Base Stats

Lycanroc#0745

#0745Window Apr 08 – May 13M-1M-2M-3M-4M-5M-6M-72026-05-13DoublesSinglesM-1#137#185
Past season
Type
  • Rock
Abilities
  • Keen EyeThe Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered.
  • Sand RushDoubles the Pokémon’s Speed stat in a sandstorm.
  • HiddenSteadfastWhen the Pokémon flinches, its Speed stat is boosted by 1 stage.
Weight55.1 lbs · 25.0kg
@50
HP75150
Atk115135
Def6585
SpA5575
SpD6585
Spe112132
Σ487
Speed Range
118min1320 EV16432 EV180max
#137

Doubles

Moves

Rock SlideHas a 30% chance of making targets flinch.foes759089.1
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010066.2
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——55.8
Accelerock+14010046.7
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.8510035.1
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.110030.5
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701007.9
Drill RunThis move has a 1-stage Critical-Hit Ratio Boost.80956.6
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——6
Iron HeadHas a 20% chance of making the target flinch.801005.9

Abilities

  • Sand RushDoubles the Pokémon’s Speed stat in a sandstorm.90.5
  • SteadfastWhen the Pokémon flinches, its Speed stat is boosted by 1 stage.7.2
  • Keen EyeThe Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered.2.3

Items

  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.74.8
  • Hard StoneBoosts the power of the holder’s Rock-type moves by 20%.10.2
  • King’s RockWhen the holder deals damage with its moves, there is a 10% chance that targets will flinch.4.8
  • White HerbRestores the holder’s stats to their usual value when they are lowered. Disappears for the duration of the battle after a single use.2.7
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.1.7
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.0.7
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.0.6
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.0.6
  • Chople BerryHalves the damage taken when the holder is hit with a supereffective Fighting-type move. Disappears for the duration of the battle after a single use.0.6
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.0.5

Natures

  • AdamantAtkSpA52.8
  • JollySpeSpA40.8
  • NaughtyAtkSpD2
  • LonelyAtkDef1.5
  • HastySpeDef0.7
  • ImpishDefSpA0.5
  • NaiveSpeSpD0.5
  • CarefulSpDSpA0.3
  • BraveAtkSpe0.2
  • Serious0.1

EV Spreads

HPAtkDefSpASpDSpe%
2320003248.5
032200328.4
032002327.2
132001325.9
032000324
132000323.8
132100323.7
032101323.3
323200021.1
323220000.8
1132000230.8
032003220.7
323200200.7
032100320.6
032001320.5
232320000.5
0321701700.4
1532000190.3
032320020.3
1320015180.3

Most common spreads (10, 87%)Most common spreads (20, 92%)

Teammates

Beats
Won with
Rock SlideHas a 30% chance of making targets flinch.foes759049
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010016.4
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.8510014.9
Accelerock+14010013.6
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701001.1
Drill RunThis move has a 1-stage Critical-Hit Ratio Boost.80951
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.100801
Iron HeadHas a 20% chance of making the target flinch.801000.6
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.90900.6
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.751000.4
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010010.6
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201005.4
Rock SlideHas a 30% chance of making targets flinch.foes75905
Hyper Voicefoes901004.8
Dazzling Gleamfoes801004.2
Aqua Jet+1401003.4
Matcha GotchaHas a 20% chance of burning targets. The user’s HP is restored by 1/2 of the damage dealt by this move.foes80903.2
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801003.1
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701002.9
Iron HeadHas a 20% chance of making the target flinch.801002.6
#185

Singles

Moves

Accelerock+14010074.4
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——54.8
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.110050.9
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010048.3
TauntGives the target the Taunted status.—10028.8
Rock SlideHas a 30% chance of making targets flinch.foes759020
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.1008016.9
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.909013.7
Drill RunThis move has a 1-stage Critical-Hit Ratio Boost.809511.7
Swords DanceBoosts the user’s Attack stat by 2 stages.self——10.8

Abilities

  • Sand RushDoubles the Pokémon’s Speed stat in a sandstorm.43.3
  • SteadfastWhen the Pokémon flinches, its Speed stat is boosted by 1 stage.40.9
  • Keen EyeThe Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered.15.8

