Base Stats

Meganium#0154

#0154Window Apr 08 – May 13M-1M-2M-3M-4M-5M-6M-72026-05-13DoublesSinglesM-1#23#26
Past season
Type
  • Grass
Abilities
  • OvergrowBoosts the power of the Pokémon’s Grass-type moves by 50% when its HP drops to 1/3 or less of its max.
  • HiddenLeaf GuardThe Pokémon is immune to status conditions in harsh sunlight.
Weight221.6 lbs · 100.5kg
@50
HP80155
Atk82102
Def100120
SpA83103
SpD100120
Spe80100
Σ525
Speed Range
90min1000 EV13232 EV145max
Mega Meganium
Type
  • Grass
  • Fairy
Abilities
  • Mega SolEven when the sunlight has not turned harsh, the Pokémon can use its moves as if the weather were harsh sunlight.
Weight443.1 lbs · 201.0kg
@50
HP80155
Atk92112
Def115135
SpA143163
SpD115135
Spe80100
Σ625
Speed Range
90min1000 EV13232 EV145max
#23

Doubles

Moves

Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.12010098.6
Dazzling Gleamfoes8010094.7
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.5010088.9
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——78.2
SynthesisRestores 1/2 of the user’s max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead.self——18.2
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010015.4
Giga DrainThe user’s HP is restored by 1/2 of the damage dealt by this move.751001.3
Pollen PuffWhen used on an ally, this move restores 1/2 of its max HP instead of dealing damage.901001.1
Ancient PowerHas a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.601000.7
Leech SeedGives the target the Leech Seeded status.—900.7

Abilities

  • OvergrowBoosts the power of the Pokémon’s Grass-type moves by 50% when its HP drops to 1/3 or less of its max.61.4
  • Leaf GuardThe Pokémon is immune to status conditions in harsh sunlight.38.6

Items

  • MeganiumiteA held item that allows Meganium to Mega Evolve.98.8
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.0.2
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.0.1
  • Miracle SeedBoosts the power of the holder’s Grass-type moves by 20%.0.1
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.~0
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.~0
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.~0
  • Occa BerryHalves the damage taken when the holder is hit with a supereffective Fire-type move. Disappears for the duration of the battle after a single use.~0
  • Soft SandBoosts the power of the holder’s Ground-type moves by 20%.~0
  • DragoniniteA held item that allows Dragonite to Mega Evolve.~0

Natures

  • ModestSpAAtk89.9
  • QuietSpASpe4.1
  • TimidSpeAtk3.5
  • CalmSpDAtk1.1
  • BoldDefAtk0.9
  • SassySpDSpe0.1
  • RelaxedDefSpe0.1
  • MildSpADef0.1
  • Serious~0
  • AdamantAtkSpA~0

EV Spreads

HPAtkDefSpASpDSpe%
3200320235.7
200320326.4
320027076.2
320032204.5
320232004.5
320427303.4
320132102.2
280032062
320127151.3
2100321121.1
1600320181
000320321
260032080.8
2000320140.7
000322320.7
320032000.7
310032030.7
2200320120.6
2400320100.5
270032070.5
002320320.5
300032040.4
1400320200.4
320032110.4
300127080.4
200323200.4
2100320130.4
250032090.3
2201270160.3
320132010.3

Most common spreads (12, 69%)Most common spreads (30, 78%)

Teammates

Beats
Won with
Dazzling Gleamfoes8010039.4
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.12010029.8
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.5010028.1
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901002.1
Giga DrainThe user’s HP is restored by 1/2 of the damage dealt by this move.751000.2
Ancient PowerHas a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.601000.1
Pollen PuffWhen used on an ally, this move restores 1/2 of its max HP instead of dealing damage.90100~0
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100~0
Solar BladeThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.125100~0
Frenzy PlantThe user gains the Recharging status on the turn after this move is used.15090~0
Loses To
Beaten by
Dire ClawHas a 30% chance of leaving the target poisoned, paralyzed, or asleep.8010010.3
Sludge BombHas a 30% chance of poisoning the target.901007.1
Heat WaveHas a 10% chance of burning targets.foes95906.8
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801006.4
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201006.2
HurricaneHas a 30% chance of confusing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.110705.4
Iron HeadHas a 20% chance of making the target flinch.801004.2
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501003.7
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501003.6
Hyper Voicefoes901003.6
#26

Singles

Moves

Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.12010098.1
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.5010091.9
Dazzling Gleamfoes8010089.1
SynthesisRestores 1/2 of the user’s max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead.self——78.9
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010023.7
Leech SeedGives the target the Leech Seeded status.—906.1
Ancient PowerHas a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.601002.7
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——2.1
Giga DrainThe user’s HP is restored by 1/2 of the damage dealt by this move.751001.4
TrailblazeBoosts the user’s Speed stat by 1 stage.501001.4

