Base Stats

Avalugg — Hisuian Form#0713

#0713Window Sep 09 – Oct 07M-1M-2M-3M-4M-5M-6M-72026-10-07DoublesSinglesM-1#181#158M-2#173#179M-3#190#196M-4#160#204M-5#186#203M-6#220#196
Past season
Type
  • Ice
  • Rock
Abilities
  • Strong JawBoosts the power of the Pokémon’s biting moves by 50%.
  • Ice BodyThe Pokémon has 1/16 of its max HP restored at the end of every turn in snow.
  • HiddenSturdyIf the Pokémon has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. The Pokémon is also immune to one-hit KO moves.
Weight578.5 lbs · 262.4kg
@50
HP95170
Atk127147
Def184204
SpA3454
SpD3656
Spe3858
Σ514
Speed Range
52min580 EV9032 EV99max
#220

Doubles

Moves

Rock SlideHas a 30% chance of making targets flinch.foes759074
Mountain GaleHas a 30% chance of making the target flinch.1208571.7
Wide GuardDuring the turn this move is used, the user protects its side from moves that target all allies.+3side——62.9
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010056.1
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——27.7
Ice SpinnerRemoves any terrain.8010011.3
High Horsepower959510.2
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001009.5
Rock BlastThe user attacks 2 to 5 times in a row.25909.3
Mirror CoatThe user retaliates to deal double the damage it took from an opponent’s special move during the turn this move is used.−5varies11008.4

Abilities

  • SturdyIf the Pokémon has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. The Pokémon is also immune to one-hit KO moves.84.5
  • Strong JawBoosts the power of the Pokémon’s biting moves by 50%.8.4
  • Ice BodyThe Pokémon has 1/16 of its max HP restored at the end of every turn in snow.7.1

Items

  • Wide LensBoosts the accuracy of the holder’s moves by 10%.27
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.16
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.10.3
  • Rocky HelmetWhen the holder is hit by a contact move, the attacker takes damage equal to 1/6 of its max HP.7.1
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.6.5
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.4.1
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.2.8
  • Never-Melt IceBoosts the power of the holder’s Ice-type moves by 20%.2.7
  • Zoom LensBoosts the accuracy of the holder’s moves by 20% when the holder acts after the targets.2.6
  • Focus BandIf the holder takes damage from a move that would knock it out, there’s a 10% chance the holder will endure the hit with 1 HP.2.2

Natures

  • BraveAtkSpe52.8
  • AdamantAtkSpA21.1
  • ImpishDefSpA7.6
  • RelaxedDefSpe6.9
  • SassySpDSpe4.5
  • CarefulSpDSpA4
  • NaughtyAtkSpD1.3
  • JollySpeSpA0.8
  • LaxDefSpD0.6
  • BoldDefAtk0.2

EV Spreads

HPAtkDefSpASpDSpe%
2323200040.5
3232200015.5
032320204.5
232003204.2
032320024.1
323200203.8
032203202.1
322320001.9
032320001.8
322003201.2
232000321.2
320320201
203203201
2132201100.9
313200300.7
3217201500.7
304003200.7
032200320.7
1032002400.7
3123120000.6
320320020.6
328260000.5
313003200.4
323200000.4
323260500.4
303200040.4
132103200.4
2723160000.4
320203200.3
1232002200.3

Most common spreads (12, 82%)Most common spreads (30, 92%)

Teammates

Beats
Won with
Rock SlideHas a 30% chance of making targets flinch.foes759036.5
Mountain GaleHas a 30% chance of making the target flinch.1208528
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010013.1
Rock BlastThe user attacks 2 to 5 times in a row.25906.3
Ice SpinnerRemoves any terrain.801003
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001002.5
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.100801.8
Ice FangHas a 10% chance of freezing the target and a 10% chance of making the target flinch.65951.6
High Horsepower95951.6
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.801001.3
Loses To
Beaten by
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201005.9
Iron HeadHas a 20% chance of making the target flinch.801005.3
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801004.7
Hyper Voicefoes901004.1
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901003.6
Heat WaveHas a 10% chance of burning targets.foes95903.1
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801003.1
Make It RainLowers the user’s Sp. Atk stat by 2 stages.foes120953
Rock SlideHas a 30% chance of making targets flinch.foes75902.7
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes90852.6
#196

Singles

Moves

Mountain GaleHas a 30% chance of making the target flinch.1208571.2
Mirror CoatThe user retaliates to deal double the damage it took from an opponent’s special move during the turn this move is used.−5varies110065.2
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010047.5
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.1008034.1
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010028.9
RecoverRestores 1/2 of the user’s max HP.self——22.5
Rock BlastThe user attacks 2 to 5 times in a row.259020.6
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——16.3
Rapid SpinRemoves the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user’s side. Boosts the user’s Speed stat by 1 stage.5010014.3
Icicle SpearThe user attacks 2 to 5 times in a row.2510013.7

