Base Stats

Flareon#0136

#0136Window Jul 08 – Aug 05M-1M-2M-3M-4M-5M-6M-72026-08-05DoublesSinglesM-1#195#177M-2#189#177M-3#212#197M-4#210#198
Past season
Type
  • Fire
Abilities
  • Flash FireFire-type moves do not work on the Pokémon. Instead, they give the Pokémon the Flash Fire status.
  • HiddenGutsWhen the Pokémon has a status condition, its Attack stat is boosted by 50%. Being burned does not halve the damage dealt by the Pokémon’s physical moves.
Weight55.1 lbs · 25.0kg
@50
HP65140
Atk130150
Def6080
SpA95115
SpD110130
Spe6585
Σ525
Speed Range
76min850 EV11732 EV128max
#210

Doubles

Moves

Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.12010081.3
SuperpowerLowers the user’s Attack and Defense stats by 1 stage.12010055.7
Quick Attack+14010035.8
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——31.7
DetectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——29.2
Flame ChargeBoosts the user’s Speed stat by 1 stage.5010016.5
Will-O-WispBurns the target.—8511.8
TrailblazeBoosts the user’s Speed stat by 1 stage.5010010.1
Heat WaveHas a 10% chance of burning targets.foes959010.1
Temper FlareThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.751009.5

Abilities

  • Flash FireFire-type moves do not work on the Pokémon. Instead, they give the Pokémon the Flash Fire status.86.5
  • GutsWhen the Pokémon has a status condition, its Attack stat is boosted by 50%. Being burned does not halve the damage dealt by the Pokémon’s physical moves.13.5

Items

  • CharcoalBoosts the power of the holder’s Fire-type moves by 20%.25.5
  • White HerbRestores the holder’s stats to their usual value when they are lowered. Disappears for the duration of the battle after a single use.16.3
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.8.9
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.8.9
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.6.4
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.5.6
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.5.2
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.5
  • Muscle BandBoosts the power of the holder’s physical moves by 10%.3.6
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.2.4

Natures

  • AdamantAtkSpA41
  • JollySpeSpA16.9
  • BraveAtkSpe14
  • ImpishDefSpA7.7
  • ModestSpAAtk3.2
  • CarefulSpDSpA3.1
  • LonelyAtkDef3
  • QuietSpASpe2.5
  • RelaxedDefSpe2.3
  • TimidSpeAtk1.7

EV Spreads

HPAtkDefSpASpDSpe%
2320003221.5
3232200012.4
232320005.6
323200204.7
323200024.3
032002323.7
032200322.2
032320202.2
232003202.2
1123320001.8
200320321.5
0161503231.4
032320021.1
323202001.1
0151903201.1
101320321.1
032003221
032203201
2720700121
320320201
132031200.9
323200000.8
320032000.7
283200060.7
313230000.6
1432200000.6
320320010.6
032020320.5
032000320.5
1632000180.5

Most common spreads (15, 67%)Most common spreads (30, 78%)

Teammates

Beats
Won with
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.12010061.6
SuperpowerLowers the user’s Attack and Defense stats by 1 stage.1201009.6
Heat WaveHas a 10% chance of burning targets.foes95909.5
Quick Attack+1401005.2
Flame ChargeBoosts the user’s Speed stat by 1 stage.501003.8
Temper FlareThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.751002.6
BiteHas a 30% chance of making the target flinch.601001.1
Fire FangHas a 10% chance of burning the target and a 10% chance of making the target flinch.65951.1
TrailblazeBoosts the user’s Speed stat by 1 stage.501000.9
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.801000.7
Loses To
Beaten by
Rock SlideHas a 30% chance of making targets flinch.foes75909.8
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001009.2
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201005.2
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901003.2
Hyper Voicefoes901002.8
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501002.8
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701002.7
Wave CrashThe user takes 1/3 of the damage dealt by this move.1201002.3
High Horsepower95951.9
LiquidationHas a 20% chance of lowering the target’s Defense stat by 1 stage.851001.6
#198

Singles

Moves

Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.12010085.7
SuperpowerLowers the user’s Attack and Defense stats by 1 stage.12010046.7
Quick Attack+14010037.7
Will-O-WispBurns the target.—8529.4
WishGives the user’s spot the Wish status.self——28.3
YawnMakes the target drowsy. This move never misses.——24
Flame ChargeBoosts the user’s Speed stat by 1 stage.5010017.7
DetectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——16
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.110014.9
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——13.3

