Base Stats

Maushold#0925

#0925Window May 13 – Jun 17M-1M-2M-3M-4M-5M-6M-72026-06-17DoublesSinglesM-1#31#91M-2#30#90
Past season
Type
  • Normal
Abilities
  • Friend GuardReduces the damage allies take by 25%.
  • Cheek PouchThe Pokémon has 1/3 of its max HP restored when it eats a Berry, in addition to the Berry’s usual effect.
  • HiddenTechnicianBoosts the power of the Pokémon’s moves by 50% if their power is 60 or less.
Weight33.1 lbs · 15.0kg
@50
HP74149
Atk7595
Def7090
SpA6585
SpD7595
Spe111131
Σ470
Speed Range
117min1310 EV16332 EV179max
#30

Doubles

Moves

Follow MeThe user redirects opponents’ moves toward itself. This effect works only on single-target moves.+2self——92.1
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——78.6
Super FangDeals damage to the target equal to 1/2 of its remaining HP. Deals 1 HP of damage to a target that has only 1 HP left.19061.2
FeintThis move can hit a target using a move such as Protect or Detect and removes the effects of those moves.+23010032.1
EncoreGives the target the Encore status.—10030.9
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——22.1
TauntGives the target the Taunted status.—10022
Population BombThe user attacks 1 to 10 times in a row. The attack ends if the user misses.209019.5
Rain DanceSummons rain for 5 turns.field——6.4
Beat UpThe target is attacked as many times as the number of Pokémon in the user’s party. Pokémon that have fainted or have a status condition are not counted. This move’s power is calculated based on the Attack stats of the party Pokémon.11004.9

Abilities

  • Friend GuardReduces the damage allies take by 25%.88.1
  • TechnicianBoosts the power of the Pokémon’s moves by 50% if their power is 60 or less.11.3
  • Cheek PouchThe Pokémon has 1/3 of its max HP restored when it eats a Berry, in addition to the Berry’s usual effect.0.6

Items

  • Chople BerryHalves the damage taken when the holder is hit with a supereffective Fighting-type move. Disappears for the duration of the battle after a single use.49.2
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.23.1
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.9.9
  • King’s RockWhen the holder deals damage with its moves, there is a 10% chance that targets will flinch.5.9
  • Silk ScarfBoosts the power of the holder’s Normal-type moves by 20%.3.8
  • Mental HerbCures the holder of the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, and Encore statuses. Disappears for the duration of the battle after a single use.1.6
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.1.5
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.1.4
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.1.4
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.1

Natures

  • JollySpeSpA44.6
  • ImpishDefSpA21.5
  • TimidSpeAtk14.8
  • CarefulSpDSpA6
  • BoldDefAtk4.4
  • AdamantAtkSpA4.3
  • CalmSpDAtk2.4
  • RelaxedDefSpe0.6
  • SassySpDSpe0.2
  • LonelyAtkDef0.2

EV Spreads

HPAtkDefSpASpDSpe%
3202003212.7
3202001409.8
232000326.6
320101325.3
3001100254.7
320002322.9
1032000242.5
320320201.9
3201605131.8
032200321.4
3201000241.2
3201901501.2
032002321.2
3201501541.2
320300401.1
320900251
320602531
320000320.9
322000320.9
320250900.8
203203200.8
3201805110.7
260800320.7
3201701700.7
2900010270.6
3102001500.6
032000320.6
3201701610.5
3202101120.5
320320020.5

Most common spreads (16, 56%)Most common spreads (30, 66%)

Teammates

Beats
Won with
Population BombThe user attacks 1 to 10 times in a row. The attack ends if the user misses.209073.7
FeintThis move can hit a target using a move such as Protect or Detect and removes the effects of those moves.+23010017.3
BiteHas a 30% chance of making the target flinch.601002.1
Super FangDeals damage to the target equal to 1/2 of its remaining HP. Deals 1 HP of damage to a target that has only 1 HP left.1901.4
Beat UpThe target is attacked as many times as the number of Pokémon in the user’s party. Pokémon that have fainted or have a status condition are not counted. This move’s power is calculated based on the Attack stats of the party Pokémon.11001.2
Bullet SeedThe user attacks 2 to 5 times in a row.251001
U-turnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.701000.8
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.801000.4
Strugglerandom50—0.4
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).11000.4
Loses To
Beaten by
Heat WaveHas a 10% chance of burning targets.foes95906.6
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201006.6
Hyper Voicefoes901005.7
Wave CrashThe user takes 1/3 of the damage dealt by this move.1201003.7
Rock SlideHas a 30% chance of making targets flinch.foes75903.6
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001003.5
Dazzling Gleamfoes801002.9
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951002.8
Kowtow CleaveThis move never misses.85—2.8
Sludge BombHas a 30% chance of poisoning the target.901002.5
#90

Singles

Moves

Tidy UpRemoves the Sticky Web, Stealth Rock, Substitute, Spikes, and Toxic Spikes statuses from the entire field. Boosts the user’s Attack and Speed stats by 1 stage.self——88
Population BombThe user attacks 1 to 10 times in a row. The attack ends if the user misses.209085.4
EncoreGives the target the Encore status.—10061.3
Baton PassThe user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in.self——42.6
BiteHas a 30% chance of making the target flinch.6010031.9
Bullet SeedThe user attacks 2 to 5 times in a row.2510019
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.90908.2
TauntGives the target the Taunted status.—1008.1
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——7.4
Super FangDeals damage to the target equal to 1/2 of its remaining HP. Deals 1 HP of damage to a target that has only 1 HP left.1905.8

