Base Stats

Ariados#0168

#0168Window May 13 – Jun 17M-1M-2M-3M-4M-5M-6M-72026-06-17DoublesSinglesM-1#141#136M-2#158#117
Past season
Type
  • Bug
  • Poison
Abilities
  • SwarmBoosts the power of the Pokémon’s Bug-type moves by 50% when its HP drops to 1/3 or less of its max.
  • InsomniaThe Pokémon cannot become drowsy or be put to sleep.
  • HiddenSniperBoosts the power of the Pokémon’s critical hits by 125% instead of 50%.
Weight73.9 lbs · 33.5kg
@50
HP70145
Atk90110
Def7090
SpA6080
SpD7090
Spe4060
Σ400
Speed Range
54min600 EV9232 EV101max
#158

Doubles

Moves

Rage PowderThe user redirects opponents’ moves toward itself. This effect works only on single-target moves. Grass-type Pokémon are unaffected.+2self——81.5
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——65.8
String ShotLowers targets’ Speed stats by 2 stages.foes—9559.1
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.6510056.3
Toxic ThreadLowers the target’s Speed stat by 2 stages and poisons it.—10018.2
First ImpressionThis move fails unless it is the first move used by the user after it enters a battle.+210010016.4
Poison JabHas a 30% chance of poisoning the target.8010014
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+17010012.4
Cross PoisonHas a 10% chance of poisoning the target. This move has a 1-stage Critical-Hit Ratio Boost.7010010.1
Sticky WebGives the opponent’s side the Sticky Web status.hazard——10

Abilities

  • InsomniaThe Pokémon cannot become drowsy or be put to sleep.79.2
  • SniperBoosts the power of the Pokémon’s critical hits by 125% instead of 50%.16.4
  • SwarmBoosts the power of the Pokémon’s Bug-type moves by 50% when its HP drops to 1/3 or less of its max.4.3

Items

  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.54.9
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.13.1
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.8.7
  • Scope LensGives the holder a 1-stage Critical-Hit Ratio Boost.6.6
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.4.2
  • Silver PowderBoosts the power of the holder’s Bug-type moves by 20%.2.8
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.2.5
  • Occa BerryHalves the damage taken when the holder is hit with a supereffective Fire-type move. Disappears for the duration of the battle after a single use.2.3
  • Mental HerbCures the holder of the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, and Encore statuses. Disappears for the duration of the battle after a single use.1.2
  • Charti BerryHalves the damage taken when the holder is hit with a supereffective Rock-type move. Disappears for the duration of the battle after a single use.0.9

Natures

  • ImpishDefSpA57.9
  • AdamantAtkSpA12.1
  • BraveAtkSpe7.1
  • CarefulSpDSpA7
  • RelaxedDefSpe4.4
  • BoldDefAtk4
  • JollySpeSpA3.7
  • SassySpDSpe1.3
  • CalmSpDAtk0.8
  • TimidSpeAtk0.4

EV Spreads

HPAtkDefSpASpDSpe%
31020015043.2
320320204.2
323200203.7
3202001403.1
323220002.6
320300402.6
232000322.4
232320001.9
203203201.9
032200321.5
323210101.2
3202401001.2
232003201.1
2502102001.1
2602002001
320203200.8
3201402000.7
3201701700.7
032320200.7
320320000.6
14321001000.6
023203200.6
3201002400.5
032203200.5
1402003200.5
320200320.5
320320020.5
003203200.5
032320020.5
3201202200.4

Most common spreads (12, 70%)Most common spreads (30, 81%)

Teammates

Beats
Won with
First ImpressionThis move fails unless it is the first move used by the user after it enters a battle.+210010019.3
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.6510018.4
Cross PoisonHas a 10% chance of poisoning the target. This move has a 1-stage Critical-Hit Ratio Boost.7010013.1
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+17010010.4
Poison JabHas a 30% chance of poisoning the target.801008.9
Megahorn120856.4
Leech LifeThe user’s HP is restored by 1/2 of the damage dealt by this move.801005.4
Shadow Sneak+1401004.4
Fell StingerBoosts the user’s Attack stat by 3 stages if this move knocks out the target.501003.6
Night SlashThis move has a 1-stage Critical-Hit Ratio Boost.701002
Loses To
Beaten by
Rock SlideHas a 30% chance of making targets flinch.foes75908.4
Heat WaveHas a 10% chance of burning targets.foes95907.3
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201004.9
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901004.7
HurricaneHas a 30% chance of confusing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.110704.1
Power Gem801003.3
Electro ShotThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In rain, the user does not gain the Charging status and can attack immediately. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.1301002.5
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001002.4
Water SpoutThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes1501002.1
Hyper Voicefoes901002.1
#117

Singles

Moves

Sticky WebGives the opponent’s side the Sticky Web status.hazard——85.1
Toxic ThreadLowers the target’s Speed stat by 2 stages and poisons it.—10080
First ImpressionThis move fails unless it is the first move used by the user after it enters a battle.+210010076.4
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+17010046.2
Toxic SpikesGives the opponent’s side the Toxic Spikes status.hazard——18.9
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.6510015.4
Poison JabHas a 30% chance of poisoning the target.8010014.5
Megahorn120858.7
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.951007.7
Shadow Sneak+1401007

Abilities

  • InsomniaThe Pokémon cannot become drowsy or be put to sleep.73
  • SwarmBoosts the power of the Pokémon’s Bug-type moves by 50% when its HP drops to 1/3 or less of its max.16.3
  • SniperBoosts the power of the Pokémon’s critical hits by 125% instead of 50%.10.7

