Base Stats

Stunfisk — Galarian Form#0618

#0618Window May 13 – Jun 17M-1M-2M-3M-4M-5M-6M-72026-06-17DoublesSinglesM-1#209#189M-2#211#191
Past season
Type
  • Ground
  • Steel
Abilities
  • MimicryThe Pokémon’s type changes depending on the terrain.
Weight45.2 lbs · 20.5kg
@50
HP109184
Atk81101
Def99119
SpA6686
SpD84104
Spe3252
Σ471
Speed Range
46min520 EV8432 EV92max
#211

Doubles

Moves

Snap TrapGives the target the Bound status.3510077.4
YawnMakes the target drowsy. This move never misses.——49.3
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——40.8
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——34.9
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010022.5
FissureKnocks out the target. The accuracy of this move is fixed at 30%.13021.8
Pain SplitThe user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.——17.6
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+17010015.4
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.7510015.2
Rock SlideHas a 30% chance of making targets flinch.foes759012.9

Abilities

  • MimicryThe Pokémon’s type changes depending on the terrain.100

Items

  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.40.7
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.23.9
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.9.4
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.4.5
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.4.1
  • Soft SandBoosts the power of the holder’s Ground-type moves by 20%.3.3
  • Chesto BerryCures being asleep. Disappears for the duration of the battle after a single use.2.4
  • King’s RockWhen the holder deals damage with its moves, there is a 10% chance that targets will flinch.2.1
  • Occa BerryHalves the damage taken when the holder is hit with a supereffective Fire-type move. Disappears for the duration of the battle after a single use.1.7
  • Shell BellWhen the holder deals damage with its moves, its HP is restored by 1/8 of the damage dealt.1.7

Natures

  • ImpishDefSpA21.5
  • BraveAtkSpe18.3
  • RelaxedDefSpe12.6
  • BoldDefAtk11.8
  • CarefulSpDSpA10.5
  • SassySpDSpe8.4
  • AdamantAtkSpA8.1
  • ModestSpAAtk2.5
  • QuietSpASpe1.7
  • LonelyAtkDef1.1

EV Spreads

HPAtkDefSpASpDSpe%
3204030011.9
3203202011.5
323200208.8
203203206.5
320203205.7
232003204
023203203.1
3201601803.1
032203202.5
032320202.4
320032202.1
3201801602.1
323220002.1
232320001.9
2101303201.9
1632601201.2
2301103201.1
203232001.1
323210101
253200901
320003200.9
1732101600.9
3201501900.8
2201303100.8
323200020.8
310403100.8
310303200.7
313210200.7
320802600.7
3201102300.7

Most common spreads (16, 71%)Most common spreads (30, 83%)

Teammates

Beats
Won with
FissureKnocks out the target. The accuracy of this move is fixed at 30%.13043.1
Snap TrapGives the target the Bound status.3510012.5
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010011.8
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes90856.6
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.751005.8
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701004.5
Rock SlideHas a 30% chance of making targets flinch.foes75904.2
Terrain PulseThis move’s power is doubled if the user is under the effect of a terrain. This move’s type depends on the terrain.501003.2
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.951001.4
CounterThe user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.−5varies11001.2
Loses To
Beaten by
Heat WaveHas a 10% chance of burning targets.foes95908.3
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001007.1
EruptionThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes1501006.4
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201005.4
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes90854.9
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201004.8
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501003.8
LiquidationHas a 20% chance of lowering the target’s Defense stat by 1 stage.851002.5
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501002.1
Hyper Voicefoes901002.1
#191

Singles

Moves

Snap TrapGives the target the Bound status.3510070.2
YawnMakes the target drowsy. This move never misses.——68.1
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——61.4
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010033.9
FissureKnocks out the target. The accuracy of this move is fixed at 30%.13031.3
CounterThe user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.−5varies110018.8
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——14
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+17010012.4
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.9510011.4
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.8010010.2

