Base Stats

Avalugg — Hisuian Form#0713

#0713Window Jul 08 – Aug 05M-1M-2M-3M-4M-5M-6M-72026-08-05DoublesSinglesM-1#181#158M-2#173#179M-3#190#196M-4#160#204
Past season
Type
  • Ice
  • Rock
Abilities
  • Strong JawBoosts the power of the Pokémon’s biting moves by 50%.
  • Ice BodyThe Pokémon has 1/16 of its max HP restored at the end of every turn in snow.
  • HiddenSturdyIf the Pokémon has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. The Pokémon is also immune to one-hit KO moves.
Weight578.5 lbs · 262.4kg
@50
HP95170
Atk127147
Def184204
SpA3454
SpD3656
Spe3858
Σ514
Speed Range
52min580 EV9032 EV99max
#160

Doubles

Moves

Rock SlideHas a 30% chance of making targets flinch.foes759086.4
Mountain GaleHas a 30% chance of making the target flinch.1208585.4
Wide GuardDuring the turn this move is used, the user protects its side from moves that target all allies.+3side——79.3
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010074.7
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——15.4
High Horsepower95955.4
Mirror CoatThe user retaliates to deal double the damage it took from an opponent’s special move during the turn this move is used.−5varies11005.1
Rock BlastThe user attacks 2 to 5 times in a row.25904.6
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.100804.5
Ice SpinnerRemoves any terrain.801004.4

Abilities

  • SturdyIf the Pokémon has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. The Pokémon is also immune to one-hit KO moves.89.8
  • Ice BodyThe Pokémon has 1/16 of its max HP restored at the end of every turn in snow.5.2
  • Strong JawBoosts the power of the Pokémon’s biting moves by 50%.5

Items

  • Wide LensBoosts the accuracy of the holder’s moves by 10%.53
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.18.6
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.5
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.3.6
  • Chople BerryHalves the damage taken when the holder is hit with a supereffective Fighting-type move. Disappears for the duration of the battle after a single use.2.5
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.2.4
  • Hard StoneBoosts the power of the holder’s Rock-type moves by 20%.2.1
  • Zoom LensBoosts the accuracy of the holder’s moves by 20% when the holder acts after the targets.1.5
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.1.4
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.1.4

Natures

  • BraveAtkSpe70.2
  • AdamantAtkSpA10.1
  • RelaxedDefSpe6
  • ImpishDefSpA5.1
  • SassySpDSpe4.1
  • CarefulSpDSpA1.7
  • NaughtyAtkSpD1.5
  • JollySpeSpA0.3
  • LonelyAtkDef0.3
  • LaxDefSpD0.3

EV Spreads

HPAtkDefSpASpDSpe%
2323200059.5
3232200010.5
323200203.9
232003203.1
032320203
032203201.9
304003201.8
322320001.4
323200001
032320001
320320200.7
320320000.6
032320020.6
322003200.4
320203200.4
032200320.4
3218160000.4
320602800.3
203203200.3
032003200.3
1732170000.3
732270000.3
032310300.3

Most common spreads (8, 85%)Most common spreads (23, 92%)

Teammates

Beats
Won with
Rock SlideHas a 30% chance of making targets flinch.foes759043.5
Mountain GaleHas a 30% chance of making the target flinch.1208530.2
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010015.6
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.100801.5
Rock BlastThe user attacks 2 to 5 times in a row.25901.3
Icicle SpearThe user attacks 2 to 5 times in a row.251001.1
Ice FangHas a 10% chance of freezing the target and a 10% chance of making the target flinch.65951
Ice SpinnerRemoves any terrain.801001
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001001
High Horsepower95950.9
Loses To
Beaten by
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201005.8
Iron HeadHas a 20% chance of making the target flinch.801005.3
Hyper Voicefoes901004.4
Heat WaveHas a 10% chance of burning targets.foes95904.4
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901003.6
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501003.6
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801003
Rock SlideHas a 30% chance of making targets flinch.foes75902.9
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001002.8
Matcha GotchaHas a 20% chance of burning targets. The user’s HP is restored by 1/2 of the damage dealt by this move.foes80902.5
#204

Singles

Moves

Mountain GaleHas a 30% chance of making the target flinch.1208563.8
Mirror CoatThe user retaliates to deal double the damage it took from an opponent’s special move during the turn this move is used.−5varies110052.8
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010049.4
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010041.9
Rock BlastThe user attacks 2 to 5 times in a row.259029.6
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.1008024.4
RecoverRestores 1/2 of the user’s max HP.self——20.5
Icicle SpearThe user attacks 2 to 5 times in a row.2510014.8
Rapid SpinRemoves the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user’s side. Boosts the user’s Speed stat by 1 stage.5010013.5
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——12.5

