Base Stats

Watchog#0505

#0505Window Jul 08 – Aug 05M-1M-2M-3M-4M-5M-6M-72026-08-05DoublesSinglesM-1#207#207M-2#208#211M-3#235#234M-4#233#235
Past season
Type
  • Normal
Abilities
  • IlluminateThe Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered.
  • Keen EyeThe Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered.
  • HiddenAnalyticBoosts the power of the Pokémon’s moves by 30% when the Pokémon is the last to move that turn.
Weight59.5 lbs · 27.0kg
@50
HP60135
Atk85105
Def6989
SpA6080
SpD6989
Spe7797
Σ420
Speed Range
87min970 EV12932 EV141max
#233

Doubles

Moves

DetectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——42.5
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).110040
Ice PunchHas a 10% chance of freezing the target.7510038.3
HypnosisPuts the target to sleep.—6036.8
Super FangDeals damage to the target equal to 1/2 of its remaining HP. Deals 1 HP of damage to a target that has only 1 HP left.19035.1
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——23.3
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——18.6
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—9018.4
Double-EdgeThe user takes 1/3 of the damage dealt by this move.12010014.2
Giga ImpactThe user gains the Recharging status on the turn after this move is used.1509014.2

Abilities

  • AnalyticBoosts the power of the Pokémon’s moves by 30% when the Pokémon is the last to move that turn.68.9
  • Keen EyeThe Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered.16.2
  • IlluminateThe Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered.14.8

Items

  • Chople BerryHalves the damage taken when the holder is hit with a supereffective Fighting-type move. Disappears for the duration of the battle after a single use.27.6
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.18.2
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.10.8
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.6.3
  • Zoom LensBoosts the accuracy of the holder’s moves by 20% when the holder acts after the targets.5.8
  • Silk ScarfBoosts the power of the holder’s Normal-type moves by 20%.5.5
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.5.5
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.5.1
  • Iron BallHalves the holder’s Speed stat. If the holder is off the ground, it will be grounded, meaning it can be affected by Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses.5.1
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.3.4

Natures

  • ImpishDefSpA32
  • AdamantAtkSpA24.7
  • JollySpeSpA17.4
  • BraveAtkSpe15
  • RelaxedDefSpe2.4
  • SassySpDSpe2.3
  • ModestSpAAtk1.6
  • LonelyAtkDef1.4
  • BoldDefAtk0.8
  • CarefulSpDSpA0.6

EV Spreads

HPAtkDefSpASpDSpe%
3223200019.3
2320003217.7
323210107.2
323200205.9
323220004.9
232320004.4
320320104.2
320310303.6
032200322.6
203203202.4
032000321.9
032002321.8
320320201.8
24211100101.7
032101321.5
032320201.4
2520021001.1
323200001
232003200.9
320200320.8
3201701700.8
200320320.8
2102302200.8
032203200.7
1519320000.7
320101320.7
032003220.6
0321701700.5
1501932000.5
16251301200.5

Most common spreads (15, 81%)Most common spreads (30, 93%)

Teammates

Beats
Won with
Ice PunchHas a 10% chance of freezing the target.7510018.7
Double-EdgeThe user takes 1/3 of the damage dealt by this move.12010015.8
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).110014.9
Giga ImpactThe user gains the Recharging status on the turn after this move is used.1509012.2
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.751005.9
AssuranceThis move’s power is doubled if the target has already taken damage during the turn this move is used.601005.6
Gunk ShotHas a 30% chance of poisoning the target.120804
Thunder PunchHas a 10% chance of paralyzing the target.751003.4
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.801003.4
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.11002.5
Loses To
Beaten by
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201007.9
Heat WaveHas a 10% chance of burning targets.foes95907
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001004.9
Rock SlideHas a 30% chance of making targets flinch.foes75904.5
Hyper Voicefoes901004
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes110703.2
EruptionThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes1501002.7
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.751002.5
Matcha GotchaHas a 20% chance of burning targets. The user’s HP is restored by 1/2 of the damage dealt by this move.foes80902.1
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.801001.8
#235

Singles

Moves

Super FangDeals damage to the target equal to 1/2 of its remaining HP. Deals 1 HP of damage to a target that has only 1 HP left.19052.7
HypnosisPuts the target to sleep.—6037.9
Giga ImpactThe user gains the Recharging status on the turn after this move is used.1509036.5
Ice PunchHas a 10% chance of freezing the target.7510033.1
Double-EdgeThe user takes 1/3 of the damage dealt by this move.12010022.9
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—9019.2
Gunk ShotHas a 30% chance of poisoning the target.1208019.1
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.8010016.3
Swords DanceBoosts the user’s Attack stat by 2 stages.self——12.6
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.110012.1

