Base Stats

Ceruledge#0937

#0937Window May 13 – Jun 17M-1M-2M-3M-4M-5M-6M-72026-06-17DoublesSinglesM-1#66#42M-2#52#27
Past season
Type
  • Fire
  • Ghost
Abilities
  • Flash FireFire-type moves do not work on the Pokémon. Instead, they give the Pokémon the Flash Fire status.
  • HiddenWeak ArmorWhen the Pokémon takes damage from a physical move, its Defense stat is lowered by 1 stage, but its Speed stat is boosted by 2 stages.
Weight106.3 lbs · 48.2kg
@50
HP75150
Atk125145
Def80100
SpA6080
SpD100120
Spe85105
Σ525
Speed Range
94min1050 EV13732 EV150max
#52

Doubles

Moves

Bitter BladeThe user’s HP is restored by 1/2 of the damage dealt by this move.9010099.7
Shadow Sneak+14010084.6
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——67.8
Swords DanceBoosts the user’s Attack stat by 2 stages.self——34
Bulk UpBoosts the user’s Attack and Defense stats by 1 stage.self——33.7
PoltergeistThis move fails if the target isn’t holding an item.1109031
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010011.3
Phantom ForceThe user gains the Concealed status on the turn this move is used, then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.901006.7
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.701004.2
Psycho CutThis move has a 1-stage Critical-Hit Ratio Boost.701003.2

Abilities

  • Flash FireFire-type moves do not work on the Pokémon. Instead, they give the Pokémon the Flash Fire status.82.7
  • Weak ArmorWhen the Pokémon takes damage from a physical move, its Defense stat is lowered by 1 stage, but its Speed stat is boosted by 2 stages.17.3

Items

  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.27.3
  • Colbur BerryHalves the damage taken when the holder is hit with a supereffective Dark-type move. Disappears for the duration of the battle after a single use.20.5
  • CharcoalBoosts the power of the holder’s Fire-type moves by 20%.13.2
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.12.8
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.8.4
  • Spell TagBoosts the power of the holder’s Ghost-type moves by 20%.4.4
  • White HerbRestores the holder’s stats to their usual value when they are lowered. Disappears for the duration of the battle after a single use.2.1
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.1.6
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.1.4
  • Shell BellWhen the holder deals damage with its moves, its HP is restored by 1/8 of the damage dealt.1.4

Natures

  • AdamantAtkSpA74.4
  • JollySpeSpA16.6
  • BraveAtkSpe2.4
  • ImpishDefSpA2.4
  • CarefulSpDSpA1.5
  • LonelyAtkDef0.5
  • HastySpeDef0.4
  • NaughtyAtkSpD0.4
  • NaiveSpeSpD0.4
  • RelaxedDefSpe0.2

EV Spreads

HPAtkDefSpASpDSpe%
2320003214.8
323220008.2
303200046.4
132100326.1
311260085.3
032002324.8
323200024.3
032200324
323200202.1
3215190001.6
032320201.2
032000321
321560940.9
032203200.8
032003220.7
232003200.7
2720180100.6
232320000.6
132001320.6
313200030.6
032320020.6
1432200000.5
3115110090.4
9252100110.4
323200000.4
273200070.4
323000040.4
313230000.3
222910680.3
322510080.3

Most common spreads (15, 62%)Most common spreads (30, 69%)

Teammates

Beats
Won with
Bitter BladeThe user’s HP is restored by 1/2 of the damage dealt by this move.9010053
Shadow Sneak+14010031.2
PoltergeistThis move fails if the target isn’t holding an item.110909.7
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201001.9
Phantom ForceThe user gains the Concealed status on the turn this move is used, then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.901001.7
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.701000.9
Psycho CutThis move has a 1-stage Critical-Hit Ratio Boost.701000.4
Poison JabHas a 30% chance of poisoning the target.801000.2
Solar BladeThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.1251000.2
Iron HeadHas a 20% chance of making the target flinch.801000.1
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001007.7
Rock SlideHas a 30% chance of making targets flinch.foes75907.1
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501004.4
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801004.1
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701003.7
Aqua Jet+1401003.4
Kowtow CleaveThis move never misses.85—3
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901002.9
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501002.8
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651002.6
#27

Singles

Moves

Shadow Sneak+14010093.4
PoltergeistThis move fails if the target isn’t holding an item.1109085.6
Swords DanceBoosts the user’s Attack stat by 2 stages.self——82
Bitter BladeThe user’s HP is restored by 1/2 of the damage dealt by this move.9010081.1
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010038.9
Destiny BondThe user gains the Destiny Bound status. This move fails if used in succession.self——5.6
Will-O-WispBurns the target.—852.3
Bulk UpBoosts the user’s Attack and Defense stats by 1 stage.self——2.1
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.701001.7
Poison JabHas a 30% chance of poisoning the target.801001.1

