Base Stats

Typhlosion#0157

#0157Window Jul 08 – Aug 05M-1M-2M-3M-4M-5M-6M-72026-08-05DoublesSinglesM-1#149#168M-2#157#166M-3#153#192M-4#159#196
Past season
Type
  • Fire
Abilities
  • BlazeBoosts the power of the Pokémon’s Fire-type moves by 50% when its HP drops to 1/3 or less of its max.
  • HiddenFlash FireFire-type moves do not work on the Pokémon. Instead, they give the Pokémon the Flash Fire status.
Weight175.3 lbs · 79.5kg
@50
HP78153
Atk84104
Def7898
SpA109129
SpD85105
Spe100120
Σ534
Speed Range
108min1200 EV15232 EV167max
#159

Doubles

Moves

EruptionThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes15010091
Scorching SandsHas a 30% chance of burning the target. Cures the user and target of being frozen.7010052.1
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——50
Heat WaveHas a 10% chance of burning targets.foes959038.8
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.8010031.4
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.12010023.4
FlamethrowerHas a 10% chance of burning the target.9010023.1
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.1207017.1
Fire BlastHas a 10% chance of burning the target.1108514.3
ExtrasensoryHas a 10% chance of making the target flinch.8010010.1

Abilities

  • Flash FireFire-type moves do not work on the Pokémon. Instead, they give the Pokémon the Flash Fire status.84.2
  • BlazeBoosts the power of the Pokémon’s Fire-type moves by 50% when its HP drops to 1/3 or less of its max.15.8

Items

  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.40.3
  • CharcoalBoosts the power of the holder’s Fire-type moves by 20%.39.8
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.5.5
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.2.2
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.1.7
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.1.5
  • Wise GlassesBoosts the power of the holder’s special moves by 10%.1.3
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.0.9
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.0.9
  • MetronomeBoosts the power of a move that is used repeatedly. This boost will be 20% on the second usage, 40% on the third, and so on, up to a maximum boost of 100%. If the streak is broken, the move’s power returns to its usual value.0.8

Natures

  • ModestSpAAtk60.2
  • TimidSpeAtk32
  • MildSpADef1.8
  • HastySpeDef1.5
  • BoldDefAtk1.5
  • QuietSpASpe0.9
  • CalmSpDAtk0.6
  • RashSpASpD0.3
  • NaiveSpeSpD0.2
  • AdamantAtkSpA0.2

EV Spreads

HPAtkDefSpASpDSpe%
2003203243.4
0023203228.2
000322327.7
000320322.1
320032021.3
320032201.1
001321321
320232001
002323200.6
003232200.6
000323220.6
1700320170.6
200323200.5
003232020.5
100320320.4
202320300.4
0013136320.3
020320320.3

Most common spreads (8, 86%)Most common spreads (18, 91%)

Teammates

Beats
Won with
EruptionThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes15010070.2
Heat WaveHas a 10% chance of burning targets.foes959010.4
FlamethrowerHas a 10% chance of burning the target.901004.3
Scorching SandsHas a 30% chance of burning the target. Cures the user and target of being frozen.701004.2
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801002
Fire BlastHas a 10% chance of burning the target.110851.5
Burn UpThe user loses the Fire type. Cures the user of being frozen. This move fails unless it is used by a Fire type.1301001.5
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.1201001.2
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.120700.9
ExtrasensoryHas a 10% chance of making the target flinch.801000.7
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010011.3
Rock SlideHas a 30% chance of making targets flinch.foes759010.8
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201004.7
Wave CrashThe user takes 1/3 of the damage dealt by this move.1201004.2
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901003.9
Hyper Voicefoes901003.4
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701003
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501003
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901002.1
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501001.9
#196

Singles

Moves

EruptionThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes15010069.3
Scorching SandsHas a 30% chance of burning the target. Cures the user and target of being frozen.7010062.5
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.8010043.9
FlamethrowerHas a 10% chance of burning the target.9010039.8
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.1207026.5
Burn UpThe user loses the Fire type. Cures the user of being frozen. This move fails unless it is used by a Fire type.13010024.4
Quick Attack+14010016.1
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.110015.8
ExtrasensoryHas a 10% chance of making the target flinch.8010014.4
OverheatLowers the user’s Sp. Atk stat by 2 stages.1309010.3

