Base Stats

Liepard#0510

#0510Window Oct 07 – Nov 04M-1M-2M-3M-4M-5M-6M-72026-10-08DoublesSinglesM-1#159#194M-2#121#176M-3#140#203M-4#139#183M-5#148#182M-6#187#191M-7#174#212
Type
  • Dark
Abilities
  • LimberThe Pokémon cannot be paralyzed.
  • UnburdenDoubles the Pokémon’s Speed stat when its held item is consumed or lost.
  • HiddenPranksterIncreases the priority of the Pokémon’s status moves by 1 stage. However, the Pokémon’s status moves no longer work against Dark-type Pokémon.
Weight82.7 lbs · 37.5kg
@50
HP64139
Atk88108
Def5070
SpA88108
SpD5070
Spe106126
Σ446
Speed Range
113min1260 EV15832 EV173max
#174

Doubles

Moves

SnarlLowers targets’ Sp. Atk stats by 1 stage.foes5595100
CharmLowers the target’s Attack stat by 2 stages.—10097.2
EncoreGives the target the Encore status.—10097.2
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+34010097.2
Fake TearsLowers the target’s Sp. Def stat by 2 stages.—1002.8
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.951002.8
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—902.8

Abilities

  • PranksterIncreases the priority of the Pokémon’s status moves by 1 stage. However, the Pokémon’s status moves no longer work against Dark-type Pokémon.100

Items

  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.100

Natures

  • HastySpeDef94.4
  • TimidSpeAtk5.6

EV Spreads

HPAtkDefSpASpDSpe%
0203203294.4
200320325.6

Most common spreads (1, 94%)Most common spreads (2, 100%)

Teammates

Beats
Won with
SnarlLowers targets’ Sp. Atk stats by 1 stage.foes5595100
Loses To
Beaten by
Make It RainLowers the user’s Sp. Atk stat by 2 stages.foes1209519
Hyper Voicefoes9010014.3
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801009.5
SurfThis move’s power is doubled against targets that have the Submerged status.all901004.8
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes110704.8
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001004.8
Heat WaveHas a 10% chance of burning targets.foes95904.8
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501004.8
Water SpoutThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes1501004.8
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201004.8
#212

Singles

Moves

CopycatThe user mimics the move that was last used. This move fails if no other move has been used yet.self——100
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.95100100
EncoreGives the target the Encore status.—10096.9
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——71.9
Rain DanceSummons rain for 5 turns.field——25
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——3.1
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651003.1

Abilities

  • PranksterIncreases the priority of the Pokémon’s status moves by 1 stage. However, the Pokémon’s status moves no longer work against Dark-type Pokémon.100

Items

  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.96.9
  • Mental HerbCures the holder of the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, and Encore statuses. Disappears for the duration of the battle after a single use.3.1

Natures

  • JollySpeSpA50
  • LaxDefSpD25
  • BoldDefAtk21.9
  • BraveAtkSpe3.1

EV Spreads

HPAtkDefSpASpDSpe%
3203202043.8
3202003237.5
0322003215.6
286032003.1

Most common spreads (4, 100%)Most common spreads (4, 100%)

Teammates

Beats
Won with
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.9510075
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010025
Loses To
Beaten by
FlamethrowerHas a 10% chance of burning the target.9010020
ThunderboltHas a 10% chance of paralyzing the target.9010020
Sludge WaveHas a 10% chance of poisoning targets.all9510020
Dragon Pulse8510010
Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.1309010
Iron HeadHas a 20% chance of making the target flinch.8010010
Mystical FireLowers the target’s Sp. Atk stat by 1 stage.7510010

Move Pool

Physical30

Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.95100
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.80100
Throat ChopGives the target the Throat Chopped status.80100
Lash OutThis move’s power is doubled if the user’s stats were lowered during the turn this move is used.75100
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+170100
Night SlashThis move has a 1-stage Critical-Hit Ratio Boost.70100
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.65100
BiteHas a 30% chance of making the target flinch.60100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
AssuranceThis move’s power is doubled if the target has already taken damage during the turn this move is used.60100
PaybackThis move’s power is doubled if the user attacks after the target.50100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
SlashThis move has a 1-stage Critical-Hit Ratio Boost.80100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
CovetIf the user is not already holding an item, it steals the target’s held item.60100
Quick Attack+140100
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+340100
Gunk ShotHas a 30% chance of poisoning the target.12080
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.85100
Psycho CutThis move has a 1-stage Critical-Hit Ratio Boost.70100
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.9090
Seed Bomb80100
TrailblazeBoosts the user’s Speed stat by 1 stage.50100
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.10075
U-turnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.70100
Skitter SmackLowers the target’s Sp. Atk stat by 1 stage.7090
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.70100
Thunder FangHas a 10% chance of paralyzing the target and a 10% chance of making the target flinch.6595
Ice FangHas a 10% chance of freezing the target and a 10% chance of making the target flinch.6595
Fire FangHas a 10% chance of burning the target and a 10% chance of making the target flinch.6595

Special9

Dark PulseHas a 20% chance of making the target flinch.80100
SnarlLowers targets’ Sp. Atk stats by 1 stage.foes5595
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
Hyper Voicefoes90100
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Burning JealousyBurns targets if their stats were boosted during the turn this move is used.foes70100
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100

Status22

AttractGives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.—100
Baton PassThe user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in.self——
CharmLowers the target’s Attack stat by 2 stages.—100
CopycatThe user mimics the move that was last used. This move fails if no other move has been used yet.self——
Double TeamBoosts the user’s evasiveness by 1 stage.self——
EncoreGives the target the Encore status.—100
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Fake TearsLowers the target’s Sp. Def stat by 2 stages.—100
Nasty PlotBoosts the user’s Sp. Atk stat by 2 stages.self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
ScreechLowers the target’s Defense stat by 2 stages.—85
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
SwaggerBoosts the target’s Attack stat by 2 stages and confuses it.—85
TauntGives the target the Taunted status.—100
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—90
TormentGives the target the Unable to Repeat status.—100
TrickThe user and the target swap their held items.—100
YawnMakes the target drowsy. This move never misses.——