Abilities

  • MimicryThe Pokémon’s type changes depending on the terrain.100

Items

  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.47.6
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.21.7
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.8.4
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.4.3
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.2.6
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.2.5
  • Focus BandIf the holder takes damage from a move that would knock it out, there’s a 10% chance the holder will endure the hit with 1 HP.1.8
  • Shell BellWhen the holder deals damage with its moves, its HP is restored by 1/8 of the damage dealt.1.8
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.1.8
  • Chople BerryHalves the damage taken when the holder is hit with a supereffective Fighting-type move. Disappears for the duration of the battle after a single use.1.6

Natures

  • ImpishDefSpA38.4
  • CarefulSpDSpA17.9
  • LaxDefSpD8.3
  • RelaxedDefSpe7.2
  • SassySpDSpe5.8
  • BoldDefAtk5.6
  • CalmSpDAtk4.5
  • AdamantAtkSpA4.3
  • BraveAtkSpe2.7
  • ModestSpAAtk2.4

EV Spreads

HPAtkDefSpASpDSpe%
3203202026.3
3202032012.1
032320027.9
203203204.6
310320304.1
032203202.4
310303202.3
320320021.9
320320001.7
320727001.6
323220001.5
232320001.4
323200021.3
323200201.1
322032001
3201801601
826320001
320003201
322003200.7
313320000.7
322320000.7
232003200.6
320702700.6
1601803200.6
314310000.6
320270700.6
310403100.5
320310300.5
3202101300.5
1602525000.5

Most common spreads (14, 70%)Most common spreads (30, 81%)

Teammates

Beats
Won with
FissureKnocks out the target. The accuracy of this move is fixed at 30%.13020.6
Snap TrapGives the target the Bound status.3510018.2
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010014.7
Steel BeamAfter attacking, the user takes damage equal to 1/2 of its max HP.1409514.5
CounterThe user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.−5varies110013
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701006
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901005.5
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.951004.1
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.751000.7
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.801000.4
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010012.8
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201008.2
FlamethrowerHas a 10% chance of burning the target.901005.9
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501003
LiquidationHas a 20% chance of lowering the target’s Defense stat by 1 stage.851002.6
Aura SphereThis move never misses.80—2.5
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201002.4
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901002.4
Hydro Pump110802.3
SurfThis move’s power is doubled against targets that have the Submerged status.all901002.2

Move Pool

Physical21

EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
FissureKnocks out the target. The accuracy of this move is fixed at 30%.130
Metal Claw5095
Snap TrapGives the target the Bound status.35100
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.95100
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.80100
Lash OutThis move’s power is doubled if the user’s stats were lowered during the turn this move is used.75100
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+170100
PaybackThis move’s power is doubled if the user attacks after the target.50100
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.10080
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
BounceThe user gains the Sky-High status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of paralyzing the target.8585
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
BindGives the target the Bound status.1585
FlailThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
Ice FangHas a 10% chance of freezing the target and a 10% chance of making the target flinch.6595
CounterThe user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.−5varies1100

Special14

Steel BeamAfter attacking, the user takes damage equal to 1/2 of its max HP.14095
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Mud ShotLowers the target’s Speed stat by 1 stage.5595
Mud-SlapLowers the target’s accuracy by 1 stage.20100
Sludge WaveHas a 10% chance of poisoning targets.all95100
Sludge BombHas a 30% chance of poisoning the target.90100
SurfThis move’s power is doubled against targets that have the Submerged status.all90100
ScaldHas a 30% chance of burning the target. Cures the user and target of being frozen.80100
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes9085
UproarThe user gains the Uproar status.random90100
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Terrain PulseThis move’s power is doubled if the user is under the effect of a terrain. This move’s type depends on the terrain.50100

Status18

AttractGives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.—100
Cursevaries——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
Metal SoundLowers the target’s Sp. Def stat by 2 stages.—85
Pain SplitThe user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
Reflect TypeThe user becomes the same type or types as the target.——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
SandstormSummons a sandstorm for 5 turns.field——
ScreechLowers the target’s Defense stat by 2 stages.—85
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SpiteRemoves 4 PP from the move last used by the target.—100
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—90
YawnMakes the target drowsy. This move never misses.——