Base Stats

Aggron#0306

#0306Window Jun 17 – Jul 08M-1M-2M-3M-4M-5M-6M-72026-07-08DoublesSinglesM-1#52#82M-2#87#94M-3#96#107
Past season
Type
  • Steel
  • Rock
Abilities
  • SturdyIf the Pokémon has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. The Pokémon is also immune to one-hit KO moves.
  • Rock HeadThe Pokémon will not lose HP due to recoil damage from its moves.
  • HiddenHeavy MetalDoubles the Pokémon’s weight.
Weight793.7 lbs · 360.0kg
@50
HP70145
Atk110130
Def180200
SpA6080
SpD6080
Spe5070
Σ530
Speed Range
63min700 EV10232 EV112max
Mega Aggron
Type
  • Steel
Abilities
  • FilterReduces the damage the Pokémon takes from supereffective moves by 25%.
Weight870.8 lbs · 395.0kg
@50
HP70145
Atk140160
Def230250
SpA6080
SpD80100
Spe5070
Σ630
Speed Range
63min700 EV10232 EV112max
#96

Doubles

Moves

Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010088.7
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.110079.7
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——72.2
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——71.1
Rock SlideHas a 30% chance of making targets flinch.foes759020.4
Iron HeadHas a 20% chance of making the target flinch.8010013.9
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.100806
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001005.5
High Horsepower95954.2
Metal BurstThe user retaliates to deal 150% of the damage it took from an opponent’s move during the turn this move is used.varies11004

Abilities

  • SturdyIf the Pokémon has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. The Pokémon is also immune to one-hit KO moves.61.2
  • Heavy MetalDoubles the Pokémon’s weight.30.4
  • Rock HeadThe Pokémon will not lose HP due to recoil damage from its moves.8.3

Items

  • AggroniteA held item that allows Aggron to Mega Evolve.91.1
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.1.9
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.1.1
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.0.9
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.0.5
  • Chople BerryHalves the damage taken when the holder is hit with a supereffective Fighting-type move. Disappears for the duration of the battle after a single use.0.5
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.0.4
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.0.3
  • Focus BandIf the holder takes damage from a move that would knock it out, there’s a 10% chance the holder will endure the hit with 1 HP.0.3
  • Muscle BandBoosts the power of the holder’s physical moves by 10%.0.3

Natures

  • CarefulSpDSpA27
  • ImpishDefSpA20.9
  • AdamantAtkSpA15.9
  • SassySpDSpe13
  • RelaxedDefSpe12
  • BraveAtkSpe8.7
  • JollySpeSpA0.6
  • LaxDefSpD0.3
  • BoldDefAtk0.3
  • NaughtyAtkSpD0.3

EV Spreads

HPAtkDefSpASpDSpe%
3202032021.8
322003208.9
320320207.6
323200026.3
323200203.5
232320003.5
323220002.8
322320002.7
203203202.6
320003202.3
232003201.6
032320201.5
324003001.4
320003221.3
3201002401.3
320320021.2
320320001.1
032203201.1
023203200.7
032320020.7
3201402000.7
2201003220.6
1403202000.5
2301003210.5
323200000.5
320403000.5
032320000.4
032003200.4
003203200.4
232000320.3

Most common spreads (15, 69%)Most common spreads (30, 79%)

Teammates

Beats
Won with
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010058.9
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.110027.5
Rock SlideHas a 30% chance of making targets flinch.foes75904.7
Iron HeadHas a 20% chance of making the target flinch.801002.5
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001001.2
Head SmashThe user takes 1/2 of the damage dealt by this move.150800.8
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.100800.8
High Horsepower95950.7
Ice PunchHas a 10% chance of freezing the target.751000.6
Metal BurstThe user retaliates to deal 150% of the damage it took from an opponent’s move during the turn this move is used.varies11000.6
Loses To
Beaten by
Heat WaveHas a 10% chance of burning targets.foes959011.9
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501008.9
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201006.5
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001005.5
EruptionThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes1501004.5
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901003.7
Electro ShotThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In rain, the user does not gain the Charging status and can attack immediately. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.1301003.4
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801003
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501003
Hyper Voicefoes901002.8
#107

Singles

Moves

Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010075.6
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——60.6
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.110057.5
Metal BurstThe user retaliates to deal 150% of the damage it took from an opponent’s move during the turn this move is used.varies110032.9
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010029.2
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——22
Iron HeadHas a 20% chance of making the target flinch.8010018.6
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.1008013.4
RoarIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——9.7
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——9.3

Abilities

  • SturdyIf the Pokémon has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. The Pokémon is also immune to one-hit KO moves.79.8
  • Heavy MetalDoubles the Pokémon’s weight.13.8
  • Rock HeadThe Pokémon will not lose HP due to recoil damage from its moves.6.4

