Base Stats

Orthworm#0968

#0968Window May 13 – Jun 17M-1M-2M-3M-4M-5M-6M-72026-06-17DoublesSinglesM-1#80#87M-2#110#93
Past season
Type
  • Steel
Abilities
  • Earth EaterGround-type moves do not work on the Pokémon. Instead, they restore 1/4 of its max HP.
  • HiddenSand VeilBoosts the Pokémon’s evasiveness by 25% in a sandstorm. The Pokémon takes no damage from sandstorms.
@50
HP70145
Atk85105
Def145165
SpA6080
SpD5575
Spe6585
Σ480
Speed Range
76min850 EV11732 EV128max
#110

Doubles

Moves

Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010090.2
Shed TailThe user loses 1/2 of its max HP to create a substitute, then switches out of battle to be replaced by another party Pokémon. The substitute will be hit by moves instead of that Pokémon, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.self——82.1
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.110054.6
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——50.2
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——40.4
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——22.2
Iron HeadHas a 20% chance of making the target flinch.8010015.9
CoilBoosts the user’s Attack and Defense stats as well as its accuracy by 1 stage.self——6.9
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——4.9
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.100754.3

Abilities

  • Earth EaterGround-type moves do not work on the Pokémon. Instead, they restore 1/4 of its max HP.99.5
  • Sand VeilBoosts the Pokémon’s evasiveness by 25% in a sandstorm. The Pokémon takes no damage from sandstorms.0.5

Items

  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.70.2
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.15.8
  • Occa BerryHalves the damage taken when the holder is hit with a supereffective Fire-type move. Disappears for the duration of the battle after a single use.3.5
  • Chople BerryHalves the damage taken when the holder is hit with a supereffective Fighting-type move. Disappears for the duration of the battle after a single use.3.3
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.1.4
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.1.3
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.1.1
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.0.5
  • Shell BellWhen the holder deals damage with its moves, its HP is restored by 1/8 of the damage dealt.0.4
  • Metal CoatBoosts the power of the holder’s Steel-type moves by 20%.0.4

Natures

  • ImpishDefSpA41.4
  • RelaxedDefSpe23.3
  • CarefulSpDSpA18.7
  • SassySpDSpe6.4
  • AdamantAtkSpA3.9
  • BraveAtkSpe1.7
  • JollySpeSpA1.7
  • BoldDefAtk1.6
  • CalmSpDAtk0.5
  • NaughtyAtkSpD0.3

EV Spreads

HPAtkDefSpASpDSpe%
3203202013.4
3202032010.4
3101502008.3
320502907.8
310303207.2
203203203
310503002.5
322003202.1
310320302
322320001.9
232320001.8
320902501.1
320320021.1
320003200.9
323220000.8
3201501900.8
320320000.8
032320200.8
320250900.8
320320100.7
323200200.7
310320030.7
320003220.7
032320020.6
323200020.6
313320000.5
232003200.5
3102501000.5
1903201500.4
2901502200.4

Most common spreads (15, 64%)Most common spreads (30, 74%)

Teammates

Beats
Won with
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010056.9
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.110028
Iron HeadHas a 20% chance of making the target flinch.801007.1
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.100752.9
Rock SlideHas a 30% chance of making targets flinch.foes75901.3
Metal BurstThe user retaliates to deal 150% of the damage it took from an opponent’s move during the turn this move is used.varies11001.1
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001000.8
High Horsepower95950.5
Smack DownIf the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status.501000.4
Rock TombLowers the target’s Speed stat by 1 stage.60950.3
Loses To
Beaten by
Heat WaveHas a 10% chance of burning targets.foes959014.5
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201007.9
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501006
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201004.7
Aura SphereThis move never misses.80—4.5
EruptionThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes1501003.5
Hyper Voicefoes901003.4
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501002.7
Electro ShotThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In rain, the user does not gain the Charging status and can attack immediately. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.1301002.6
FlamethrowerHas a 10% chance of burning the target.901002.5
#93

Singles

Moves

Shed TailThe user loses 1/2 of its max HP to create a substitute, then switches out of battle to be replaced by another party Pokémon. The substitute will be hit by moves instead of that Pokémon, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.self——91.6
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010083.6
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——69.6
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——44
Metal BurstThe user retaliates to deal 150% of the damage it took from an opponent’s move during the turn this move is used.varies110027.3
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.110018.5
Iron HeadHas a 20% chance of making the target flinch.8010012
Rock TombLowers the target’s Speed stat by 1 stage.60959.8
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001009.4
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——8.2

