Base Stats

Orthworm#0968

#0968Window Jun 17 – Jul 08M-1M-2M-3M-4M-5M-6M-72026-07-08DoublesSinglesM-1#80#87M-2#110#93M-3#145#93
Past season
Type
  • Steel
Abilities
  • Earth EaterGround-type moves do not work on the Pokémon. Instead, they restore 1/4 of its max HP.
  • HiddenSand VeilBoosts the Pokémon’s evasiveness by 25% in a sandstorm. The Pokémon takes no damage from sandstorms.
@50
HP70145
Atk85105
Def145165
SpA6080
SpD5575
Spe6585
Σ480
Speed Range
76min850 EV11732 EV128max
#145

Doubles

Moves

Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010085.5
Shed TailThe user loses 1/2 of its max HP to create a substitute, then switches out of battle to be replaced by another party Pokémon. The substitute will be hit by moves instead of that Pokémon, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.self——77.7
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.110062.9
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——48.4
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——38.2
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——17.3
Iron HeadHas a 20% chance of making the target flinch.8010014.5
Rock SlideHas a 30% chance of making targets flinch.foes75906.7
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——6.6
CoilBoosts the user’s Attack and Defense stats as well as its accuracy by 1 stage.self——5.5

Abilities

  • Earth EaterGround-type moves do not work on the Pokémon. Instead, they restore 1/4 of its max HP.99.1
  • Sand VeilBoosts the Pokémon’s evasiveness by 25% in a sandstorm. The Pokémon takes no damage from sandstorms.0.9

Items

  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.62.7
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.21
  • Chople BerryHalves the damage taken when the holder is hit with a supereffective Fighting-type move. Disappears for the duration of the battle after a single use.3.6
  • Occa BerryHalves the damage taken when the holder is hit with a supereffective Fire-type move. Disappears for the duration of the battle after a single use.3.3
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.2.1
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.1.5
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.1
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.0.6
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.0.6
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.0.5

Natures

  • ImpishDefSpA38.2
  • RelaxedDefSpe20.4
  • CarefulSpDSpA17.7
  • SassySpDSpe8.3
  • AdamantAtkSpA5.9
  • BraveAtkSpe2.8
  • JollySpeSpA2
  • BoldDefAtk1.5
  • CalmSpDAtk0.9
  • NaughtyAtkSpD0.6

EV Spreads

HPAtkDefSpASpDSpe%
3203202015.2
3205029013.3
3202032012
203203203.3
232320002.7
322003202.5
322320002.5
320320022.4
320320001.8
310303201.7
032320201.5
032203201.5
323220001.3
320902501.3
320003201.1
323200201.1
3101502001.1
032320021.1
310503001
310320301
232003200.9
320003220.9
3201501900.7
032200320.7
232000320.7
323200020.6
3201701700.5
313320000.5
003203200.4
320250900.4

Most common spreads (15, 64%)Most common spreads (30, 76%)

Teammates

Beats
Won with
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010056.1
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.110031.3
Iron HeadHas a 20% chance of making the target flinch.801005.2
Rock SlideHas a 30% chance of making targets flinch.foes75901.6
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.100751.5
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001001.2
Metal BurstThe user retaliates to deal 150% of the damage it took from an opponent’s move during the turn this move is used.varies11001.1
High Horsepower95950.7
Smack DownIf the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status.501000.4
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.751000.3
Loses To
Beaten by
Heat WaveHas a 10% chance of burning targets.foes959015.4
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010010.5
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501006.9
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201005.1
EruptionThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes1501004.7
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.120704
Electro ShotThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In rain, the user does not gain the Charging status and can attack immediately. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.1301003.4
Hyper Voicefoes901003.1
Wave CrashThe user takes 1/3 of the damage dealt by this move.1201002.7
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501002.5
#93

Singles

Moves

Shed TailThe user loses 1/2 of its max HP to create a substitute, then switches out of battle to be replaced by another party Pokémon. The substitute will be hit by moves instead of that Pokémon, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.self——89
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010080.1
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——65.9
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——46.9
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.110025.8
Metal BurstThe user retaliates to deal 150% of the damage it took from an opponent’s move during the turn this move is used.varies110023.4
Iron HeadHas a 20% chance of making the target flinch.8010013.9
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010012.3
Rock TombLowers the target’s Speed stat by 1 stage.60957.2
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——5.2

