Base Stats

Rotom — Wash Rotom#0479

#0479Window Apr 08 – May 13M-1M-2M-3M-4M-5M-6M-72026-05-13DoublesSinglesM-1#15#20
Past season
Type
  • Electric
  • Water
Abilities
  • LevitateThe Pokémon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses.
Weight.7 lbs · 0.3kg
@50
HP50125
Atk6585
Def107127
SpA105125
SpD107127
Spe86106
Σ520
Speed Range
95min1060 EV13832 EV151max
#15

Doubles

Moves

Hydro Pump1108097.2
ThunderboltHas a 10% chance of paralyzing the target.9010069.8
Will-O-WispBurns the target.—8555.8
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.7010053.1
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——51.6
ElectrowebLowers targets’ Speed stats by 1 stage.foes559533.8
TrickThe user and the target swap their held items.—10010.1
DischargeHas a 30% chance of paralyzing targets.all801006.8
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——4.2
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801003.5

Abilities

  • LevitateThe Pokémon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses.100

Items

  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.35.4
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.26.8
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.26.3
  • MagnetBoosts the power of the holder’s Electric-type moves by 20%.4.9
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.1.5
  • Rindo BerryHalves the damage taken when the holder is hit with a supereffective Grass-type move. Disappears for the duration of the battle after a single use.1.3
  • Mystic WaterBoosts the power of the holder’s Water-type moves by 20%.0.9
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.0.7
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.0.6
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.0.5

Natures

  • ModestSpAAtk49.9
  • TimidSpeAtk20.8
  • BoldDefAtk16.9
  • CalmSpDAtk9.7
  • QuietSpASpe1.3
  • SassySpDSpe0.3
  • RelaxedDefSpe0.3
  • MildSpADef0.2
  • HastySpeDef0.1
  • GentleSpDDef0.1

EV Spreads

HPAtkDefSpASpDSpe%
2003203212.8
320032026.7
3201116073.9
320232002.1
320032202
000322321.7
002320321.6
1000310251.5
3101580121.5
320020321.2
320231641.1
320025081.1
320132101.1
320003221
320025091
900320250.9
320320200.9
320125080.8
300281250.7
1600250250.7
320200320.7
000320320.7
002323200.7
3101751120.7
3201151440.6
3101302020.6
3201309120.6
320203200.6
320322000.5
320026080.5

Most common spreads (16, 41%)Most common spreads (30, 50%)

Teammates

Beats
Won with
ThunderboltHas a 10% chance of paralyzing the target.9010042.7
Hydro Pump1108028.4
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.7010012.3
ElectrowebLowers targets’ Speed stats by 1 stage.foes559510.6
DischargeHas a 30% chance of paralyzing targets.all801003.9
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.110700.8
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801000.6
Dark PulseHas a 20% chance of making the target flinch.801000.3
HexThis move’s power is doubled if the target has a status condition.651000.1
Strugglerandom50—0.1
Loses To
Beaten by
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.1201008.7
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201005.8
Hyper Voicefoes901005.7
Rock SlideHas a 30% chance of making targets flinch.foes75905.5
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501005.3
Matcha GotchaHas a 20% chance of burning targets. The user’s HP is restored by 1/2 of the damage dealt by this move.foes80904.4
Dazzling Gleamfoes801004
Electro ShotThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In rain, the user does not gain the Charging status and can attack immediately. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.1301003.5
Dragon Claw801003.2
Giga DrainThe user’s HP is restored by 1/2 of the damage dealt by this move.751002.6
#20

Singles

Moves

Hydro Pump1108098.7
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.7010090.4
Will-O-WispBurns the target.—8569
ThunderboltHas a 10% chance of paralyzing the target.9010065
TrickThe user and the target swap their held items.—10025.2
DischargeHas a 30% chance of paralyzing targets.all8010012.2
Nasty PlotBoosts the user’s Sp. Atk stat by 2 stages.self——6.4
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—904.7
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801004.5
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.951004.5

