Base Stats

Samurott#0503

#0503Window Apr 08 – May 13M-1M-2M-3M-4M-5M-6M-72026-05-13DoublesSinglesM-1#210#202
Past season
Type
  • Water
Abilities
  • TorrentBoosts the power of the Pokémon’s Water-type moves by 50% when its HP drops to 1/3 or less of its max.
  • HiddenShell ArmorAttacks landed on the Pokémon will never be critical hits.
Weight208.6 lbs · 94.6kg
@50
HP95170
Atk100120
Def85105
SpA108128
SpD7090
Spe7090
Σ528
Speed Range
81min900 EV12232 EV134max
#210

Doubles

Moves

Ice BeamHas a 10% chance of freezing the target.9010046.7
Hydro Pump1108045.7
Aqua Jet+14010030.2
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——28
Sacred SwordThis move ignores the target’s stat changes when dealing damage.9010023.2
DetectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——20.1
SurfThis move’s power is doubled against targets that have the Submerged status.all9010020
Vacuum Wave+14010017.9
Air SlashHas a 30% chance of making the target flinch.759512.4
Icy WindLowers targets’ Speed stats by 1 stage.foes559511.9

Abilities

  • Shell ArmorAttacks landed on the Pokémon will never be critical hits.62.1
  • TorrentBoosts the power of the Pokémon’s Water-type moves by 50% when its HP drops to 1/3 or less of its max.37.9

Items

  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.20.3
  • Mystic WaterBoosts the power of the holder’s Water-type moves by 20%.19.5
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.15.6
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.7.1
  • Scope LensGives the holder a 1-stage Critical-Hit Ratio Boost.5.3
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.5.1
  • Shell BellWhen the holder deals damage with its moves, its HP is restored by 1/8 of the damage dealt.3.3
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.2.5
  • Black BeltBoosts the power of the holder’s Fighting-type moves by 20%.2.3
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.2

Natures

  • ModestSpAAtk28.2
  • AdamantAtkSpA14.9
  • QuietSpASpe13.1
  • Serious7.5
  • MildSpADef6
  • TimidSpeAtk5.8
  • BraveAtkSpe5.1
  • BoldDefAtk4.3
  • JollySpeSpA3.6
  • SassySpDSpe3

EV Spreads

HPAtkDefSpASpDSpe%
3200322013.5
200320327.3
000322325.1
323200204.6
24015151204.3
320232003
1830201602.7
232000322.5
2200143002.2
203232002.1
290324012.1
320032021.9
200323201.9
1136521201.8
323220001.8
002320321.6
320032001.4
313032001.3
323200021.3
032203201.2
320320021
0025202101
032000320.9
2232001200.9
032200150.8
003232200.8
032002320.8
320727000.8
11022210210.8
000323220.7

Most common spreads (17, 60%)Most common spreads (30, 72%)

Teammates

Beats
Won with
Hydro Pump1108018
Ice BeamHas a 10% chance of freezing the target.9010016.8
SurfThis move’s power is doubled against targets that have the Submerged status.all9010014
Aqua Jet+1401008.9
Vacuum Wave+1401005.8
LiquidationHas a 20% chance of lowering the target’s Defense stat by 1 stage.851005.8
Sacred SwordThis move ignores the target’s stat changes when dealing damage.901004.7
Icy WindLowers targets’ Speed stats by 1 stage.foes55953.8
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes110703.2
Hydro CannonThe user gains the Recharging status on the turn after this move is used.150902.7
Loses To
Beaten by
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.1201007.2
Hyper Voicefoes901006.5
ThunderboltHas a 10% chance of paralyzing the target.901005.2
Electro ShotThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In rain, the user does not gain the Charging status and can attack immediately. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.1301005
Matcha GotchaHas a 20% chance of burning targets. The user’s HP is restored by 1/2 of the damage dealt by this move.foes80903.8
Rock SlideHas a 30% chance of making targets flinch.foes75903.7
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501003.6
Dazzling Gleamfoes801003.1
Giga DrainThe user’s HP is restored by 1/2 of the damage dealt by this move.751003
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201002.7
#202

Singles

Moves

Ice BeamHas a 10% chance of freezing the target.9010067.7
Aqua Jet+14010040.7
Hydro Pump1108036.8
Vacuum Wave+14010036.1
SurfThis move’s power is doubled against targets that have the Submerged status.all9010035.4
EncoreGives the target the Encore status.—10030.2
Flip TurnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.6010020.3
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).110016.7
TauntGives the target the Taunted status.—10011.7
Sacred SwordThis move ignores the target’s stat changes when dealing damage.9010011.5

Abilities

  • Shell ArmorAttacks landed on the Pokémon will never be critical hits.61.9
  • TorrentBoosts the power of the Pokémon’s Water-type moves by 50% when its HP drops to 1/3 or less of its max.38.1

