Base Stats

Orthworm#0968

#0968Window Sep 09 – Oct 07M-1M-2M-3M-4M-5M-6M-72026-10-07DoublesSinglesM-1#80#87M-2#110#93M-3#145#93M-4#155#85M-5#161#70M-6#193#105
Past season
Type
  • Steel
Abilities
  • Earth EaterGround-type moves do not work on the Pokémon. Instead, they restore 1/4 of its max HP.
  • HiddenSand VeilBoosts the Pokémon’s evasiveness by 25% in a sandstorm. The Pokémon takes no damage from sandstorms.
@50
HP70145
Atk85105
Def145165
SpA6080
SpD5575
Spe6585
Σ480
Speed Range
76min850 EV11732 EV128max
#193

Doubles

Moves

Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010085.6
Shed TailThe user loses 1/2 of its max HP to create a substitute, then switches out of battle to be replaced by another party Pokémon. The substitute will be hit by moves instead of that Pokémon, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.self——63.5
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.110052
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——46.2
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——44.7
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——18.4
Iron HeadHas a 20% chance of making the target flinch.8010017.5
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——9.4
Metal BurstThe user retaliates to deal 150% of the damage it took from an opponent’s move during the turn this move is used.varies11008.8
CoilBoosts the user’s Attack and Defense stats as well as its accuracy by 1 stage.self——8.7

Abilities

  • Earth EaterGround-type moves do not work on the Pokémon. Instead, they restore 1/4 of its max HP.99.1
  • Sand VeilBoosts the Pokémon’s evasiveness by 25% in a sandstorm. The Pokémon takes no damage from sandstorms.0.9

Items

  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.51.9
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.22
  • Rocky HelmetWhen the holder is hit by a contact move, the attacker takes damage equal to 1/6 of its max HP.5.5
  • Occa BerryHalves the damage taken when the holder is hit with a supereffective Fire-type move. Disappears for the duration of the battle after a single use.3.8
  • Chople BerryHalves the damage taken when the holder is hit with a supereffective Fighting-type move. Disappears for the duration of the battle after a single use.2.3
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.1.7
  • Black BeltBoosts the power of the holder’s Fighting-type moves by 20%.1.4
  • Psychic SeedBoosts the holder’s Sp. Def stat by 1 stage on Psychic Terrain. Disappears for the duration of the battle after a single use.1.2
  • Grassy SeedBoosts the holder’s Defense stat by 1 stage on Grassy Terrain. Disappears for the duration of the battle after a single use.1.1
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.1

Natures

  • ImpishDefSpA38.8
  • CarefulSpDSpA18.9
  • RelaxedDefSpe17.4
  • SassySpDSpe8.3
  • AdamantAtkSpA5.4
  • BraveAtkSpe3.6
  • JollySpeSpA2
  • BoldDefAtk2
  • NaughtyAtkSpD0.9
  • GentleSpDDef0.6

EV Spreads

HPAtkDefSpASpDSpe%
3203202017.6
3202032012.1
203203204.8
320320024.2
320502903
032320202.8
322320002.7
310320302.4
310303202
232320001.9
320320001.8
322003201.6
232003201.5
320003221.4
320902501.4
323220001.1
314202811.1
320002321
032320021
320802601
032203201
320003201
3201501900.9
320250900.9
323200020.9
032200320.9
003203200.8
311202840.7
320303100.6
1102602900.6

Most common spreads (16, 62%)Most common spreads (30, 75%)

Teammates

Beats
Won with
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010063.8
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.110021.5
Iron HeadHas a 20% chance of making the target flinch.801005.7
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.100751.9
Rock SlideHas a 30% chance of making targets flinch.foes75901.8
Metal BurstThe user retaliates to deal 150% of the damage it took from an opponent’s move during the turn this move is used.varies11001.8
High Horsepower95951
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001000.9
Smack DownIf the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status.501000.4
Rock TombLowers the target’s Speed stat by 1 stage.60950.2
Loses To
Beaten by
Heat WaveHas a 10% chance of burning targets.foes959011
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201009.8
FlamethrowerHas a 10% chance of burning the target.901005.5
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501004.7
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201004.5
Aura SphereThis move never misses.80—4.3
Hyper Voicefoes901004.1
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801003.2
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801003.2
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.120702.9
#105

