Base Stats

Avalugg — Hisuian Form#0713

#0713Window May 13 – Jun 17M-1M-2M-3M-4M-5M-6M-72026-06-17DoublesSinglesM-1#181#158M-2#173#179
Past season
Type
  • Ice
  • Rock
Abilities
  • Strong JawBoosts the power of the Pokémon’s biting moves by 50%.
  • Ice BodyThe Pokémon has 1/16 of its max HP restored at the end of every turn in snow.
  • HiddenSturdyIf the Pokémon has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. The Pokémon is also immune to one-hit KO moves.
Weight578.5 lbs · 262.4kg
@50
HP95170
Atk127147
Def184204
SpA3454
SpD3656
Spe3858
Σ514
Speed Range
52min580 EV9032 EV99max
#173

Doubles

Moves

Mountain GaleHas a 30% chance of making the target flinch.1208582.8
Rock SlideHas a 30% chance of making targets flinch.foes759082.4
Wide GuardDuring the turn this move is used, the user protects its side from moves that target all allies.+3side——75.2
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010072.9
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——18
Ice SpinnerRemoves any terrain.801008
Mirror CoatThe user retaliates to deal double the damage it took from an opponent’s special move during the turn this move is used.−5varies11005.5
Ice FangHas a 10% chance of freezing the target and a 10% chance of making the target flinch.65954.6
High Horsepower95954.5
Rock BlastThe user attacks 2 to 5 times in a row.25904.4

Abilities

  • SturdyIf the Pokémon has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. The Pokémon is also immune to one-hit KO moves.85.2
  • Ice BodyThe Pokémon has 1/16 of its max HP restored at the end of every turn in snow.7.6
  • Strong JawBoosts the power of the Pokémon’s biting moves by 50%.7.2

Items

  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.50.2
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.11
  • Never-Melt IceBoosts the power of the holder’s Ice-type moves by 20%.6.4
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.6
  • Hard StoneBoosts the power of the holder’s Rock-type moves by 20%.5.7
  • Chople BerryHalves the damage taken when the holder is hit with a supereffective Fighting-type move. Disappears for the duration of the battle after a single use.3.2
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.2.6
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.2.3
  • King’s RockWhen the holder deals damage with its moves, there is a 10% chance that targets will flinch.2.2
  • Shell BellWhen the holder deals damage with its moves, its HP is restored by 1/8 of the damage dealt.1.9

Natures

  • BraveAtkSpe65
  • AdamantAtkSpA13.2
  • RelaxedDefSpe6.4
  • ImpishDefSpA5.8
  • CarefulSpDSpA3.3
  • SassySpDSpe2.9
  • LaxDefSpD2
  • NaughtyAtkSpD0.4
  • JollySpeSpA0.4
  • NaiveSpeSpD0.2

EV Spreads

HPAtkDefSpASpDSpe%
2323200056
3232200010.1
323200205.1
032320202.6
032320002.2
323200002.2
322003202.2
320320201.7
322320001.6
232003201.5
313230000.9
313003200.6
032203200.6
032320020.6
320203200.5
2226001800.5
032200320.5
132320100.5
1143201900.4
320003200.4
003203220.4
932000250.3
2332110000.3
023203200.3
3012240000.3
9201302400.3
213290400.3

Most common spreads (9, 84%)Most common spreads (27, 93%)

Teammates

Beats
Won with
Rock SlideHas a 30% chance of making targets flinch.foes759041.3
Mountain GaleHas a 30% chance of making the target flinch.1208528.5
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010017.3
Rock BlastThe user attacks 2 to 5 times in a row.25901.8
Ice FangHas a 10% chance of freezing the target and a 10% chance of making the target flinch.65951.7
Ice SpinnerRemoves any terrain.801001.6
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.100801.4
Icicle SpearThe user attacks 2 to 5 times in a row.251001.1
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.801001
High Horsepower95951
Loses To
Beaten by
Iron HeadHas a 20% chance of making the target flinch.801005.2
Hyper Voicefoes901004.9
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201004.6
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901003.7
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801003.5
Heat WaveHas a 10% chance of burning targets.foes95903.5
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501003.1
Rock SlideHas a 30% chance of making targets flinch.foes75902.9
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951002.7
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).11002.5
#179

Singles

Moves

Mountain GaleHas a 30% chance of making the target flinch.1208564.8
Mirror CoatThe user retaliates to deal double the damage it took from an opponent’s special move during the turn this move is used.−5varies110062.5
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010045.8
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010037.4
Rapid SpinRemoves the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user’s side. Boosts the user’s Speed stat by 1 stage.5010029.8
Rock BlastThe user attacks 2 to 5 times in a row.259023.5
Icicle SpearThe user attacks 2 to 5 times in a row.2510023.4
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.1008020
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——19.9
Rock SlideHas a 30% chance of making targets flinch.foes759012.9

