Base Stats

Stunfisk#0618

#0618Window Jul 08 – Aug 05M-1M-2M-3M-4M-5M-6M-72026-08-05DoublesSinglesM-1#193#172M-2#193#171M-3#211#184M-4#211#200
Past season
Type
  • Ground
  • Electric
Abilities
  • StaticWhen the Pokémon is hit by a contact move, the attacker has a 30% chance of being paralyzed.
  • LimberThe Pokémon cannot be paralyzed.
  • HiddenSand VeilBoosts the Pokémon’s evasiveness by 25% in a sandstorm. The Pokémon takes no damage from sandstorms.
Weight24.3 lbs · 11.0kg
@50
HP109184
Atk6686
Def84104
SpA81101
SpD99119
Spe3252
Σ471
Speed Range
46min520 EV8432 EV92max
#211

Doubles

Moves

Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010078.9
ThunderboltHas a 10% chance of paralyzing the target.9010064.6
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——55
Sludge BombHas a 30% chance of poisoning the target.9010027.6
DischargeHas a 30% chance of paralyzing targets.all8010020
YawnMakes the target drowsy. This move never misses.——17.5
ScaldHas a 30% chance of burning the target. Cures the user and target of being frozen.8010016.8
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes908515.6
ElectrowebLowers targets’ Speed stats by 1 stage.foes559510.7
FissureKnocks out the target. The accuracy of this move is fixed at 30%.13010.5

Abilities

  • StaticWhen the Pokémon is hit by a contact move, the attacker has a 30% chance of being paralyzed.67.2
  • Sand VeilBoosts the Pokémon’s evasiveness by 25% in a sandstorm. The Pokémon takes no damage from sandstorms.28.9
  • LimberThe Pokémon cannot be paralyzed.3.9

Items

  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.19.5
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.17.2
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.15.3
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.12.2
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.8.6
  • MagnetBoosts the power of the holder’s Electric-type moves by 20%.4.7
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.4.3
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.3.7
  • Wise GlassesBoosts the power of the holder’s special moves by 10%.2.9
  • Shell BellWhen the holder deals damage with its moves, its HP is restored by 1/8 of the damage dealt.1.8

Natures

  • ModestSpAAtk35.5
  • QuietSpASpe31.3
  • CalmSpDAtk9.9
  • BoldDefAtk7.7
  • RelaxedDefSpe4.9
  • SassySpDSpe4.2
  • TimidSpeAtk1.7
  • AdamantAtkSpA1.3
  • BraveAtkSpe0.9
  • MildSpADef0.9

EV Spreads

HPAtkDefSpASpDSpe%
3202320020.8
3200322013.1
002323205.2
203232003.7
003232203.6
200323203.6
320203202.6
320032002.5
3200231102.1
203203201.7
320320201.3
320003201.1
320023201
320132101
003223201
3202101300.9
320032020.9
1814132100.7
003232020.7
0019321500.7
006283200.7
16015191100.7
3272101500.6
310033200.6
1901532000.6
1701632100.6
320027700.6
250832100.5
1702121700.5
1022321100.5

Most common spreads (15, 64%)Most common spreads (30, 74%)

Teammates

Beats
Won with
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010041.4
ThunderboltHas a 10% chance of paralyzing the target.9010022.9
DischargeHas a 30% chance of paralyzing targets.all8010010.9
FissureKnocks out the target. The accuracy of this move is fixed at 30%.1305.9
Sludge BombHas a 30% chance of poisoning the target.901003.7
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes90852.7
ElectrowebLowers targets’ Speed stats by 1 stage.foes55952.3
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001001.9
Sludge WaveHas a 10% chance of poisoning targets.all951001.8
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.110701.4
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001009.9
Hyper Voicefoes901004.2
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201004.1
Heat WaveHas a 10% chance of burning targets.foes95903.9
Matcha GotchaHas a 20% chance of burning targets. The user’s HP is restored by 1/2 of the damage dealt by this move.foes80903.8
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes110703.5
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501003.1
Wave CrashThe user takes 1/3 of the damage dealt by this move.1201002.9
Giga DrainThe user’s HP is restored by 1/2 of the damage dealt by this move.751002.4
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.1201002.1
#200

Singles

Moves

Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010066.8
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——65
ThunderboltHas a 10% chance of paralyzing the target.9010058.3
YawnMakes the target drowsy. This move never misses.——54.5
FissureKnocks out the target. The accuracy of this move is fixed at 30%.13034.8
DischargeHas a 30% chance of paralyzing targets.all8010020.4
ScaldHas a 30% chance of burning the target. Cures the user and target of being frozen.8010014.2
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701008.8
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.951008.6
Pain SplitThe user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.——7.9

