Base Stats

Typhlosion — Hisuian Form#0157

#0157Window May 13 – Jun 17M-1M-2M-3M-4M-5M-6M-72026-06-17DoublesSinglesM-1#42#106M-2#50#102
Past season
Type
  • Fire
  • Ghost
Abilities
  • BlazeBoosts the power of the Pokémon’s Fire-type moves by 50% when its HP drops to 1/3 or less of its max.
  • HiddenFriskWhen the Pokémon enters a battle, it identifies opponents’ held items.
Weight153.9 lbs · 69.8kg
@50
HP73148
Atk84104
Def7898
SpA119139
SpD85105
Spe95115
Σ534
Speed Range
103min1150 EV14732 EV161max
#50

Doubles

Moves

EruptionThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes15010096.2
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.8010079.1
Heat WaveHas a 10% chance of burning targets.foes959049.5
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——35.8
Infernal ParadeHas a 30% chance of burning the target. This move’s power is doubled if the target has a status condition.6510022.2
Burn UpThe user loses the Fire type. Cures the user of being frozen. This move fails unless it is used by a Fire type.13010020.1
OverheatLowers the user’s Sp. Atk stat by 2 stages.1309018.8
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.1207013.9
ExtrasensoryHas a 10% chance of making the target flinch.8010013.8
FlamethrowerHas a 10% chance of burning the target.9010012.9

Abilities

  • FriskWhen the Pokémon enters a battle, it identifies opponents’ held items.75.3
  • BlazeBoosts the power of the Pokémon’s Fire-type moves by 50% when its HP drops to 1/3 or less of its max.24.7

Items

  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.62.3
  • CharcoalBoosts the power of the holder’s Fire-type moves by 20%.27.3
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.4.9
  • Colbur BerryHalves the damage taken when the holder is hit with a supereffective Dark-type move. Disappears for the duration of the battle after a single use.1
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.0.8
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.0.8
  • Spell TagBoosts the power of the holder’s Ghost-type moves by 20%.0.4
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.0.3
  • King’s RockWhen the holder deals damage with its moves, there is a 10% chance that targets will flinch.0.2
  • Shell BellWhen the holder deals damage with its moves, its HP is restored by 1/8 of the damage dealt.0.2

Natures

  • ModestSpAAtk60.2
  • TimidSpeAtk35.8
  • HastySpeDef1.3
  • MildSpADef0.9
  • QuietSpASpe0.6
  • BoldDefAtk0.4
  • CalmSpDAtk0.2
  • GentleSpDDef0.1
  • JollySpeSpA0.1
  • NaiveSpeSpD0.1

EV Spreads

HPAtkDefSpASpDSpe%
2003203259.5
002320329.4
000322326.8
101320325.3
000320322.5
100321321.4
100320321.2
500320290.8
320232000.8
320032200.6
501274290.5
320032020.5
001321320.3
2100320130.3
300320310.3
700320270.3

Most common spreads (7, 86%)Most common spreads (16, 90%)

Teammates

Beats
Won with
EruptionThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes15010066.9
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.8010013.8
Heat WaveHas a 10% chance of burning targets.foes95908.4
Burn UpThe user loses the Fire type. Cures the user of being frozen. This move fails unless it is used by a Fire type.1301003.6
Infernal ParadeHas a 30% chance of burning the target. This move’s power is doubled if the target has a status condition.651002.3
ExtrasensoryHas a 10% chance of making the target flinch.801001.1
FlamethrowerHas a 10% chance of burning the target.901000.9
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.120700.9
OverheatLowers the user’s Sp. Atk stat by 2 stages.130900.7
Strugglerandom50—0.3
Loses To
Beaten by
Rock SlideHas a 30% chance of making targets flinch.foes75908.6
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001008.3
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701005.8
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801004.6
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651003.3
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501003.1
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501002.9
Power Gem801002.9
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes90852.8
Heat WaveHas a 10% chance of burning targets.foes95902.7
#102

Singles

Moves

EruptionThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes15010075.4
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.8010057.1
Infernal ParadeHas a 30% chance of burning the target. This move’s power is doubled if the target has a status condition.6510054.6
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.1207042.4
FlamethrowerHas a 10% chance of burning the target.9010031.5
Burn UpThe user loses the Fire type. Cures the user of being frozen. This move fails unless it is used by a Fire type.13010018.6
Will-O-WispBurns the target.—8516
Cursevaries——14.2
OverheatLowers the user’s Sp. Atk stat by 2 stages.1309012.3
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.110012

Abilities

  • FriskWhen the Pokémon enters a battle, it identifies opponents’ held items.77.2
  • BlazeBoosts the power of the Pokémon’s Fire-type moves by 50% when its HP drops to 1/3 or less of its max.22.8

