Base Stats

Emboar#0500

#0500Window Jul 08 – Aug 05M-1M-2M-3M-4M-5M-6M-72026-08-05DoublesSinglesM-1#134#118M-2#148#123M-3#184#178M-4#192#171
Past season
Type
  • Fire
  • Fighting
Abilities
  • BlazeBoosts the power of the Pokémon’s Fire-type moves by 50% when its HP drops to 1/3 or less of its max.
  • HiddenRecklessBoosts the power of the Pokémon’s moves by 20% if they have recoil or crash damage.
Weight330.7 lbs · 150.0kg
@50
HP110185
Atk123143
Def6585
SpA100120
SpD6585
Spe6585
Σ528
Speed Range
76min850 EV11732 EV128max
Mega Emboar
Type
  • Fire
  • Fighting
Abilities
  • Mold BreakerThe Pokémon’s moves are unaffected by the Ability of the target (with certain exceptions).
Weight397.5 lbs · 180.3kg
@50
HP110185
Atk148168
Def7595
SpA110130
SpD110130
Spe7595
Σ628
Speed Range
85min950 EV12732 EV139max
#192

Doubles

Moves

Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.12010082.2
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——58
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.7510043.7
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+17010038.5
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010028.3
Wild ChargeThe user takes 1/4 of the damage dealt by this move.9010027.1
Head SmashThe user takes 1/2 of the damage dealt by this move.1508013.4
Bulk UpBoosts the user’s Attack and Defense stats by 1 stage.self——10.9
Rock SlideHas a 30% chance of making targets flinch.foes759010.1
Storm ThrowAlways a critical hit.601009.3

Abilities

  • RecklessBoosts the power of the Pokémon’s moves by 20% if they have recoil or crash damage.68.7
  • BlazeBoosts the power of the Pokémon’s Fire-type moves by 50% when its HP drops to 1/3 or less of its max.31.3

Items

  • EmboariteA held item that allows Emboar to Mega Evolve.65.7
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.7
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.3.7
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.2.4
  • Shell BellWhen the holder deals damage with its moves, its HP is restored by 1/8 of the damage dealt.2.3
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.2.2
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.2
  • CharcoalBoosts the power of the holder’s Fire-type moves by 20%.2
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.1.9
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.1.7

Natures

  • AdamantAtkSpA41.5
  • BraveAtkSpe38.7
  • JollySpeSpA5.1
  • RelaxedDefSpe2.3
  • NaughtyAtkSpD2.2
  • LonelyAtkDef2.1
  • ImpishDefSpA1.6
  • CarefulSpDSpA1.5
  • SassySpDSpe1.1
  • QuietSpASpe1.1

EV Spreads

HPAtkDefSpASpDSpe%
3232200024.3
3232002010.8
323200025.9
232000324.9
323210104.1
232003203
232320002.7
032200321.7
323200001.6
032203201.2
032002321.2
0321701701.2
3012160081
032320021
032320200.9
16102301700.8
4321501500.8
032003220.8
323202000.7
1932000150.7
322700070.6
0321501900.5
200320320.5
053202900.5
323200100.5
1932150000.5
2321501700.4
2321601600.4
1932001500.4
6321401400.4

Most common spreads (14, 65%)Most common spreads (30, 74%)

Teammates

Beats
Won with
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.12010036.7
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.7510014.8
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701009.1
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201006.9
Wild ChargeThe user takes 1/4 of the damage dealt by this move.901006.3
Head SmashThe user takes 1/2 of the damage dealt by this move.150804.2
Storm ThrowAlways a critical hit.601004.1
Rock SlideHas a 30% chance of making targets flinch.foes75903.1
Heat CrashThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.11002.9
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001002
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010010.1
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901005.8
Wave CrashThe user takes 1/3 of the damage dealt by this move.1201004.9
Brave BirdThe user takes 1/3 of the damage dealt by this move.1201003.9
Hyper Voicefoes901003.6
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901003.5
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501003.2
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201003.1
Rock SlideHas a 30% chance of making targets flinch.foes75902.4
Heat WaveHas a 10% chance of burning targets.foes95902.3
#171

Singles

Moves

Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.12010087
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+17010060.3
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010041.6
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010036
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.7510029.9
Wild ChargeThe user takes 1/4 of the damage dealt by this move.9010027
Head SmashThe user takes 1/2 of the damage dealt by this move.1508025.9
Storm ThrowAlways a critical hit.6010014.7
Bulk UpBoosts the user’s Attack and Defense stats by 1 stage.self——13.8
Flame ChargeBoosts the user’s Speed stat by 1 stage.501008.1

Abilities

  • RecklessBoosts the power of the Pokémon’s moves by 20% if they have recoil or crash damage.71.4
  • BlazeBoosts the power of the Pokémon’s Fire-type moves by 50% when its HP drops to 1/3 or less of its max.28.6

