Base Stats

Kangaskhan#0115

#0115Window Sep 09 – Oct 07M-1M-2M-3M-4M-5M-6M-72026-10-07DoublesSinglesM-1#34#23M-2#28#37M-3#36#71M-4#40#67M-5#45#54M-6#85#96
Past season
Type
  • Normal
Abilities
  • Early BirdThe Pokémon awakens from sleep twice as fast as other Pokémon.
  • ScrappyThe Pokémon can hit Ghost types with Normal- and Fighting-type moves. It is also unaffected by Intimidate.
  • HiddenInner FocusThe Pokémon never flinches when attacked and is unaffected by Intimidate.
Weight176.4 lbs · 80.0kg
@50
HP105180
Atk95115
Def80100
SpA4060
SpD80100
Spe90110
Σ490
Speed Range
99min1100 EV14232 EV156max
Mega Kangaskhan
Type
  • Normal
Abilities
  • Parental BondThe parent and child attack one after the other. The power of the child’s attacks is 1/4 of those of the parent.
Weight220.5 lbs · 100.0kg
@50
HP105180
Atk125145
Def100120
SpA6080
SpD100120
Spe100120
Σ590
Speed Range
108min1200 EV15232 EV167max
#85

Doubles

Moves

Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+34010093.7
Last ResortThis move fails unless the user has already used all the other moves it knows.14010043.6
Double-EdgeThe user takes 1/3 of the damage dealt by this move.12010041.4
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+17010022.5
Ice PunchHas a 10% chance of freezing the target.7510021.5
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.7510020.2
Hammer ArmLowers the user’s Speed stat by 1 stage.1009016
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——9.9
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.801007.5
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).11007.1

Abilities

  • ScrappyThe Pokémon can hit Ghost types with Normal- and Fighting-type moves. It is also unaffected by Intimidate.92.7
  • Inner FocusThe Pokémon never flinches when attacked and is unaffected by Intimidate.7
  • Early BirdThe Pokémon awakens from sleep twice as fast as other Pokémon.0.4

Items

  • KangaskhaniteA held item that allows Kangaskhan to Mega Evolve.43.6
  • Silk ScarfBoosts the power of the holder’s Normal-type moves by 20%.35.6
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.8.7
  • Chople BerryHalves the damage taken when the holder is hit with a supereffective Fighting-type move. Disappears for the duration of the battle after a single use.2.2
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.1.5
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.1
  • Normal GemBoosts the power of the holder’s Normal-type moves by 30%. Disappears for the duration of the battle after a single use.0.9
  • MetronomeBoosts the power of a move that is used repeatedly. This boost will be 20% on the second usage, 40% on the third, and so on, up to a maximum boost of 100%. If the streak is broken, the move’s power returns to its usual value.0.8
  • Iron BallHalves the holder’s Speed stat. If the holder is off the ground, it will be grounded, meaning it can be affected by Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses.0.7
  • Eject ButtonSwitches the holder out of battle when the holder takes damage from a move. Disappears for the duration of the battle after a single use.0.7

Natures

  • AdamantAtkSpA51.3
  • BraveAtkSpe39
  • JollySpeSpA6.1
  • ImpishDefSpA0.9
  • LonelyAtkDef0.6
  • NaughtyAtkSpD0.5
  • CarefulSpDSpA0.4
  • NaiveSpeSpD0.3
  • RelaxedDefSpe0.2
  • SassySpDSpe0.2

EV Spreads

HPAtkDefSpASpDSpe%
3232200029.2
3232101011
232000329.5
323200205.4
323200024.5
1432120802.7
323200002.1
032200322
273270001.3
232320001.1
032002321
032320201
032000320.9
232003200.8
293200500.8
303200040.6
032203200.6
032101320.5
132100320.5
273240300.4
2032000140.4
032320020.4
0321701700.4
032003220.3
14321001000.3
313200030.3
313230000.3
253290000.3
2332000110.3
0321901500.3

Most common spreads (13, 72%)Most common spreads (30, 79%)

Teammates

Beats
Won with
Last ResortThis move fails unless the user has already used all the other moves it knows.14010036.2
Double-EdgeThe user takes 1/3 of the damage dealt by this move.12010029
Ice PunchHas a 10% chance of freezing the target.751005.8
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.751005.2
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701004.6
Hammer ArmLowers the user’s Speed stat by 1 stage.100904.5
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+3401002.8
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.801002.3
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.851001.8
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).11001.5
Loses To
Beaten by
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010012.7
Double-EdgeThe user takes 1/3 of the damage dealt by this move.1201006.1
Hyper Voicefoes901005.5
Make It RainLowers the user’s Sp. Atk stat by 2 stages.foes120955.1
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801004.3
Heat WaveHas a 10% chance of burning targets.foes95903.8
Wood HammerThe user takes 1/3 of the damage dealt by this move.1201003.1
Electro ShotThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In rain, the user does not gain the Charging status and can attack immediately. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.1301003.1
Aura SphereThis move never misses.80—2.8
Leech LifeThe user’s HP is restored by 1/2 of the damage dealt by this move.801002.1
#96

Singles

Moves

Ice PunchHas a 10% chance of freezing the target.7510063.4
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+17010054.5
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+34010052.7
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010051.5
Double-EdgeThe user takes 1/3 of the damage dealt by this move.12010033.9
Fire PunchHas a 10% chance of burning the target.7510028.6
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.8510023.9
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.7510016.9
Last ResortThis move fails unless the user has already used all the other moves it knows.14010013.6
Thunder PunchHas a 10% chance of paralyzing the target.751007.5