Singles

Moves

Shed TailThe user loses 1/2 of its max HP to create a substitute, then switches out of battle to be replaced by another party Pokémon. The substitute will be hit by moves instead of that Pokémon, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.self——87.9
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010078.3
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——67.4
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.110039.2
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——38.8
Metal BurstThe user retaliates to deal 150% of the damage it took from an opponent’s move during the turn this move is used.varies110029
Rock TombLowers the target’s Speed stat by 1 stage.609511.3
Iron HeadHas a 20% chance of making the target flinch.801008.9
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001008.2
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——7.2

Abilities

  • Earth EaterGround-type moves do not work on the Pokémon. Instead, they restore 1/4 of its max HP.99.4
  • Sand VeilBoosts the Pokémon’s evasiveness by 25% in a sandstorm. The Pokémon takes no damage from sandstorms.0.6

Items

  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.76.4
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.8.8
  • Rocky HelmetWhen the holder is hit by a contact move, the attacker takes damage equal to 1/6 of its max HP.5.9
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.2.1
  • Occa BerryHalves the damage taken when the holder is hit with a supereffective Fire-type move. Disappears for the duration of the battle after a single use.1.4
  • Chesto BerryCures being asleep. Disappears for the duration of the battle after a single use.1.3
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.0.8
  • Chople BerryHalves the damage taken when the holder is hit with a supereffective Fighting-type move. Disappears for the duration of the battle after a single use.0.7
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.0.5
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.0.4

Natures

  • ImpishDefSpA46.3
  • RelaxedDefSpe27.8
  • SassySpDSpe9
  • CarefulSpDSpA8.2
  • BoldDefAtk4.2
  • JollySpeSpA1.3
  • AdamantAtkSpA1.1
  • CalmSpDAtk0.7
  • BraveAtkSpe0.5
  • LaxDefSpD0.4

EV Spreads

HPAtkDefSpASpDSpe%
3203202031.9
3202032012.2
310303206.1
310320304.6
320320024
322320003.6
320320002.8
3101502002.3
320502902.3
320250092.2
320003201.6
203203201.4
3102501001.2
320250901.1
310503000.9
320902500.8
3201501900.7
232320000.6
322003200.6
320200320.6
320003220.5
3201901500.5
310602900.4
320320110.4
3201701700.4
313320000.3
310320030.3
3101002500.3
3202101300.3
3201801600.3

Most common spreads (13, 76%)Most common spreads (30, 85%)

Teammates

Beats
Won with
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010057
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.110016
Metal BurstThe user retaliates to deal 150% of the damage it took from an opponent’s move during the turn this move is used.varies110015.7
Iron HeadHas a 20% chance of making the target flinch.801003.4
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001002.8
Rock TombLowers the target’s Speed stat by 1 stage.60952
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.100751
Steel BeamAfter attacking, the user takes damage equal to 1/2 of its max HP.140950.4
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801000.2
Mud ShotLowers the target’s Speed stat by 1 stage.55950.2
Loses To
Beaten by
FlamethrowerHas a 10% chance of burning the target.9010014.5
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201007.9
Aura SphereThis move never misses.80—7.3
Fire BlastHas a 10% chance of burning the target.110855.1
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801004.3
Sparkling AriaCures targets of their burns.all901004.2
Mystical FireLowers the target’s Sp. Atk stat by 1 stage.751002.1
Dark PulseHas a 20% chance of making the target flinch.801002
Pyro BallHas a 10% chance of burning the target. Cures the user of being frozen.120901.9
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.120701.9

Move Pool

Physical20

Iron HeadHas a 20% chance of making the target flinch.80100
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.10075
Metal BurstThe user retaliates to deal 150% of the damage it took from an opponent’s move during the turn this move is used.varies1100
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.1100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
WrapGives the target the Bound status.1590
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
High Horsepower9595
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Sand TombGives the target the Bound status.3585
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.80100
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Smack DownIf the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status.50100
Rock BlastThe user attacks 2 to 5 times in a row.2590

Special6

Steel BeamAfter attacking, the user takes damage equal to 1/2 of its max HP.14095
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Mud ShotLowers the target’s Speed stat by 1 stage.5595
Mud-SlapLowers the target’s accuracy by 1 stage.20100

Status14

CoilBoosts the user’s Attack and Defense stats as well as its accuracy by 1 stage.self——
Cursevaries——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
Metal SoundLowers the target’s Sp. Def stat by 2 stages.—85
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
SandstormSummons a sandstorm for 5 turns.field——
Shed TailThe user loses 1/2 of its max HP to create a substitute, then switches out of battle to be replaced by another party Pokémon. The substitute will be hit by moves instead of that Pokémon, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.self——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SpikesGives the opponent’s side the Spikes status.hazard——
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——