Items

  • EmboariteA held item that allows Emboar to Mega Evolve.78.9
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.5.2
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.4.7
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.2
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.2
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.1.6
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.1
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.0.8
  • Muscle BandBoosts the power of the holder’s physical moves by 10%.0.5
  • CharcoalBoosts the power of the holder’s Fire-type moves by 20%.0.4

Natures

  • AdamantAtkSpA65.6
  • BraveAtkSpe11.2
  • JollySpeSpA11.2
  • ImpishDefSpA3.7
  • CarefulSpDSpA2.1
  • NaughtyAtkSpD1.2
  • SassySpDSpe0.8
  • RelaxedDefSpe0.8
  • LonelyAtkDef0.7
  • ModestSpAAtk0.6

EV Spreads

HPAtkDefSpASpDSpe%
3232200017.4
2320003211.2
3232000210.2
323200206.5
323210104.2
232320003
032200322.8
032002321.8
032101321.5
10261700131.5
032320201.4
232003201.4
323200001.4
6321500130.9
032203200.9
032000320.7
322320000.6
153290640.6
032320020.6
2032000140.5
032003220.5
9321200130.4
4321501500.4
2432100000.4
0321701700.4
260032080.4
313200030.3
232032000.3
3219150000.3
322003200.3

Most common spreads (14, 65%)Most common spreads (30, 73%)

Teammates

Beats
Won with
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.12010032.1
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+17010016.8
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010010.1
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201009.3
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.751008.3
Head SmashThe user takes 1/2 of the damage dealt by this move.150806
Wild ChargeThe user takes 1/4 of the damage dealt by this move.901004.8
Storm ThrowAlways a critical hit.601004.2
Flame ChargeBoosts the user’s Speed stat by 1 stage.501001.5
Heat CrashThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.11000.7
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010016.8
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.851004.5
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201004.2
Air SlashHas a 30% chance of making the target flinch.75953.7
WaterfallHas a 20% chance of making the target flinch.801003
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901002.8
Sparkling AriaCures targets of their burns.all901002.7
Wave CrashThe user takes 1/3 of the damage dealt by this move.1201002.7
Aqua Jet+1401002.4
LiquidationHas a 20% chance of lowering the target’s Defense stat by 1 stage.851002.4

Move Pool

Physical47

Focus PunchThis move fails if the user has already taken damage from a move in the same turn.−3150100
SuperpowerLowers the user’s Attack and Defense stats by 1 stage.120100
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.120100
Hammer ArmLowers the user’s Speed stat by 1 stage.10090
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.80100
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.75100
Low SweepLowers the target’s Speed stat by 1 stage.65100
Storm ThrowAlways a critical hit.60100
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100
ReversalThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.120100
Fire PunchHas a 10% chance of burning the target.75100
Temper FlareThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
Flame ChargeBoosts the user’s Speed stat by 1 stage.50100
Heat CrashThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.1100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
ThrashThe user gains the Rampaging status.random120100
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.1100
Solar BladeThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.125100
TrailblazeBoosts the user’s Speed stat by 1 stage.50100
Head SmashThe user takes 1/2 of the damage dealt by this move.15080
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.10080
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Smack DownIf the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status.50100
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
High Horsepower9595
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Wild ChargeThe user takes 1/4 of the damage dealt by this move.90100
Thunder PunchHas a 10% chance of paralyzing the target.75100
Iron HeadHas a 20% chance of making the target flinch.80100
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.10075
Gyro BallThe lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150).1100
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.1100
Hard PressThe more HP the target has left, the greater this move’s power (ranging between 1 and 100).1100
Poison JabHas a 30% chance of poisoning the target.80100
Zen HeadbuttHas a 20% chance of making the target flinch.8090
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+170100
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.65100
AssuranceThis move’s power is doubled if the target has already taken damage during the turn this move is used.60100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100

Special18

Blast BurnThe user gains the Recharging status on the turn after this move is used.15090
Burn UpThe user loses the Fire type. Cures the user of being frozen. This move fails unless it is used by a Fire type.130100
OverheatLowers the user’s Sp. Atk stat by 2 stages.13090
Fire BlastHas a 10% chance of burning the target.11085
FlamethrowerHas a 10% chance of burning the target.90100
Heat WaveHas a 10% chance of burning targets.foes9590
Ember40100
Fire SpinGives the target the Bound status.3585
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.12070
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.120100
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100
ScaldHas a 30% chance of burning the target. Cures the user and target of being frozen.80100
Scorching SandsHas a 30% chance of burning the target. Cures the user and target of being frozen.70100
Mud-SlapLowers the target’s accuracy by 1 stage.20100
Smog3070

Status17

Bulk UpBoosts the user’s Attack and Defense stats by 1 stage.self——
CoachingBoosts allies’ Attack and Defense stats by 1 stage.allies——
Cursevaries——
Defense Curlself——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Focus EnergyThe user gains a 2-stage Critical-Hit Ratio Boost.self——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
RoarIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
TauntGives the target the Taunted status.—100
Will-O-WispBurns the target.—85
YawnMakes the target drowsy. This move never misses.——