Abilities

  • SturdyIf the Pokémon has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. The Pokémon is also immune to one-hit KO moves.93.5
  • Strong JawBoosts the power of the Pokémon’s biting moves by 50%.4.4
  • Ice BodyThe Pokémon has 1/16 of its max HP restored at the end of every turn in snow.2

Items

  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.36.6
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.15.3
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.11.9
  • Never-Melt IceBoosts the power of the holder’s Ice-type moves by 20%.9.8
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.9.6
  • King’s RockWhen the holder deals damage with its moves, there is a 10% chance that targets will flinch.2.5
  • Chople BerryHalves the damage taken when the holder is hit with a supereffective Fighting-type move. Disappears for the duration of the battle after a single use.2.2
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.2
  • Hard StoneBoosts the power of the holder’s Rock-type moves by 20%.1.7
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.1.5

Natures

  • AdamantAtkSpA50.5
  • ImpishDefSpA15.3
  • BraveAtkSpe11.4
  • JollySpeSpA7.9
  • RelaxedDefSpe7.7
  • NaughtyAtkSpD2.6
  • CarefulSpDSpA1.7
  • LaxDefSpD1.3
  • SassySpDSpe0.8
  • NaiveSpeSpD0.4

EV Spreads

HPAtkDefSpASpDSpe%
3232200017.7
2323200013.8
2320003211.7
132100327.4
322320005.6
032200323.3
032320202.7
323200202
313230001.9
323200021.7
320320001.6
323200001.2
032000321.1
132001321
2332000111
313320001
132320101
2032140000.9
232003200.9
320320200.9
2432000100.8
032320000.8
128600310.7
032320020.7
2921160000.7
320320020.6
132000320.5
532100280.5
304320000.4
032002320.4

Most common spreads (15, 74%)Most common spreads (30, 84%)

Teammates

Beats
Won with
Mountain GaleHas a 30% chance of making the target flinch.1208526.2
Mirror CoatThe user retaliates to deal double the damage it took from an opponent’s special move during the turn this move is used.−5varies110015.3
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010013.9
Icicle SpearThe user attacks 2 to 5 times in a row.2510010.2
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.801009.1
Rock BlastThe user attacks 2 to 5 times in a row.25907
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.100805
Rock SlideHas a 30% chance of making targets flinch.foes75903.3
Rapid SpinRemoves the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user’s side. Boosts the user’s Speed stat by 1 stage.501002.6
AvalancheThis move’s power is doubled if the target has already dealt damage to the user with a move in the same turn.−4601001.9
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001007.3
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201005.2
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801004.1
Bullet Punch+1401003.4
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801002.7
Iron HeadHas a 20% chance of making the target flinch.801002.6
Aura SphereThis move never misses.80—2.6
Power Gem801002.5
FlamethrowerHas a 10% chance of burning the target.901002.3
Aqua Jet+1401002.1

Move Pool

Physical26

Mountain GaleHas a 30% chance of making the target flinch.12085
Ice SpinnerRemoves any terrain.80100
Ice FangHas a 10% chance of freezing the target and a 10% chance of making the target flinch.6595
AvalancheThis move’s power is doubled if the target has already dealt damage to the user with a move in the same turn.−460100
Icicle SpearThe user attacks 2 to 5 times in a row.25100
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.10080
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Rock BlastThe user attacks 2 to 5 times in a row.2590
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Rapid SpinRemoves the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user’s side. Boosts the user’s Speed stat by 1 stage.50100
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
High Horsepower9595
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.80100
BiteHas a 30% chance of making the target flinch.60100
Iron HeadHas a 20% chance of making the target flinch.80100
Gyro BallThe lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150).1100
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.1100
Hard PressThe more HP the target has left, the greater this move’s power (ranging between 1 and 100).1100
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.80100

Special9

Meteor BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.12090
Ancient PowerHas a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.60100
Ice BeamHas a 10% chance of freezing the target.90100
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes11070
Icy WindLowers targets’ Speed stats by 1 stage.foes5595
Powder Snowfoes40100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
Chilling WaterLowers the target’s Attack stat by 1 stage.50100
Mirror CoatThe user retaliates to deal double the damage it took from an opponent’s special move during the turn this move is used.−5varies1100

Status15

Aurora VeilGives the user’s side the Aurora Veil status for 5 turns. This move can be used only in snow.side——
Cursevaries——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RecoverRestores 1/2 of the user’s max HP.self——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
SandstormSummons a sandstorm for 5 turns.field——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SnowscapeSummons snow for 5 turns.field——
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Wide GuardDuring the turn this move is used, the user protects its side from moves that target all allies.+3side——