Abilities

  • StaticWhen the Pokémon is hit by a contact move, the attacker has a 30% chance of being paralyzed.82.6
  • Sand VeilBoosts the Pokémon’s evasiveness by 25% in a sandstorm. The Pokémon takes no damage from sandstorms.14.5
  • LimberThe Pokémon cannot be paralyzed.2.9

Items

  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.41.1
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.22.8
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.8.7
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.5
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.4.4
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.3.1
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.2.8
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.2
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.1.5
  • Soft SandBoosts the power of the holder’s Ground-type moves by 20%.1.3

Natures

  • CalmSpDAtk41.4
  • BoldDefAtk20
  • ModestSpAAtk19.1
  • QuietSpASpe7.7
  • SassySpDSpe4.3
  • RelaxedDefSpe3.8
  • ImpishDefSpA0.9
  • CarefulSpDSpA0.8
  • TimidSpeAtk0.5
  • MildSpADef0.5

EV Spreads

HPAtkDefSpASpDSpe%
3202032013.3
320320207.2
320232006.1
310303204.6
320032204.4
200323203.1
203203202.8
320023202.8
310320302
002323201.8
320003201.7
003232201.6
320303101.4
270732001.3
203232001.2
320320001.1
310033201
320032020.9
3201701700.9
3200231100.9
320322000.9
310332000.8
003223200.7
320132100.7
3201601800.7
000323220.6
2002502100.5
1801632000.5
310031400.4
3201302100.4

Most common spreads (16, 56%)Most common spreads (30, 66%)

Teammates

Beats
Won with
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010039.7
ThunderboltHas a 10% chance of paralyzing the target.9010020.8
FissureKnocks out the target. The accuracy of this move is fixed at 30%.13020
DischargeHas a 30% chance of paralyzing targets.all801006
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701003.3
ScaldHas a 30% chance of burning the target. Cures the user and target of being frozen.801002.2
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.951001.6
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.110701.3
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001001.1
SurfThis move’s power is doubled against targets that have the Submerged status.all901000.8
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010015.3
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201004
Flower TrickThis move never misses and is always a critical hit.70—3.3
Triple AxelThe user attacks 3 times in a row—first with a power of 20, then with a power of 40, then with a power of 60. The attack ends if the user misses.20902.6
Giga DrainThe user’s HP is restored by 1/2 of the damage dealt by this move.751002.2
Sparkling AriaCures targets of their burns.all901002.1
FlamethrowerHas a 10% chance of burning the target.901002.1
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.1201002.1
Ice BeamHas a 10% chance of freezing the target.901002
WaterfallHas a 20% chance of making the target flinch.801002

Move Pool

Physical15

EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
FissureKnocks out the target. The accuracy of this move is fixed at 30%.130
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.95100
Lash OutThis move’s power is doubled if the user’s stats were lowered during the turn this move is used.75100
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+170100
PaybackThis move’s power is doubled if the user attacks after the target.50100
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.10080
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
BounceThe user gains the Sky-High status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of paralyzing the target.8585
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
FlailThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100

Special15

ThunderboltHas a 10% chance of paralyzing the target.90100
DischargeHas a 30% chance of paralyzing targets.all80100
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.11070
ElectrowebLowers targets’ Speed stats by 1 stage.foes5595
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Mud ShotLowers the target’s Speed stat by 1 stage.5595
Mud-SlapLowers the target’s accuracy by 1 stage.20100
Sludge WaveHas a 10% chance of poisoning targets.all95100
Sludge BombHas a 30% chance of poisoning the target.90100
SurfThis move’s power is doubled against targets that have the Submerged status.all90100
ScaldHas a 30% chance of burning the target. Cures the user and target of being frozen.80100
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes9085
UproarThe user gains the Uproar status.random90100
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100

Status18

AttractGives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.—100
ChargeBoosts the user’s Sp. Def stat by 1 stage. The user gains the Electric Boost status.self——
Cursevaries——
Eerie ImpulseLowers the target’s Sp. Atk stat by 2 stages.—100
Electric TerrainTurns the entire field into Electric Terrain for 5 turns.field——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Pain SplitThe user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
Reflect TypeThe user becomes the same type or types as the target.——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
SandstormSummons a sandstorm for 5 turns.field——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SpiteRemoves 4 PP from the move last used by the target.—100
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—90
YawnMakes the target drowsy. This move never misses.——