Base Stats

Chimecho#0358

#0358Window May 13 – Jun 17M-1M-2M-3M-4M-5M-6M-72026-06-17DoublesSinglesM-1#119#104M-2#129#97
Past season
Type
  • Psychic
Abilities
  • LevitateThe Pokémon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses.
Weight2.2 lbs · 1.0kg
@50
HP75150
Atk5070
Def80100
SpA95115
SpD90110
Spe6585
Σ455
Speed Range
76min850 EV11732 EV128max
Mega Chimecho
Type
  • Psychic
  • Steel
Abilities
  • LevitateThe Pokémon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses.
Weight17.6 lbs · 8.0kg
@50
HP75150
Atk5070
Def110130
SpA135155
SpD120140
Spe6585
Σ555
Speed Range
76min850 EV11732 EV128max
#129

Doubles

Moves

Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.8010069.8
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010053.5
Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——52.9
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——37.6
Boomburstall14010024
RecoverRestores 1/2 of the user’s max HP.self——22.2
Calm MindBoosts the user’s Sp. Atk and Sp. Def stats by 1 stage.self——18
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.2010016.6
Cosmic PowerBoosts the user’s Defense and Sp. Def stats by 1 stage.self——15.4
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——14.4

Abilities

  • LevitateThe Pokémon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses.100

Items

  • ChimechiteA held item that allows Chimecho to Mega Evolve.94.4
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.1.3
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.1.1
  • Mental HerbCures the holder of the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, and Encore statuses. Disappears for the duration of the battle after a single use.0.7
  • Colbur BerryHalves the damage taken when the holder is hit with a supereffective Dark-type move. Disappears for the duration of the battle after a single use.0.7
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.0.4
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.0.3
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.0.3
  • Shell BellWhen the holder deals damage with its moves, its HP is restored by 1/8 of the damage dealt.0.2
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.0.1

Natures

  • ModestSpAAtk33.8
  • QuietSpASpe30.5
  • BoldDefAtk11.9
  • RelaxedDefSpe10.5
  • CalmSpDAtk8
  • SassySpDSpe3.2
  • TimidSpeAtk1.5
  • MildSpADef0.1
  • BraveAtkSpe0.1
  • JollySpeSpA0.1

EV Spreads

HPAtkDefSpASpDSpe%
3202320027
320032205.3
3202001403.1
320320202.5
203203201.7
320132101.6
310332001.5
3201915001.4
200323201.4
320032021.3
320322001.3
320203201.3
3202401001.2
3101515321.1
320925001
3201402001
3201801061
003232200.9
320025810.9
320032000.7
2401032000.7
203232000.7
320300400.6
002323200.6
310232100.6
320023200.6
320260800.6
3027191700.6
3202201200.6
3201420000.5

Most common spreads (14, 52%)Most common spreads (30, 63%)

Teammates

Beats
Won with
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.8010031.2
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010030.9
Boomburstall14010012.6
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.2010012.4
Dazzling Gleamfoes801003.5
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.801002
Psychic NoiseGives the target the Healing Prevented status for 2 turns.751001.5
Draining KissThe user’s HP is restored by 3/4 of the damage dealt by this move.501001.3
Icy WindLowers targets’ Speed stats by 1 stage.foes55951.2
SnarlLowers targets’ Sp. Atk stats by 1 stage.foes55951.1
Loses To
Beaten by
Heat WaveHas a 10% chance of burning targets.foes95909
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501007.9
Kowtow CleaveThis move never misses.85—5.6
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201005.3
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501004.6
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801004.1
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651003.8
Hyper Voicefoes901003.2
Electro ShotThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In rain, the user does not gain the Charging status and can attack immediately. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.1301003
Dark PulseHas a 20% chance of making the target flinch.801002.7
#97

Singles

Moves

RecoverRestores 1/2 of the user’s max HP.self——86.7
Calm MindBoosts the user’s Sp. Atk and Sp. Def stats by 1 stage.self——55.8
Boomburstall14010040
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.2010033.8
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.8010028.6
Cosmic PowerBoosts the user’s Defense and Sp. Def stats by 1 stage.self——26.5
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.8010025.6
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010015.4
Psychic NoiseGives the target the Healing Prevented status for 2 turns.7510014.7
Draining KissThe user’s HP is restored by 3/4 of the damage dealt by this move.5010013.2

Abilities

  • LevitateThe Pokémon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses.100

Items

  • ChimechiteA held item that allows Chimecho to Mega Evolve.97.7
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.0.8
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.0.4
  • Mental HerbCures the holder of the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, and Encore statuses. Disappears for the duration of the battle after a single use.0.2
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.0.2
  • Kasib BerryHalves the damage taken when the holder is hit with a supereffective Ghost-type move. Disappears for the duration of the battle after a single use.0.1
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.0.1
  • Colbur BerryHalves the damage taken when the holder is hit with a supereffective Dark-type move. Disappears for the duration of the battle after a single use.0.1
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.0.1
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.~0

