Base Stats

Watchog#0505

#0505Window Apr 08 – May 13M-1M-2M-3M-4M-5M-6M-72026-05-13DoublesSinglesM-1#207#207
Past season
Type
  • Normal
Abilities
  • IlluminateThe Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered.
  • Keen EyeThe Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered.
  • HiddenAnalyticBoosts the power of the Pokémon’s moves by 30% when the Pokémon is the last to move that turn.
Weight59.5 lbs · 27.0kg
@50
HP60135
Atk85105
Def6989
SpA6080
SpD6989
Spe7797
Σ420
Speed Range
87min970 EV12932 EV141max
#207

Doubles

Moves

Super FangDeals damage to the target equal to 1/2 of its remaining HP. Deals 1 HP of damage to a target that has only 1 HP left.19054.4
Double-EdgeThe user takes 1/3 of the damage dealt by this move.12010044.9
Fire PunchHas a 10% chance of burning the target.7510039
Thunder PunchHas a 10% chance of paralyzing the target.7510038.6
HypnosisPuts the target to sleep.—6038.1
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).110035.6
Ice PunchHas a 10% chance of freezing the target.7510029.8
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.8010026.9
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——14.6
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——13.6

Abilities

  • AnalyticBoosts the power of the Pokémon’s moves by 30% when the Pokémon is the last to move that turn.85.1
  • IlluminateThe Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered.11.7
  • Keen EyeThe Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered.3.2

Items

  • Chople BerryHalves the damage taken when the holder is hit with a supereffective Fighting-type move. Disappears for the duration of the battle after a single use.33.1
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.7.8
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.5.4
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.4.8
  • Mental HerbCures the holder of the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, and Encore statuses. Disappears for the duration of the battle after a single use.2.8
  • Silk ScarfBoosts the power of the holder’s Normal-type moves by 20%.2.3
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.1.3
  • CharcoalBoosts the power of the holder’s Fire-type moves by 20%.1.2
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.1.1
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.1.1

Natures

  • HastySpeDef34.9
  • AdamantAtkSpA28.4
  • BraveAtkSpe12.6
  • RelaxedDefSpe6.5
  • JollySpeSpA5.5
  • CarefulSpDSpA4.4
  • ImpishDefSpA3.3
  • SassySpDSpe1.2
  • Serious0.8
  • NaughtyAtkSpD0.5

EV Spreads

HPAtkDefSpASpDSpe%
2320003239.7
3232002015.9
323220004.9
3200024103.4
320002322.5
323210102.4
3202101302.3
032320202.1
323200102
3213210001.8
3202400101.6
2321601601.3
323200021.3
232320001.2
322320001.1
320200321
032203200.9
323200000.9
032032020.8
8321301300.8
81010810.8
7231202400.6
320320200.6
0322001400.6
3201501900.6
032200320.6
320101320.5
232003200.5
032101320.5
203203200.4

Most common spreads (13, 81%)Most common spreads (30, 94%)

Teammates

Beats
Won with
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).110022
Ice PunchHas a 10% chance of freezing the target.7510021.6
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.8010018.1
Double-EdgeThe user takes 1/3 of the damage dealt by this move.12010012.7
Thunder PunchHas a 10% chance of paralyzing the target.751007.5
AssuranceThis move’s power is doubled if the target has already taken damage during the turn this move is used.601005
Giga ImpactThe user gains the Recharging status on the turn after this move is used.150903.4
Fire PunchHas a 10% chance of burning the target.751002.5
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.701002
Zen HeadbuttHas a 20% chance of making the target flinch.80902
Loses To
Beaten by
ExplosionThe user faints upon using this move.all25010014.2
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201006.4
Hyper Voicefoes901005.7
Heat WaveHas a 10% chance of burning targets.foes95904.8
Rock SlideHas a 30% chance of making targets flinch.foes75904.3
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes110703.5
Dazzling Gleamfoes801003.3
EruptionThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes1501002.8
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001002.7
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501002.3
#207

Singles

Moves

Super FangDeals damage to the target equal to 1/2 of its remaining HP. Deals 1 HP of damage to a target that has only 1 HP left.19050.1
Double-EdgeThe user takes 1/3 of the damage dealt by this move.12010040.2
Giga ImpactThe user gains the Recharging status on the turn after this move is used.1509038.7
Ice PunchHas a 10% chance of freezing the target.7510026.2
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.8010022.7
Bullet SeedThe user attacks 2 to 5 times in a row.2510019.2
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—9017.2
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).110013.8
HypnosisPuts the target to sleep.—6012
AttractGives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.—10010.8