Abilities

  • OvergrowBoosts the power of the Pokémon’s Grass-type moves by 50% when its HP drops to 1/3 or less of its max.80.3
  • Leaf GuardThe Pokémon is immune to status conditions in harsh sunlight.19.7

Items

  • MeganiumiteA held item that allows Meganium to Mega Evolve.98.9
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.0.1
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.0.1
  • DragoniniteA held item that allows Dragonite to Mega Evolve.~0
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.~0
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.~0
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.~0
  • GengariteA held item that allows Gengar to Mega Evolve.~0
  • VenusauriteA held item that allows Venusaur to Mega Evolve.~0
  • Miracle SeedBoosts the power of the holder’s Grass-type moves by 20%.~0

Natures

  • ModestSpAAtk88
  • BoldDefAtk4.4
  • TimidSpeAtk4.1
  • CalmSpDAtk2.7
  • QuietSpASpe0.4
  • MildSpADef0.1
  • SassySpDSpe0.1
  • AdamantAtkSpA~0
  • RelaxedDefSpe~0
  • ImpishDefSpA~0

EV Spreads

HPAtkDefSpASpDSpe%
3200320241.2
200320324.9
320232003.6
3202001403.3
3203170143.2
320032202.3
3200210132
320132101.7
320267011.3
300032041
260032081
310032031
2000320140.8
3205171200.8
320031030.7
3200200140.7
280032060.6
320132010.6
320250090.6
320320020.5
320027070.5
320322000.5
320320200.5
320032110.5
000320320.5
1000320240.5
320025090.5
3204170130.4
002320320.4
000322320.4

Most common spreads (11, 66%)Most common spreads (30, 76%)

Teammates

Beats
Won with
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.12010037.5
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.5010031.9
Dazzling Gleamfoes8010025.4
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901004
Ancient PowerHas a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.601000.5
Giga DrainThe user’s HP is restored by 1/2 of the damage dealt by this move.751000.4
TrailblazeBoosts the user’s Speed stat by 1 stage.501000.2
Leaf StormLowers the user’s Sp. Atk stat by 2 stages.130900.1
Solar BladeThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.125100~0
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100~0
Loses To
Beaten by
Sludge WaveHas a 10% chance of poisoning targets.all9510010.2
FlamethrowerHas a 10% chance of burning the target.901007.1
Triple AxelThe user attacks 3 times in a row—first with a power of 20, then with a power of 40, then with a power of 60. The attack ends if the user misses.20905.4
Poison JabHas a 30% chance of poisoning the target.801004.7
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801004.6
Bullet Punch+1401003.7
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501003.6
Sludge BombHas a 30% chance of poisoning the target.901003.2
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201003.2
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501003

Move Pool

Physical23

Solar BladeThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.125100
Leaf BladeThis move has a 1-stage Critical-Hit Ratio Boost.90100
Petal Blizzardall90100
Seed Bomb80100
Grassy GlideIf the user is under the effect of Grassy Terrain, this move’s priority becomes +1.55100
TrailblazeBoosts the user’s Speed stat by 1 stage.50100
Bullet SeedThe user attacks 2 to 5 times in a row.25100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
FlailThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.1100
OutrageThe user gains the Rampaging status.random120100
Dragon TailIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−66090
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.80100
CounterThe user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.−5varies1100
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.10075
Zen HeadbuttHas a 20% chance of making the target flinch.8090
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.65100

Special17

Frenzy PlantThe user gains the Recharging status on the turn after this move is used.15090
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.120100
Petal DanceThe user gains the Rampaging status.random120100
Leaf StormLowers the user’s Sp. Atk stat by 2 stages.13090
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Giga DrainThe user’s HP is restored by 1/2 of the damage dealt by this move.75100
Magical Leaf60—
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.50100
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Mud-SlapLowers the target’s accuracy by 1 stage.20100
Pollen PuffWhen used on an ally, this move restores 1/2 of its max HP instead of dealing damage.90100
Dazzling Gleamfoes80100
Ancient PowerHas a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.60100

Status22

CharmLowers the target’s Attack stat by 2 stages.—100
Cursevaries——
EncoreGives the target the Encore status.—100
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Fake TearsLowers the target’s Sp. Def stat by 2 stages.—100
Grassy TerrainTurns the entire field into Grassy Terrain for 5 turns.field——
Heal PulseRestores 1/2 of the target’s max HP.——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
IngrainThe user gains the Ingrained status.self——
Leech SeedGives the target the Leech Seeded status.—90
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——
Poison PowderPoisons the target. Grass-type Pokémon are unaffected.—75
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
ReflectGives the user’s side the Reflect status for 5 turns.side——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
SafeguardGives the user’s side the Safeguard status for 5 turns.side——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
Sweet ScentLowers targets’ evasiveness by 2 stages.foes—100
Swords DanceBoosts the user’s Attack stat by 2 stages.self——
SynthesisRestores 1/2 of the user’s max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead.self——