Base Stats

Glalie#0362

#0362Window May 13 – Jun 17M-1M-2M-3M-4M-5M-6M-72026-06-17DoublesSinglesM-1#158#141M-2#140#137
Past season
Type
  • Ice
Abilities
  • Inner FocusThe Pokémon never flinches when attacked and is unaffected by Intimidate.
  • Ice BodyThe Pokémon has 1/16 of its max HP restored at the end of every turn in snow.
  • HiddenMoodyAt the end of every turn, one of the Pokémon’s stats will be boosted by 2 stages, but another will be lowered by 1 stage.
Weight565.5 lbs · 256.5kg
@50
HP80155
Atk80100
Def80100
SpA80100
SpD80100
Spe80100
Σ480
Speed Range
90min1000 EV13232 EV145max
Mega Glalie
Type
  • Ice
Abilities
  • RefrigerateThe Pokémon’s Normal-type moves become Ice-type moves and their power is boosted by 20%.
Weight772.1 lbs · 350.2kg
@50
HP80155
Atk120140
Def80100
SpA120140
SpD80100
Spe100120
Σ580
Speed Range
108min1200 EV15232 EV167max
#140

Doubles

Moves

ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——92.5
ExplosionThe user faints upon using this move.all25010091.1
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.8510043
Ice Shard+14010042.7
TauntGives the target the Taunted status.—10021.9
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010016.4
Sheer ColdKnocks out the target. This move does not affect Ice types. The accuracy of this move is fixed at 30%. If used by Pokémon other than Ice types, the accuracy of this move is 20%.13013.4
Freeze-DryThis move is also super effective against Water-type Pokémon.7010013.1
DisableGives the target the Move Disabled status for 4 turns.—1008.1
Icicle CrashHas a 30% chance of making the target flinch.85906.3

Abilities

  • Inner FocusThe Pokémon never flinches when attacked and is unaffected by Intimidate.75.9
  • MoodyAt the end of every turn, one of the Pokémon’s stats will be boosted by 2 stages, but another will be lowered by 1 stage.21.8
  • Ice BodyThe Pokémon has 1/16 of its max HP restored at the end of every turn in snow.2.4

Items

  • GlalititeA held item that allows Glalie to Mega Evolve.89
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.2.4
  • Silk ScarfBoosts the power of the holder’s Normal-type moves by 20%.1.8
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.1.8
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.1.2
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.0.6
  • Never-Melt IceBoosts the power of the holder’s Ice-type moves by 20%.0.6
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.0.5
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.0.5
  • White HerbRestores the holder’s stats to their usual value when they are lowered. Disappears for the duration of the battle after a single use.0.3

Natures

  • JollySpeSpA50.9
  • AdamantAtkSpA32.5
  • TimidSpeAtk3
  • ModestSpAAtk2.6
  • BraveAtkSpe2.3
  • CalmSpDAtk1
  • LonelyAtkDef0.9
  • BoldDefAtk0.8
  • Serious0.8
  • HastySpeDef0.7

EV Spreads

HPAtkDefSpASpDSpe%
2320003245.5
0320023219.2
032101324.9
032200323.4
032000321.8
323220001.7
323200021.5
200320321.3
0321800161.1
323200200.9
323210100.8
032020320.7
003209240.4
320032020.4
032001320.4
323200000.4
002320320.4
320032200.3
320002320.3
2201403000.3
132000320.3
532000290.3
200323200.3

Most common spreads (9, 80%)Most common spreads (23, 87%)

Teammates

Beats
Won with
ExplosionThe user faints upon using this move.all25010087.9
Sheer ColdKnocks out the target. This move does not affect Ice types. The accuracy of this move is fixed at 30%. If used by Pokémon other than Ice types, the accuracy of this move is 20%.1302.8
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.851002
Freeze-DryThis move is also super effective against Water-type Pokémon.701001.7
Ice Shard+1401001.6
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001000.7
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes110700.6
Frost BreathAlways a critical hit.60900.4
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.601000.3
Ice BeamHas a 10% chance of freezing the target.901000.3
Loses To
Beaten by
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010014.6
Heat WaveHas a 10% chance of burning targets.foes959010.8
Rock SlideHas a 30% chance of making targets flinch.foes75906.1
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201005.4
Iron HeadHas a 20% chance of making the target flinch.801005
EruptionThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes1501004.1
Power Gem801003.1
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801003
Hyper Voicefoes901002.6
Bullet Punch+1401002.6
#137

Singles

Moves

ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——80.8
Freeze-DryThis move is also super effective against Water-type Pokémon.7010064.2
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——62.3
Sheer ColdKnocks out the target. This move does not affect Ice types. The accuracy of this move is fixed at 30%. If used by Pokémon other than Ice types, the accuracy of this move is 20%.13055.9
ExplosionThe user faints upon using this move.all25010030.4
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010020
Ice Shard+14010019.3
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.8510011.9
Double TeamBoosts the user’s evasiveness by 1 stage.self——11.1
Frost BreathAlways a critical hit.60904.6

