Base Stats

Medicham#0308

#0308Window Jun 17 – Jul 08M-1M-2M-3M-4M-5M-6M-72026-07-08DoublesSinglesM-1#135#121M-2#120#116M-3#164#169
Past season
Type
  • Fighting
  • Psychic
Abilities
  • Pure PowerDoubles the power of the Pokémon’s physical moves.
  • HiddenTelepathyThe Pokémon dodges attacks from its allies.
Weight69.4 lbs · 31.5kg
@50
HP60135
Atk6080
Def7595
SpA6080
SpD7595
Spe80100
Σ410
Speed Range
90min1000 EV13232 EV145max
Mega Medicham
Type
  • Fighting
  • Psychic
Abilities
  • Pure PowerDoubles the power of the Pokémon’s physical moves.
Weight69.4 lbs · 31.5kg
@50
HP60135
Atk100120
Def85105
SpA80100
SpD85105
Spe100120
Σ510
Speed Range
108min1200 EV15232 EV167max
#164

Doubles

Moves

Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+34010068.5
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010059.9
Psycho CutThis move has a 1-stage Critical-Hit Ratio Boost.7010025.9
Rock SlideHas a 30% chance of making targets flinch.foes759023.9
Zen HeadbuttHas a 20% chance of making the target flinch.809023.6
Ice PunchHas a 10% chance of freezing the target.7510019.1
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——18.6
Bullet Punch+14010018.1
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.7510015.6
Poison JabHas a 30% chance of poisoning the target.8010015.1

Abilities

  • Pure PowerDoubles the power of the Pokémon’s physical moves.90.9
  • TelepathyThe Pokémon dodges attacks from its allies.9.1

Items

  • MedichamiteA held item that allows Medicham to Mega Evolve.46.8
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.24.7
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.4.4
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.4
  • Iron BallHalves the holder’s Speed stat. If the holder is off the ground, it will be grounded, meaning it can be affected by Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses.3.2
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.2.5
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.2.3
  • White HerbRestores the holder’s stats to their usual value when they are lowered. Disappears for the duration of the battle after a single use.2
  • Muscle BandBoosts the power of the holder’s physical moves by 10%.1.7
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.1

Natures

  • AdamantAtkSpA39.3
  • JollySpeSpA31.3
  • BraveAtkSpe18
  • ImpishDefSpA2.5
  • CarefulSpDSpA1.8
  • NaughtyAtkSpD1.6
  • RelaxedDefSpe1.3
  • SassySpDSpe1.2
  • LonelyAtkDef0.8
  • TimidSpeAtk0.4

EV Spreads

HPAtkDefSpASpDSpe%
2320003232.6
323220008.5
032200324.7
032002324.4
323200204.2
323210104.1
032000323.3
323200021.9
320200321.8
323200001.3
320320201.2
203203201.2
032101321.1
032203201
232003200.9
032320200.9
322000320.8
232320000.8
320101320.7
320203200.6
032320020.6
2232000120.5
032100320.5
030004320.5
320002320.5
0321701700.5
132000320.4
203280600.4
032003220.4
0321501900.4

Most common spreads (13, 70%)Most common spreads (30, 81%)

Teammates

Beats
Won with
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010036.9
Rock SlideHas a 30% chance of making targets flinch.foes75909.7
Psycho CutThis move has a 1-stage Critical-Hit Ratio Boost.701008.6
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.751007.5
Zen HeadbuttHas a 20% chance of making the target flinch.80906.9
Ice PunchHas a 10% chance of freezing the target.751005.2
Bullet Punch+1401004.8
Thunder PunchHas a 10% chance of paralyzing the target.751003.5
High Jump KickIf this move misses or fails, the user takes damage equal to 1/2 of its max HP.130903.3
Poison JabHas a 30% chance of poisoning the target.801002.9
Loses To
Beaten by
Hyper Voicefoes901006.9
Heat WaveHas a 10% chance of burning targets.foes95906.4
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001005.1
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951004.9
HurricaneHas a 30% chance of confusing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.110704.8
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801004.2
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501003.8
Dazzling Gleamfoes801003.4
Brave BirdThe user takes 1/3 of the damage dealt by this move.1201003.3
Dual WingbeatThe user attacks twice in a row.40902.8
#169

Singles

Moves

Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010059
Bullet Punch+14010058.8
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+34010052.1
Zen HeadbuttHas a 20% chance of making the target flinch.809047.5
Ice PunchHas a 10% chance of freezing the target.7510032.8
High Jump KickIf this move misses or fails, the user takes damage equal to 1/2 of its max HP.1309024.6
Psycho CutThis move has a 1-stage Critical-Hit Ratio Boost.7010024.4
Thunder PunchHas a 10% chance of paralyzing the target.7510022.5
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.7510011.2
TrailblazeBoosts the user’s Speed stat by 1 stage.501007.3

Abilities

  • Pure PowerDoubles the power of the Pokémon’s physical moves.98.4
  • TelepathyThe Pokémon dodges attacks from its allies.1.6

Items

  • MedichamiteA held item that allows Medicham to Mega Evolve.72.8
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.13.4
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.5.9
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.2.2
  • Muscle BandBoosts the power of the holder’s physical moves by 10%.1.2
  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.1
  • Expert BeltBoosts the power of the holder’s supereffective moves by 20%.0.8
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.0.4
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.0.4
  • Lum BerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.0.2

