Base Stats

Lycanroc#0745

#0745Window Sep 09 – Oct 07M-1M-2M-3M-4M-5M-6M-72026-10-07DoublesSinglesM-1#137#185M-2#127#196M-3#174#220M-4#175#221M-5#172#221M-6#214#247
Past season
Type
  • Rock
Abilities
  • Keen EyeThe Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered.
  • Sand RushDoubles the Pokémon’s Speed stat in a sandstorm.
  • HiddenSteadfastWhen the Pokémon flinches, its Speed stat is boosted by 1 stage.
Weight55.1 lbs · 25.0kg
@50
HP75150
Atk115135
Def6585
SpA5575
SpD6585
Spe112132
Σ487
Speed Range
118min1320 EV16432 EV180max
#214

Doubles

Moves

Rock SlideHas a 30% chance of making targets flinch.foes759087.6
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010068.1
Accelerock+14010063.6
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——43.5
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.8510024.1
Fire FangHas a 10% chance of burning the target and a 10% chance of making the target flinch.659517.5
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.110015
Drill RunThis move has a 1-stage Critical-Hit Ratio Boost.80958.7
TauntGives the target the Taunted status.—1007.7
Iron HeadHas a 20% chance of making the target flinch.801006.7

Abilities

  • Sand RushDoubles the Pokémon’s Speed stat in a sandstorm.75.7
  • SteadfastWhen the Pokémon flinches, its Speed stat is boosted by 1 stage.13
  • Keen EyeThe Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered.11.4

Items

  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.51.3
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.24.5
  • Hard StoneBoosts the power of the holder’s Rock-type moves by 20%.7
  • King’s RockWhen the holder deals damage with its moves, there is a 10% chance that targets will flinch.3.7
  • Wide LensBoosts the accuracy of the holder’s moves by 10%.1.9
  • White HerbRestores the holder’s stats to their usual value when they are lowered. Disappears for the duration of the battle after a single use.1.5
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.1.3
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.1.3
  • Muscle BandBoosts the power of the holder’s physical moves by 10%.1.1
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.1.1

Natures

  • JollySpeSpA49.3
  • AdamantAtkSpA40.7
  • NaughtyAtkSpD2.5
  • LonelyAtkDef2.4
  • NaiveSpeSpD1.8
  • HastySpeDef1.3
  • BraveAtkSpe1.2
  • CarefulSpDSpA0.4
  • ImpishDefSpA0.3
  • GentleSpDDef0.1

EV Spreads

HPAtkDefSpASpDSpe%
2320003242.3
1320003215.4
032002326.9
032200325.6
032000324.1
132001323.7
032101322.9
323200022
132100321.7
323220001.2
0321701701.1
323210100.8
032003220.7
323200000.7
0321600180.7
032203200.6
232900230.6
032320200.5
1632000180.4
232320000.4
032008260.4
032320020.3
3216170100.3
293250000.3
232003200.3
323200200.3
032020320.3
0321500190.3

Most common spreads (11, 87%)Most common spreads (28, 95%)

Teammates

Beats
Won with
Rock SlideHas a 30% chance of making targets flinch.foes759066.1
Accelerock+14010011.1
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010010.4
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.851005.9
Drill RunThis move has a 1-stage Critical-Hit Ratio Boost.80951.5
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.90900.8
Iron HeadHas a 20% chance of making the target flinch.801000.7
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.100800.7
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701000.6
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.801000.5
Loses To
Beaten by
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201007
Grassy GlideIf the user is under the effect of Grassy Terrain, this move’s priority becomes +1.551006.6
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001005.5
Hyper Voicefoes901005.2
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801004.8
Iron HeadHas a 20% chance of making the target flinch.801003.7
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes90853.5
Rock SlideHas a 30% chance of making targets flinch.foes75903
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801002.6
Make It RainLowers the user’s Sp. Atk stat by 2 stages.foes120952.1
#247

Singles

Moves

Accelerock+14010075.8
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.110047.7
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——47.3
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010042.9
Rock SlideHas a 30% chance of making targets flinch.foes759024.5
TauntGives the target the Taunted status.—10022.5
Drill RunThis move has a 1-stage Critical-Hit Ratio Boost.809521.7
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.1008018.3
Swords DanceBoosts the user’s Attack stat by 2 stages.self——16.3
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+17010012.3

