move.1201003.4
#76

Singles

Moves

Sacred SwordThis move ignores the target’s stat changes when dealing damage.9010095.6
Leaf BladeThis move has a 1-stage Critical-Hit Ratio Boost.9010078.2
Psycho CutThis move has a 1-stage Critical-Hit Ratio Boost.7010075.1
Shadow Sneak+14010049.7
Triple AxelThe user attacks 3 times in a row—first with a power of 20, then with a power of 40, then with a power of 60. The attack ends if the user misses.209030.2
Destiny BondThe user gains the Destiny Bound status. This move fails if used in succession.self——18.7
Night SlashThis move has a 1-stage Critical-Hit Ratio Boost.7010016.7
Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——6.1
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.701004.3
Ice PunchHas a 10% chance of freezing the target.751003.4

Abilities

  • SharpnessBoosts the power of the Pokémon’s slicing moves by 50%.96.9
  • JustifiedWhen the Pokémon takes damage from a Dark-type move, its Attack stat is boosted by 1 stage.2.1
  • SteadfastWhen the Pokémon flinches, its Speed stat is boosted by 1 stage.1

Items

  • Scope LensGives the holder a 1-stage Critical-Hit Ratio Boost.25.1
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.22.3
  • GalladiteA held item that allows Gallade to Mega Evolve.19.4
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.15.8
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.7.6
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.2.6
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.2.3
  • Kasib BerryHalves the damage taken when the holder is hit with a supereffective Ghost-type move. Disappears for the duration of the battle after a single use.2
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.2
  • Muscle BandBoosts the power of the holder’s physical moves by 10%.0.2

Natures

  • AdamantAtkSpA61.7
  • JollySpeSpA31.3
  • BraveAtkSpe4.2
  • ImpishDefSpA1.4
  • HastySpeDef0.9
  • LonelyAtkDef0.5

EV Spreads

HPAtkDefSpASpDSpe%
2320003227.9
6320002810.4
322590009.4
032002325.8
263200084.9
323220004.4
323200203.7
032200322.9
243200092.6
1632300152.2
232320002
032000321.8
320200321.6
252590071.4
262580071.4
232900231.3
285100321
322950001
2331000120.9
3217001700.9
0320022120.8
2132000130.8
032101320.8
2321701500.8
323200020.8
1232000220.7
3215001810.7
0261701580.6
2232120000.5
2432000100.5

Most common spreads (15, 82%)Most common spreads (30, 94%)

Teammates

Beats
Won with
Sacred SwordThis move ignores the target’s stat changes when dealing damage.9010033.6
Psycho CutThis move has a 1-stage Critical-Hit Ratio Boost.7010022.7
Leaf BladeThis move has a 1-stage Critical-Hit Ratio Boost.9010018.9
Shadow Sneak+14010010.7
Triple AxelThe user attacks 3 times in a row—first with a power of 20, then with a power of 40, then with a power of 60. The attack ends if the user misses.20906.2
Night SlashThis move has a 1-stage Critical-Hit Ratio Boost.701002.9
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201001.2
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.751001
Rock TombLowers the target’s Speed stat by 1 stage.60950.9
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.701000.7
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001009.9
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951005.8
Shadow Sneak+1401004.4
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801004.1
Leech LifeThe user’s HP is restored by 1/2 of the damage dealt by this move.801003
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.90902.7
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201002.5
Dark PulseHas a 20% chance of making the target flinch.801002.4
Aqua Jet+1401002.4
Bullet Punch+1401002.2

