Base Stats

Rampardos#0409

#0409Window Apr 08 – May 13M-1M-2M-3M-4M-5M-6M-72026-05-13DoublesSinglesM-1#173#186
Past season
Type
  • Rock
Abilities
  • Mold BreakerThe Pokémon’s moves are unaffected by the Ability of the target (with certain exceptions).
  • HiddenSheer ForceThe Pokémon’s moves lose their additional effects, but the power of those moves will be boosted by 30%.
Weight226 lbs · 102.5kg
@50
HP97172
Atk165185
Def6080
SpA6585
SpD5070
Spe5878
Σ495
Speed Range
70min780 EV11032 EV121max
#173

Doubles

Moves

Rock SlideHas a 30% chance of making targets flinch.foes759088.1
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——57.5
Head SmashThe user takes 1/2 of the damage dealt by this move.1508037.8
Iron HeadHas a 20% chance of making the target flinch.8010037.7
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010022.1
Supercell SlamIf this move misses or fails, the user takes damage equal to 1/2 of its max HP. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.1009517.7
Hammer ArmLowers the user’s Speed stat by 1 stage.1009017.6
Zen HeadbuttHas a 20% chance of making the target flinch.809015.2
Fire PunchHas a 10% chance of burning the target.7510013.7
Thunder PunchHas a 10% chance of paralyzing the target.7510012.8

Abilities

  • Sheer ForceThe Pokémon’s moves lose their additional effects, but the power of those moves will be boosted by 30%.83.2
  • Mold BreakerThe Pokémon’s moves are unaffected by the Ability of the target (with certain exceptions).16.8

Items

  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.35.7
  • Hard StoneBoosts the power of the holder’s Rock-type moves by 20%.23.3
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.14.6
  • White HerbRestores the holder’s stats to their usual value when they are lowered. Disappears for the duration of the battle after a single use.6.1
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.4.9
  • King’s RockWhen the holder deals damage with its moves, there is a 10% chance that targets will flinch.2.8
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.2.6
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.2
  • Shell BellWhen the holder deals damage with its moves, its HP is restored by 1/8 of the damage dealt.1.3
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.1.1

Natures

  • BraveAtkSpe52.3
  • AdamantAtkSpA25.6
  • JollySpeSpA12
  • NaiveSpeSpD3.8
  • NaughtyAtkSpD1.5
  • SassySpDSpe1.5
  • CarefulSpDSpA1
  • LonelyAtkDef0.6
  • RelaxedDefSpe0.6
  • ImpishDefSpA0.5

EV Spreads

HPAtkDefSpASpDSpe%
3232200020.4
3232002016.7
2320003213.4
032200327.3
232320003.8
032002323.3
232003202.2
323210102
032320201.9
032000321.8
323200001.7
032203201.6
323200021.3
323200100.7
232032000.7
132100320.6
132000320.6
0321202200.5
10321001400.5
0322001400.5
832000260.4
132001320.4
263200800.4
0321402000.4
732402200.4
0180160320.4
1732000170.3
183280800.3
032232000.3
032320100.3

Most common spreads (14, 78%)Most common spreads (30, 85%)

Teammates

Beats
Won with
Rock SlideHas a 30% chance of making targets flinch.foes759061.1
Head SmashThe user takes 1/2 of the damage dealt by this move.1508011.7
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001005.3
Iron HeadHas a 20% chance of making the target flinch.801004.5
Supercell SlamIf this move misses or fails, the user takes damage equal to 1/2 of its max HP. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.100952.4
Hammer ArmLowers the user’s Speed stat by 1 stage.100902.4
Thunder PunchHas a 10% chance of paralyzing the target.751002.3
Zen HeadbuttHas a 20% chance of making the target flinch.80901.7
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.801001.7
SuperpowerLowers the user’s Attack and Defense stats by 1 stage.1201001.6
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001008.2
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201007.3
Hyper Voicefoes901004
Iron HeadHas a 20% chance of making the target flinch.801003.9
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801003.4
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.1201003.3
Rock SlideHas a 30% chance of making targets flinch.foes75903
Matcha GotchaHas a 20% chance of burning targets. The user’s HP is restored by 1/2 of the damage dealt by this move.foes80902.9
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes90852.3
Dazzling Gleamfoes801002.3
#186

Singles

Moves

Head SmashThe user takes 1/2 of the damage dealt by this move.1508086.9
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010071.8
Supercell SlamIf this move misses or fails, the user takes damage equal to 1/2 of its max HP. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.1009551
Iron HeadHas a 20% chance of making the target flinch.8010034.1
SuperpowerLowers the user’s Attack and Defense stats by 1 stage.12010024.4
OutrageThe user gains the Rampaging status.random12010019.4
Rock SlideHas a 30% chance of making targets flinch.foes759015
Fire PunchHas a 10% chance of burning the target.7510014.5
Zen HeadbuttHas a 20% chance of making the target flinch.80909.9
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.801007.4

Abilities

  • Mold BreakerThe Pokémon’s moves are unaffected by the Ability of the target (with certain exceptions).56.9
  • Sheer ForceThe Pokémon’s moves lose their additional effects, but the power of those moves will be boosted by 30%.43.1