Abilities

  • AnalyticBoosts the power of the Pokémon’s moves by 30% when the Pokémon is the last to move that turn.72.8
  • IlluminateThe Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered.14
  • Keen EyeThe Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered.13.2

Items

  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.23.1
  • GolurkiteA held item that allows Golurk to Mega Evolve.18.9
  • Silk ScarfBoosts the power of the holder’s Normal-type moves by 20%.12.4
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.6.3
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.6
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.5.8
  • Scope LensGives the holder a 1-stage Critical-Hit Ratio Boost.4.1
  • FloettiteA held item that allows Eternal Flower Floette to Mega Evolve.3.8
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.3.2
  • Light BallWhen held by a Pikachu, doubles the holder’s Attack and Sp. Atk.3

Natures

  • AdamantAtkSpA47.9
  • BraveAtkSpe16.4
  • JollySpeSpA12.4
  • TimidSpeAtk3.8
  • HastySpeDef3.8
  • ImpishDefSpA2.7
  • CarefulSpDSpA2.7
  • BoldDefAtk2.4
  • QuietSpASpe2
  • NaughtyAtkSpD1.5

EV Spreads

HPAtkDefSpASpDSpe%
3232000220.1
3232200016
232000328.2
323200204.8
320320204.4
323210104
81010813.7
320000323.5
032200323.1
032004302.3
003203201.8
320203201.4
032320201.3
322725001.3
322320001.1
032032021
323200001
000320321
0000000.9
0261600240.8
320020320.8
320200320.8
256003140.7
320101320.7
32000000.6
322002660.6
232320000.6
3201601800.6
232032000.5
200320320.5

Most common spreads (15, 77%)Most common spreads (30, 88%)

Teammates

Beats
Won with
Double-EdgeThe user takes 1/3 of the damage dealt by this move.12010027.3
Giga ImpactThe user gains the Recharging status on the turn after this move is used.1509015.8
Ice PunchHas a 10% chance of freezing the target.7510014.7
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.801008.2
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).11005.2
Thunder PunchHas a 10% chance of paralyzing the target.751005
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.751003.9
BiteHas a 30% chance of making the target flinch.601003.1
Seed Bomb801003
Fire PunchHas a 10% chance of burning the target.751002.7
Loses To
Beaten by
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201006.3
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001005.9
Sludge WaveHas a 10% chance of poisoning targets.all951002.6
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.801002.4
Bullet Punch+1401002.2
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951002.2
FlamethrowerHas a 10% chance of burning the target.901002
Sacred SwordThis move ignores the target’s stat changes when dealing damage.901002
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.90901.9
OutrageThe user gains the Rampaging status.random1201001.9

Move Pool

Physical22

Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Retaliate70100
Super FangDeals damage to the target equal to 1/2 of its remaining HP. Deals 1 HP of damage to a target that has only 1 HP left.190
Gunk ShotHas a 30% chance of poisoning the target.12080
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.80100
BiteHas a 30% chance of making the target flinch.60100
AssuranceThis move’s power is doubled if the target has already taken damage during the turn this move is used.60100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
Seed Bomb80100
TrailblazeBoosts the user’s Speed stat by 1 stage.50100
Bullet SeedThe user attacks 2 to 5 times in a row.25100
Fire PunchHas a 10% chance of burning the target.75100
Ice PunchHas a 10% chance of freezing the target.75100
Thunder PunchHas a 10% chance of paralyzing the target.75100
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.10075
Zen HeadbuttHas a 20% chance of making the target flinch.8090
Revenge−460100
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100

Special10

Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
FlamethrowerHas a 10% chance of burning the target.90100
ThunderboltHas a 10% chance of paralyzing the target.90100
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.11070
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.12070
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Mud ShotLowers the target’s Speed stat by 1 stage.5595
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100

Status23

After YouMakes the target move immediately after the user.——
AttractGives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.—100
Baton PassThe user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in.self——
Confuse RayConfuses the target.—100
DetectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Focus EnergyThe user gains a 2-stage Critical-Hit Ratio Boost.self——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
HypnosisPuts the target to sleep.—60
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——
Mean LookGives the target the Can’t Escape status.——
Nasty PlotBoosts the user’s Sp. Atk stat by 2 stages.self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Psych UpThe user copies the target’s stat changes.——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
ScreechLowers the target’s Defense stat by 2 stages.—85
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
Swords DanceBoosts the user’s Attack stat by 2 stages.self——
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—90
Work Upself——