Base Stats

Avalugg — Hisuian Form#0713

#0713Window Oct 07 – Nov 04M-1M-2M-3M-4M-5M-6M-72026-10-08DoublesSinglesM-1#181#158M-2#173#179M-3#190#196M-4#160#204M-5#186#203M-6#220#196M-7#189#191
Type
  • Ice
  • Rock
Abilities
  • Strong JawBoosts the power of the Pokémon’s biting moves by 50%.
  • Ice BodyThe Pokémon has 1/16 of its max HP restored at the end of every turn in snow.
  • HiddenSturdyIf the Pokémon has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. The Pokémon is also immune to one-hit KO moves.
Weight578.5 lbs · 262.4kg
@50
HP95170
Atk127147
Def184204
SpA3454
SpD3656
Spe3858
Σ514
Speed Range
52min580 EV9032 EV99max
#189

Doubles

Moves

Rock SlideHas a 30% chance of making targets flinch.foes7590100
Wide GuardDuring the turn this move is used, the user protects its side from moves that target all allies.+3side——100
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.80100100
Mountain GaleHas a 30% chance of making the target flinch.1208583.3
Ice FangHas a 10% chance of freezing the target and a 10% chance of making the target flinch.659516.7

Abilities

  • SturdyIf the Pokémon has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. The Pokémon is also immune to one-hit KO moves.83.3
  • Strong JawBoosts the power of the Pokémon’s biting moves by 50%.16.7

Items

  • Wide LensBoosts the accuracy of the holder’s moves by 10%.83.3
  • White HerbRestores the holder’s stats to their usual value when they are lowered. Disappears for the duration of the battle after a single use.16.7

Natures

  • BraveAtkSpe100

EV Spreads

HPAtkDefSpASpDSpe%
1323201083.3
3232200016.7

Most common spreads (2, 100%)Most common spreads (2, 100%)

Teammates

Beats
Won with
Rock SlideHas a 30% chance of making targets flinch.foes759062.5
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010025
Mountain GaleHas a 30% chance of making the target flinch.1208512.5
Loses To
Beaten by
Hyper Voicefoes9010022.2
Leech LifeThe user’s HP is restored by 1/2 of the damage dealt by this move.8010011.1
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+34010011.1
Aura SphereThis move never misses.80—11.1
Dragon Pulse8510011.1
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.1207011.1
LiquidationHas a 20% chance of lowering the target’s Defense stat by 1 stage.8510011.1
Electro ShotThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In rain, the user does not gain the Charging status and can attack immediately. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.13010011.1
#191

Singles

Moves

Mountain GaleHas a 30% chance of making the target flinch.1208586.5
Mirror CoatThe user retaliates to deal double the damage it took from an opponent’s special move during the turn this move is used.−5varies110055.4
RecoverRestores 1/2 of the user’s max HP.self——48.6
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010045.9
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——41.9
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010041.9
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.1008029.7
Rock SlideHas a 30% chance of making targets flinch.foes759014.9
Rapid SpinRemoves the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user’s side. Boosts the user’s Speed stat by 1 stage.5010010.8
AvalancheThis move’s power is doubled if the target has already dealt damage to the user with a move in the same turn.−4601008.1

Abilities

  • SturdyIf the Pokémon has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. The Pokémon is also immune to one-hit KO moves.100

Items

  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.40.5
  • Rocky HelmetWhen the holder is hit by a contact move, the attacker takes damage equal to 1/6 of its max HP.31.1
  • Red CardWhen the holder takes damage from a move, the attacker is forced to switch out of battle. Disappears for the duration of the battle after a single use.18.9
  • Air BalloonCauses the holder to float off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses. Disappears for the duration of the battle if the holder takes damage from a move.5.4
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.4.1

Natures

  • ImpishDefSpA71.6
  • AdamantAtkSpA16.2
  • NaughtyAtkSpD10.8
  • BraveAtkSpe1.4

EV Spreads

HPAtkDefSpASpDSpe%
3223200071.6
24320001016.2
323200025.4
323220004.1
2332000111.4
295320001.4

Most common spreads (5, 99%)Most common spreads (6, 100%)

Teammates

Beats
Won with
Mirror CoatThe user retaliates to deal double the damage it took from an opponent’s special move during the turn this move is used.−5varies110044.4
Mountain GaleHas a 30% chance of making the target flinch.1208533.3
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010011.1
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.1008011.1
Loses To
Beaten by
ThunderboltHas a 10% chance of paralyzing the target.9010018.2
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010018.2
FlamethrowerHas a 10% chance of burning the target.901009.1
Power Gem801009.1
Shadow Sneak+1401009.1
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951009.1
Drum BeatingLowers the target’s Speed stat by 1 stage.801009.1
Pyro BallHas a 10% chance of burning the target. Cures the user of being frozen.120909.1
Dire ClawHas a 30% chance of leaving the target poisoned, paralyzed, or asleep.801009.1

Move Pool

Physical26

Mountain GaleHas a 30% chance of making the target flinch.12085
Ice SpinnerRemoves any terrain.80100
Ice FangHas a 10% chance of freezing the target and a 10% chance of making the target flinch.6595
AvalancheThis move’s power is doubled if the target has already dealt damage to the user with a move in the same turn.−460100
Icicle SpearThe user attacks 2 to 5 times in a row.25100
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.10080
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Rock BlastThe user attacks 2 to 5 times in a row.2590
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Rapid SpinRemoves the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user’s side. Boosts the user’s Speed stat by 1 stage.50100
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
High Horsepower9595
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.80100
BiteHas a 30% chance of making the target flinch.60100
Iron HeadHas a 20% chance of making the target flinch.80100
Gyro BallThe lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150).1100
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.1100
Hard PressThe more HP the target has left, the greater this move’s power (ranging between 1 and 100).1100
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.80100

Special9

Meteor BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.12090
Ancient PowerHas a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.60100
Ice BeamHas a 10% chance of freezing the target.90100
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes11070
Icy WindLowers targets’ Speed stats by 1 stage.foes5595
Powder Snowfoes40100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
Chilling WaterLowers the target’s Attack stat by 1 stage.50100
Mirror CoatThe user retaliates to deal double the damage it took from an opponent’s special move during the turn this move is used.−5varies1100

Status15

Aurora VeilGives the user’s side the Aurora Veil status for 5 turns. This move can be used only in snow.side——
Cursevaries——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RecoverRestores 1/2 of the user’s max HP.self——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
SandstormSummons a sandstorm for 5 turns.field——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SnowscapeSummons snow for 5 turns.field——
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Wide GuardDuring the turn this move is used, the user protects its side from moves that target all allies.+3side——