Abilities

  • Flash FireFire-type moves do not work on the Pokémon. Instead, they give the Pokémon the Flash Fire status.71.9
  • BlazeBoosts the power of the Pokémon’s Fire-type moves by 50% when its HP drops to 1/3 or less of its max.28.1

Items

  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.51.2
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.17.6
  • CharcoalBoosts the power of the holder’s Fire-type moves by 20%.11.1
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.3.9
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.2.6
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.2.5
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.1.5
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.1.3
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.1
  • Wise GlassesBoosts the power of the holder’s special moves by 10%.0.9

Natures

  • ModestSpAAtk52.4
  • TimidSpeAtk30.7
  • RashSpASpD4.2
  • MildSpADef4.2
  • HastySpeDef2
  • BoldDefAtk1.4
  • NaiveSpeSpD1.4
  • QuietSpASpe1
  • CalmSpDAtk0.6
  • Serious0.6

EV Spreads

HPAtkDefSpASpDSpe%
2003203249.7
0023203215.4
000322328.3
020320323.8
000320322.4
320232001.8
003232021.5
320032021.2
001321320.8
320032200.6
100320320.5
200323200.5
000323220.5
002323200.4
003232200.4
900250320.4
203232000.3
101320320.3
232000320.3
270032070.3
2000320140.3

Most common spreads (9, 85%)Most common spreads (21, 90%)

Teammates

Beats
Won with
EruptionThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes15010048.8
FlamethrowerHas a 10% chance of burning the target.9010012
Scorching SandsHas a 30% chance of burning the target. Cures the user and target of being frozen.701009.8
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801007
Burn UpThe user loses the Fire type. Cures the user of being frozen. This move fails unless it is used by a Fire type.1301006.3
Quick Attack+1401003.1
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.120702.5
Fire BlastHas a 10% chance of burning the target.110852
OverheatLowers the user’s Sp. Atk stat by 2 stages.130901.6
ExtrasensoryHas a 10% chance of making the target flinch.801001.6
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010014.4
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201004.7
Shadow Sneak+1401003
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701002.8
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901002.7
Sparkling AriaCures targets of their burns.all901002.7
Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.130902.3
Aqua Jet+1401002.3
WaterfallHas a 20% chance of making the target flinch.801002.2
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801002.2

Move Pool

Physical33

Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.120100
Fire PunchHas a 10% chance of burning the target.75100
Temper FlareThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
Fire FangHas a 10% chance of burning the target and a 10% chance of making the target flinch.6595
Flame ChargeBoosts the user’s Speed stat by 1 stage.50100
Focus PunchThis move fails if the user has already taken damage from a move in the same turn.−3150100
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100
ReversalThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Mega Kick12075
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
CovetIf the user is not already holding an item, it steals the target’s held item.60100
Quick Attack+140100
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.1100
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Wild ChargeThe user takes 1/4 of the damage dealt by this move.90100
Thunder PunchHas a 10% chance of paralyzing the target.75100
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.9090
Iron HeadHas a 20% chance of making the target flinch.80100
Gyro BallThe lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150).1100
Throat ChopGives the target the Throat Chopped status.80100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100
Zen HeadbuttHas a 20% chance of making the target flinch.8090
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.70100
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Aerial AceThis move never misses.60—

Special20

EruptionThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes150100
Blast BurnThe user gains the Recharging status on the turn after this move is used.15090
Burn UpThe user loses the Fire type. Cures the user of being frozen. This move fails unless it is used by a Fire type.130100
OverheatLowers the user’s Sp. Atk stat by 2 stages.13090
Fire BlastHas a 10% chance of burning the target.11085
FlamethrowerHas a 10% chance of burning the target.90100
Heat WaveHas a 10% chance of burning targets.foes9590
Lava PlumeHas a 30% chance of burning targets.all80100
Fire Pledge80100
Burning JealousyBurns targets if their stats were boosted during the turn this move is used.foes70100
InfernoBurns the target.10050
Fire SpinGives the target the Bound status.3585
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.120100
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.12070
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
ExtrasensoryHas a 10% chance of making the target flinch.80100
Scorching SandsHas a 30% chance of burning the target. Cures the user and target of being frozen.70100

Status11

Cursevaries——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
HowlBoosts the Attack stats of the user and its allies by 1 stage.party——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
RoarIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
Will-O-WispBurns the target.—85