Natures

  • ModestSpAAtk44.7
  • BoldDefAtk39.1
  • CalmSpDAtk11.2
  • TimidSpeAtk1.8
  • QuietSpASpe1.3
  • RelaxedDefSpe0.9
  • SassySpDSpe0.3
  • MildSpADef0.2
  • ImpishDefSpA0.2
  • Serious0.1

EV Spreads

HPAtkDefSpASpDSpe%
3203202012.2
320916458.9
320232003.9
320320023.7
320322003.3
320203202.8
310320302.1
320032022
320215081.7
320032201.4
310320211.4
310332001.1
203203201.1
310320031.1
320320001
320304001
310321200.9
310323000.8
3202001400.7
3101591100.6
320032000.6
320023200.5
320132100.5
310032030.5
3201701700.5
002323200.5
320025450.5
3102400110.5
200323200.5
320300400.5

Most common spreads (16, 49%)Most common spreads (30, 57%)

Teammates

Beats
Won with
Boomburstall14010024
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.2010020.7
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.8010014.5
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.8010011.1
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901009.6
Psychic NoiseGives the target the Healing Prevented status for 2 turns.751007.2
Draining KissThe user’s HP is restored by 3/4 of the damage dealt by this move.501005.3
Future SightGives the target’s spot the Future Attack status.1201002.7
Dazzling Gleamfoes801001.9
Charge BeamHas a 70% chance of boosting the user’s Sp. Atk stat by 1 stage.50901.1
Loses To
Beaten by
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201006
FlamethrowerHas a 10% chance of burning the target.901005.9
Dark PulseHas a 20% chance of making the target flinch.801005.3
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801005.3
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501004.7
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651004.1
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201003.2
LiquidationHas a 20% chance of lowering the target’s Defense stat by 1 stage.851003
PoltergeistThis move fails if the target isn’t holding an item.110903
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501002.5

Move Pool

Physical6

Zen HeadbuttHas a 20% chance of making the target flinch.8090
Self-DestructThe user faints upon using this move.all200100
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
WrapGives the target the Bound status.1590
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.65100

Special21

Future SightGives the target’s spot the Future Attack status.120100
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
ExtrasensoryHas a 10% chance of making the target flinch.80100
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.80100
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.80100
Psychic NoiseGives the target the Healing Prevented status for 2 turns.75100
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.20100
Boomburstall140100
UproarThe user gains the Uproar status.random90100
Hyper Voicefoes90100
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Dazzling Gleamfoes80100
Draining KissThe user’s HP is restored by 3/4 of the damage dealt by this move.50100
Icy WindLowers targets’ Speed stats by 1 stage.foes5595
SnarlLowers targets’ Sp. Atk stats by 1 stage.foes5595
Charge BeamHas a 70% chance of boosting the user’s Sp. Atk stat by 1 stage.5090

Status38

Ally SwitchThe user switches spots with one of its allies. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+2self——
Baton PassThe user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in.self——
Calm MindBoosts the user’s Sp. Atk and Sp. Def stats by 1 stage.self——
CharmLowers the target’s Attack stat by 2 stages.—100
Cosmic PowerBoosts the user’s Defense and Sp. Def stats by 1 stage.self——
Cursevaries——
DisableGives the target the Move Disabled status for 4 turns.—100
EncoreGives the target the Encore status.—100
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Fake TearsLowers the target’s Sp. Def stat by 2 stages.—100
GravityGives the entire field the Gravity status for 5 turns.field——
Heal BellThe user cures the status conditions of all the Pokémon in its party, including itself, as well as its allies.party——
Heal PulseRestores 1/2 of the target’s max HP.——
Healing WishThe user faints. The Pokémon taking its place will have its HP fully restored and its status conditions cured.self——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
HypnosisPuts the target to sleep.—60
ImprisonThe user gains the Sealing Off status.self——
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——
Metal SoundLowers the target’s Sp. Def stat by 2 stages.—85
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Psych UpThe user copies the target’s stat changes.——
Rain DanceSummons rain for 5 turns.field——
RecoverRestores 1/2 of the user’s max HP.self——
RecycleRegenerates the last held item that the user consumed. The user then holds this item once more.self——
ReflectGives the user’s side the Reflect status for 5 turns.side——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
SafeguardGives the user’s side the Safeguard status for 5 turns.side——
ScreechLowers the target’s Defense stat by 2 stages.—85
Skill SwapThe user and the target swap their Abilities.——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
TauntGives the target the Taunted status.—100
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—90
TrickThe user and the target swap their held items.—100
Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——
WishGives the user’s spot the Wish status.self——
YawnMakes the target drowsy. This move never misses.——