Items

  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.26.7
  • Mystic WaterBoosts the power of the holder’s Water-type moves by 20%.18.5
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.11.1
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.9.6
  • Rindo BerryHalves the damage taken when the holder is hit with a supereffective Grass-type move. Disappears for the duration of the battle after a single use.8.2
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.5.1
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.4.3
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.2.8
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.2.3
  • Scope LensGives the holder a 1-stage Critical-Hit Ratio Boost.1.7

Natures

  • ModestSpAAtk42.5
  • AdamantAtkSpA12.6
  • QuietSpASpe9.9
  • BoldDefAtk6.2
  • RashSpASpD4.2
  • TimidSpeAtk3.9
  • SassySpDSpe3
  • JollySpeSpA2.7
  • RelaxedDefSpe2.6
  • ImpishDefSpA2.6

EV Spreads

HPAtkDefSpASpDSpe%
320320206.3
320032205.1
320232004.7
2400321004.5
200320323.9
320032022.8
232000322.7
100321322.3
320426402.3
320322002
020320321.8
323200021.6
2102322001.6
203232001.5
002323201.2
322032001.2
000322321.2
2101303201.1
002320320.9
323200200.9
103232100.9
6010321080.9
320032000.9
1100320230.9
110320320.8
310320300.8
320103210.8
310332000.8
310032300.8
323220000.7

Most common spreads (17, 47%)Most common spreads (30, 58%)

Teammates

Beats
Won with
Ice BeamHas a 10% chance of freezing the target.9010020.4
Vacuum Wave+14010016.8
Aqua Jet+14010016.2
SurfThis move’s power is doubled against targets that have the Submerged status.all9010014.5
Hydro Pump1108013.7
LiquidationHas a 20% chance of lowering the target’s Defense stat by 1 stage.851002.3
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).11002.1
Razor ShellHas a 50% chance of lowering the target’s Defense stat by 1 stage.75951.8
Sacred SwordThis move ignores the target’s stat changes when dealing damage.901001.7
Hydro CannonThe user gains the Recharging status on the turn after this move is used.150901.5
Loses To
Beaten by
ThunderboltHas a 10% chance of paralyzing the target.901007.9
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001005.4
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951005.2
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.1201005
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201004.7
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501003.1
Giga DrainThe user’s HP is restored by 1/2 of the damage dealt by this move.751003
Flower TrickThis move never misses and is always a critical hit.70—2.5
Sludge WaveHas a 10% chance of poisoning targets.all951002.4
Dark PulseHas a 20% chance of making the target flinch.801002.2

Move Pool

Physical30

LiquidationHas a 20% chance of lowering the target’s Defense stat by 1 stage.85100
Aqua Tail9090
WaterfallHas a 20% chance of making the target flinch.80100
DiveThe user gains the Submerged status on the turn this move is used, then attacks on the following turn.80100
Razor ShellHas a 50% chance of lowering the target’s Defense stat by 1 stage.7595
Aqua CutterThis move has a 1-stage Critical-Hit Ratio Boost.70100
Flip TurnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.60100
Aqua Jet+140100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
SlashThis move has a 1-stage Critical-Hit Ratio Boost.80100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
SuperpowerLowers the user’s Attack and Defense stats by 1 stage.120100
Sacred SwordThis move ignores the target’s stat changes when dealing damage.90100
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
Upper HandMakes the target flinch. This move fails if the target isn’t about to use a priority attack.+365100
Megahorn12085
X-Scissor80100
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Drill RunThis move has a 1-stage Critical-Hit Ratio Boost.8095
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.10075
Smart StrikeThis move never misses.70—
Night SlashThis move has a 1-stage Critical-Hit Ratio Boost.70100
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.65100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
AssuranceThis move’s power is doubled if the target has already taken damage during the turn this move is used.60100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100
Aerial AceThis move never misses.60—
AvalancheThis move’s power is doubled if the target has already dealt damage to the user with a move in the same turn.−460100

Special15

Hydro CannonThe user gains the Recharging status on the turn after this move is used.15090
SurfThis move’s power is doubled against targets that have the Submerged status.all90100
Hydro Pump11080
Water PulseHas a 20% chance of confusing the target.60100
Chilling WaterLowers the target’s Attack stat by 1 stage.50100
WhirlpoolGives the target the Bound status. This move’s power is doubled if the target has the Submerged status.3585
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Ice BeamHas a 10% chance of freezing the target.90100
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes11070
Icy WindLowers targets’ Speed stats by 1 stage.foes5595
Air SlashHas a 30% chance of making the target flinch.7595
Vacuum Wave+140100
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100

Status17

CopycatThe user mimics the move that was last used. This move fails if no other move has been used yet.self——
DetectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
EncoreGives the target the Encore status.—100
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Focus EnergyThe user gains a 2-stage Critical-Hit Ratio Boost.self——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
ScreechLowers the target’s Defense stat by 2 stages.—85
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SnowscapeSummons snow for 5 turns.field——
SoakChanges the target’s type to Water.—100
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Swords DanceBoosts the user’s Attack stat by 2 stages.self——
TauntGives the target the Taunted status.—100