Items

  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.67.6
  • Silver PowderBoosts the power of the holder’s Bug-type moves by 20%.14.8
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.3.9
  • Scope LensGives the holder a 1-stage Critical-Hit Ratio Boost.3.6
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.2.2
  • Mental HerbCures the holder of the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, and Encore statuses. Disappears for the duration of the battle after a single use.2.1
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.1
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.0.8
  • Occa BerryHalves the damage taken when the holder is hit with a supereffective Fire-type move. Disappears for the duration of the battle after a single use.0.7
  • Focus BandIf the holder takes damage from a move that would knock it out, there’s a 10% chance the holder will endure the hit with 1 HP.0.5

Natures

  • AdamantAtkSpA53.3
  • JollySpeSpA32.6
  • ImpishDefSpA5.7
  • CarefulSpDSpA1.9
  • TimidSpeAtk1.3
  • LonelyAtkDef1.2
  • BraveAtkSpe1.1
  • BoldDefAtk0.5
  • NaughtyAtkSpD0.5
  • CalmSpDAtk0.4

EV Spreads

HPAtkDefSpASpDSpe%
2320003237.2
323220005.5
032200324.5
232202284
323200023.5
320200323.1
032000322.5
032101322.4
323210102.3
932000252.2
032002321.9
322000321.8
323200201.8
320320201.7
320101321.3
232320001.2
232003200.9
203200320.8
320002320.7
320000320.7
323200000.6
132100320.5
3102001500.5
320320020.5
320203200.4
322320000.4
323200010.4
303240000.4
203203200.4
032320200.4

Most common spreads (13, 73%)Most common spreads (30, 84%)

Teammates

Beats
Won with
First ImpressionThis move fails unless it is the first move used by the user after it enters a battle.+210010063.3
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+17010015.6
Megahorn120855
Poison JabHas a 30% chance of poisoning the target.801004.2
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651002.2
Shadow Sneak+1401002.1
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.951001.9
Cross PoisonHas a 10% chance of poisoning the target. This move has a 1-stage Critical-Hit Ratio Boost.701001.5
LungeLowers the target’s Attack stat by 1 stage.801001
Leech LifeThe user’s HP is restored by 1/2 of the damage dealt by this move.801000.9
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001006.8
FlamethrowerHas a 10% chance of burning the target.901004.3
Shadow Sneak+1401003
Power Gem801002.8
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801002.8
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801002.4
Rock TombLowers the target’s Speed stat by 1 stage.60952.2
ThunderboltHas a 10% chance of paralyzing the target.901002
Bullet Punch+1401002
Scale ShotThe user attacks 2 to 5 times in a row. This move lowers the user’s Defense stat by 1 stage and boosts its Speed stat by 1 stage.25901.9

Move Pool

Physical28

Megahorn12085
First ImpressionThis move fails unless it is the first move used by the user after it enters a battle.+2100100
Leech LifeThe user’s HP is restored by 1/2 of the damage dealt by this move.80100
X-Scissor80100
LungeLowers the target’s Attack stat by 1 stage.80100
Skitter SmackLowers the target’s Sp. Atk stat by 1 stage.7090
Bug BiteIf the target is holding a Berry, the user eats that Berry and gains its effect.60100
Fell StingerBoosts the user’s Attack stat by 3 stages if this move knocks out the target.50100
PounceLowers the target’s Speed stat by 1 stage.50100
Pin MissileThe user attacks 2 to 5 times in a row.2595
Poison JabHas a 30% chance of poisoning the target.80100
Cross PoisonHas a 10% chance of poisoning the target. This move has a 1-stage Critical-Hit Ratio Boost.70100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.95100
Throat ChopGives the target the Throat Chopped status.80100
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+170100
Night SlashThis move has a 1-stage Critical-Hit Ratio Boost.70100
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.65100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
AssuranceThis move’s power is doubled if the target has already taken damage during the turn this move is used.60100
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
BounceThe user gains the Sky-High status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of paralyzing the target.8585
Smart StrikeThis move never misses.70—
TrailblazeBoosts the user’s Speed stat by 1 stage.50100
Shadow Sneak+140100

Special16

Sludge WaveHas a 10% chance of poisoning targets.all95100
Sludge BombHas a 30% chance of poisoning the target.90100
VenoshockThis move’s power is doubled if the target is poisoned or badly poisoned.65100
Acid SprayLowers the target’s Sp. Def stat by 2 stages.40100
Bug BuzzHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Struggle BugLowers targets’ Sp. Atk stats by 1 stage.foes50100
InfestationGives the target the Bound status.20100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.120100
Giga DrainThe user’s HP is restored by 1/2 of the damage dealt by this move.75100
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
HexThis move’s power is doubled if the target has a status condition.65100
Night ShadeDeals 50 HP of damage.1100
ElectrowebLowers targets’ Speed stats by 1 stage.foes5595

Status20

AgilityBoosts the user’s Speed stat by 2 stages.self——
Baton PassThe user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in.self——
DisableGives the target the Move Disabled status for 4 turns.—100
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Focus EnergyThe user gains a 2-stage Critical-Hit Ratio Boost.self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rage PowderThe user redirects opponents’ moves toward itself. This effect works only on single-target moves. Grass-type Pokémon are unaffected.+2self——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
ScreechLowers the target’s Defense stat by 2 stages.—85
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SpiteRemoves 4 PP from the move last used by the target.—100
Sticky WebGives the opponent’s side the Sticky Web status.hazard——
String ShotLowers targets’ Speed stats by 2 stages.foes—95
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
Swords DanceBoosts the user’s Attack stat by 2 stages.self——
ToxicBadly poisons the target. If the user is a Poison type, this move will never miss.—90
Toxic SpikesGives the opponent’s side the Toxic Spikes status.hazard——
Toxic ThreadLowers the target’s Speed stat by 2 stages and poisons it.—100