Base Stats

Chesnaught#0652

#0652Window May 13 – Jun 17M-1M-2M-3M-4M-5M-6M-72026-06-17DoublesSinglesM-1#112#81M-2#125#91
Past season
Type
  • Grass
  • Fighting
Abilities
  • OvergrowBoosts the power of the Pokémon’s Grass-type moves by 50% when its HP drops to 1/3 or less of its max.
  • HiddenBulletproofThe Pokémon is immune to ball and bomb moves.
Weight198.4 lbs · 90.0kg
@50
HP88163
Atk107127
Def122142
SpA7494
SpD7595
Spe6484
Σ530
Speed Range
75min840 EV11632 EV127max
Mega Chesnaught
Type
  • Grass
  • Fighting
Abilities
  • BulletproofThe Pokémon is immune to ball and bomb moves.
Weight198.4 lbs · 90.0kg
@50
HP88163
Atk137157
Def172192
SpA7494
SpD115135
Spe4464
Σ630
Speed Range
57min640 EV9632 EV105max
#125

Doubles

Moves

Spiky ShieldThe user protects itself from incoming moves for the turn. Any attackers that use contact moves against the user during this turn take damage equal to 1/8 of their max HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——74.9
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010056.4
Wood HammerThe user takes 1/3 of the damage dealt by this move.12010042.2
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.7510035
Wide GuardDuring the turn this move is used, the user protects its side from moves that target all allies.+3side——29.6
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——29.3
Leech SeedGives the target the Leech Seeded status.—9025
Belly DrumThe user loses 1/2 of its max HP to boost its Attack stat to its sixth stage. This move fails if the user doesn’t have enough remaining HP.self——16.9
Grassy GlideIf the user is under the effect of Grassy Terrain, this move’s priority becomes +1.5510013.6
Seed Bomb8010011

Abilities

  • BulletproofThe Pokémon is immune to ball and bomb moves.92.5
  • OvergrowBoosts the power of the Pokémon’s Grass-type moves by 50% when its HP drops to 1/3 or less of its max.7.5

Items

  • ChesnaughtiteA held item that allows Chesnaught to Mega Evolve.69.5
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.10.2
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.6.1
  • Shell BellWhen the holder deals damage with its moves, its HP is restored by 1/8 of the damage dealt.1.6
  • Miracle SeedBoosts the power of the holder’s Grass-type moves by 20%.1.5
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.1.4
  • Coba BerryHalves the damage taken when the holder is hit with a supereffective Flying-type move. Disappears for the duration of the battle after a single use.1.3
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.1.3
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.1.1
  • Black BeltBoosts the power of the holder’s Fighting-type moves by 20%.1

Natures

  • ImpishDefSpA33.6
  • AdamantAtkSpA19.7
  • RelaxedDefSpe17.6
  • BraveAtkSpe11
  • CarefulSpDSpA9.3
  • SassySpDSpe4.6
  • JollySpeSpA1.3
  • BoldDefAtk0.9
  • CalmSpDAtk0.7
  • LonelyAtkDef0.4

EV Spreads

HPAtkDefSpASpDSpe%
3203202013.2
320802607
263200176.1
323200205.1
320203204
322320003.4
323220002.9
320280602.5
232003202.2
322003202
232320001.8
203203201.6
3011250001.6
032320201
032203201
320320021
270320700.9
3201801600.9
323200020.8
023203200.6
032002320.5
320403000.5
1231003200.5
310802700.4
323200000.4
260320800.4
320902500.4
2232201900.4
300802800.4
0000000.4

Most common spreads (16, 56%)Most common spreads (30, 64%)

Teammates

Beats
Won with
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010039.1
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.7510021.8
Wood HammerThe user takes 1/3 of the damage dealt by this move.12010017.4
Grassy GlideIf the user is under the effect of Grassy Terrain, this move’s priority becomes +1.551008.6
Seed Bomb801003.1
Rock SlideHas a 30% chance of making targets flinch.foes75902.4
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201001.8
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651001.1
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001000.5
Hammer ArmLowers the user’s Speed stat by 1 stage.100900.5
Loses To
Beaten by
HurricaneHas a 30% chance of confusing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.110708.5
Heat WaveHas a 10% chance of burning targets.foes95908.1
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901005.7
Hyper Voicefoes901005.1
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951004.7
Brave BirdThe user takes 1/3 of the damage dealt by this move.1201004.1
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201003.7
Dazzling Gleamfoes801003.6
Dual WingbeatThe user attacks twice in a row.40903.6
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes110703.4
#91

Singles

Moves

Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010085.5
SynthesisRestores 1/2 of the user’s max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead.self——72.5
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——65.3
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010040.7
Leech SeedGives the target the Leech Seeded status.—9036.2
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.6510018.1
Wood HammerThe user takes 1/3 of the damage dealt by this move.12010017.8
Spiky ShieldThe user protects itself from incoming moves for the turn. Any attackers that use contact moves against the user during this turn take damage equal to 1/8 of their max HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——16.2
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.7510011.2
Seed Bomb801004.6

Abilities

  • BulletproofThe Pokémon is immune to ball and bomb moves.94.8
  • OvergrowBoosts the power of the Pokémon’s Grass-type moves by 50% when its HP drops to 1/3 or less of its max.5.2

Items

  • ChesnaughtiteA held item that allows Chesnaught to Mega Evolve.85.2
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.7.4
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.2.6
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.1.2
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.0.4
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.0.4
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.0.3
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.0.3
  • Black BeltBoosts the power of the holder’s Fighting-type moves by 20%.0.2
  • Occa BerryHalves the damage taken when the holder is hit with a supereffective Fire-type move. Disappears for the duration of the battle after a single use.0.1