Abilities

  • Sand RushDoubles the Pokémon’s Speed stat in a sandstorm.51.1
  • SteadfastWhen the Pokémon flinches, its Speed stat is boosted by 1 stage.25.4
  • Keen EyeThe Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered.23.5

Items

  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.70
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.11
  • Scope LensGives the holder a 1-stage Critical-Hit Ratio Boost.4.4
  • Hard StoneBoosts the power of the holder’s Rock-type moves by 20%.2.6
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.1.9
  • Air BalloonCauses the holder to float off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses. Disappears for the duration of the battle if the holder takes damage from a move.1.3
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.1.3
  • King’s RockWhen the holder deals damage with its moves, there is a 10% chance that targets will flinch.1.2
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.1.1
  • Rocky HelmetWhen the holder is hit by a contact move, the attacker takes damage equal to 1/6 of its max HP.0.9

Natures

  • JollySpeSpA56.3
  • AdamantAtkSpA31.4
  • HastySpeDef3
  • NaughtyAtkSpD3
  • NaiveSpeSpD2.4
  • LonelyAtkDef1.4
  • ImpishDefSpA0.6
  • Docile0.5
  • CarefulSpDSpA0.4
  • GentleSpDDef0.4

EV Spreads

HPAtkDefSpASpDSpe%
2320003239.3
0322003210.2
132100328.9
032000328.5
032002326
132001323.4
032101322.8
032100322.3
323200021.3
10000321.1
323220001
323200200.9
323210100.9
032020320.8
032003220.8
5320018110.8
132000320.7
925000320.5
2213414480.5
2432000100.4
032320200.4
1632000180.4
2032000140.4
003200320.3
232003200.3
1132000230.3
032203200.3
250009320.3

Most common spreads (12, 86%)Most common spreads (28, 94%)

Teammates

Beats
Won with
Accelerock+14010039.7
Rock SlideHas a 30% chance of making targets flinch.foes759016.2
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010014.9
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.100808.8
Drill RunThis move has a 1-stage Critical-Hit Ratio Boost.80955.7
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701002.8
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.90902.4
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.851001.8
ThrashThe user gains the Rampaging status.random1201001.7
Rock BlastThe user attacks 2 to 5 times in a row.25901.3
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010011.1
Aqua Jet+1401004
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201003.9
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801003.4
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701003.4
Ice Shard+1401002.8
Iron HeadHas a 20% chance of making the target flinch.801002.4
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801002.4
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801002.3
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501002.2

Move Pool

Physical33

Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.10080
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Accelerock+140100
Rock BlastThe user attacks 2 to 5 times in a row.2590
Last ResortThis move fails unless the user has already used all the other moves it knows.140100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
ThrashThe user gains the Rampaging status.random120100
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
Take Down9085
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Quick Attack+140100
Tail SlapThe user attacks 2 to 5 times in a row.2585
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.1100
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.120100
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.85100
Zen HeadbuttHas a 20% chance of making the target flinch.8090
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.9090
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.80100
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+170100
BiteHas a 30% chance of making the target flinch.60100
AssuranceThis move’s power is doubled if the target has already taken damage during the turn this move is used.60100
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Drill RunThis move has a 1-stage Critical-Hit Ratio Boost.8095
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Iron HeadHas a 20% chance of making the target flinch.80100
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.10075
Thunder FangHas a 10% chance of paralyzing the target and a 10% chance of making the target flinch.6595
Fire FangHas a 10% chance of burning the target and a 10% chance of making the target flinch.6595
TrailblazeBoosts the user’s Speed stat by 1 stage.50100

Special6

Hyper Voicefoes90100
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Mud-SlapLowers the target’s accuracy by 1 stage.20100
SnarlLowers targets’ Sp. Atk stats by 1 stage.foes5595

Status20

AgilityBoosts the user’s Speed stat by 2 stages.self——
Bulk UpBoosts the user’s Attack and Defense stats by 1 stage.self——
CharmLowers the target’s Attack stat by 2 stages.—100
Double TeamBoosts the user’s evasiveness by 1 stage.self——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
HowlBoosts the Attack stats of the user and its allies by 1 stage.party——
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Quick GuardThe user protects itself and its allies from priority moves for the turn.+3side——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
RoarIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——
SandstormSummons a sandstorm for 5 turns.field——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
Swords DanceBoosts the user’s Attack stat by 2 stages.self——
TauntGives the target the Taunted status.—100