Abilities

  • SturdyIf the Pokémon has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. The Pokémon is also immune to one-hit KO moves.93.3
  • Strong JawBoosts the power of the Pokémon’s biting moves by 50%.4.4
  • Ice BodyThe Pokémon has 1/16 of its max HP restored at the end of every turn in snow.2.3

Items

  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.24
  • Rocky HelmetWhen the holder is hit by a contact move, the attacker takes damage equal to 1/6 of its max HP.13.3
  • Wide LensBoosts the accuracy of the holder’s moves by 10%.10
  • Zoom LensBoosts the accuracy of the holder’s moves by 20% when the holder acts after the targets.9.3
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.8.7
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.7
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.6.3
  • Air BalloonCauses the holder to float off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses. Disappears for the duration of the battle if the holder takes damage from a move.3.8
  • Red CardWhen the holder takes damage from a move, the attacker is forced to switch out of battle. Disappears for the duration of the battle after a single use.3.4
  • Never-Melt IceBoosts the power of the holder’s Ice-type moves by 20%.2.8

Natures

  • AdamantAtkSpA46.7
  • ImpishDefSpA20.9
  • BraveAtkSpe16.5
  • RelaxedDefSpe6.2
  • NaughtyAtkSpD2.8
  • JollySpeSpA2.7
  • CarefulSpDSpA1.4
  • LaxDefSpD1.3
  • SassySpDSpe0.7
  • LonelyAtkDef0.3

EV Spreads

HPAtkDefSpASpDSpe%
2323200018.7
3232200017.9
3223200010.2
132100324.5
232000323.9
323200203.4
320320202.6
032200322.1
313230001.9
032320201.8
320320001.4
323200001.2
132001321.2
032320021.1
2132000131
532290001
323200021
032320001
313320000.8
032000320.8
320320020.7
132320100.7
532000290.7
332000310.6
032203200.6
320203200.6
232003200.5
3124110000.5
1123320000.4
2317230030.4

Most common spreads (14, 72%)Most common spreads (30, 83%)

Teammates

Beats
Won with
Mountain GaleHas a 30% chance of making the target flinch.1208530.3
Mirror CoatThe user retaliates to deal double the damage it took from an opponent’s special move during the turn this move is used.−5varies110019.6
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010015.1
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.100807.3
Rock BlastThe user attacks 2 to 5 times in a row.25906.2
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.801005.8
Icicle SpearThe user attacks 2 to 5 times in a row.251004.3
AvalancheThis move’s power is doubled if the target has already dealt damage to the user with a move in the same turn.−4601002.9
Ice SpinnerRemoves any terrain.801001.9
Rock SlideHas a 30% chance of making targets flinch.foes75901.6
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001009
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201005
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801004.7
Iron HeadHas a 20% chance of making the target flinch.801004.5
Aura SphereThis move never misses.80—3.1
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801002.7
FlamethrowerHas a 10% chance of burning the target.901002.3
Sparkling AriaCures targets of their burns.all901002.3
Power Gem801002.2
Bullet Punch+1401002.1

Move Pool

Physical26

Mountain GaleHas a 30% chance of making the target flinch.12085
Ice SpinnerRemoves any terrain.80100
Ice FangHas a 10% chance of freezing the target and a 10% chance of making the target flinch.6595
AvalancheThis move’s power is doubled if the target has already dealt damage to the user with a move in the same turn.−460100
Icicle SpearThe user attacks 2 to 5 times in a row.25100
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.10080
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Rock BlastThe user attacks 2 to 5 times in a row.2590
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Rapid SpinRemoves the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user’s side. Boosts the user’s Speed stat by 1 stage.50100
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
High Horsepower9595
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.80100
BiteHas a 30% chance of making the target flinch.60100
Iron HeadHas a 20% chance of making the target flinch.80100
Gyro BallThe lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150).1100
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.1100
Hard PressThe more HP the target has left, the greater this move’s power (ranging between 1 and 100).1100
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.80100

Special9

Meteor BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.12090
Ancient PowerHas a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.60100
Ice BeamHas a 10% chance of freezing the target.90100
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes11070
Icy WindLowers targets’ Speed stats by 1 stage.foes5595
Powder Snowfoes40100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
Chilling WaterLowers the target’s Attack stat by 1 stage.50100
Mirror CoatThe user retaliates to deal double the damage it took from an opponent’s special move during the turn this move is used.−5varies1100

Status15

Aurora VeilGives the user’s side the Aurora Veil status for 5 turns. This move can be used only in snow.side——
Cursevaries——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RecoverRestores 1/2 of the user’s max HP.self——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
SandstormSummons a sandstorm for 5 turns.field——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SnowscapeSummons snow for 5 turns.field——
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Wide GuardDuring the turn this move is used, the user protects its side from moves that target all allies.+3side——