Base Stats

Reuniclus#0579

#0579Window Jul 08 – Aug 05M-1M-2M-3M-4M-5M-6M-72026-08-05DoublesSinglesM-1#144#160M-2#164#158M-3#124#130M-4#144#108
Past season
Type
  • Psychic
Abilities
  • OvercoatThe Pokémon takes no damage from sandstorms and is immune to moves and Abilities involving powder.
  • Magic GuardThe Pokémon takes damage only from attacks.
  • HiddenRegeneratorThe Pokémon has 1/3 of its max HP restored when it switches out of battle.
Weight44.3 lbs · 20.1kg
@50
HP110185
Atk6585
Def7595
SpA125145
SpD85105
Spe3050
Σ490
Speed Range
45min500 EV8232 EV90max
#144

Doubles

Moves

Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——72.6
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010060.3
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——46.5
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.1207041.7
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.8010030.8
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.8010028.6
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010022.8
RecoverRestores 1/2 of the user’s max HP.self——12.4
Psychic TerrainTurns the entire field into Psychic Terrain for 5 turns.field——11.9
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801009.5

Abilities

  • Magic GuardThe Pokémon takes damage only from attacks.72.7
  • RegeneratorThe Pokémon has 1/3 of its max HP restored when it switches out of battle.18.6
  • OvercoatThe Pokémon takes no damage from sandstorms and is immune to moves and Abilities involving powder.8.7

Items

  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.53.9
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.9.9
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.8.6
  • Colbur BerryHalves the damage taken when the holder is hit with a supereffective Dark-type move. Disappears for the duration of the battle after a single use.6
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.4.4
  • Mental HerbCures the holder of the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, and Encore statuses. Disappears for the duration of the battle after a single use.3.2
  • Twisted SpoonBoosts the power of the holder’s Psychic-type moves by 20%.3.1
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.1.4
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.1.2
  • Wide LensBoosts the accuracy of the holder’s moves by 10%.1.2

Natures

  • QuietSpASpe53.5
  • ModestSpAAtk20.7
  • RelaxedDefSpe8.7
  • SassySpDSpe6
  • BoldDefAtk5.5
  • CalmSpDAtk3.7
  • MildSpADef0.9
  • GentleSpDDef0.4
  • TimidSpeAtk0.2
  • Serious0.1

EV Spreads

HPAtkDefSpASpDSpe%
3202320022.6
3200322011.7
200323204
203232003.8
003232203.2
002323202.3
203203202.3
320320201.6
2401032001.6
320032001.6
270732001.5
320032021.3
2301132001
290532000.9
320203200.7
003223200.7
280632000.7
320322000.7
3202001400.7
0022321200.6
3201701700.6
320925000.6
2400321000.5
320320000.5
320023200.5
3201801600.5
320132100.4
3201519000.4
3201501900.4
3201901500.4

Most common spreads (14, 59%)Most common spreads (30, 68%)

Teammates

Beats
Won with
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010034.8
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.8010034.3
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.1207012.3
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801005.6
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901005.1
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.110701.8
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801001.6
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.801001.4
Psychic NoiseGives the target the Healing Prevented status for 2 turns.751001.3
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.201000.7
Loses To
Beaten by
Heat WaveHas a 10% chance of burning targets.foes95906.3
Kowtow CleaveThis move never misses.85—5.7
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651005.4
Hyper Voicefoes901005
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801004.4
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001004.2
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501003.5
Darkest LariatThis move ignores the target’s stat changes when dealing damage.851003.3
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701002.6
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501002.5
#108

Singles

Moves

Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——71.9
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.1207056.6
Psychic NoiseGives the target the Healing Prevented status for 2 turns.7510045.8
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010042.9
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.8010040.5
RecoverRestores 1/2 of the user’s max HP.self——27.2
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.1107022.6
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).110021.8
Calm MindBoosts the user’s Sp. Atk and Sp. Def stats by 1 stage.self——19.9
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010017.9

Abilities

  • Magic GuardThe Pokémon takes damage only from attacks.93.3
  • RegeneratorThe Pokémon has 1/3 of its max HP restored when it switches out of battle.6.1
  • OvercoatThe Pokémon takes no damage from sandstorms and is immune to moves and Abilities involving powder.0.6