Items

  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.80
  • Hard StoneBoosts the power of the holder’s Rock-type moves by 20%.4.5
  • King’s RockWhen the holder deals damage with its moves, there is a 10% chance that targets will flinch.2.8
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.1.9
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.1.7
  • White HerbRestores the holder’s stats to their usual value when they are lowered. Disappears for the duration of the battle after a single use.1.2
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.1.2
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.1.2
  • Scope LensGives the holder a 1-stage Critical-Hit Ratio Boost.1
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.1

Natures

  • JollySpeSpA62.4
  • AdamantAtkSpA28.9
  • HastySpeDef2.8
  • NaughtyAtkSpD1.5
  • LonelyAtkDef1.4
  • NaiveSpeSpD1.3
  • BraveAtkSpe0.5
  • ImpishDefSpA0.3
  • CarefulSpDSpA0.2
  • RelaxedDefSpe0.2

EV Spreads

HPAtkDefSpASpDSpe%
2320003242
0322003211.4
132100329.3
032000327.9
032002326
132001324.4
132000322.4
032101321.3
032100321.2
323220001
323200021
200707320.9
932000250.5
032003220.5
132005280.4
032001320.4
103200310.3
323200200.3
032020320.3
032203200.3
283200060.3
232320000.3
232003200.3
332000310.3

Most common spreads (11, 88%)Most common spreads (24, 93%)

Teammates

Beats
Won with
Accelerock+14010041.9
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010020.8
Rock SlideHas a 30% chance of making targets flinch.foes759010.8
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.100808.3
Drill RunThis move has a 1-stage Critical-Hit Ratio Boost.80953.1
Rock TombLowers the target’s Speed stat by 1 stage.60952.9
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.90902.9
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701002.6
Rock BlastThe user attacks 2 to 5 times in a row.25901.3
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.851001.1
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010011.4
Aqua Jet+1401004.4
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801003.7
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201003.4
Shadow Sneak+1401003.2
Bullet Punch+1401003.2
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.801002.6
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801002.2
ThunderboltHas a 10% chance of paralyzing the target.901002
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701002

Move Pool

Physical33

Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.10080
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Accelerock+140100
Rock BlastThe user attacks 2 to 5 times in a row.2590
Last ResortThis move fails unless the user has already used all the other moves it knows.140100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
ThrashThe user gains the Rampaging status.random120100
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
Take Down9085
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Quick Attack+140100
Tail SlapThe user attacks 2 to 5 times in a row.2585
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.1100
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.120100
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.85100
Zen HeadbuttHas a 20% chance of making the target flinch.8090
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.9090
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.80100
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+170100
BiteHas a 30% chance of making the target flinch.60100
AssuranceThis move’s power is doubled if the target has already taken damage during the turn this move is used.60100
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Drill RunThis move has a 1-stage Critical-Hit Ratio Boost.8095
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Iron HeadHas a 20% chance of making the target flinch.80100
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.10075
Thunder FangHas a 10% chance of paralyzing the target and a 10% chance of making the target flinch.6595
Fire FangHas a 10% chance of burning the target and a 10% chance of making the target flinch.6595
TrailblazeBoosts the user’s Speed stat by 1 stage.50100

Special6

Hyper Voicefoes90100
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Mud-SlapLowers the target’s accuracy by 1 stage.20100
SnarlLowers targets’ Sp. Atk stats by 1 stage.foes5595

Status20

AgilityBoosts the user’s Speed stat by 2 stages.self——
Bulk UpBoosts the user’s Attack and Defense stats by 1 stage.self——
CharmLowers the target’s Attack stat by 2 stages.—100
Double TeamBoosts the user’s evasiveness by 1 stage.self——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
HowlBoosts the Attack stats of the user and its allies by 1 stage.party——
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Quick GuardThe user protects itself and its allies from priority moves for the turn.+3side——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
RoarIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——
SandstormSummons a sandstorm for 5 turns.field——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
Swords DanceBoosts the user’s Attack stat by 2 stages.self——
TauntGives the target the Taunted status.—100