Abilities

  • Weak ArmorWhen the Pokémon takes damage from a physical move, its Defense stat is lowered by 1 stage, but its Speed stat is boosted by 2 stages.86.8
  • Flash FireFire-type moves do not work on the Pokémon. Instead, they give the Pokémon the Flash Fire status.13.2

Items

  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.86.8
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.2.4
  • Spell TagBoosts the power of the holder’s Ghost-type moves by 20%.2.2
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.1.7
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.1.5
  • CharcoalBoosts the power of the holder’s Fire-type moves by 20%.1
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.0.9
  • White HerbRestores the holder’s stats to their usual value when they are lowered. Disappears for the duration of the battle after a single use.0.7
  • Kasib BerryHalves the damage taken when the holder is hit with a supereffective Ghost-type move. Disappears for the duration of the battle after a single use.0.4
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.0.4

Natures

  • AdamantAtkSpA81.6
  • JollySpeSpA15
  • CarefulSpDSpA1.3
  • ImpishDefSpA1
  • LonelyAtkDef0.4
  • NaughtyAtkSpD0.2
  • HastySpeDef0.2
  • NaiveSpeSpD0.1
  • BraveAtkSpe0.1
  • SassySpDSpe0.1

EV Spreads

HPAtkDefSpASpDSpe%
1321003240.4
2320003220.5
1320013211.2
032200324.2
032002323.7
032000321.6
132000321.2
323200020.9
032101320.8
732000270.7
323220000.6
532100280.5
313200030.3
323200200.3
232003200.3

Most common spreads (9, 84%)Most common spreads (15, 87%)

Teammates

Beats
Won with
Shadow Sneak+14010031.2
Bitter BladeThe user’s HP is restored by 1/2 of the damage dealt by this move.9010029.1
PoltergeistThis move fails if the target isn’t holding an item.1109027.5
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010011.4
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.701000.3
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201000.1
Phantom ForceThe user gains the Concealed status on the turn this move is used, then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.901000.1
Poison JabHas a 30% chance of poisoning the target.801000.1
Psycho CutThis move has a 1-stage Critical-Hit Ratio Boost.701000.1
Flame ChargeBoosts the user’s Speed stat by 1 stage.50100~0
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010014.2
Aqua Jet+1401006.2
Shadow Sneak+1401006.2
Dark PulseHas a 20% chance of making the target flinch.801003.3
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701003.2
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801003
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651002.9
Bullet Punch+1401002.5
ThunderboltHas a 10% chance of paralyzing the target.901002.4
WaterfallHas a 20% chance of making the target flinch.801002.3

Move Pool

Physical21

Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.120100
Bitter BladeThe user’s HP is restored by 1/2 of the damage dealt by this move.90100
Flame ChargeBoosts the user’s Speed stat by 1 stage.50100
PoltergeistThis move fails if the target isn’t holding an item.11090
Phantom ForceThe user gains the Concealed status on the turn this move is used, then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.90100
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.70100
Shadow Sneak+140100
Astonish30100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Solar BladeThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.125100
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.120100
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
Dragon Claw80100
Throat ChopGives the target the Throat Chopped status.80100
Night SlashThis move has a 1-stage Critical-Hit Ratio Boost.70100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100
Poison JabHas a 30% chance of poisoning the target.80100
X-Scissor80100
Iron HeadHas a 20% chance of making the target flinch.80100
Psycho CutThis move has a 1-stage Critical-Hit Ratio Boost.70100

Special14

Burn UpThe user loses the Fire type. Cures the user of being frozen. This move fails unless it is used by a Fire type.130100
OverheatLowers the user’s Sp. Atk stat by 2 stages.13090
Fire BlastHas a 10% chance of burning the target.11085
FlamethrowerHas a 10% chance of burning the target.90100
Heat WaveHas a 10% chance of burning targets.foes9590
Lava PlumeHas a 30% chance of burning targets.all80100
Incineratefoes60100
Fire SpinGives the target the Bound status.3585
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
HexThis move’s power is doubled if the target has a status condition.65100
Night ShadeDeals 50 HP of damage.1100
Clear SmogRemoves all stat changes from the target. This move never misses.50—
Vacuum Wave+140100
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.20100

Status22

Ally SwitchThe user switches spots with one of its allies. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+2self——
Bulk UpBoosts the user’s Attack and Defense stats by 1 stage.self——
Confuse RayConfuses the target.—100
Cursevaries——
Destiny BondThe user gains the Destiny Bound status. This move fails if used in succession.self——
DisableGives the target the Move Disabled status for 4 turns.—100
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Psych UpThe user copies the target’s stat changes.——
Quick GuardThe user protects itself and its allies from priority moves for the turn.+3side——
ReflectGives the user’s side the Reflect status for 5 turns.side——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SpiteRemoves 4 PP from the move last used by the target.—100
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
Swords DanceBoosts the user’s Attack stat by 2 stages.self——
TauntGives the target the Taunted status.—100
Will-O-WispBurns the target.—85