Abilities

  • Flash FireFire-type moves do not work on the Pokémon. Instead, they give the Pokémon the Flash Fire status.84
  • GutsWhen the Pokémon has a status condition, its Attack stat is boosted by 50%. Being burned does not halve the damage dealt by the Pokémon’s physical moves.16

Items

  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.23
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.19.4
  • CharcoalBoosts the power of the holder’s Fire-type moves by 20%.16.7
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.9.5
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.7.1
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.5.3
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.3.1
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.2.8
  • White HerbRestores the holder’s stats to their usual value when they are lowered. Disappears for the duration of the battle after a single use.2.2
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.1.3

Natures

  • AdamantAtkSpA37.6
  • CarefulSpDSpA22
  • JollySpeSpA15.4
  • ImpishDefSpA4.3
  • BraveAtkSpe3.6
  • LonelyAtkDef3.4
  • CalmSpDAtk2.4
  • BoldDefAtk2.4
  • ModestSpAAtk2.3
  • HastySpeDef1.4

EV Spreads

HPAtkDefSpASpDSpe%
2320003215.6
2300030134.9
2727001204.6
323200203.9
032002323.8
310003053.8
323220003.6
132100323.5
132001323.3
323200022.2
032200322.1
032000322
320320201.7
322003201.7
232003201.6
232320001.5
320003041.3
320320001.3
032003221.2
270310261
320203200.8
032320200.8
313200030.7
032203200.7
320320020.7
200320320.6
502903200.5
310320030.5
032320020.5
320003220.5

Most common spreads (16, 60%)Most common spreads (30, 71%)

Teammates

Beats
Won with
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.12010067.3
SuperpowerLowers the user’s Attack and Defense stats by 1 stage.12010010
Quick Attack+1401008.7
Flame ChargeBoosts the user’s Speed stat by 1 stage.501004.9
TrailblazeBoosts the user’s Speed stat by 1 stage.501001.1
Temper FlareThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.751001.1
OverheatLowers the user’s Sp. Atk stat by 2 stages.130901
Fire SpinGives the target the Bound status.35850.8
Scorching SandsHas a 30% chance of burning the target. Cures the user and target of being frozen.701000.6
BiteHas a 30% chance of making the target flinch.601000.6
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010016.1
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201005.4
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651002.4
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701002.3
Shadow Sneak+1401002.1
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801002.1
Aqua Jet+1401002
Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.130901.9
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901001.8
Population BombThe user attacks 1 to 10 times in a row. The attack ends if the user misses.20901.8

Move Pool

Physical17

Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.120100
Temper FlareThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
Fire FangHas a 10% chance of burning the target and a 10% chance of making the target flinch.6595
Flame ChargeBoosts the user’s Speed stat by 1 stage.50100
Last ResortThis move fails unless the user has already used all the other moves it knows.140100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
CovetIf the user is not already holding an item, it steals the target’s held item.60100
Quick Attack+140100
FlailThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.1100
SuperpowerLowers the user’s Attack and Defense stats by 1 stage.120100
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
BiteHas a 30% chance of making the target flinch.60100
TrailblazeBoosts the user’s Speed stat by 1 stage.50100

Special17

OverheatLowers the user’s Sp. Atk stat by 2 stages.13090
Fire BlastHas a 10% chance of burning the target.11085
FlamethrowerHas a 10% chance of burning the target.90100
Heat WaveHas a 10% chance of burning targets.foes9590
Lava PlumeHas a 30% chance of burning targets.all80100
Burning JealousyBurns targets if their stats were boosted during the turn this move is used.foes70100
Fire SpinGives the target the Bound status.3585
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
Hyper Voicefoes90100
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.50100
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Alluring VoiceConfuses the target if its stats were boosted during the turn this move is used.80100
Scorching SandsHas a 30% chance of burning the target. Cures the user and target of being frozen.70100
Mud-SlapLowers the target’s accuracy by 1 stage.20100
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.20100

Status23

Baby-Doll EyesLowers the target’s Attack stat by 1 stage.+1—100
Baton PassThe user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in.self——
Calm MindBoosts the user’s Sp. Atk and Sp. Def stats by 1 stage.self——
CharmLowers the target’s Attack stat by 2 stages.—100
CopycatThe user mimics the move that was last used. This move fails if no other move has been used yet.self——
Cursevaries——
DetectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Fake TearsLowers the target’s Sp. Def stat by 2 stages.—100
Focus EnergyThe user gains a 2-stage Critical-Hit Ratio Boost.self——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
RoarIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
TickleLowers the target’s Attack and Defense stats by 1 stage.—100
Will-O-WispBurns the target.—85
WishGives the user’s spot the Wish status.self——
YawnMakes the target drowsy. This move never misses.——