Base Stats

Liepard#0510

#0510Window Jul 08 – Aug 05M-1M-2M-3M-4M-5M-6M-72026-08-05DoublesSinglesM-1#159#194M-2#121#176M-3#140#203M-4#139#183
Past season
Type
  • Dark
Abilities
  • LimberThe Pokémon cannot be paralyzed.
  • UnburdenDoubles the Pokémon’s Speed stat when its held item is consumed or lost.
  • HiddenPranksterIncreases the priority of the Pokémon’s status moves by 1 stage. However, the Pokémon’s status moves no longer work against Dark-type Pokémon.
Weight82.7 lbs · 37.5kg
@50
HP64139
Atk88108
Def5070
SpA88108
SpD5070
Spe106126
Σ446
Speed Range
113min1260 EV15832 EV173max
#139

Doubles

Moves

Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+34010082.8
EncoreGives the target the Encore status.—10062.1
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.6510037
Fake TearsLowers the target’s Sp. Def stat by 2 stages.—10027.1
Sunny DaySummons harsh sunlight for 5 turns.field——23.5
YawnMakes the target drowsy. This move never misses.——20.2
CharmLowers the target’s Attack stat by 2 stages.—10018.5
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.9510015.8
Rain DanceSummons rain for 5 turns.field——14
U-turnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.7010013.7

Abilities

  • PranksterIncreases the priority of the Pokémon’s status moves by 1 stage. However, the Pokémon’s status moves no longer work against Dark-type Pokémon.97
  • UnburdenDoubles the Pokémon’s Speed stat when its held item is consumed or lost.2.6
  • LimberThe Pokémon cannot be paralyzed.0.4

Items

  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.64.6
  • Iron BallHalves the holder’s Speed stat. If the holder is off the ground, it will be grounded, meaning it can be affected by Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses.11.2
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.4.3
  • Roseli BerryHalves the damage taken when the holder is hit with a supereffective Fairy-type move. Disappears for the duration of the battle after a single use.2.7
  • Chople BerryHalves the damage taken when the holder is hit with a supereffective Fighting-type move. Disappears for the duration of the battle after a single use.2.7
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.2.6
  • Black GlassesBoosts the power of the holder’s Dark-type moves by 20%.2.5
  • Wide LensBoosts the accuracy of the holder’s moves by 10%.1.7
  • Mental HerbCures the holder of the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, and Encore statuses. Disappears for the duration of the battle after a single use.1.5
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.1

Natures

  • JollySpeSpA50.1
  • RelaxedDefSpe11.8
  • AdamantAtkSpA8.4
  • TimidSpeAtk8.1
  • ImpishDefSpA5.8
  • CarefulSpDSpA3.7
  • BoldDefAtk2.4
  • CalmSpDAtk1.4
  • NaiveSpeSpD1.4
  • HastySpeDef1.3

EV Spreads

HPAtkDefSpASpDSpe%
2320003231.3
32020014011.7
320200323.9
032200323.6
322000322.9
320002322.7
032002322.6
320320202.6
320101322.3
200320322.2
032000322.1
203203201.6
320000321.5
323200021.1
320203201.1
323200200.9
323220000.9
320320020.7
3201701700.7
3201302100.7
203200320.7
320003200.7
3202101300.6
032101320.6
320320000.5
320300400.5
3201402000.4
3202201200.4
101320320.4
000320320.4

Most common spreads (14, 72%)Most common spreads (30, 82%)

Teammates

Beats
Won with
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.6510047.6
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.9510020.4
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+3401005.4
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701004.7
SnarlLowers targets’ Sp. Atk stats by 1 stage.foes55954.2
U-turnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.701004.1
Throat ChopGives the target the Throat Chopped status.801003.8
Dark PulseHas a 20% chance of making the target flinch.801001.9
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.851001.2
Gunk ShotHas a 30% chance of poisoning the target.120800.6
Loses To
Beaten by
Heat WaveHas a 10% chance of burning targets.foes95907.5
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201007.1
Hyper Voicefoes901006.6
Rock SlideHas a 30% chance of making targets flinch.foes75906.3
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001005.7
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951004
Dazzling Gleamfoes801003.2
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes110702.6
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501001.9
Matcha GotchaHas a 20% chance of burning targets. The user’s HP is restored by 1/2 of the damage dealt by this move.foes80901.8
#183

Singles

Moves

EncoreGives the target the Encore status.—10078.8
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.9510074.2
CopycatThe user mimics the move that was last used. This move fails if no other move has been used yet.self——66.2
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——49.4
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——14.3
Baton PassThe user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in.self——13.5
Double TeamBoosts the user’s evasiveness by 1 stage.self——11.7
TauntGives the target the Taunted status.—10010.7
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—909
YawnMakes the target drowsy. This move never misses.——8.5

