Base Stats

Pincurchin#0871

#0871Window Sep 09 – Oct 07M-1M-2M-3M-4M-5M-6M-72026-10-07DoublesSinglesM-6#82#126
Past season
Type
  • Electric
Abilities
  • Lightning RodThe Pokémon draws in all Electric-type moves. These moves do not work on the Pokémon. Instead, they boost its Sp. Atk stat by 1 stage.
  • HiddenElectric SurgeTurns the entire field into Electric Terrain for 5 turns when the Pokémon enters a battle.
Weight2.2 lbs · 1.0kg
@50
HP48123
Atk101121
Def95115
SpA91111
SpD85105
Spe1535
Σ435
Speed Range
31min350 EV6732 EV73max
#82

Doubles

Moves

Rising VoltageThis move’s power is doubled if the target is under the effect of Electric Terrain.7010087
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——67.5
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+17010052
ScaldHas a 30% chance of burning the target. Cures the user and target of being frozen.8010038.6
AcupressureBoosts the Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness of the user or an ally by 2 stages.self/ally——14.8
ElectrowebLowers targets’ Speed stats by 1 stage.foes559512.8
RecoverRestores 1/2 of the user’s max HP.self——11.7
DischargeHas a 30% chance of paralyzing targets.all8010011.7
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes90859.9
Hydro Pump110809.6

Abilities

  • Electric SurgeTurns the entire field into Electric Terrain for 5 turns when the Pokémon enters a battle.97.6
  • Lightning RodThe Pokémon draws in all Electric-type moves. These moves do not work on the Pokémon. Instead, they boost its Sp. Atk stat by 1 stage.2.4

Items

  • MagnetBoosts the power of the holder’s Electric-type moves by 20%.28.4
  • Electric SeedBoosts the holder’s Defense stat by 1 stage on Electric Terrain. Disappears for the duration of the battle after a single use.22
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.9.5
  • Terrain ExtenderWhen the holder creates terrain with its moves or Ability, the duration is extended by 3 turns. (Total duration: 8 turns)8.7
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.5.5
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.5.2
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.3.7
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.3.5
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.3.2
  • Air BalloonCauses the holder to float off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses. Disappears for the duration of the battle if the holder takes damage from a move.2.6

Natures

  • QuietSpASpe58.2
  • ModestSpAAtk12.1
  • RelaxedDefSpe7.4
  • SassySpDSpe6.4
  • BoldDefAtk4.6
  • BraveAtkSpe4.3
  • CalmSpDAtk3
  • AdamantAtkSpA1.9
  • MildSpADef0.5
  • ImpishDefSpA0.4

EV Spreads

HPAtkDefSpASpDSpe%
3200322025.7
3202320010.3
322032009.9
002323203.7
320320202.6
003232202.5
203232002.1
203203201.9
323200201.7
200323201.6
320203201.6
320032001.5
323220001.1
3201402001
320132100.9
320250900.7
320322000.7
320029500.6
3201801600.6
3201501900.6
3201701700.6
232032000.5
003223200.5
320032020.4
320023200.4
320902500.3
0012322200.3
323200000.3
003232020.3
3201202200.3

Most common spreads (13, 66%)Most common spreads (30, 75%)

Teammates

Beats
Won with
Rising VoltageThis move’s power is doubled if the target is under the effect of Electric Terrain.7010067.9
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+17010010.2
DischargeHas a 30% chance of paralyzing targets.all801004.7
ScaldHas a 30% chance of burning the target. Cures the user and target of being frozen.801003.7
ElectrowebLowers targets’ Speed stats by 1 stage.foes55952.8
Zing ZapHas a 30% chance of making the target flinch.801002.4
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes90851.9
MementoLowers the target’s Attack and Sp. Atk stats by 2 stages. The user faints upon using this move.—1001.3
ThunderboltHas a 10% chance of paralyzing the target.901001.1
Supercell SlamIf this move misses or fails, the user takes damage equal to 1/2 of its max HP. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.100950.6
Loses To
Beaten by
Hyper Voicefoes901008
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001005.4
High Horsepower95955.3
Heat WaveHas a 10% chance of burning targets.foes95905
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801004.9
Leech LifeThe user’s HP is restored by 1/2 of the damage dealt by this move.801003
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901003
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201002.9
Dragon Pulse851002.5
Wood HammerThe user takes 1/3 of the damage dealt by this move.1201002.3
#126

Singles

Moves

Rising VoltageThis move’s power is doubled if the target is under the effect of Electric Terrain.7010076.6
MementoLowers the target’s Attack and Sp. Atk stats by 2 stages. The user faints upon using this move.—10072.6
SpikesGives the opponent’s side the Spikes status.hazard——43.6
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+17010038.4
Toxic SpikesGives the opponent’s side the Toxic Spikes status.hazard——37.2
ScaldHas a 30% chance of burning the target. Cures the user and target of being frozen.8010025
Self-DestructThe user faints upon using this move.all20010014.5
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—9014
RecoverRestores 1/2 of the user’s max HP.self——9.8
Pain SplitThe user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.——7.8

Abilities

  • Electric SurgeTurns the entire field into Electric Terrain for 5 turns when the Pokémon enters a battle.98.2
  • Lightning RodThe Pokémon draws in all Electric-type moves. These moves do not work on the Pokémon. Instead, they boost its Sp. Atk stat by 1 stage.1.8