Abilities

  • AnalyticBoosts the power of the Pokémon’s moves by 30% when the Pokémon is the last to move that turn.78.2
  • IlluminateThe Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered.15
  • Keen EyeThe Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered.6.8

Items

  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.33
  • Zoom LensBoosts the accuracy of the holder’s moves by 20% when the holder acts after the targets.11.7
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.10
  • Silk ScarfBoosts the power of the holder’s Normal-type moves by 20%.8.4
  • Poison BarbBoosts the power of the holder’s Poison-type moves by 20%.5.6
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.4.7
  • Iron BallHalves the holder’s Speed stat. If the holder is off the ground, it will be grounded, meaning it can be affected by Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses.4.1
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.2.8
  • Chople BerryHalves the damage taken when the holder is hit with a supereffective Fighting-type move. Disappears for the duration of the battle after a single use.2.7
  • Light BallWhen held by a Pikachu, doubles the holder’s Attack and Sp. Atk.2.2

Natures

  • AdamantAtkSpA32.4
  • BraveAtkSpe26.9
  • JollySpeSpA13.6
  • ImpishDefSpA10
  • ModestSpAAtk4.6
  • NaughtyAtkSpD2.7
  • TimidSpeAtk2
  • RelaxedDefSpe1.8
  • CarefulSpDSpA1.5
  • BoldDefAtk1

EV Spreads

HPAtkDefSpASpDSpe%
3232200014.7
323210109.1
232000327.3
323200205.4
032002323.7
232320003.4
3217170003
200320322.9
256003142.5
320320202.5
305607182.4
305602502.3
032200322
032000322
0261600241.8
320320021.7
320032001.7
322320001.6
0320130211.5
320101321.3
032203201.1
032320201
0322301101
2432100001
323200021
320200320.9
320020320.9
032320020.9
285002760.9
323200000.8

Most common spreads (17, 68%)Most common spreads (30, 82%)

Teammates

Beats
Won with
Giga ImpactThe user gains the Recharging status on the turn after this move is used.1509027.4
Double-EdgeThe user takes 1/3 of the damage dealt by this move.12010022.5
Ice PunchHas a 10% chance of freezing the target.7510016.3
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.801005.5
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).11003.9
Gunk ShotHas a 30% chance of poisoning the target.120803.9
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.751002.5
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801002.2
Fire PunchHas a 10% chance of burning the target.751001.8
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.11001.7
Loses To
Beaten by
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201006.6
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001006.4
FlamethrowerHas a 10% chance of burning the target.901002.9
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.801002.9
Bullet Punch+1401002.3
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.90902.2
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.120701.9
WaterfallHas a 20% chance of making the target flinch.801001.8
Dark PulseHas a 20% chance of making the target flinch.801001.7
Sludge WaveHas a 10% chance of poisoning targets.all951001.7

Move Pool

Physical22

Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Retaliate70100
Super FangDeals damage to the target equal to 1/2 of its remaining HP. Deals 1 HP of damage to a target that has only 1 HP left.190
Gunk ShotHas a 30% chance of poisoning the target.12080
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.80100
BiteHas a 30% chance of making the target flinch.60100
AssuranceThis move’s power is doubled if the target has already taken damage during the turn this move is used.60100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
Seed Bomb80100
TrailblazeBoosts the user’s Speed stat by 1 stage.50100
Bullet SeedThe user attacks 2 to 5 times in a row.25100
Fire PunchHas a 10% chance of burning the target.75100
Ice PunchHas a 10% chance of freezing the target.75100
Thunder PunchHas a 10% chance of paralyzing the target.75100
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.10075
Zen HeadbuttHas a 20% chance of making the target flinch.8090
Revenge−460100
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100

Special10

Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
FlamethrowerHas a 10% chance of burning the target.90100
ThunderboltHas a 10% chance of paralyzing the target.90100
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.11070
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.12070
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Mud ShotLowers the target’s Speed stat by 1 stage.5595
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100

Status23

After YouMakes the target move immediately after the user.——
AttractGives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.—100
Baton PassThe user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in.self——
Confuse RayConfuses the target.—100
DetectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Focus EnergyThe user gains a 2-stage Critical-Hit Ratio Boost.self——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
HypnosisPuts the target to sleep.—60
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——
Mean LookGives the target the Can’t Escape status.——
Nasty PlotBoosts the user’s Sp. Atk stat by 2 stages.self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Psych UpThe user copies the target’s stat changes.——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
ScreechLowers the target’s Defense stat by 2 stages.—85
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
Swords DanceBoosts the user’s Attack stat by 2 stages.self——
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—90
Work Upself——