Items

  • AggroniteA held item that allows Aggron to Mega Evolve.78.4
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.4.8
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.3.3
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.3.2
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.1.7
  • Focus BandIf the holder takes damage from a move that would knock it out, there’s a 10% chance the holder will endure the hit with 1 HP.1.2
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.0.9
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.0.7
  • Mental HerbCures the holder of the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, and Encore statuses. Disappears for the duration of the battle after a single use.0.5
  • Light BallWhen held by a Pikachu, doubles the holder’s Attack and Sp. Atk.0.5

Natures

  • ImpishDefSpA47.6
  • AdamantAtkSpA18.9
  • CarefulSpDSpA14.3
  • RelaxedDefSpe7.6
  • BraveAtkSpe4.7
  • SassySpDSpe2.8
  • JollySpeSpA1.4
  • BoldDefAtk0.5
  • LaxDefSpD0.5
  • NaughtyAtkSpD0.4

EV Spreads

HPAtkDefSpASpDSpe%
3202032018.6
3203202013.4
323200028
3201002407.2
322320006
323220004.4
322003203.1
323200203
320320022.9
232320002.7
320320002
320003221.6
320003201.5
203203201.2
032320201
232003201
032320020.8
323200000.7
032203200.7
232000320.6
3201402000.5
3202001400.4
320003130.3
032200320.3
032320000.3
023203200.3
320200320.3

Most common spreads (14, 76%)Most common spreads (27, 83%)

Teammates

Beats
Won with
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010050.1
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.110018
Metal BurstThe user retaliates to deal 150% of the damage it took from an opponent’s move during the turn this move is used.varies11009.7
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001008.3
Iron HeadHas a 20% chance of making the target flinch.801003.8
AvalancheThis move’s power is doubled if the target has already dealt damage to the user with a move in the same turn.−4601001.8
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.100801.5
Head SmashThe user takes 1/2 of the damage dealt by this move.150801.5
Ice PunchHas a 10% chance of freezing the target.751001.4
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.801000.9
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010013.1
FlamethrowerHas a 10% chance of burning the target.901007.4
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201007.1
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.120704
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801003.6
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.801002.8
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901002.6
Aura SphereThis move never misses.80—2.4
SurfThis move’s power is doubled against targets that have the Submerged status.all901002.3
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501002.2

Move Pool

Physical41

Steel RollerRemoves any terrain. This move fails if there is no terrain on the field.130100
Iron HeadHas a 20% chance of making the target flinch.80100
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.10075
Smart StrikeThis move never misses.70—
Metal Claw5095
Metal BurstThe user retaliates to deal 150% of the damage it took from an opponent’s move during the turn this move is used.varies1100
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.1100
Head SmashThe user takes 1/2 of the damage dealt by this move.15080
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.10080
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Rock BlastThe user attacks 2 to 5 times in a row.2590
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Mega Kick12075
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.1100
SuperpowerLowers the user’s Attack and Defense stats by 1 stage.120100
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.80100
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100
ReversalThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
OutrageThe user gains the Rampaging status.random120100
Dragon Claw80100
Dragon RushHas a 20% chance of making the target flinch. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.10075
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
High Horsepower9595
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Sand TombGives the target the Bound status.3585
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.80100
Brutal Swingall60100
PaybackThis move’s power is doubled if the user attacks after the target.50100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100
Fire PunchHas a 10% chance of burning the target.75100
Ice PunchHas a 10% chance of freezing the target.75100
AvalancheThis move’s power is doubled if the target has already dealt damage to the user with a move in the same turn.−460100
Thunder PunchHas a 10% chance of paralyzing the target.75100
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.70100

Special24

Steel BeamAfter attacking, the user takes damage equal to 1/2 of its max HP.14095
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Meteor BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.12090
Ancient PowerHas a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.60100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
UproarThe user gains the Uproar status.random90100
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.120100
Fire BlastHas a 10% chance of burning the target.11085
FlamethrowerHas a 10% chance of burning the target.90100
SurfThis move’s power is doubled against targets that have the Submerged status.all90100
Hydro Pump11080
WhirlpoolGives the target the Bound status. This move’s power is doubled if the target has the Submerged status.3585
Ice BeamHas a 10% chance of freezing the target.90100
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes11070
Icy WindLowers targets’ Speed stats by 1 stage.foes5595
ThunderboltHas a 10% chance of paralyzing the target.90100
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.11070
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Mud-SlapLowers the target’s accuracy by 1 stage.20100
Dragon Pulse85100
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.12070
Dark PulseHas a 20% chance of making the target flinch.80100

Status20

AttractGives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.—100
Autotomizeself——
Cursevaries——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
Metal SoundLowers the target’s Sp. Def stat by 2 stages.—85
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
RoarIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——
SandstormSummons a sandstorm for 5 turns.field——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
ScreechLowers the target’s Defense stat by 2 stages.—85
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
SwaggerBoosts the target’s Attack stat by 2 stages and confuses it.—85
TauntGives the target the Taunted status.—100
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—90