Abilities

  • ScrappyThe Pokémon can hit Ghost types with Normal- and Fighting-type moves. It is also unaffected by Intimidate.90.1
  • Inner FocusThe Pokémon never flinches when attacked and is unaffected by Intimidate.7.7
  • Early BirdThe Pokémon awakens from sleep twice as fast as other Pokémon.2.2

Items

  • KangaskhaniteA held item that allows Kangaskhan to Mega Evolve.85.8
  • Silk ScarfBoosts the power of the holder’s Normal-type moves by 20%.7.9
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.1.3
  • MetronomeBoosts the power of a move that is used repeatedly. This boost will be 20% on the second usage, 40% on the third, and so on, up to a maximum boost of 100%. If the streak is broken, the move’s power returns to its usual value.0.9
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.0.6
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.0.4
  • Chople BerryHalves the damage taken when the holder is hit with a supereffective Fighting-type move. Disappears for the duration of the battle after a single use.0.4
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.0.4
  • Normal GemBoosts the power of the holder’s Normal-type moves by 30%. Disappears for the duration of the battle after a single use.0.4
  • Muscle BandBoosts the power of the holder’s physical moves by 10%.0.2

Natures

  • AdamantAtkSpA84.3
  • JollySpeSpA8.8
  • ImpishDefSpA2.5
  • BraveAtkSpe0.9
  • ModestSpAAtk0.9
  • NaughtyAtkSpD0.7
  • CarefulSpDSpA0.4
  • LonelyAtkDef0.4
  • QuietSpASpe0.3
  • Serious0.2

EV Spreads

HPAtkDefSpASpDSpe%
2320003222
1321003211.5
323200028.9
323220005
273200072.8
323210102.5
323200202.2
313200032.2
032200322
273210151.9
272570071.7
2132000131.4
132001321.4
032002321.4
273250111.3
232320001.2
323200000.9
273240300.9
032000320.9
032101320.7
277320000.6
032320200.6
732000270.5
293200050.5
313230000.5
232003200.4
1532000190.4
322320000.4
0321701700.4
2032000140.4

Most common spreads (14, 67%)Most common spreads (30, 78%)

Teammates

Beats
Won with
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010019.6
Ice PunchHas a 10% chance of freezing the target.7510016.9
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+17010012.5
Double-EdgeThe user takes 1/3 of the damage dealt by this move.12010012.1
Last ResortThis move fails unless the user has already used all the other moves it knows.1401008.6
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.851007.8
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+3401005.6
Fire PunchHas a 10% chance of burning the target.751005
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.751004.6
Thunder PunchHas a 10% chance of paralyzing the target.751002
Loses To
Beaten by
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201008.7
Double-EdgeThe user takes 1/3 of the damage dealt by this move.1201008.3
Aura SphereThis move never misses.80—6.2
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001005.1
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701002.8
High Jump KickIf this move misses or fails, the user takes damage equal to 1/2 of its max HP.130902.6
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.90902.5
FlamethrowerHas a 10% chance of burning the target.901002.4
Glaive RushThe user gains the Wide Open status until the next time it takes an action.1201002.1
Ice Shard+1401002

Move Pool

Physical36

Last ResortThis move fails unless the user has already used all the other moves it knows.140100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Mega Kick12075
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+340100
Double HitThe user attacks twice in a row.3590
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.1100
OutrageThe user gains the Rampaging status.random120100
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Hammer ArmLowers the user’s Speed stat by 1 stage.10090
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.75100
Circle ThrowIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−66090
Dynamic PunchConfuses the target.10050
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100
CounterThe user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.−5varies1100
ReversalThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.80100
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+170100
BiteHas a 30% chance of making the target flinch.60100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
AssuranceThis move’s power is doubled if the target has already taken damage during the turn this move is used.60100
Beat UpThe target is attacked as many times as the number of Pokémon in the user’s party. Pokémon that have fainted or have a status condition are not counted. This move’s power is calculated based on the Attack stats of the party Pokémon.1100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100
Fire PunchHas a 10% chance of burning the target.75100
Ice PunchHas a 10% chance of freezing the target.75100
AvalancheThis move’s power is doubled if the target has already dealt damage to the user with a move in the same turn.−460100
Thunder PunchHas a 10% chance of paralyzing the target.75100
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.10075
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.70100
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095

Special18

Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
UproarThe user gains the Uproar status.random90100
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Terrain PulseThis move’s power is doubled if the user is under the effect of a terrain. This move’s type depends on the terrain.50100
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.120100
Fire BlastHas a 10% chance of burning the target.11085
FlamethrowerHas a 10% chance of burning the target.90100
SurfThis move’s power is doubled against targets that have the Submerged status.all90100
Hydro Pump11080
WhirlpoolGives the target the Bound status. This move’s power is doubled if the target has the Submerged status.3585
Ice BeamHas a 10% chance of freezing the target.90100
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes11070
Icy WindLowers targets’ Speed stats by 1 stage.foes5595
ThunderboltHas a 10% chance of paralyzing the target.90100
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.11070
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.12070
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100

Status13

AttractGives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.—100
DisableGives the target the Move Disabled status for 4 turns.—100
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Focus EnergyThe user gains a 2-stage Critical-Hit Ratio Boost.self——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
SafeguardGives the user’s side the Safeguard status for 5 turns.side——
SandstormSummons a sandstorm for 5 turns.field——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——