Items

  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.47.9
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.21
  • Hard StoneBoosts the power of the holder’s Rock-type moves by 20%.11
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.5.5
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.4
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.3
  • Shell BellWhen the holder deals damage with its moves, its HP is restored by 1/8 of the damage dealt.0.8
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.0.8
  • King’s RockWhen the holder deals damage with its moves, there is a 10% chance that targets will flinch.0.7
  • White HerbRestores the holder’s stats to their usual value when they are lowered. Disappears for the duration of the battle after a single use.0.7

Natures

  • JollySpeSpA44.7
  • AdamantAtkSpA30.3
  • BraveAtkSpe19.7
  • NaughtyAtkSpD1.2
  • LonelyAtkDef1.1
  • CarefulSpDSpA0.7
  • HastySpeDef0.7
  • NaiveSpeSpD0.6
  • ImpishDefSpA0.5
  • RelaxedDefSpe0.2

EV Spreads

HPAtkDefSpASpDSpe%
2320003236
3232200012.1
032200326.7
132100326.1
323200204.7
032002323.9
032000323.6
232320002.4
132001322.2
323200022.1
323200001.3
032101321.3
132000321.2
313230001.1
323210100.9
2432001000.7
232003200.6
032320200.6
032203200.4
0321200220.4
0250019220.4
1432200000.4
032320020.3
132280050.3
323210000.3
232032000.3
032003220.3

Most common spreads (13, 84%)Most common spreads (27, 91%)

Teammates

Beats
Won with
Head SmashThe user takes 1/2 of the damage dealt by this move.1508048.5
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010020.8
Supercell SlamIf this move misses or fails, the user takes damage equal to 1/2 of its max HP. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.100958.1
Iron HeadHas a 20% chance of making the target flinch.801004.4
SuperpowerLowers the user’s Attack and Defense stats by 1 stage.1201003.3
Rock SlideHas a 30% chance of making targets flinch.foes75902.8
OutrageThe user gains the Rampaging status.random1201002.2
Fire PunchHas a 10% chance of burning the target.751001.6
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.100801.2
Thunder PunchHas a 10% chance of paralyzing the target.751000.9
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010014.5
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201006.6
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801003.9
Bullet Punch+1401003.6
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.801002.8
Flower TrickThis move never misses and is always a critical hit.70—2.8
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.1201002.5
Aqua Jet+1401002.4
Giga DrainThe user’s HP is restored by 1/2 of the damage dealt by this move.751002.3
Iron HeadHas a 20% chance of making the target flinch.801002.2

Move Pool

Physical39

Head SmashThe user takes 1/2 of the damage dealt by this move.15080
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.10080
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Smack DownIf the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status.50100
Rock BlastThe user attacks 2 to 5 times in a row.2590
Focus PunchThis move fails if the user has already taken damage from a move in the same turn.−3150100
SuperpowerLowers the user’s Attack and Defense stats by 1 stage.120100
Hammer ArmLowers the user’s Speed stat by 1 stage.10090
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.80100
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
ThrashThe user gains the Rampaging status.random120100
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.1100
OutrageThe user gains the Rampaging status.random120100
Dragon Claw80100
Breaking SwipeLowers targets’ Attack stats by 1 stage.foes60100
Dragon TailIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−66090
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Supercell SlamIf this move misses or fails, the user takes damage equal to 1/2 of its max HP. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.10095
Thunder PunchHas a 10% chance of paralyzing the target.75100
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.80100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
AssuranceThis move’s power is doubled if the target has already taken damage during the turn this move is used.60100
PaybackThis move’s power is doubled if the user attacks after the target.50100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100
Iron HeadHas a 20% chance of making the target flinch.80100
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.10075
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.1100
Fire PunchHas a 10% chance of burning the target.75100
Zen HeadbuttHas a 20% chance of making the target flinch.8090
AvalancheThis move’s power is doubled if the target has already dealt damage to the user with a move in the same turn.−460100
TrailblazeBoosts the user’s Speed stat by 1 stage.50100

Special17

Meteor BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.12090
Ancient PowerHas a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.60100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
UproarThe user gains the Uproar status.random90100
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Fire BlastHas a 10% chance of burning the target.11085
FlamethrowerHas a 10% chance of burning the target.90100
SurfThis move’s power is doubled against targets that have the Submerged status.all90100
Ice BeamHas a 10% chance of freezing the target.90100
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes11070
ThunderboltHas a 10% chance of paralyzing the target.90100
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.11070
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Mud-SlapLowers the target’s accuracy by 1 stage.20100
Dragon Pulse85100
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.12070

Status18

AttractGives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.—100
Cursevaries——
Dragon CheerGives allies a Critical-Hit Ratio Boost. Dragon types receive a 2-stage boost. All other types receive a 1-stage boost.allies——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Focus EnergyThe user gains a 2-stage Critical-Hit Ratio Boost.self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
RoarIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——
SandstormSummons a sandstorm for 5 turns.field——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
ScreechLowers the target’s Defense stat by 2 stages.—85
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
Swords DanceBoosts the user’s Attack stat by 2 stages.self——
WhirlwindIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——