Base Stats

Diggersby#0660

#0660Window May 13 – Jun 17M-1M-2M-3M-4M-5M-6M-72026-06-17DoublesSinglesM-1#178#43M-2#178#67
Past season
Type
  • Normal
  • Ground
Abilities
  • PickupIf the Pokémon is not already holding an item, at the end of the turn it will pick up an item that was consumed by another Pokémon.
  • Cheek PouchThe Pokémon has 1/3 of its max HP restored when it eats a Berry, in addition to the Berry’s usual effect.
  • HiddenHuge PowerDoubles the power of the Pokémon’s physical moves.
Weight93.5 lbs · 42.4kg
@50
HP85160
Atk5676
Def7797
SpA5070
SpD7797
Spe7898
Σ423
Speed Range
88min980 EV13032 EV143max
#178

Doubles

Moves

EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010066.8
Rock SlideHas a 30% chance of making targets flinch.foes759049.4
Ice PunchHas a 10% chance of freezing the target.7510040
Quick Attack+14010037.5
High Horsepower959536.8
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——34
U-turnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.7010015.3
Thunder PunchHas a 10% chance of paralyzing the target.7510012.8
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.8510012.4
Giga ImpactThe user gains the Recharging status on the turn after this move is used.150908.9

Abilities

  • Huge PowerDoubles the power of the Pokémon’s physical moves.99.1
  • Cheek PouchThe Pokémon has 1/3 of its max HP restored when it eats a Berry, in addition to the Berry’s usual effect.0.6
  • PickupIf the Pokémon is not already holding an item, at the end of the turn it will pick up an item that was consumed by another Pokémon.0.2

Items

  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.34.3
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.18.4
  • Soft SandBoosts the power of the holder’s Ground-type moves by 20%.13.7
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.5.6
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.5.2
  • White HerbRestores the holder’s stats to their usual value when they are lowered. Disappears for the duration of the battle after a single use.4.4
  • Silk ScarfBoosts the power of the holder’s Normal-type moves by 20%.3.5
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.3.1
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.2.5
  • Chople BerryHalves the damage taken when the holder is hit with a supereffective Fighting-type move. Disappears for the duration of the battle after a single use.1.9

Natures

  • AdamantAtkSpA63.6
  • JollySpeSpA24.3
  • BraveAtkSpe6.8
  • ImpishDefSpA1.2
  • NaughtyAtkSpD1
  • RelaxedDefSpe0.8
  • NaiveSpeSpD0.8
  • CarefulSpDSpA0.5
  • LonelyAtkDef0.4
  • HastySpeDef0.3

EV Spreads

HPAtkDefSpASpDSpe%
2320003236.7
132100327.4
032200327.4
323210103.8
032101323.4
323220003.3
323200023.2
032002323.1
323200202.2
132001321.7
323200001.5
283230301.4
032000321.2
1032002401.1
313200030.9
032320200.8
332000310.8
1732000170.7
313210200.7
032606220.7
032001320.7
232320000.7
032003310.5
2032000140.5
1232000220.5
253230330.4
292920060.4
313200300.3
032203200.3
132000320.3

Most common spreads (13, 76%)Most common spreads (30, 87%)

Teammates

Beats
Won with
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010042.8
Rock SlideHas a 30% chance of making targets flinch.foes759015.4
High Horsepower959512.9
Ice PunchHas a 10% chance of freezing the target.751007
Quick Attack+1401006.2
Wild ChargeThe user takes 1/4 of the damage dealt by this move.901001.6
Thunder PunchHas a 10% chance of paralyzing the target.751001.5
Giga ImpactThe user gains the Recharging status on the turn after this move is used.150901.5
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.851001.4
Gunk ShotHas a 30% chance of poisoning the target.120801.2
Loses To
Beaten by
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201006.9
Hyper Voicefoes901004.6
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes110704.5
Heat WaveHas a 10% chance of burning targets.foes95904.1
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.1201003.5
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501003.3
Wave CrashThe user takes 1/3 of the damage dealt by this move.1201003.2
Matcha GotchaHas a 20% chance of burning targets. The user’s HP is restored by 1/2 of the damage dealt by this move.foes80902.9
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001002.8
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701002.5
#67

Singles

Moves

EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010099.5
Quick Attack+14010080.6
Ice PunchHas a 10% chance of freezing the target.7510079.9
Thunder PunchHas a 10% chance of paralyzing the target.7510044.9
Rock TombLowers the target’s Speed stat by 1 stage.609515.6
Fire PunchHas a 10% chance of burning the target.7510010.8
U-turnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.701008.9
SuperpowerLowers the user’s Attack and Defense stats by 1 stage.1201007.3
Gunk ShotHas a 30% chance of poisoning the target.120805.8
Rock SlideHas a 30% chance of making targets flinch.foes75905.7