Items

  • Terrain ExtenderWhen the holder creates terrain with its moves or Ability, the duration is extended by 3 turns. (Total duration: 8 turns)52.5
  • Electric SeedBoosts the holder’s Defense stat by 1 stage on Electric Terrain. Disappears for the duration of the battle after a single use.12.5
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.8
  • Air BalloonCauses the holder to float off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses. Disappears for the duration of the battle if the holder takes damage from a move.5.5
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.3.5
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.2.5
  • MagnetBoosts the power of the holder’s Electric-type moves by 20%.2.3
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.2.2
  • Eject ButtonSwitches the holder out of battle when the holder takes damage from a move. Disappears for the duration of the battle after a single use.2.2
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.1.4

Natures

  • BoldDefAtk26.1
  • QuietSpASpe20.2
  • RelaxedDefSpe19.3
  • ModestSpAAtk9.9
  • ImpishDefSpA6.7
  • SassySpDSpe5.6
  • AdamantAtkSpA4.2
  • CalmSpDAtk3.9
  • BraveAtkSpe2.1
  • CarefulSpDSpA0.8

EV Spreads

HPAtkDefSpASpDSpe%
3203202034.6
320232008.3
320032206.4
320203203.4
320322003.3
322032002.3
002323202.1
323200201.9
003232201.8
320250901.6
320132101.4
320320001.4
323220001.3
203232001.2
232320001.2
203203201.1
322320001.1
320032001.1
320270701
320023201
232032001
3201501900.9
3201901500.6
200323200.5
320602800.5
3201801600.4
320902500.3
323200000.3
3201701700.3
320320020.3

Most common spreads (13, 70%)Most common spreads (30, 83%)

Teammates

Beats
Won with
MementoLowers the target’s Attack and Sp. Atk stats by 2 stages. The user faints upon using this move.—10056
Rising VoltageThis move’s power is doubled if the target is under the effect of Electric Terrain.7010027.6
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701006.9
Self-DestructThe user faints upon using this move.all2001004.5
ScaldHas a 30% chance of burning the target. Cures the user and target of being frozen.801001.4
Zing ZapHas a 30% chance of making the target flinch.801000.9
Supercell SlamIf this move misses or fails, the user takes damage equal to 1/2 of its max HP. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.100950.7
Hydro Pump110800.4
DischargeHas a 30% chance of paralyzing targets.all801000.2
ThunderboltHas a 10% chance of paralyzing the target.901000.2
Loses To
Beaten by
MementoLowers the target’s Attack and Sp. Atk stats by 2 stages. The user faints upon using this move.—10035.9
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010013.4
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801002.7
Self-DestructThe user faints upon using this move.all2001002.7
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901002.5
FlamethrowerHas a 10% chance of burning the target.901001.9
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201001.8
Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.130901.4
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951001.3
Dark PulseHas a 20% chance of making the target flinch.801001.3

Move Pool

Physical15

Supercell SlamIf this move misses or fails, the user takes damage equal to 1/2 of its max HP. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.10095
Wild ChargeThe user takes 1/4 of the damage dealt by this move.90100
Zing ZapHas a 30% chance of making the target flinch.80100
Self-DestructThe user faints upon using this move.all200100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
LiquidationHas a 20% chance of lowering the target’s Defense stat by 1 stage.85100
Throat ChopGives the target the Throat Chopped status.80100
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+170100
AssuranceThis move’s power is doubled if the target has already taken damage during the turn this move is used.60100
PaybackThis move’s power is doubled if the user attacks after the target.50100
Poison JabHas a 30% chance of poisoning the target.80100
Pin MissileThe user attacks 2 to 5 times in a row.2595
ReversalThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100

Special17

ThunderboltHas a 10% chance of paralyzing the target.90100
DischargeHas a 30% chance of paralyzing targets.all80100
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.11070
Rising VoltageThis move’s power is doubled if the target is under the effect of Electric Terrain.70100
ElectrowebLowers targets’ Speed stats by 1 stage.foes5595
Charge BeamHas a 70% chance of boosting the user’s Sp. Atk stat by 1 stage.5090
Electro BallThe higher the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 40 and 150).1100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
SurfThis move’s power is doubled against targets that have the Submerged status.all90100
Hydro Pump11080
ScaldHas a 30% chance of burning the target. Cures the user and target of being frozen.80100
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes9085
Chilling WaterLowers the target’s Attack stat by 1 stage.50100
VenoshockThis move’s power is doubled if the target is poisoned or badly poisoned.65100
HexThis move’s power is doubled if the target has a status condition.65100

Status16

AcupressureBoosts the Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness of the user or an ally by 2 stages.self/ally——
ChargeBoosts the user’s Sp. Def stat by 1 stage. The user gains the Electric Boost status.self——
Cursevaries——
Electric TerrainTurns the entire field into Electric Terrain for 5 turns.field——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
MementoLowers the target’s Attack and Sp. Atk stats by 2 stages. The user faints upon using this move.—100
Pain SplitThe user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RecoverRestores 1/2 of the user’s max HP.self——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SpikesGives the opponent’s side the Spikes status.hazard——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—90
Toxic SpikesGives the opponent’s side the Toxic Spikes status.hazard——