Abilities

  • PranksterIncreases the priority of the Pokémon’s status moves by 1 stage. However, the Pokémon’s status moves no longer work against Dark-type Pokémon.95.3
  • UnburdenDoubles the Pokémon’s Speed stat when its held item is consumed or lost.4
  • LimberThe Pokémon cannot be paralyzed.0.7

Items

  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.30.6
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.30.1
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.10.4
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.9.2
  • Black GlassesBoosts the power of the holder’s Dark-type moves by 20%.3.4
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.2.7
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.2.1
  • Mental HerbCures the holder of the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, and Encore statuses. Disappears for the duration of the battle after a single use.1.9
  • Iron BallHalves the holder’s Speed stat. If the holder is off the ground, it will be grounded, meaning it can be affected by Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses.1.8
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.0.9

Natures

  • BoldDefAtk32.9
  • ImpishDefSpA17.6
  • JollySpeSpA14.5
  • RelaxedDefSpe8.4
  • AdamantAtkSpA6
  • TimidSpeAtk4.8
  • CarefulSpDSpA2.7
  • NaughtyAtkSpD2
  • ModestSpAAtk1.6
  • NaiveSpeSpD1.5

EV Spreads

HPAtkDefSpASpDSpe%
3203202045.2
232000327.6
320320024.2
320200322.9
320320002
320101321.8
032002321.4
203203201.3
200320321.3
322320001.2
3202001401.1
032200321.1
323200021
320203201
320000321
322000320.9
032000320.9
032032020.8
323220000.8
320002320.8
232032000.7
320300400.7
323200200.6
320303100.6
203200320.6
320322000.5
3202101300.5
3202301100.5
3201302100.5
3201701700.4

Most common spreads (11, 70%)Most common spreads (30, 84%)

Teammates

Beats
Won with
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.9510067.5
Dark PulseHas a 20% chance of making the target flinch.801003
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651002.5
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701002.3
Final GambitThe user faints. This move deals damage to the target equal to the user’s remaining HP at the time this move was used.11002.2
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001001.6
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201001.5
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501000.8
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+3401000.8
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.90900.7
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001006.4
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201006.2
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951004.9
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.90904.6
FlamethrowerHas a 10% chance of burning the target.901002.8
Dazzling Gleamfoes801002.7
U-turnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.701002.5
Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.130902.2
Bullet Punch+1401002.1
Sacred SwordThis move ignores the target’s stat changes when dealing damage.901002

Move Pool

Physical30

Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.95100
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.80100
Throat ChopGives the target the Throat Chopped status.80100
Lash OutThis move’s power is doubled if the user’s stats were lowered during the turn this move is used.75100
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+170100
Night SlashThis move has a 1-stage Critical-Hit Ratio Boost.70100
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.65100
BiteHas a 30% chance of making the target flinch.60100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
AssuranceThis move’s power is doubled if the target has already taken damage during the turn this move is used.60100
PaybackThis move’s power is doubled if the user attacks after the target.50100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
SlashThis move has a 1-stage Critical-Hit Ratio Boost.80100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
CovetIf the user is not already holding an item, it steals the target’s held item.60100
Quick Attack+140100
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+340100
Gunk ShotHas a 30% chance of poisoning the target.12080
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.85100
Psycho CutThis move has a 1-stage Critical-Hit Ratio Boost.70100
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.9090
Seed Bomb80100
TrailblazeBoosts the user’s Speed stat by 1 stage.50100
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.10075
U-turnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.70100
Skitter SmackLowers the target’s Sp. Atk stat by 1 stage.7090
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.70100
Thunder FangHas a 10% chance of paralyzing the target and a 10% chance of making the target flinch.6595
Ice FangHas a 10% chance of freezing the target and a 10% chance of making the target flinch.6595
Fire FangHas a 10% chance of burning the target and a 10% chance of making the target flinch.6595

Special9

Dark PulseHas a 20% chance of making the target flinch.80100
SnarlLowers targets’ Sp. Atk stats by 1 stage.foes5595
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
Hyper Voicefoes90100
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Burning JealousyBurns targets if their stats were boosted during the turn this move is used.foes70100
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100

Status22

AttractGives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.—100
Baton PassThe user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in.self——
CharmLowers the target’s Attack stat by 2 stages.—100
CopycatThe user mimics the move that was last used. This move fails if no other move has been used yet.self——
Double TeamBoosts the user’s evasiveness by 1 stage.self——
EncoreGives the target the Encore status.—100
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Fake TearsLowers the target’s Sp. Def stat by 2 stages.—100
Nasty PlotBoosts the user’s Sp. Atk stat by 2 stages.self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
ScreechLowers the target’s Defense stat by 2 stages.—85
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
SwaggerBoosts the target’s Attack stat by 2 stages and confuses it.—85
TauntGives the target the Taunted status.—100
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—90
TormentGives the target the Unable to Repeat status.—100
TrickThe user and the target swap their held items.—100
YawnMakes the target drowsy. This move never misses.——