Base Stats

Typhlosion#0157

#0157Window Oct 07 – Nov 04M-1M-2M-3M-4M-5M-6M-72026-10-08DoublesSinglesM-1#149#168M-2#157#166M-3#153#192M-4#159#196M-5#166#195M-6#176#208M-7#170#194
Type
  • Fire
Abilities
  • BlazeBoosts the power of the Pokémon’s Fire-type moves by 50% when its HP drops to 1/3 or less of its max.
  • HiddenFlash FireFire-type moves do not work on the Pokémon. Instead, they give the Pokémon the Flash Fire status.
Weight175.3 lbs · 79.5kg
@50
HP78153
Atk84104
Def7898
SpA109129
SpD85105
Spe100120
Σ534
Speed Range
108min1200 EV15232 EV167max
#170

Doubles

Moves

EruptionThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes150100100
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——81.1
Burn UpThe user loses the Fire type. Cures the user of being frozen. This move fails unless it is used by a Fire type.13010070.3
Scorching SandsHas a 30% chance of burning the target. Cures the user and target of being frozen.7010067.6
Heat WaveHas a 10% chance of burning targets.foes959027
OverheatLowers the user’s Sp. Atk stat by 2 stages.1309018.9
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.12010018.9
Blast BurnThe user gains the Recharging status on the turn after this move is used.150908.1
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801005.4
Fire BlastHas a 10% chance of burning the target.110852.7

Abilities

  • Flash FireFire-type moves do not work on the Pokémon. Instead, they give the Pokémon the Flash Fire status.91.9
  • BlazeBoosts the power of the Pokémon’s Fire-type moves by 50% when its HP drops to 1/3 or less of its max.8.1

Items

  • CharcoalBoosts the power of the holder’s Fire-type moves by 20%.73
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.18.9
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.8.1

Natures

  • TimidSpeAtk75.7
  • ModestSpAAtk24.3

EV Spreads

HPAtkDefSpASpDSpe%
20032032100

Most common spreads (1, 100%)Most common spreads (1, 100%)

Teammates

Beats
Won with
EruptionThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes15010083.3
Burn UpThe user loses the Fire type. Cures the user of being frozen. This move fails unless it is used by a Fire type.13010016.7
Loses To
Beaten by
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010018.2
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010018.2
Rock SlideHas a 30% chance of making targets flinch.foes75909.1
Zap CannonParalyzes the target.120509.1
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes90859.1
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701009.1
Throat ChopGives the target the Throat Chopped status.801009.1
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801009.1
Electro ShotThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In rain, the user does not gain the Charging status and can attack immediately. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.1301009.1
#194

Singles

Moves

EruptionThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes15010070.8
Scorching SandsHas a 30% chance of burning the target. Cures the user and target of being frozen.7010063.9
FlamethrowerHas a 10% chance of burning the target.9010044.4
Burn UpThe user loses the Fire type. Cures the user of being frozen. This move fails unless it is used by a Fire type.13010036.1
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.8010034.7
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.110033.3
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.1207031.9
Will-O-WispBurns the target.—8529.2
Rock TombLowers the target’s Speed stat by 1 stage.609526.4
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.12010019.4

Abilities

  • Flash FireFire-type moves do not work on the Pokémon. Instead, they give the Pokémon the Flash Fire status.100

Items

  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.61.1
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.33.3
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.2.8
  • CharcoalBoosts the power of the holder’s Fire-type moves by 20%.2.8

Natures

  • TimidSpeAtk75
  • ModestSpAAtk25

EV Spreads

HPAtkDefSpASpDSpe%
2003203251.4
00143202029.2
0023203218.1
320232001.4

Most common spreads (4, 100%)Most common spreads (4, 100%)

Teammates

Beats
Won with
EruptionThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes15010073.7
FlamethrowerHas a 10% chance of burning the target.9010015.8
Burn UpThe user loses the Fire type. Cures the user of being frozen. This move fails unless it is used by a Fire type.1301005.3
Scorching SandsHas a 30% chance of burning the target. Cures the user and target of being frozen.701005.3
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001009.5
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901009.5
OutrageThe user gains the Rampaging status.random1201009.5
PoltergeistThis move fails if the target isn’t holding an item.110909.5
Double-EdgeThe user takes 1/3 of the damage dealt by this move.1201004.8
High Jump KickIf this move misses or fails, the user takes damage equal to 1/2 of its max HP.130904.8
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201004.8
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701004.8
Dragon Pulse851004.8
Power Gem801004.8

Move Pool

Physical33

Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.120100
Fire PunchHas a 10% chance of burning the target.75100
Temper FlareThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
Fire FangHas a 10% chance of burning the target and a 10% chance of making the target flinch.6595
Flame ChargeBoosts the user’s Speed stat by 1 stage.50100
Focus PunchThis move fails if the user has already taken damage from a move in the same turn.−3150100
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100
ReversalThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Mega Kick12075
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
CovetIf the user is not already holding an item, it steals the target’s held item.60100
Quick Attack+140100
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.1100
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Wild ChargeThe user takes 1/4 of the damage dealt by this move.90100
Thunder PunchHas a 10% chance of paralyzing the target.75100
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.9090
Iron HeadHas a 20% chance of making the target flinch.80100
Gyro BallThe lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150).1100
Throat ChopGives the target the Throat Chopped status.80100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100
Zen HeadbuttHas a 20% chance of making the target flinch.8090
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.70100
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Aerial AceThis move never misses.60—

Special20

EruptionThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes150100
Blast BurnThe user gains the Recharging status on the turn after this move is used.15090
Burn UpThe user loses the Fire type. Cures the user of being frozen. This move fails unless it is used by a Fire type.130100
OverheatLowers the user’s Sp. Atk stat by 2 stages.13090
Fire BlastHas a 10% chance of burning the target.11085
FlamethrowerHas a 10% chance of burning the target.90100
Heat WaveHas a 10% chance of burning targets.foes9590
Lava PlumeHas a 30% chance of burning targets.all80100
Fire Pledge80100
Burning JealousyBurns targets if their stats were boosted during the turn this move is used.foes70100
InfernoBurns the target.10050
Fire SpinGives the target the Bound status.3585
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.120100
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.12070
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
ExtrasensoryHas a 10% chance of making the target flinch.80100
Scorching SandsHas a 30% chance of burning the target. Cures the user and target of being frozen.70100

Status11

Cursevaries——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
HowlBoosts the Attack stats of the user and its allies by 1 stage.party——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
RoarIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
Will-O-WispBurns the target.—85