Abilities

  • TechnicianBoosts the power of the Pokémon’s moves by 50% if their power is 60 or less.70.6
  • Cheek PouchThe Pokémon has 1/3 of its max HP restored when it eats a Berry, in addition to the Berry’s usual effect.28.2
  • Friend GuardReduces the damage allies take by 25%.1.2

Items

  • King’s RockWhen the holder deals damage with its moves, there is a 10% chance that targets will flinch.49.4
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.28.2
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.6.9
  • Silk ScarfBoosts the power of the holder’s Normal-type moves by 20%.5.9
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.2.9
  • Chople BerryHalves the damage taken when the holder is hit with a supereffective Fighting-type move. Disappears for the duration of the battle after a single use.1.7
  • Scope LensGives the holder a 1-stage Critical-Hit Ratio Boost.1.4
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.0.7
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.0.5
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.0.5

Natures

  • JollySpeSpA59.1
  • ImpishDefSpA17.1
  • AdamantAtkSpA14.6
  • CarefulSpDSpA2.2
  • BoldDefAtk1.8
  • TimidSpeAtk1
  • NaiveSpeSpD0.8
  • NaughtyAtkSpD0.8
  • LonelyAtkDef0.8
  • HastySpeDef0.7

EV Spreads

HPAtkDefSpASpDSpe%
2320003237.6
032200327.2
032002324.9
320320024.7
320320204.4
320200324.2
310200322.2
032000322
323200021.4
322000321.2
220320570.9
320320000.9
032101320.8
032100320.8
3202001400.6
323220000.5
132100320.5
132000320.5
320000320.4
203200320.4
203203200.4
532000290.4
3201803130.4
1032000240.4
322320000.4
032003220.4
320002320.3
320203200.3
3202100130.3
3201000240.3

Most common spreads (12, 72%)Most common spreads (30, 80%)

Teammates

Beats
Won with
Population BombThe user attacks 1 to 10 times in a row. The attack ends if the user misses.209079.7
BiteHas a 30% chance of making the target flinch.601009.5
Bullet SeedThe user attacks 2 to 5 times in a row.251005.3
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.801000.9
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.90900.9
ThiefIf the user is not already holding an item, it steals the target’s held item.601000.6
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.701000.5
FeintThis move can hit a target using a move such as Protect or Detect and removes the effects of those moves.+2301000.4
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).11000.3
TrailblazeBoosts the user’s Speed stat by 1 stage.501000.3
Loses To
Beaten by
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201009.3
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001005.7
Aura SphereThis move never misses.80—3.6
Sludge WaveHas a 10% chance of poisoning targets.all951003
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.801002.9
Sacred SwordThis move ignores the target’s stat changes when dealing damage.901002.7
Bullet Punch+1401002.5
Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.130902.3
Wave CrashThe user takes 1/3 of the damage dealt by this move.1201002.1
FlamethrowerHas a 10% chance of burning the target.901002.1

Move Pool

Physical21

Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Double HitThe user attacks twice in a row.3590
FeintThis move can hit a target using a move such as Protect or Detect and removes the effects of those moves.+230100
Population BombThe user attacks 1 to 10 times in a row. The attack ends if the user misses.2090
Super FangDeals damage to the target equal to 1/2 of its remaining HP. Deals 1 HP of damage to a target that has only 1 HP left.190
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.9090
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.80100
BiteHas a 30% chance of making the target flinch.60100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
Beat UpThe target is attacked as many times as the number of Pokémon in the user’s party. Pokémon that have fainted or have a status condition are not counted. This move’s power is calculated based on the Attack stats of the party Pokémon.1100
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Seed Bomb80100
TrailblazeBoosts the user’s Speed stat by 1 stage.50100
Bullet SeedThe user attacks 2 to 5 times in a row.25100
U-turnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.70100
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.70100
Low SweepLowers the target’s Speed stat by 1 stage.65100
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100
Aerial AceThis move never misses.60—

Special8

Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
Hyper Voicefoes90100
Echoed Voice40100
Water PulseHas a 20% chance of confusing the target.60100
Chilling WaterLowers the target’s Attack stat by 1 stage.50100
Mud ShotLowers the target’s Speed stat by 1 stage.5595
Mud-SlapLowers the target’s accuracy by 1 stage.20100
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100

Status22

After YouMakes the target move immediately after the user.——
AgilityBoosts the user’s Speed stat by 2 stages.self——
Baby-Doll EyesLowers the target’s Attack stat by 1 stage.+1—100
Baton PassThe user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in.self——
CharmLowers the target’s Attack stat by 2 stages.—100
CopycatThe user mimics the move that was last used. This move fails if no other move has been used yet.self——
EncoreGives the target the Encore status.—100
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Fake TearsLowers the target’s Sp. Def stat by 2 stages.—100
Follow MeThe user redirects opponents’ moves toward itself. This effect works only on single-target moves.+2self——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
SwitcherooThe user and the target swap their held items.—100
TauntGives the target the Taunted status.—100
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—90
TickleLowers the target’s Attack and Defense stats by 1 stage.—100
Tidy UpRemoves the Sticky Web, Stealth Rock, Substitute, Spikes, and Toxic Spikes statuses from the entire field. Boosts the user’s Attack and Speed stats by 1 stage.self——