Natures

  • AdamantAtkSpA58.5
  • JollySpeSpA33.5
  • BraveAtkSpe2.2
  • NaughtyAtkSpD1.4
  • ImpishDefSpA1.1
  • Serious0.9
  • CarefulSpDSpA0.5
  • LonelyAtkDef0.5
  • HastySpeDef0.4
  • NaiveSpeSpD0.3

EV Spreads

HPAtkDefSpASpDSpe%
2320003246.2
032200328.7
032002326.4
032000323.7
323220003.6
323200022.8
032101321.5
831270001.5
323200201.4
232320001.4
132000321.1
323210101.1
132001320.8
032320020.7
3200210130.7
032320200.6
832260000.6
2232000120.6
032100320.6
232003200.5
1032000240.4
323200000.4
932000250.4
1222000320.3
1632000180.3
1432000200.3
032003220.3
1432100190.3
032203200.3
632270100.3

Most common spreads (11, 78%)Most common spreads (30, 88%)

Teammates

Beats
Won with
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010026
Bullet Punch+14010017.7
Zen HeadbuttHas a 20% chance of making the target flinch.809011.5
High Jump KickIf this move misses or fails, the user takes damage equal to 1/2 of its max HP.1309010.6
Psycho CutThis move has a 1-stage Critical-Hit Ratio Boost.701006.4
Ice PunchHas a 10% chance of freezing the target.751006.1
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+3401005.3
Thunder PunchHas a 10% chance of paralyzing the target.751004.9
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.751004.2
Axe KickHas a 30% chance of confusing the target. If this move misses or fails, the user takes damage equal to 1/2 of its max HP.120901.3
Loses To
Beaten by
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801005.8
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001005.4
Shadow Sneak+1401005.1
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.90904.3
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951003.8
Brave BirdThe user takes 1/3 of the damage dealt by this move.1201003.6
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201003.4
Last RespectsThis move’s power is increased by 50 for each time that a Pokémon in the user’s party has fainted.501003.1
Bullet Punch+1401003.1
Zap CannonParalyzes the target.120502.6

Move Pool

Physical32

Focus PunchThis move fails if the user has already taken damage from a move in the same turn.−3150100
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.120100
High Jump KickIf this move misses or fails, the user takes damage equal to 1/2 of its max HP.13090
Axe KickHas a 30% chance of confusing the target. If this move misses or fails, the user takes damage equal to 1/2 of its max HP.12090
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.75100
Low SweepLowers the target’s Speed stat by 1 stage.65100
Upper HandMakes the target flinch. This move fails if the target isn’t about to use a priority attack.+365100
Dynamic PunchConfuses the target.10050
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100
CounterThe user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.−5varies1100
ReversalThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
Zen HeadbuttHas a 20% chance of making the target flinch.8090
Psycho CutThis move has a 1-stage Critical-Hit Ratio Boost.70100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Mega Kick12075
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+340100
FeintThis move can hit a target using a move such as Protect or Detect and removes the effects of those moves.+230100
Poison JabHas a 30% chance of poisoning the target.80100
Blaze KickHas a 10% chance of burning the target. This move has a 1-stage Critical-Hit Ratio Boost.8590
Fire PunchHas a 10% chance of burning the target.75100
Ice PunchHas a 10% chance of freezing the target.75100
Thunder PunchHas a 10% chance of paralyzing the target.75100
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100
Aerial AceThis move never misses.60—
TrailblazeBoosts the user’s Speed stat by 1 stage.50100
Bullet Punch+140100

Special14

PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
PsyshockThis is a special move, but the damage it deals is calculated using the target’s Defense stat.80100
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.80100
Stored PowerThis move’s power is increased by 20 for each stage that the user’s stats have been boosted.20100
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.12070
Aura SphereThis move never misses.80—
Vacuum Wave+140100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Energy BallHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Night ShadeDeals 50 HP of damage.1100

Status31

AcupressureBoosts the Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness of the user or an ally by 2 stages.self/ally——
AgilityBoosts the user’s Speed stat by 2 stages.self——
Baton PassThe user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in.self——
Bulk UpBoosts the user’s Attack and Defense stats by 1 stage.self——
Calm MindBoosts the user’s Sp. Atk and Sp. Def stats by 1 stage.self——
CoachingBoosts allies’ Attack and Defense stats by 1 stage.allies——
DetectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
GravityGives the entire field the Gravity status for 5 turns.field——
Guard SwapThe user swaps the changes to its Defense and Sp. Def stats with the changes to the target’s Defense and Sp. Def stats.——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
ImprisonThe user gains the Sealing Off status.self——
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——
Pain SplitThe user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.——
Power SwapThe user swaps the changes to its Attack and Sp. Atk stats with the changes to the target’s Attack and Sp. Atk stats.——
Power TrickThe user gains the Atk/Def Swapped status.self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Psych UpThe user copies the target’s stat changes.——
Psychic TerrainTurns the entire field into Psychic Terrain for 5 turns.field——
Quick GuardThe user protects itself and its allies from priority moves for the turn.+3side——
Rain DanceSummons rain for 5 turns.field——
RecoverRestores 1/2 of the user’s max HP.self——
ReflectGives the user’s side the Reflect status for 5 turns.side——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
Skill SwapThe user and the target swap their Abilities.——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
TauntGives the target the Taunted status.—100
TrickThe user and the target swap their held items.—100
Trick RoomGives the entire field the Trick Room status for 5 turns.−7field——