Items

  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.55.5
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.26.2
  • CharcoalBoosts the power of the holder’s Fire-type moves by 20%.5.2
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.2.2
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.1.4
  • Spell TagBoosts the power of the holder’s Ghost-type moves by 20%.1.3
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.1.1
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.0.5
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.0.4
  • White HerbRestores the holder’s stats to their usual value when they are lowered. Disappears for the duration of the battle after a single use.0.4

Natures

  • ModestSpAAtk52.7
  • TimidSpeAtk37.6
  • NaiveSpeSpD4
  • HastySpeDef1.3
  • MildSpADef1.1
  • CalmSpDAtk0.8
  • BoldDefAtk0.8
  • RashSpASpD0.7
  • QuietSpASpe0.3
  • JollySpeSpA0.2

EV Spreads

HPAtkDefSpASpDSpe%
2003203237.7
1013203215.8
002320329
000322326.9
020320324.3
100321324.1
100320323.5
000320322.4
500320290.9
300320310.9
300310320.7
001321320.5
002323200.4
110320320.4
501274290.4
001320320.4
100303320.4
2100320130.4
320032020.3
320032200.3
320232000.3
302320290.3
1100320230.3
320203200.3

Most common spreads (11, 86%)Most common spreads (24, 91%)

Teammates

Beats
Won with
EruptionThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes15010044
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.8010018.5
Infernal ParadeHas a 30% chance of burning the target. This move’s power is doubled if the target has a status condition.6510015.1
FlamethrowerHas a 10% chance of burning the target.901005.8
Burn UpThe user loses the Fire type. Cures the user of being frozen. This move fails unless it is used by a Fire type.1301004
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.120703.5
Quick Attack+1401002.4
Lava PlumeHas a 30% chance of burning targets.all801001.3
OverheatLowers the user’s Sp. Atk stat by 2 stages.130901.2
Mystical FireLowers the target’s Sp. Atk stat by 1 stage.751000.9
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010012.3
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701004.9
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501004.3
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801003.9
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651003.7
Shadow Sneak+1401003.5
Dark PulseHas a 20% chance of making the target flinch.801003.2
Aqua Jet+1401003.1
Power Gem801002.3
WaterfallHas a 20% chance of making the target flinch.801002.2

Move Pool

Physical31

Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.120100
Fire PunchHas a 10% chance of burning the target.75100
Temper FlareThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
Fire FangHas a 10% chance of burning the target and a 10% chance of making the target flinch.6595
Flame ChargeBoosts the user’s Speed stat by 1 stage.50100
PoltergeistThis move fails if the target isn’t holding an item.11090
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.70100
Focus PunchThis move fails if the user has already taken damage from a move in the same turn.−3150100
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100
ReversalThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Mega Kick12075
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
CovetIf the user is not already holding an item, it steals the target’s held item.60100
Quick Attack+140100
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.1100
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Wild ChargeThe user takes 1/4 of the damage dealt by this move.90100
Thunder PunchHas a 10% chance of paralyzing the target.75100
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.9090
Iron HeadHas a 20% chance of making the target flinch.80100
Gyro BallThe lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150).1100
Zen HeadbuttHas a 20% chance of making the target flinch.8090
Rock SlideHas a 30% chance of making targets flinch.foes7590
Aerial AceThis move never misses.60—

Special22

EruptionThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes150100
Blast BurnThe user gains the Recharging status on the turn after this move is used.15090
Burn UpThe user loses the Fire type. Cures the user of being frozen. This move fails unless it is used by a Fire type.130100
OverheatLowers the user’s Sp. Atk stat by 2 stages.13090
Fire BlastHas a 10% chance of burning the target.11085
FlamethrowerHas a 10% chance of burning the target.90100
Heat WaveHas a 10% chance of burning targets.foes9590
Lava PlumeHas a 30% chance of burning targets.all80100
Mystical FireLowers the target’s Sp. Atk stat by 1 stage.75100
Burning JealousyBurns targets if their stats were boosted during the turn this move is used.foes70100
InfernoBurns the target.10050
Fire SpinGives the target the Bound status.3585
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
HexThis move’s power is doubled if the target has a status condition.65100
Infernal ParadeHas a 30% chance of burning the target. This move’s power is doubled if the target has a status condition.65100
Night ShadeDeals 50 HP of damage.1100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.120100
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.12070
ExtrasensoryHas a 10% chance of making the target flinch.80100

Status13

Calm MindBoosts the user’s Sp. Atk and Sp. Def stats by 1 stage.self——
Confuse RayConfuses the target.—100
Cursevaries——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
HowlBoosts the Attack stats of the user and its allies by 1 stage.party——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
RoarIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SpiteRemoves 4 PP from the move last used by the target.—100
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
Will-O-WispBurns the target.—85