Abilities

  • Earth EaterGround-type moves do not work on the Pokémon. Instead, they restore 1/4 of its max HP.99.6
  • Sand VeilBoosts the Pokémon’s evasiveness by 25% in a sandstorm. The Pokémon takes no damage from sandstorms.0.4

Items

  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.77.8
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.8.7
  • Chople BerryHalves the damage taken when the holder is hit with a supereffective Fighting-type move. Disappears for the duration of the battle after a single use.3.1
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.2.6
  • Chesto BerryCures being asleep. Disappears for the duration of the battle after a single use.2
  • Occa BerryHalves the damage taken when the holder is hit with a supereffective Fire-type move. Disappears for the duration of the battle after a single use.1.3
  • Mental HerbCures the holder of the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, and Encore statuses. Disappears for the duration of the battle after a single use.1.1
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.0.8
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.0.8
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.0.5

Natures

  • ImpishDefSpA47.5
  • RelaxedDefSpe28.8
  • CarefulSpDSpA8.5
  • SassySpDSpe6.3
  • BoldDefAtk4.2
  • AdamantAtkSpA1.6
  • JollySpeSpA1.2
  • CalmSpDAtk0.6
  • BraveAtkSpe0.5
  • LaxDefSpD0.3

EV Spreads

HPAtkDefSpASpDSpe%
3203202033.1
3202032010.7
310320306.1
310303204.1
310503004.1
322320003.5
320320023.4
320320002.4
310602902
320502901.6
320003201.3
3102501001.1
203203201.1
320320101
3201501901
3201701700.7
3101502000.6
232320000.6
320250900.6
323220000.5
310320030.5
310320200.5
320003220.5
032320200.4
3201901500.4
322003200.4
313320000.4
320902500.3
300320400.3
032320020.3

Most common spreads (13, 74%)Most common spreads (30, 84%)

Teammates

Beats
Won with
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010064.9
Metal BurstThe user retaliates to deal 150% of the damage it took from an opponent’s move during the turn this move is used.varies110014.4
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.11008.5
Iron HeadHas a 20% chance of making the target flinch.801003.7
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001003.7
Rock TombLowers the target’s Speed stat by 1 stage.60951.4
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.100751.1
Steel BeamAfter attacking, the user takes damage equal to 1/2 of its max HP.140950.8
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all601000.3
Rock SlideHas a 30% chance of making targets flinch.foes75900.3
Loses To
Beaten by
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010011.2
FlamethrowerHas a 10% chance of burning the target.901009
Aura SphereThis move never misses.80—6.3
ThunderboltHas a 10% chance of paralyzing the target.901003.8
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801003.6
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501002.9
Sacred SwordThis move ignores the target’s stat changes when dealing damage.901002.6
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201002.4
Sparkling AriaCures targets of their burns.all901002.3
High Jump KickIf this move misses or fails, the user takes damage equal to 1/2 of its max HP.130902.1

Move Pool

Physical20

Iron HeadHas a 20% chance of making the target flinch.80100
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.10075
Metal BurstThe user retaliates to deal 150% of the damage it took from an opponent’s move during the turn this move is used.varies1100
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.1100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
WrapGives the target the Bound status.1590
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
High Horsepower9595
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Sand TombGives the target the Bound status.3585
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.80100
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Smack DownIf the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status.50100
Rock BlastThe user attacks 2 to 5 times in a row.2590

Special6

Steel BeamAfter attacking, the user takes damage equal to 1/2 of its max HP.14095
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Mud ShotLowers the target’s Speed stat by 1 stage.5595
Mud-SlapLowers the target’s accuracy by 1 stage.20100

Status14

CoilBoosts the user’s Attack and Defense stats as well as its accuracy by 1 stage.self——
Cursevaries——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
Metal SoundLowers the target’s Sp. Def stat by 2 stages.—85
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
SandstormSummons a sandstorm for 5 turns.field——
Shed TailThe user loses 1/2 of its max HP to create a substitute, then switches out of battle to be replaced by another party Pokémon. The substitute will be hit by moves instead of that Pokémon, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.self——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SpikesGives the opponent’s side the Spikes status.hazard——
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——