Items

  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.76.8
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.9.1
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.5.1
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.1.9
  • Twisted SpoonBoosts the power of the holder’s Psychic-type moves by 20%.1
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.0.9
  • Light ClayWhen the holder uses Light Screen, Reflect, or Aurora Veil, the duration is extended by 3 turns. (Total duration: 8 turns)0.8
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.0.5
  • Wide LensBoosts the accuracy of the holder’s moves by 10%.0.5
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.0.5

Natures

  • ModestSpAAtk45.8
  • QuietSpASpe29.9
  • BoldDefAtk14
  • CalmSpDAtk5.8
  • RelaxedDefSpe2.2
  • SassySpDSpe1.5
  • TimidSpeAtk0.2
  • MildSpADef0.2
  • BraveAtkSpe~0
  • HastySpeDef~0

EV Spreads

HPAtkDefSpASpDSpe%
32019150026.2
3202320012.3
320320206.9
320032205.2
3201815105
2401032003.6
1200252903.6
320203201.9
320322001.9
320295001.7
320023201.3
200323201.1
002323201
320321101
203232000.9
203203200.9
320320000.8
320032000.8
320132100.7
003232200.6
320925000.4
320250900.4
320320020.4
320032020.4
003223200.4
320003200.4
320028600.3
3201901500.3
3201519000.3
320425500.3

Most common spreads (14, 73%)Most common spreads (30, 81%)

Teammates

Beats
Won with
Psychic NoiseGives the target the Healing Prevented status for 2 turns.7510025.2
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010023.5
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.1207017.1
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.8010012.2
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).11006.3
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.110704.9
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901004.9
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.201003.6
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.801001.1
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801000.5
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001007.2
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801006.1
Shadow Sneak+1401004.7
Dark PulseHas a 20% chance of making the target flinch.801004.7
FlamethrowerHas a 10% chance of burning the target.901004
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651003.8
Bullet Punch+1401003.4
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701002.5
PoltergeistThis move fails if the target isn’t holding an item.110902.5
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951002.2

Move Pool

Physical19

Zen HeadbuttHas a 20% chance of making the target flinch.8090
Focus PunchThis move fails if the user has already taken damage from a move in the same turn.−3150100
SuperpowerLowers the user’s Attack and Defense stats by 1 stage.120100
Hammer ArmLowers the user’s Speed stat by 1 stage.10090
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.75100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.1100
Steel RollerRemoves any terrain. This move fails if there is no terrain on the field.130100
Gyro BallThe lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150).1100
Fire PunchHas a 10% chance of burning the target.75100
Ice PunchHas a 10% chance of freezing the target.75100
Thunder PunchHas a 10% chance of paralyzing the target.75100
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.65100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100
Astonish30100

Special16

Future SightGives the target’s spot the Future Attack status.120100
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.80100
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.80100
Psychic NoiseGives the target the Healing Prevented status for 2 turns.75100
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.20100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.12070
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Night ShadeDeals 50 HP of damage.1100
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.80100
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.11070

Status32

Acid ArmorBoosts the user’s Defense stat by 2 stages.self——
Ally SwitchThe user switches spots with one of its allies. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+2self——
AttractGives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.—100
Calm MindBoosts the user’s Sp. Atk and Sp. Def stats by 1 stage.self——
CharmLowers the target’s Attack stat by 2 stages.—100
Confuse RayConfuses the target.—100
EncoreGives the target the Encore status.—100
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
GravityGives the entire field the Gravity status for 5 turns.field——
Guard SwapThe user swaps the changes to its Defense and Sp. Def stats with the changes to the target’s Defense and Sp. Def stats.——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
ImprisonThe user gains the Sealing Off status.self——
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——
Pain SplitThe user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.——
Power SwapThe user swaps the changes to its Attack and Sp. Atk stats with the changes to the target’s Attack and Sp. Atk stats.——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Psych UpThe user copies the target’s stat changes.——
Psychic TerrainTurns the entire field into Psychic Terrain for 5 turns.field——
Rain DanceSummons rain for 5 turns.field——
RecoverRestores 1/2 of the user’s max HP.self——
ReflectGives the user’s side the Reflect status for 5 turns.side——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
SafeguardGives the user’s side the Safeguard status for 5 turns.side——
Skill SwapThe user and the target swap their Abilities.——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—90
TrickThe user and the target swap their held items.—100
Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——
Wonder RoomGives the entire field the Wonder Room status for 5 turns.field——