Abilities

  • Huge PowerDoubles the power of the Pokémon’s physical moves.99.8
  • Cheek PouchThe Pokémon has 1/3 of its max HP restored when it eats a Berry, in addition to the Berry’s usual effect.0.1
  • PickupIf the Pokémon is not already holding an item, at the end of the turn it will pick up an item that was consumed by another Pokémon.0.1

Items

  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.74.8
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.17
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.2.3
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.1.7
  • Soft SandBoosts the power of the holder’s Ground-type moves by 20%.1
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.0.6
  • Chople BerryHalves the damage taken when the holder is hit with a supereffective Fighting-type move. Disappears for the duration of the battle after a single use.0.6
  • Silk ScarfBoosts the power of the holder’s Normal-type moves by 20%.0.5
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.0.3
  • Passho BerryHalves the damage taken when the holder is hit with a supereffective Water-type move. Disappears for the duration of the battle after a single use.0.2

Natures

  • AdamantAtkSpA78.8
  • JollySpeSpA19.5
  • LonelyAtkDef0.3
  • NaughtyAtkSpD0.3
  • ImpishDefSpA0.3
  • BraveAtkSpe0.2
  • CarefulSpDSpA0.2
  • HastySpeDef0.1
  • NaiveSpeSpD0.1
  • RelaxedDefSpe~0

EV Spreads

HPAtkDefSpASpDSpe%
1321003238.7
2320003226.9
032200328.1
132001325.9
032002322.2
032101322.2
032000322.1
323200021.2
132000321.1
323220001
313200030.5
132600270.5
132200310.5
323210100.4
323200200.4
232320000.3

Most common spreads (9, 88%)Most common spreads (16, 92%)

Teammates

Beats
Won with
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010049
Quick Attack+14010020.9
Ice PunchHas a 10% chance of freezing the target.7510013.2
Thunder PunchHas a 10% chance of paralyzing the target.751007
Rock TombLowers the target’s Speed stat by 1 stage.60951.7
Wild ChargeThe user takes 1/4 of the damage dealt by this move.901001.2
Fire PunchHas a 10% chance of burning the target.751001
SuperpowerLowers the user’s Attack and Defense stats by 1 stage.1201000.8
Rock SlideHas a 30% chance of making targets flinch.foes75900.8
Gunk ShotHas a 30% chance of poisoning the target.120800.7
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001005.4
Aqua Jet+1401005.1
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201004.5
Triple AxelThe user attacks 3 times in a row—first with a power of 20, then with a power of 40, then with a power of 60. The attack ends if the user misses.20903.1
Bullet Punch+1401002.7
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701002.5
WaterfallHas a 20% chance of making the target flinch.801002.4
Flower TrickThis move never misses and is always a critical hit.70—2.2
Wave CrashThe user takes 1/3 of the damage dealt by this move.1201002.2
Giga DrainThe user’s HP is restored by 1/2 of the damage dealt by this move.751002.2

Move Pool

Physical37

Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Mega Kick12075
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Quick Attack+140100
FlailThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
Super FangDeals damage to the target equal to 1/2 of its remaining HP. Deals 1 HP of damage to a target that has only 1 HP left.190
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
High Horsepower9595
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Sand TombGives the target the Bound status.3585
FissureKnocks out the target. The accuracy of this move is fixed at 30%.130
SuperpowerLowers the user’s Attack and Defense stats by 1 stage.120100
Hammer ArmLowers the user’s Speed stat by 1 stage.10090
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
Double Kick30100
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100
Gunk ShotHas a 30% chance of poisoning the target.12080
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.95100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
Brutal Swingall60100
PaybackThis move’s power is doubled if the user attacks after the target.50100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100
Wild ChargeThe user takes 1/4 of the damage dealt by this move.90100
Thunder PunchHas a 10% chance of paralyzing the target.75100
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.10080
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Iron HeadHas a 20% chance of making the target flinch.80100
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.10075
Fire PunchHas a 10% chance of burning the target.75100
Ice PunchHas a 10% chance of freezing the target.75100
BounceThe user gains the Sky-High status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of paralyzing the target.8585
U-turnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.70100
TrailblazeBoosts the user’s Speed stat by 1 stage.50100

Special11

Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
UproarThe user gains the Uproar status.random90100
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Scorching SandsHas a 30% chance of burning the target. Cures the user and target of being frozen.70100
Mud ShotLowers the target’s Speed stat by 1 stage.5595
Mud-SlapLowers the target’s accuracy by 1 stage.20100
SurfThis move’s power is doubled against targets that have the Submerged status.all90100
Sludge BombHas a 30% chance of poisoning the target.90100
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100

Status12

AgilityBoosts the user’s Speed stat by 2 stages.self——
AttractGives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.—100
Bulk UpBoosts the user’s Attack and Defense stats by 1 stage.self——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Laser Focusself——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
SandstormSummons a sandstorm for 5 turns.field——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SpikesGives the opponent’s side the Spikes status.hazard——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Swords DanceBoosts the user’s Attack stat by 2 stages.self——