Base Stats

Watchog#0505

#0505Window Sep 09 – Oct 07M-1M-2M-3M-4M-5M-6M-72026-10-07DoublesSinglesM-1#207#207M-2#208#211M-3#235#234M-4#233#235M-5#235#235M-6#259#259
Past season
Type
  • Normal
Abilities
  • IlluminateThe Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered.
  • Keen EyeThe Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered.
  • HiddenAnalyticBoosts the power of the Pokémon’s moves by 30% when the Pokémon is the last to move that turn.
Weight59.5 lbs · 27.0kg
@50
HP60135
Atk85105
Def6989
SpA6080
SpD6989
Spe7797
Σ420
Speed Range
87min970 EV12932 EV141max
#259

Doubles

Moves

Ice PunchHas a 10% chance of freezing the target.7510049.5
Super FangDeals damage to the target equal to 1/2 of its remaining HP. Deals 1 HP of damage to a target that has only 1 HP left.19043.2
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).110034.5
Thunder PunchHas a 10% chance of paralyzing the target.7510033.4
Giga ImpactThe user gains the Recharging status on the turn after this move is used.1509031
DetectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——27.5
Double-EdgeThe user takes 1/3 of the damage dealt by this move.12010024.2
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.8010022.5
HypnosisPuts the target to sleep.—6020.3
Zen HeadbuttHas a 20% chance of making the target flinch.809015.9

Abilities

  • AnalyticBoosts the power of the Pokémon’s moves by 30% when the Pokémon is the last to move that turn.56.7
  • IlluminateThe Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered.25.5
  • Keen EyeThe Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered.17.8

Items

  • Chople BerryHalves the damage taken when the holder is hit with a supereffective Fighting-type move. Disappears for the duration of the battle after a single use.15.5
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.14.5
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.13.4
  • Silk ScarfBoosts the power of the holder’s Normal-type moves by 20%.11.2
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.10.5
  • Iron BallHalves the holder’s Speed stat. If the holder is off the ground, it will be grounded, meaning it can be affected by Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses.6.8
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.5.3
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.3
  • Grassy SeedBoosts the holder’s Defense stat by 1 stage on Grassy Terrain. Disappears for the duration of the battle after a single use.3
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.2.6

Natures

  • AdamantAtkSpA37.1
  • ImpishDefSpA29.8
  • JollySpeSpA12.5
  • BraveAtkSpe8.1
  • SassySpDSpe2.8
  • RelaxedDefSpe2.5
  • CarefulSpDSpA2
  • HastySpeDef0.9
  • NaiveSpeSpD0.9
  • NaughtyAtkSpD0.7

EV Spreads

HPAtkDefSpASpDSpe%
3223200013.8
0323200213.3
3232200013.2
032200328.4
12321101107.5
232000326.4
323200026.1
232003205.2
032002323.2
3202101301.6
072703201.4
320200321.4
323210101.3
432003001.2
3201901501
320320201
2801702100.9
323200000.9
0013021320.8
032000320.7
925003200.7
0292201500.7
032203200.7
032032200.6
2201303100.6
3201701700.6
232320000.6
0157012320.4
320203200.4
320310300.4

Most common spreads (15, 85%)Most common spreads (30, 95%)

Teammates

Beats
Won with
Giga ImpactThe user gains the Recharging status on the turn after this move is used.1509031
Ice PunchHas a 10% chance of freezing the target.7510011.1
Thunder PunchHas a 10% chance of paralyzing the target.7510010.9
Double-EdgeThe user takes 1/3 of the damage dealt by this move.1201009.2
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.801008.2
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.11005.4
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.751005.4
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).11004.3
Fire PunchHas a 10% chance of burning the target.751003.8
Gunk ShotHas a 30% chance of poisoning the target.120803.8
Loses To
Beaten by
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201007.5
Hyper Voicefoes901005.1
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801004.8
Heat WaveHas a 10% chance of burning targets.foes95904.7
Rock SlideHas a 30% chance of making targets flinch.foes75903.6
Dazzling Gleamfoes801002.8
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.751002.4
Aura SphereThis move never misses.80—2.2
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.801002.2
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes90852.1
#259

Singles

Moves

Ice PunchHas a 10% chance of freezing the target.7510056.3
Double-EdgeThe user takes 1/3 of the damage dealt by this move.12010033.3
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.8010031
Giga ImpactThe user gains the Recharging status on the turn after this move is used.1509030.2
Super FangDeals damage to the target equal to 1/2 of its remaining HP. Deals 1 HP of damage to a target that has only 1 HP left.19028.2
Fire PunchHas a 10% chance of burning the target.7510022.2
Gunk ShotHas a 30% chance of poisoning the target.1208021.8
HypnosisPuts the target to sleep.—6019.9
Swords DanceBoosts the user’s Attack stat by 2 stages.self——15.1
FlamethrowerHas a 10% chance of burning the target.9010013.8