Move Pool

Physical39

Focus PunchThis move fails if the user has already taken damage from a move in the same turn.−3150100
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.120100
Sacred SwordThis move ignores the target’s stat changes when dealing damage.90100
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.75100
Low SweepLowers the target’s Speed stat by 1 stage.65100
Upper HandMakes the target flinch. This move fails if the target isn’t about to use a priority attack.+365100
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100
ReversalThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
Zen HeadbuttHas a 20% chance of making the target flinch.8090
Psycho CutThis move has a 1-stage Critical-Hit Ratio Boost.70100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Mega Kick12075
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
SlashThis move has a 1-stage Critical-Hit Ratio Boost.80100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
FeintThis move can hit a target using a move such as Protect or Detect and removes the effects of those moves.+230100
Solar BladeThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.125100
Leaf BladeThis move has a 1-stage Critical-Hit Ratio Boost.90100
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.10080
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Throat ChopGives the target the Throat Chopped status.80100
Night SlashThis move has a 1-stage Critical-Hit Ratio Boost.70100
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.65100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100
Poison JabHas a 30% chance of poisoning the target.80100
X-Scissor80100
Fire PunchHas a 10% chance of burning the target.75100
Ice PunchHas a 10% chance of freezing the target.75100
Triple AxelThe user attacks 3 times in a row—first with a power of 20, then with a power of 40, then with a power of 60. The attack ends if the user misses.2090
Thunder PunchHas a 10% chance of paralyzing the target.75100
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.70100
Shadow Sneak+140100
Aqua CutterThis move has a 1-stage Critical-Hit Ratio Boost.70100
Aerial AceThis move never misses.60—

Special27

Future SightGives the target’s spot the Future Attack status.120100
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.80100
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.80100
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.20100
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.12070
Aura SphereThis move never misses.80—
Vacuum Wave+140100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
Hyper Voicefoes90100
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
ThunderboltHas a 10% chance of paralyzing the target.90100
Charge BeamHas a 70% chance of boosting the user’s Sp. Atk stat by 1 stage.5090
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Magical Leaf60—
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
HexThis move’s power is doubled if the target has a status condition.65100
Night ShadeDeals 50 HP of damage.1100
Dazzling Gleamfoes80100
Alluring VoiceConfuses the target if its stats were boosted during the turn this move is used.80100
Draining KissThe user’s HP is restored by 3/4 of the damage dealt by this move.50100
Disarming Voicefoes40—
Mystical FireLowers the target’s Sp. Atk stat by 1 stage.75100
Air SlashHas a 30% chance of making the target flinch.7595
Icy WindLowers targets’ Speed stats by 1 stage.foes5595

Status42

AgilityBoosts the user’s Speed stat by 2 stages.self——
Bulk UpBoosts the user’s Attack and Defense stats by 1 stage.self——
Calm MindBoosts the user’s Sp. Atk and Sp. Def stats by 1 stage.self——
CharmLowers the target’s Attack stat by 2 stages.—100
CoachingBoosts allies’ Attack and Defense stats by 1 stage.allies——
Confuse RayConfuses the target.—100
Destiny BondThe user gains the Destiny Bound status. This move fails if used in succession.self——
DisableGives the target the Move Disabled status for 4 turns.—100
Double TeamBoosts the user’s evasiveness by 1 stage.self——
EncoreGives the target the Encore status.—100
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Heal PulseRestores 1/2 of the target’s max HP.——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
HypnosisPuts the target to sleep.—60
ImprisonThe user gains the Sealing Off status.self——
Life DewRestores 1/4 of the max HP of the user and its allies.party——
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——
Magic RoomGives the entire field the Magic Room status for 5 turns.field——
Mean LookGives the target the Can’t Escape status.——
MementoLowers the target’s Attack and Sp. Atk stats by 2 stages. The user faints upon using this move.—100
Misty TerrainTurns the entire field into Misty Terrain for 5 turns.field——
Pain SplitThe user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Psych UpThe user copies the target’s stat changes.——
Psychic TerrainTurns the entire field into Psychic Terrain for 5 turns.field——
Quick GuardThe user protects itself and its allies from priority moves for the turn.+3side——
Rain DanceSummons rain for 5 turns.field——
ReflectGives the user’s side the Reflect status for 5 turns.side——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
SafeguardGives the user’s side the Safeguard status for 5 turns.side——
Skill SwapThe user and the target swap their Abilities.——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
Swords DanceBoosts the user’s Attack stat by 2 stages.self——
TauntGives the target the Taunted status.—100
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—90
TrickThe user and the target swap their held items.—100
Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——
Wide GuardDuring the turn this move is used, the user protects its side from moves that target all allies.+3side——
Will-O-WispBurns the target.—85
Wonder RoomGives the entire field the Wonder Room status for 5 turns.field——