Abilities

  • Earth EaterGround-type moves do not work on the Pokémon. Instead, they restore 1/4 of its max HP.99.4
  • Sand VeilBoosts the Pokémon’s evasiveness by 25% in a sandstorm. The Pokémon takes no damage from sandstorms.0.6

Items

  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.77
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.11.4
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.2.9
  • Chesto BerryCures being asleep. Disappears for the duration of the battle after a single use.1.5
  • Chople BerryHalves the damage taken when the holder is hit with a supereffective Fighting-type move. Disappears for the duration of the battle after a single use.1.4
  • Occa BerryHalves the damage taken when the holder is hit with a supereffective Fire-type move. Disappears for the duration of the battle after a single use.1.3
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.0.9
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.0.7
  • Mental HerbCures the holder of the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, and Encore statuses. Disappears for the duration of the battle after a single use.0.7
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.0.5

Natures

  • ImpishDefSpA50.3
  • RelaxedDefSpe25
  • CarefulSpDSpA8
  • SassySpDSpe6.9
  • BoldDefAtk3.8
  • AdamantAtkSpA1.9
  • BraveAtkSpe1.1
  • JollySpeSpA1
  • CalmSpDAtk0.6
  • LaxDefSpD0.3

EV Spreads

HPAtkDefSpASpDSpe%
3203202034.9
3202032010.3
310320305.5
322320004.2
320320023.8
310303203.7
320320003.4
3102501001.9
320003201.7
320502901.5
203203201.4
232320001.2
310503000.9
320250900.9
320300040.8
323220000.7
3201501900.7
032320200.6
310320030.5
320902500.5
323200200.5
320320100.5
320003220.5
300320400.5
032320020.4
3101502000.4
322003200.4
313320000.3
003203200.3
310602900.3

Most common spreads (13, 74%)Most common spreads (30, 83%)

Teammates

Beats
Won with
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010060.8
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.110013.8
Metal BurstThe user retaliates to deal 150% of the damage it took from an opponent’s move during the turn this move is used.varies110011.3
Iron HeadHas a 20% chance of making the target flinch.801005.2
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001004.3
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.100751.1
Rock TombLowers the target’s Speed stat by 1 stage.60950.9
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all601000.6
Steel BeamAfter attacking, the user takes damage equal to 1/2 of its max HP.140950.6
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801000.3
Loses To
Beaten by
FlamethrowerHas a 10% chance of burning the target.9010010.6
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201008.5
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.120704.9
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201003.7
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801003.5
Dark PulseHas a 20% chance of making the target flinch.801003.1
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501003
Aura SphereThis move never misses.80—2.6
ThunderboltHas a 10% chance of paralyzing the target.901002.4
SurfThis move’s power is doubled against targets that have the Submerged status.all901002.3

Move Pool

Physical20

Iron HeadHas a 20% chance of making the target flinch.80100
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.10075
Metal BurstThe user retaliates to deal 150% of the damage it took from an opponent’s move during the turn this move is used.varies1100
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.1100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
WrapGives the target the Bound status.1590
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
High Horsepower9595
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Sand TombGives the target the Bound status.3585
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.80100
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Smack DownIf the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status.50100
Rock BlastThe user attacks 2 to 5 times in a row.2590

Special6

Steel BeamAfter attacking, the user takes damage equal to 1/2 of its max HP.14095
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Mud ShotLowers the target’s Speed stat by 1 stage.5595
Mud-SlapLowers the target’s accuracy by 1 stage.20100

Status14

CoilBoosts the user’s Attack and Defense stats as well as its accuracy by 1 stage.self——
Cursevaries——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
Metal SoundLowers the target’s Sp. Def stat by 2 stages.—85
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
SandstormSummons a sandstorm for 5 turns.field——
Shed TailThe user loses 1/2 of its max HP to create a substitute, then switches out of battle to be replaced by another party Pokémon. The substitute will be hit by moves instead of that Pokémon, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.self——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SpikesGives the opponent’s side the Spikes status.hazard——
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——