Abilities

  • AnalyticBoosts the power of the Pokémon’s moves by 30% when the Pokémon is the last to move that turn.88.9
  • IlluminateThe Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered.6.8
  • Keen EyeThe Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered.4.3

Items

  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.36.7
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.15.4
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.7.7
  • Zoom LensBoosts the accuracy of the holder’s moves by 20% when the holder acts after the targets.6
  • Iron BallHalves the holder’s Speed stat. If the holder is off the ground, it will be grounded, meaning it can be affected by Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses.5.9
  • Normal GemBoosts the power of the holder’s Normal-type moves by 30%. Disappears for the duration of the battle after a single use.4.3
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.3.4
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.2.6
  • Chople BerryHalves the damage taken when the holder is hit with a supereffective Fighting-type move. Disappears for the duration of the battle after a single use.1.8
  • Light BallWhen held by a Pikachu, doubles the holder’s Attack and Sp. Atk.1.8

Natures

  • AdamantAtkSpA38.6
  • BraveAtkSpe37.4
  • ModestSpAAtk6
  • JollySpeSpA4.2
  • ImpishDefSpA3.4
  • SassySpDSpe2.2
  • BoldDefAtk1.7
  • QuietSpASpe1.4
  • NaughtyAtkSpD1.1
  • CarefulSpDSpA0.8

EV Spreads

HPAtkDefSpASpDSpe%
3232200021.8
3232101014.5
232032007.1
323200206
6321101705.5
232320004.1
0261600243.4
232000323.3
032200322.9
003232022.3
320132101.9
323200021.9
032002321.5
263200081.5
320320201.4
5262201301.3
322320001.1
032101321
323200001
032232000.9
320320020.9
032203200.8
032320200.7
320203200.7
203200320.7
232003200.7
320200320.7
11110110320.5
0322301100.5
2426140200.5

Most common spreads (15, 79%)Most common spreads (30, 91%)

Teammates

Beats
Won with
Double-EdgeThe user takes 1/3 of the damage dealt by this move.12010023.3
Ice PunchHas a 10% chance of freezing the target.7510021.9
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.8010011
Giga ImpactThe user gains the Recharging status on the turn after this move is used.150909.4
Gunk ShotHas a 30% chance of poisoning the target.120805.2
Fire PunchHas a 10% chance of burning the target.751004.9
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.751004.6
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).11004.2
FlamethrowerHas a 10% chance of burning the target.901002.6
Thunder PunchHas a 10% chance of paralyzing the target.751002.2
Loses To
Beaten by
Double-EdgeThe user takes 1/3 of the damage dealt by this move.1201007.1
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001006.2
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201004
Aura SphereThis move never misses.80—3.2
FlamethrowerHas a 10% chance of burning the target.901003
Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.130902.2
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.90901.8
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801001.8
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701001.8
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801001.8

Move Pool

Physical22

Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Retaliate70100
Super FangDeals damage to the target equal to 1/2 of its remaining HP. Deals 1 HP of damage to a target that has only 1 HP left.190
Gunk ShotHas a 30% chance of poisoning the target.12080
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.80100
BiteHas a 30% chance of making the target flinch.60100
AssuranceThis move’s power is doubled if the target has already taken damage during the turn this move is used.60100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
Seed Bomb80100
TrailblazeBoosts the user’s Speed stat by 1 stage.50100
Bullet SeedThe user attacks 2 to 5 times in a row.25100
Fire PunchHas a 10% chance of burning the target.75100
Ice PunchHas a 10% chance of freezing the target.75100
Thunder PunchHas a 10% chance of paralyzing the target.75100
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.10075
Zen HeadbuttHas a 20% chance of making the target flinch.8090
Revenge−460100
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100

Special10

Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
FlamethrowerHas a 10% chance of burning the target.90100
ThunderboltHas a 10% chance of paralyzing the target.90100
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.11070
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.12070
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Mud ShotLowers the target’s Speed stat by 1 stage.5595
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100

Status23

After YouMakes the target move immediately after the user.——
AttractGives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.—100
Baton PassThe user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in.self——
Confuse RayConfuses the target.—100
DetectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Focus EnergyThe user gains a 2-stage Critical-Hit Ratio Boost.self——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
HypnosisPuts the target to sleep.—60
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——
Mean LookGives the target the Can’t Escape status.——
Nasty PlotBoosts the user’s Sp. Atk stat by 2 stages.self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Psych UpThe user copies the target’s stat changes.——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
ScreechLowers the target’s Defense stat by 2 stages.—85
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
Swords DanceBoosts the user’s Attack stat by 2 stages.self——
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—90
Work Upself——