Natures

  • ImpishDefSpA78.8
  • AdamantAtkSpA8.1
  • CarefulSpDSpA5
  • BoldDefAtk3.5
  • RelaxedDefSpe1.9
  • JollySpeSpA0.8
  • BraveAtkSpe0.7
  • SassySpDSpe0.4
  • CalmSpDAtk0.2
  • LaxDefSpD0.1

EV Spreads

HPAtkDefSpASpDSpe%
3203202043.7
322320005.9
3011250004.5
320320024.3
320203203
320280601.4
232320001.2
323220001.2
320320001.1
323200201
320320110.9
3202101300.9
280320600.8
326280000.8
232000320.8
3202401000.7
322003200.7
280320060.6
3201302100.6
3201801600.5
320320100.5
300320040.5
323200020.5
203203200.5
321320100.4
320802600.4
2802801000.4
300320400.3
320300040.3
320250900.3

Most common spreads (11, 68%)Most common spreads (30, 79%)

Teammates

Beats
Won with
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010064.3
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010012.7
Wood HammerThe user takes 1/3 of the damage dealt by this move.1201007.7
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.751006.3
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651004
Seed Bomb801001.2
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201000.5
Bullet SeedThe user attacks 2 to 5 times in a row.251000.4
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.100800.4
Hammer ArmLowers the user’s Speed stat by 1 stage.100900.3
Loses To
Beaten by
Sludge WaveHas a 10% chance of poisoning targets.all9510010.7
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951005.5
FlamethrowerHas a 10% chance of burning the target.901005
Air SlashHas a 30% chance of making the target flinch.75954.3
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501003.2
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201003.1
Brave BirdThe user takes 1/3 of the damage dealt by this move.1201003
Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.130902.9
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.90902.9
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201002.6

Move Pool

Physical47

Focus PunchThis move fails if the user has already taken damage from a move in the same turn.−3150100
SuperpowerLowers the user’s Attack and Defense stats by 1 stage.120100
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.120100
Hammer ArmLowers the user’s Speed stat by 1 stage.10090
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.80100
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.75100
Low SweepLowers the target’s Speed stat by 1 stage.65100
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100
ReversalThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
Wood HammerThe user takes 1/3 of the damage dealt by this move.120100
Seed Bomb80100
Grassy GlideIf the user is under the effect of Grassy Terrain, this move’s priority becomes +1.55100
TrailblazeBoosts the user’s Speed stat by 1 stage.50100
Bullet SeedThe user attacks 2 to 5 times in a row.25100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
FeintThis move can hit a target using a move such as Protect or Detect and removes the effects of those moves.+230100
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.1100
Super FangDeals damage to the target equal to 1/2 of its remaining HP. Deals 1 HP of damage to a target that has only 1 HP left.190
Steel RollerRemoves any terrain. This move fails if there is no terrain on the field.130100
Iron HeadHas a 20% chance of making the target flinch.80100
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.10075
Gyro BallThe lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150).1100
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
High Horsepower9595
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.80100
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.65100
BiteHas a 30% chance of making the target flinch.60100
PaybackThis move’s power is doubled if the user attacks after the target.50100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.10080
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Smack DownIf the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status.50100
Dragon Claw80100
Poison JabHas a 30% chance of poisoning the target.80100
Thunder PunchHas a 10% chance of paralyzing the target.75100
Zen HeadbuttHas a 20% chance of making the target flinch.8090
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.70100
Aerial AceThis move never misses.60—
Pin MissileThe user attacks 2 to 5 times in a row.2595

Special13

Frenzy PlantThe user gains the Recharging status on the turn after this move is used.15090
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.120100
Leaf StormLowers the user’s Sp. Atk stat by 2 stages.13090
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Giga DrainThe user’s HP is restored by 1/2 of the damage dealt by this move.75100
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.12070
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Sludge BombHas a 30% chance of poisoning the target.90100
Mud ShotLowers the target’s Speed stat by 1 stage.5595
Mud-SlapLowers the target’s accuracy by 1 stage.20100

Status27

Belly DrumThe user loses 1/2 of its max HP to boost its Attack stat to its sixth stage. This move fails if the user doesn’t have enough remaining HP.self——
Bulk UpBoosts the user’s Attack and Defense stats by 1 stage.self——
CoachingBoosts allies’ Attack and Defense stats by 1 stage.allies——
Cursevaries——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Grassy TerrainTurns the entire field into Grassy Terrain for 5 turns.field——
GrowthBoosts the user’s Attack and Sp. Atk stats by 1 stage. In harsh sunlight, these stats will be boosted by 2 stages instead.self——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
Leech SeedGives the target the Leech Seeded status.—90
Pain SplitThe user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Quick GuardThe user protects itself and its allies from priority moves for the turn.+3side——
Rain DanceSummons rain for 5 turns.field——
ReflectGives the user’s side the Reflect status for 5 turns.side——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
RoarIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SpikesGives the opponent’s side the Spikes status.hazard——
Spiky ShieldThe user protects itself from incoming moves for the turn. Any attackers that use contact moves against the user during this turn take damage equal to 1/8 of their max HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
Swords DanceBoosts the user’s Attack stat by 2 stages.self——
SynthesisRestores 1/2 of the user’s max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead.self——
TauntGives the target the Taunted status.—100
Wide GuardDuring the turn this move is used, the user protects its side from moves that target all allies.+3side——