Abilities

  • LevitateThe Pokémon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses.100

Items

  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.43.5
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.28.9
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.14.2
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.3.5
  • MagnetBoosts the power of the holder’s Electric-type moves by 20%.2.1
  • Chesto BerryCures being asleep. Disappears for the duration of the battle after a single use.1.9
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.1.2
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.1
  • Mystic WaterBoosts the power of the holder’s Water-type moves by 20%.1
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.0.9

Natures

  • ModestSpAAtk44.1
  • BoldDefAtk30.7
  • TimidSpeAtk16.5
  • CalmSpDAtk6.9
  • QuietSpASpe0.5
  • RelaxedDefSpe0.4
  • SassySpDSpe0.2
  • MildSpADef0.2
  • HastySpeDef0.1
  • ImpishDefSpA0.1

EV Spreads

HPAtkDefSpASpDSpe%
2003203215.1
320032027.2
320322006.9
320320204.7
320321104.6
320320024.1
320232003.3
320032202.3
002320321.9
320132101.9
000322321.8
1000320241.6
2600170231.4
320203201.3
320023201
000320320.8
320320000.8
100320320.7
320003220.6
320032000.6
320020320.6
320321010.6
001321320.5
320320110.5
320132010.4
900320250.4
320026080.4
320032010.4
320025090.4
320321000.4

Most common spreads (15, 59%)Most common spreads (30, 67%)

Teammates

Beats
Won with
Hydro Pump1108042.3
ThunderboltHas a 10% chance of paralyzing the target.9010032.1
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.7010016.3
DischargeHas a 30% chance of paralyzing targets.all801005.5
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.951001
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801001
HexThis move’s power is doubled if the target has a status condition.651000.8
Dark PulseHas a 20% chance of making the target flinch.801000.5
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.110700.3
Strugglerandom50—0.1
Loses To
Beaten by
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201007.2
OutrageThe user gains the Rampaging status.random1201006.7
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.1201005.5
Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.130904.5
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501004
Flower TrickThis move never misses and is always a critical hit.70—3.7
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951003.4
Sludge WaveHas a 10% chance of poisoning targets.all951002.9
Giga DrainThe user’s HP is restored by 1/2 of the damage dealt by this move.751002.8
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001002.8

Move Pool

Physical4

PoltergeistThis move fails if the target isn’t holding an item.11090
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.95100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100

Special19

ThunderboltHas a 10% chance of paralyzing the target.90100
DischargeHas a 30% chance of paralyzing targets.all80100
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.11070
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.70100
Rising VoltageThis move’s power is doubled if the target is under the effect of Electric Terrain.70100
ElectrowebLowers targets’ Speed stats by 1 stage.foes5595
Charge BeamHas a 70% chance of boosting the user’s Sp. Atk stat by 1 stage.5090
Thunder Shock40100
Electro BallThe higher the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 40 and 150).1100
Hydro Pump11080
UproarThe user gains the Uproar status.random90100
Hyper Voicefoes90100
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
HexThis move’s power is doubled if the target has a status condition.65100
Night ShadeDeals 50 HP of damage.1100
Dark PulseHas a 20% chance of making the target flinch.80100
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.20100

Status21

ChargeBoosts the user’s Sp. Def stat by 1 stage. The user gains the Electric Boost status.self——
Confuse RayConfuses the target.—100
Double TeamBoosts the user’s evasiveness by 1 stage.self——
Eerie ImpulseLowers the target’s Sp. Atk stat by 2 stages.—100
Electric TerrainTurns the entire field into Electric Terrain for 5 turns.field——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——
Nasty PlotBoosts the user’s Sp. Atk stat by 2 stages.self——
Pain SplitThe user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
ReflectGives the user’s side the Reflect status for 5 turns.side——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SpiteRemoves 4 PP from the move last used by the target.—100
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—90
TrickThe user and the target swap their held items.—100
Will-O-WispBurns the target.—85