Abilities

  • SturdyIf the Pokémon has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. The Pokémon is also immune to one-hit KO moves.88.2
  • Strong JawBoosts the power of the Pokémon’s biting moves by 50%.7.4
  • Ice BodyThe Pokémon has 1/16 of its max HP restored at the end of every turn in snow.4.4

Items

  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.27.3
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.15.1
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.14.9
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.9.7
  • Zoom LensBoosts the accuracy of the holder’s moves by 20% when the holder acts after the targets.5.2
  • Wide LensBoosts the accuracy of the holder’s moves by 10%.4.9
  • Never-Melt IceBoosts the power of the holder’s Ice-type moves by 20%.3.6
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.3.1
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.2.3
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.1.5

Natures

  • AdamantAtkSpA41.4
  • ImpishDefSpA18.9
  • BraveAtkSpe17.2
  • RelaxedDefSpe8.9
  • NaughtyAtkSpD3.2
  • LaxDefSpD2.5
  • CarefulSpDSpA2.1
  • JollySpeSpA2
  • SassySpDSpe1.4
  • LonelyAtkDef1.2

EV Spreads

HPAtkDefSpASpDSpe%
3232200018.9
2323200018.4
322320007.3
232000325.7
132100323.7
320320203.3
032320203.3
323200203.2
320320002.2
132001322.2
313230002.2
032320022
323200001.7
032320001.4
323200021.3
032203201.3
232003201.3
320320021.1
032200321.1
132103200.9
032000320.7
313320000.6
132320100.6
203203200.6
310320030.6
232270050.6
320203200.5
3224100000.4
532000290.4
2432000100.3

Most common spreads (15, 77%)Most common spreads (30, 88%)

Teammates

Beats
Won with
Mountain GaleHas a 30% chance of making the target flinch.1208527
Mirror CoatThe user retaliates to deal double the damage it took from an opponent’s special move during the turn this move is used.−5varies110014
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010013.5
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010012.2
Rock BlastThe user attacks 2 to 5 times in a row.25908.3
Icicle SpearThe user attacks 2 to 5 times in a row.251006.8
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.100805.9
AvalancheThis move’s power is doubled if the target has already dealt damage to the user with a move in the same turn.−4601003.2
Ice FangHas a 10% chance of freezing the target and a 10% chance of making the target flinch.65951.4
Rock SlideHas a 30% chance of making targets flinch.foes75901.3
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001006.9
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201005.9
Bullet Punch+1401005.5
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801003.6
Iron HeadHas a 20% chance of making the target flinch.801003.5
FlamethrowerHas a 10% chance of burning the target.901003
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801002.5
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.801002.3
Shadow Sneak+1401002.2
Giga DrainThe user’s HP is restored by 1/2 of the damage dealt by this move.751002

Move Pool

Physical26

Mountain GaleHas a 30% chance of making the target flinch.12085
Ice SpinnerRemoves any terrain.80100
Ice FangHas a 10% chance of freezing the target and a 10% chance of making the target flinch.6595
AvalancheThis move’s power is doubled if the target has already dealt damage to the user with a move in the same turn.−460100
Icicle SpearThe user attacks 2 to 5 times in a row.25100
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.10080
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Rock BlastThe user attacks 2 to 5 times in a row.2590
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Rapid SpinRemoves the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user’s side. Boosts the user’s Speed stat by 1 stage.50100
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
High Horsepower9595
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.80100
BiteHas a 30% chance of making the target flinch.60100
Iron HeadHas a 20% chance of making the target flinch.80100
Gyro BallThe lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150).1100
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.1100
Hard PressThe more HP the target has left, the greater this move’s power (ranging between 1 and 100).1100
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.80100

Special9

Meteor BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.12090
Ancient PowerHas a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.60100
Ice BeamHas a 10% chance of freezing the target.90100
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes11070
Icy WindLowers targets’ Speed stats by 1 stage.foes5595
Powder Snowfoes40100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
Chilling WaterLowers the target’s Attack stat by 1 stage.50100
Mirror CoatThe user retaliates to deal double the damage it took from an opponent’s special move during the turn this move is used.−5varies1100

Status15

Aurora VeilGives the user’s side the Aurora Veil status for 5 turns. This move can be used only in snow.side——
Cursevaries——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RecoverRestores 1/2 of the user’s max HP.self——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
SandstormSummons a sandstorm for 5 turns.field——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SnowscapeSummons snow for 5 turns.field——
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Wide GuardDuring the turn this move is used, the user protects its side from moves that target all allies.+3side——