Abilities

  • MoodyAt the end of every turn, one of the Pokémon’s stats will be boosted by 2 stages, but another will be lowered by 1 stage.88
  • Inner FocusThe Pokémon never flinches when attacked and is unaffected by Intimidate.10.3
  • Ice BodyThe Pokémon has 1/16 of its max HP restored at the end of every turn in snow.1.7

Items

  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.57.5
  • GlalititeA held item that allows Glalie to Mega Evolve.30.5
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.2.4
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.2
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.1.2
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.1
  • Silk ScarfBoosts the power of the holder’s Normal-type moves by 20%.0.5
  • Never-Melt IceBoosts the power of the holder’s Ice-type moves by 20%.0.5
  • White HerbRestores the holder’s stats to their usual value when they are lowered. Disappears for the duration of the battle after a single use.0.4
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.0.3

Natures

  • TimidSpeAtk43.3
  • AdamantAtkSpA14
  • JollySpeSpA12.9
  • BoldDefAtk9.4
  • ModestSpAAtk5.3
  • CalmSpDAtk3.3
  • NaiveSpeSpD3.2
  • Serious1.7
  • HastySpeDef1.7
  • QuietSpASpe0.9

EV Spreads

HPAtkDefSpASpDSpe%
2320003213.9
22080102611.8
320200323.9
320020323.2
200320323
220606323
320101322.5
323200022.3
032200322
2200120322
320320201.8
2202600181.3
2201200321.3
032000321.1
220804321.1
320203201
000322321
320002320.9
220507320.8
203203200.8
320320020.8
001321320.8
032101320.8
2202000240.8
320000320.8
3201701700.7
2200012320.7
323220000.7
032020320.7
320032020.7

Most common spreads (16, 55%)Most common spreads (30, 66%)

Teammates

Beats
Won with
Freeze-DryThis move is also super effective against Water-type Pokémon.7010032.9
ExplosionThe user faints upon using this move.all25010029.9
Sheer ColdKnocks out the target. This move does not affect Ice types. The accuracy of this move is fixed at 30%. If used by Pokémon other than Ice types, the accuracy of this move is 20%.13021.2
Ice Shard+1401003.6
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001003.6
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.851002.6
Frost BreathAlways a critical hit.60902.2
Ice BeamHas a 10% chance of freezing the target.901000.8
Icicle SpearThe user attacks 2 to 5 times in a row.251000.6
Icicle CrashHas a 30% chance of making the target flinch.85900.6
Loses To
Beaten by
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201006.9
FlamethrowerHas a 10% chance of burning the target.901005.7
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801004.6
Bullet Punch+1401003.9
Power Gem801003.6
Iron HeadHas a 20% chance of making the target flinch.801003.2
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001003
Sacred SwordThis move ignores the target’s stat changes when dealing damage.901002.7
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951002.6
Aura SphereThis move never misses.80—2.6

Move Pool

Physical23

Ice SpinnerRemoves any terrain.80100
Icicle CrashHas a 30% chance of making the target flinch.8590
Ice FangHas a 10% chance of freezing the target and a 10% chance of making the target flinch.6595
AvalancheThis move’s power is doubled if the target has already dealt damage to the user with a move in the same turn.−460100
Ice Shard+140100
Icicle SpearThe user attacks 2 to 5 times in a row.25100
ExplosionThe user faints upon using this move.all250100
Self-DestructThe user faints upon using this move.all200100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Steel RollerRemoves any terrain. This move fails if there is no terrain on the field.130100
Iron HeadHas a 20% chance of making the target flinch.80100
Gyro BallThe lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150).1100
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.95100
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.80100
BiteHas a 30% chance of making the target flinch.60100
PaybackThis move’s power is doubled if the user attacks after the target.50100
TrailblazeBoosts the user’s Speed stat by 1 stage.50100
Astonish30100
Rollout3090

Special15

Ice BeamHas a 10% chance of freezing the target.90100
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes11070
Freeze-DryThis move is also super effective against Water-type Pokémon.70100
Frost BreathAlways a critical hit.6090
Icy WindLowers targets’ Speed stats by 1 stage.foes5595
Sheer ColdKnocks out the target. This move does not affect Ice types. The accuracy of this move is fixed at 30%. If used by Pokémon other than Ice types, the accuracy of this move is 20%.130
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.50100
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
HexThis move’s power is doubled if the target has a status condition.65100
Dark PulseHas a 20% chance of making the target flinch.80100
Water PulseHas a 20% chance of confusing the target.60100
Chilling WaterLowers the target’s Attack stat by 1 stage.50100

Status18

BlockGives the target the Can’t Escape status.——
DisableGives the target the Move Disabled status for 4 turns.—100
Double TeamBoosts the user’s evasiveness by 1 stage.self——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Fake TearsLowers the target’s Sp. Def stat by 2 stages.—100
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SnowscapeSummons snow for 5 turns.field——
SpikesGives the opponent’s side the Spikes status.hazard——
SpiteRemoves 4 PP from the move last used by the target.—100
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
SwitcherooThe user and the target swap their held items.—100
TauntGives the target the Taunted status.—100